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1501. Summit Today? - in The Council's Chamber [original thread]
Iron Wolf Saber wrote: Attended, lots of stuff and lots of insightful stuff for New Eden. CPM was kind to ask a few questions on the CPM's behalf and quite a bit internal talking to between the two sides. CPM had an attendee only role during to...
- by Beren Hurin - at 2013.08.29 01:36:00
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1502. Redlines, Blueballs, Escalation, and Tearicide - in General Discussions [original thread]
Rage Racer wrote: Beren Hurin wrote: I hear too many complaints now that when red-dots drop proto gear, the game ends, therefore we need tiericide....to remove tiers. [...] So stop crying, and figure out how to be a real mercenary and g...
- by Beren Hurin - at 2013.08.29 01:28:00
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1503. Redlines, Blueballs, Escalation, and Tearicide - in General Discussions [original thread]
Arkena Wyrnspire wrote: Shion Typhon wrote: Beren Hurin wrote: 1) Please define 'massive' in your terms. In terms of PRO vs. STD gear I see at best a doubling, maybe tripling of eHP. And with DPS, PRO gear gets at best 50% -75% more dps ...
- by Beren Hurin - at 2013.08.28 22:28:00
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1504. Redlines, Blueballs, Escalation, and Tearicide - in General Discussions [original thread]
ZDub 303 wrote: Beren Hurin wrote: I think your math is off here somewhat. And maybe this is where I'm misunderstanding you or something, but right now, it isn't the SP invested into proto suits alone that makes the suit that powerful. It ...
- by Beren Hurin - at 2013.08.28 22:07:00
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1505. Redlines, Blueballs, Escalation, and Tearicide - in General Discussions [original thread]
ZDub 303 wrote: Arkena Wyrnspire wrote: ISK is the free to play currency. That doesn't equal 'P2W' as you're not actually paying. That may be dodging the point slightly, so I'll answer what I think you intended to say. AUR doesn't grant any...
- by Beren Hurin - at 2013.08.28 21:51:00
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1506. Redlines, Blueballs, Escalation, and Tearicide - in General Discussions [original thread]
Shion Typhon wrote: Beren Hurin wrote: 1) Please define 'massive' in your terms. In terms of PRO vs. STD gear I see at best a doubling, maybe tripling of eHP. And with DPS, PRO gear gets at best 50% -75% more dps after max skills. Seri...
- by Beren Hurin - at 2013.08.28 21:46:00
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1507. Redlines, Blueballs, Escalation, and Tearicide - in General Discussions [original thread]
ZDub 303 wrote: 3x EHP is a massive advantage in a tracker shooter. Can you honestly disagree with that? 3x the EHP at 7-8x the cost. I can agree that that is a pretty big advantage. But there are ways to combat those squads. They aren't t...
- by Beren Hurin - at 2013.08.28 21:34:00
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1508. Redlines, Blueballs, Escalation, and Tearicide - in General Discussions [original thread]
Blueball tactic: So I started the thread, partially for people to share tips at taking down proto squads. One tip: Destroy the supply depots when you see enemy protogear . As much as this pisses me off, preventing the enemy from being able ...
- by Beren Hurin - at 2013.08.28 21:24:00
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1509. Redlines, Blueballs, Escalation, and Tearicide - in General Discussions [original thread]
ZDub 303 wrote: gbghg wrote: And as Zdub pointed out in another thread, when you think about tiers are very much a P2W system, by forking out more ISK you are gaining a large advantage over other players, our entire gear system right now is...
- by Beren Hurin - at 2013.08.28 21:20:00
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1510. Redlines, Blueballs, Escalation, and Tearicide - in General Discussions [original thread]
Reserved...
- by Beren Hurin - at 2013.08.28 20:09:00
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1511. Redlines, Blueballs, Escalation, and Tearicide - in General Discussions [original thread]
I hear too many complaints now that when red-dots drop proto gear, the game ends, therefore we need tiericide....to remove tiers. Plainly, no. You can't just say tiericide is the removal of something. It has to be replaced by something else. You ...
- by Beren Hurin - at 2013.08.28 20:08:00
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1512. New Series. Maybe? - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: hello to all of my epic DUST 514 bros. i was thinking about something ever since i posted a thread called How To Own With Nova Knives . i was thinking about making a youtube DUST series about Nova Knifing. now i...
- by Beren Hurin - at 2013.08.28 19:21:00
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1513. Active Scanners Recharge - in General Discussions [original thread]
The way CCP works is that often stats like this are hidden, players mess around until they figure them out for themselves, and then publish them. Get on in!
- by Beren Hurin - at 2013.08.28 19:20:00
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1514. Summit Today? - in The Council's Chamber [original thread]
Django Quik wrote: There was a CSM summit but I don't think there was any CPM summit. I think they were signed in. IWS said he had to get to bed last night to attend, while he was on IRC.
- by Beren Hurin - at 2013.08.28 19:19:00
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1515. Favorite Ragdoll Positions - in General Discussions [original thread]
I saw one stuck in midair. I think it was stuck on the hood of a LAV first, and then the LAV blew up.
- by Beren Hurin - at 2013.08.28 19:05:00
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1516. Announcement:CREST for Planetary Conquest - in Announcement and Events [original thread]
Absolute Idiom II wrote: Beren Hurin wrote: I'm still confused about biomass sales at the moment. Do you get isk for every clone killed after the minimum 150 as a victor? Or as long as a minimum are killed you get biomass sales for every clo...
- by Beren Hurin - at 2013.08.28 18:52:00
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1517. I'm At a Fork in the Road - in General Discussions [original thread]
Aisha Ctarl wrote: On the left I have Amarr Logistics - The right - Gallente Scout I absolutely adore both an love both styles of game play. It is time or me to commit to one or the other, the Logi or the Scout and take it all the way to proto...
- by Beren Hurin - at 2013.08.28 18:44:00
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1518. Active Scanners Recharge - in General Discussions [original thread]
Smooth Assassin wrote: Why doesn't it tell us the recharge cos i noticed a difference between the stable one and the quantum one. Just because...
- by Beren Hurin - at 2013.08.28 18:10:00
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1519. Different Depot Approach: Nanite Logistics - in General Discussions [original thread]
That, and/or let installations resupply the same type of ammo to vehicles.
- by Beren Hurin - at 2013.08.28 17:53:00
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1520. Different Depot Approach: Nanite Logistics - in General Discussions [original thread]
Solution: 1) Supply depots aren't destructable, but they are 'reinforcible' based on armor and nanite pool. 2) Getting them into 25% armor or to 0 nanites makes them 'reinforced'. 3) Supply depots that are reduced to 25% armor lose all their nani...
- by Beren Hurin - at 2013.08.28 17:47:00
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