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Deluxe Edition
TeamPlayers EoN.
712
|
Posted - 2013.08.18 23:47:00 -
[31] - Quote
TBQH this buff will almost completely elminate the AR and will completely destroy the ASCR. In competitive matches the AR will require 2-3 clips to kill a strafing opponent (the ASCR might require all the ammo it carries lol). Their will only be 3 viable weapons in the game after this buff, the mass driver, forge gun, and flaylock pistol.
The issue with armor was never the HP provided by them but rather high PG costs for high end plates and for the reppers. Coupled with the loss of a slot due to all suites pretty much requiring CPU/PG mods. The other major issue is the Core Locust Grenade, if an armor class (non heavy) does not run all shield extenders (a huge drain on PG) in their high slot these grenades are a OHK.
In my personal opinion the best way to balance armor is not to buff HP but rather to lower the CPU/PG requirements on the plates and repairers coupled with the buff of lowering the movement penalty of the plates.
The regen in all acuality is far superior on armor when considering Dust is a team based game, and most teams would be wise to have their logi's carry either repair tools or repair nanohives (or both for gallante). CCP has done what they have always done in their balancing patch... they have gone from one extreme to the other, now shields will become inferior to armor and because of that Dust is going to become and explosive nightmare. |
Zero Harpuia
WarRavens League of Infamy
665
|
Posted - 2013.08.19 05:05:00 -
[32] - Quote
Deluxe Edition wrote:TBQH this buff will almost completely elminate the AR and will completely destroy the ASCR. In competitive matches the AR will require 2-3 clips to kill a strafing opponent (the ASCR might require all the ammo it carries lol). Their will only be 3 viable weapons in the game after this buff, the mass driver, forge gun, and flaylock pistol.
The issue with armor was never the HP provided by them but rather high PG costs for high end plates and for the reppers. Coupled with the loss of a slot due to all suites pretty much requiring CPU/PG mods. The other major issue is the Core Locust Grenade, if an armor class (non heavy) does not run all shield extenders (a huge drain on PG) in their high slot these grenades are a OHK.
In my personal opinion the best way to balance armor is not to buff HP but rather to lower the CPU/PG requirements on the plates and repairers coupled with the buff of lowering the movement penalty of the plates.
The regen in all acuality is far superior on armor when considering Dust is a team based game, and most teams would be wise to have their logi's carry either repair tools or repair nanohives (or both for gallante). CCP has done what they have always done in their balancing patch... they have gone from one extreme to the other, now shields will become inferior to armor and because of that Dust is going to become and explosive nightmare.
The regen on armor is only superior if you have healing Logis, so you need an entirely seperate character altogether. Also, vehicles can equip a Shield Transporter, so there is in fact a shield equivalent.
Also, if I may have a moment to be petty, I'd love to see this 'eliminate' the AR, but we won't be half so lucky. The AScR being 'nurfed' is also a good thing, as it is the Amarrian knockoff of a Gallentean weapon. It should be inferior to the AR, so that lines up nicely. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
179
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Posted - 2013.08.19 05:09:00 -
[33] - Quote
I wish my gunloggi was faster than a heavily armored madruger. |
Zero Harpuia
WarRavens League of Infamy
665
|
Posted - 2013.08.19 05:13:00 -
[34] - Quote
TEXA5 HiTM4N wrote:I wish my gunloggi was faster than a heavily armored madruger.
This is more an infantry than a vehicles thread, but the Mud is a Gallentean tank, ergo it is hugely fast on its own to make up for the gallentean armor tanking affinity. Caldari, meanwhile, are medium speed, but lose no speed to shield extenders. If you want a fast tank that has shields, wait for the Minmatar. A slow armor tank will appear when the Amarr field their golden lump with a gun :3 |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
129
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Posted - 2013.08.19 08:02:00 -
[35] - Quote
Zero Harpuia wrote:Deluxe Edition wrote:TBQH this buff will almost completely elminate the AR and will completely destroy the ASCR. In competitive matches the AR will require 2-3 clips to kill a strafing opponent (the ASCR might require all the ammo it carries lol). Their will only be 3 viable weapons in the game after this buff, the mass driver, forge gun, and flaylock pistol.
The issue with armor was never the HP provided by them but rather high PG costs for high end plates and for the reppers. Coupled with the loss of a slot due to all suites pretty much requiring CPU/PG mods. The other major issue is the Core Locust Grenade, if an armor class (non heavy) does not run all shield extenders (a huge drain on PG) in their high slot these grenades are a OHK.
In my personal opinion the best way to balance armor is not to buff HP but rather to lower the CPU/PG requirements on the plates and repairers coupled with the buff of lowering the movement penalty of the plates.
The regen in all acuality is far superior on armor when considering Dust is a team based game, and most teams would be wise to have their logi's carry either repair tools or repair nanohives (or both for gallante). CCP has done what they have always done in their balancing patch... they have gone from one extreme to the other, now shields will become inferior to armor and because of that Dust is going to become and explosive nightmare. The regen on armor is only superior if you have healing Logis, so you need an entirely seperate character altogether. Also, vehicles can equip a Shield Transporter, so there is in fact a shield equivalent. Also, if I may have a moment to be petty, I'd love to see this 'eliminate' the AR, but we won't be half so lucky. The AScR being 'nurfed' is also a good thing, as it is the Amarrian knockoff of a Gallentean weapon. It should be inferior to the AR, so that lines up nicely.
You have it backwards; the Gallentean Plasma Rifle is a knock off of the [Assault] Scrambler Rifles. I'll find the link when I have the time to do so. |
Zero Harpuia
WarRavens League of Infamy
667
|
Posted - 2013.08.19 15:20:00 -
[36] - Quote
Shattered Mirage wrote:Zero Harpuia wrote:Deluxe Edition wrote:TBQH this buff will almost completely elminate the AR and will completely destroy the ASCR. In competitive matches the AR will require 2-3 clips to kill a strafing opponent (the ASCR might require all the ammo it carries lol). Their will only be 3 viable weapons in the game after this buff, the mass driver, forge gun, and flaylock pistol.
The issue with armor was never the HP provided by them but rather high PG costs for high end plates and for the reppers. Coupled with the loss of a slot due to all suites pretty much requiring CPU/PG mods. The other major issue is the Core Locust Grenade, if an armor class (non heavy) does not run all shield extenders (a huge drain on PG) in their high slot these grenades are a OHK.
In my personal opinion the best way to balance armor is not to buff HP but rather to lower the CPU/PG requirements on the plates and repairers coupled with the buff of lowering the movement penalty of the plates.
The regen in all acuality is far superior on armor when considering Dust is a team based game, and most teams would be wise to have their logi's carry either repair tools or repair nanohives (or both for gallante). CCP has done what they have always done in their balancing patch... they have gone from one extreme to the other, now shields will become inferior to armor and because of that Dust is going to become and explosive nightmare. The regen on armor is only superior if you have healing Logis, so you need an entirely seperate character altogether. Also, vehicles can equip a Shield Transporter, so there is in fact a shield equivalent. Also, if I may have a moment to be petty, I'd love to see this 'eliminate' the AR, but we won't be half so lucky. The AScR being 'nurfed' is also a good thing, as it is the Amarrian knockoff of a Gallentean weapon. It should be inferior to the AR, so that lines up nicely. You have it backwards; the Gallentean Plasma Rifle is a knock off of the [Assault] Scrambler Rifles. I'll find the link when I have the time to do so.
In lore, it may be and I will be very interested in reading such.
In gameplay, the Gallente have the Blaster Assault, the Amarr have the Scrambler Tactical, the Minmatar have the Combat Burst, and the Caldari have the Rail Breach. Even if these aren't the originals, they are each races best. Any variant outside of their field of expertise is weaker than the others mainline version. For example, the Combat Rifle will be better than the Blaster Burst Rifle, but the Combat Tactical will be worse than the Scrambler Rifle. |
Iron Wolf Saber
Den of Swords
7478
|
Posted - 2013.08.19 15:41:00 -
[37] - Quote
Lore wise the scrambler weapons are just neutron beamers. |
Zero Harpuia
WarRavens League of Infamy
667
|
Posted - 2013.08.19 17:05:00 -
[38] - Quote
Iron Wolf Saber wrote:Lore wise the scrambler weapons are just neutron beamers.
Interesting. While you're here, could I get your educated opinion on which should have more range, the TAR or the ScR? You seem to know your stuff, even without whatever NDA material you are given access to. |
Charlotte O'Dell
0uter.Heaven EoN.
953
|
Posted - 2013.08.19 20:19:00 -
[39] - Quote
Deluxe Edition wrote:TBQH this buff will almost completely elminate the AR and will completely destroy the ASCR. In competitive matches the AR will require 2-3 clips to kill a strafing opponent (the ASCR might require all the ammo it carries lol). Their will only be 3 viable weapons in the game after this buff, the mass driver, forge gun, and flaylock pistol.
The issue with armor was never the HP provided by them but rather high PG costs for high end plates and for the reppers. Coupled with the loss of a slot due to all suites pretty much requiring CPU/PG mods. The other major issue is the Core Locust Grenade, if an armor class (non heavy) does not run all shield extenders (a huge drain on PG) in their high slot these grenades are a OHK.
In my personal opinion the best way to balance armor is not to buff HP but rather to lower the CPU/PG requirements on the plates and repairers coupled with the buff of lowering the movement penalty of the plates.
The regen in all acuality is far superior on armor when considering Dust is a team based game, and most teams would be wise to have their logi's carry either repair tools or repair nanohives (or both for gallante). CCP has done what they have always done in their balancing patch... they have gone from one extreme to the other, now shields will become inferior to armor and because of that Dust is going to become and explosive nightmare.
No BC with more armor tankers means more explosives means resurgence of shield tanking. Thus harmony is restored with the cqldari/MD vs Amarr/SR. Gallente still sucks. Minmitar is still not brilliant. |
Zero Harpuia
WarRavens League of Infamy
667
|
Posted - 2013.08.20 19:41:00 -
[40] - Quote
Charlotte O'Dell wrote:Deluxe Edition wrote:TBQH this buff will almost completely elminate the AR and will completely destroy the ASCR. In competitive matches the AR will require 2-3 clips to kill a strafing opponent (the ASCR might require all the ammo it carries lol). Their will only be 3 viable weapons in the game after this buff, the mass driver, forge gun, and flaylock pistol.
The issue with armor was never the HP provided by them but rather high PG costs for high end plates and for the reppers. Coupled with the loss of a slot due to all suites pretty much requiring CPU/PG mods. The other major issue is the Core Locust Grenade, if an armor class (non heavy) does not run all shield extenders (a huge drain on PG) in their high slot these grenades are a OHK.
In my personal opinion the best way to balance armor is not to buff HP but rather to lower the CPU/PG requirements on the plates and repairers coupled with the buff of lowering the movement penalty of the plates.
The regen in all acuality is far superior on armor when considering Dust is a team based game, and most teams would be wise to have their logi's carry either repair tools or repair nanohives (or both for gallante). CCP has done what they have always done in their balancing patch... they have gone from one extreme to the other, now shields will become inferior to armor and because of that Dust is going to become and explosive nightmare. No BC with more armor tankers means more explosives means resurgence of shield tanking. Thus harmony is restored with the cqldari/MD vs Amarr/SR. Gallente still sucks. Minmitar is still not brilliant.
Something like this, yea. Just because armor tanking will become viable doesn't mean it will be the only onw to use. There will still be shield tankers, there will still be speed tankers, and there will still be people who don't tank, so don't drop your AR in a huff just yet. (Petty moment incoming) Actually, go ahead and do that, get a real gun :3 |
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Zero Harpuia
Turalyon 514
731
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Posted - 2013.08.29 14:15:00 -
[41] - Quote
Zero Harpuia wrote:Charlotte O'Dell wrote:Deluxe Edition wrote:TBQH this buff will almost completely elminate the AR and will completely destroy the ASCR. In competitive matches the AR will require 2-3 clips to kill a strafing opponent (the ASCR might require all the ammo it carries lol). Their will only be 3 viable weapons in the game after this buff, the mass driver, forge gun, and flaylock pistol.
The issue with armor was never the HP provided by them but rather high PG costs for high end plates and for the reppers. Coupled with the loss of a slot due to all suites pretty much requiring CPU/PG mods. The other major issue is the Core Locust Grenade, if an armor class (non heavy) does not run all shield extenders (a huge drain on PG) in their high slot these grenades are a OHK.
In my personal opinion the best way to balance armor is not to buff HP but rather to lower the CPU/PG requirements on the plates and repairers coupled with the buff of lowering the movement penalty of the plates.
The regen in all acuality is far superior on armor when considering Dust is a team based game, and most teams would be wise to have their logi's carry either repair tools or repair nanohives (or both for gallante). CCP has done what they have always done in their balancing patch... they have gone from one extreme to the other, now shields will become inferior to armor and because of that Dust is going to become and explosive nightmare. No BC with more armor tankers means more explosives means resurgence of shield tanking. Thus harmony is restored with the cqldari/MD vs Amarr/SR. Gallente still sucks. Minmitar is still not brilliant. Something like this, yea. Just because armor tanking will become viable doesn't mean it will be the only onw to use. There will still be shield tankers, there will still be speed tankers, and there will still be people who don't tank, so don't drop your AR in a huff just yet. (Petty moment incoming) Actually, go ahead and do that, get a real gun :3 Also, alot of people alreay have perfect Caldari/Shield skills, so it would take a rather demented fellow to swap over to Gallente/Armor from scratch just because it might be usable now. |
Beren Hurin
The Vanguardians
1290
|
Posted - 2013.08.29 14:20:00 -
[42] - Quote
Zero Harpuia wrote: Also, alot of people alreay have perfect Caldari/Shield skills, so it would take a rather demented fellow to swap over to Gallente/Armor from scratch just because it might be usable now.
This is what is hurting the game. When everyone is standing on one end of a balance scale together, nearly all of them with the same set up. Then they are jumping up and down on the scale saying "CCP WEIGH US AND BALANCE THIS STUPID THING". When you all are refusing to balance yourselves and find counters to the caldari shield suiters its your own damm fault.
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Zero Harpuia
Turalyon 514
731
|
Posted - 2013.08.29 15:34:00 -
[43] - Quote
Beren Hurin wrote:Zero Harpuia wrote: Also, alot of people alreay have perfect Caldari/Shield skills, so it would take a rather demented fellow to swap over to Gallente/Armor from scratch just because it might be usable now.
This is what is hurting the game. When everyone is standing on one end of a balance scale together, nearly all of them with the same set up. Then they are jumping up and down on the scale saying "CCP WEIGH US AND BALANCE THIS STUPID THING". When you all are refusing to balance yourselves and find counters to the caldari shield suiters its your own damm fault.
Tone it down a tad fellow. I my sefl run Minmatar, not shields and caldari. I was mearly stating that even if armor got to LOLOP levels many would stay at shields and Caldari because they already have the skills. |
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