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1481. STD+10% dmg = poorman's PRO weapon? - in General Discussions [original thread]
This seems to be the case a lot of times... Most of the mainline STD weapons have their PRO weapon as having a +10% damage difference from the STD version. The PRO versions also have a little bit more accuracy sometimes. Could anyone weigh in on...
- by Beren Hurin - at 2013.08.29 16:29:00
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1482. Best suit for each light weapon - in General Discussions [original thread]
Its better to run with an MD on a shield fit, because incidental splash damage is deadly. You'd think that the the caldaris would be the ones better with the TAC-AR becaue shield buffer+range is more deadly than the shield buffer up close. Galle...
- by Beren Hurin - at 2013.08.29 15:49:00
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1483. Results of active scanners - in General Discussions [original thread]
Shotty GoBang wrote: XiBravo wrote: If you "sweep" in the second or 2 while scanning, does it cover the whole area? For instance the 5 second one if i were to spin 360 deg, will it have scanned all 360 or have a "pulse effect" and miss incre...
- by Beren Hurin - at 2013.08.29 15:15:00
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1484. 500HP+ damage with melee is legit - in General Discussions [original thread]
Ready.... FIGHT!!! 100 Hits is legit.
- by Beren Hurin - at 2013.08.29 15:14:00
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1485. (Joke) Conspiracy Theory: CCP Wolfman is a Satanist! - in General Discussions [original thread]
Quick the Blood Raiders are coming. Unlock all the CRUs and open them, maybe that will be enough!!!
- by Beren Hurin - at 2013.08.29 15:05:00
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1486. the burst rifles needs a buff - in General Discussions [original thread]
Its because the gallente SHOULD suck at making medium to long range weapons. The TAC-AR should be ONLY a place holder for now, and should eventually be the crappiest medium-long range rifle that comes out. Gallente weapons are traditionally short...
- by Beren Hurin - at 2013.08.29 14:54:00
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1487. the burst rifles needs a buff - in General Discussions [original thread]
Hell..... NO... Wait for the racial variants if you want a good one.
- by Beren Hurin - at 2013.08.29 14:42:00
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1488. Armor Vs Shields, the ramifications of 1.4 and 1.5 on theoretical balance. - in General Discussions [original thread]
Zero Harpuia wrote: Also, alot of people alreay have perfect Caldari/Shield skills, so it would take a rather demented fellow to swap over to Gallente/Armor from scratch just because it might be usable now. This is what is hurting the game....
- by Beren Hurin - at 2013.08.29 14:20:00
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1489. (Joke) Conspiracy Theory: CCP Wolfman is a Satanist! - in General Discussions [original thread]
Smoke weed everyday!
- by Beren Hurin - at 2013.08.29 14:11:00
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1490. Radar, Fog, and Future Tacnet - in General Discussions [original thread]
Cody Sietz wrote: I think that would also slow down the game a little which would be a welcomed change IMO. Everything can get so frantic on the battlefield and squads slowing down to check their TAC nets and scan would be cool. Then you can s...
- by Beren Hurin - at 2013.08.29 13:44:00
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1491. The bottleneck for new dropsuits? - in General Discussions [original thread]
Rogatien Merc wrote: Is it an art issue or a design issue? If it's a design & QA/QC issue... dude... just throw those ******* on the market with what you have... it's not going to work right the first time regardless so better to get them ...
- by Beren Hurin - at 2013.08.29 13:36:00
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1492. MAV - in General Discussions [original thread]
I could see it serving some important functions. It reminds me of supply vehicles in Tribes 2. If it could be either deployed or entered and basically become a mobile supply depot/healing platform that would be really nice. I could see it having ...
- by Beren Hurin - at 2013.08.29 13:28:00
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1493. Will the Gallentre Assault skill bonus work for hybrid sidearms and grenades? - in General Discussions [original thread]
Cody Sietz wrote: I need the extra fitting bonus...bad. Wait...are flux grenades hybrid? I know they should work for sidearms, but grenades are a good question. Up until now, my assumption was that they'd save you something like 40+ CPU and...
- by Beren Hurin - at 2013.08.29 13:09:00
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1494. Grenades - in General Discussions [original thread]
I disagree. Grenades are one of the things keeping logis and scouts off the front lines. It is harder for both of them to equip a tank AND appropriate level equipment enough to survive grenades. The problem isn't grenade spam right now as much as ...
- by Beren Hurin - at 2013.08.29 13:06:00
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1495. CCP progess since fan fest announcements - in General Discussions [original thread]
He did say that this was the 10 year roadmap...
- by Beren Hurin - at 2013.08.29 12:54:00
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1496. Radar, Fog, and Future Tacnet - in General Discussions [original thread]
I want to say I remember hearing CCP Jian talk about how detailed CCP wanted to get about the TACnet/Ewar system in Dust to include: 1) A kind of fog/illumination aspect, where you can either see in your minimap, or on the overview, what is certa...
- by Beren Hurin - at 2013.08.29 12:48:00
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1497. Scanners, minimap and pulsing - in General Discussions [original thread]
1) Passive scanning - is not useless. What you don't realize is that most equipment is revealed via passive scanning, right now and, depending on how scanning will end up working for them, in the future. If equipment each has unique scan profiles,...
- by Beren Hurin - at 2013.08.29 12:39:00
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1498. Results of active scanners - in General Discussions [original thread]
Protected Void wrote: Keeriam Miray wrote: Is enemy equipment will be more stealthy (harder to detect, invisible in map mode) in 1.4? I'd also like to know this. Unless I put my uplinks in very hard-to-reach places, they almost always get...
- by Beren Hurin - at 2013.08.29 12:31:00
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1499. Results of active scanners - in General Discussions [original thread]
Vin Mora wrote: XiBravo wrote: If you "sweep" in the second or 2 while scanning, does it cover the whole area? For instance the 5 second one if i were to spin 360 deg, will it have scanned all 360 or have a "pulse effect" and miss increments...
- by Beren Hurin - at 2013.08.29 12:22:00
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1500. UnderUsed weapon that could be the next OP weapon - in General Discussions [original thread]
Tip: Dual ASP on amarr logi. Works great for a support weapon set. Okay range when your team is getting up close. And it saves on the fitting as well. It fits for the equivalent of a light weapon's cost but you get two sidearms.
- by Beren Hurin - at 2013.08.29 03:26:00
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