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Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Rattati
C C P C C P Alliance
10615
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Posted - 2014.11.06 09:29:00 -
[1] - Quote
So we are aiming for redoing the "lost" balance hotfix next Tuesday.
Here are additional tweaks we are proposing to add to that hotfix. Please comment.
HMG-Sentinel is simply too dominant across all game modes. The best way to allow other Frames to combat them is to get them when they are down. I believe Heat is the best way to manage this situation. Good Sentinels will manage their heat well and not be bothered by this change.
https://forums.dust514.com/default.aspx?g=posts&m=2378540#post2378540
Militia HMG23.525.0nerf Standard HMG1820.0nerf Advanced HMG17.119.0nerf Prototype HMG16.218.0nerf Officer HMG15.317.0nerf
The normal RR was supposed to get increased charge up to reduce its CQC ability. Using the opportunity to pull back on the Kick magnification.
Rail Rifle: charge- up0.30.6nerf Kick ease :0.20.1buff
A new players worst experience is to get insta-popped during spawn-ins. Adding a CRU passive scan is a good way to help players decide whether this will be suicidal or not. Precision catches all non-damped and non-damp skilled frames
CRU passive scan:15m radius35 precisionbuff
This was supposed to follow the clip buff of the ARR, and the ARR will also benefit from less kick (above) ARR clip to from 252348buff
The current delay is almost not noticeable. Bumping it to 1.0 seconds, but also re-introducing the de-cloak animation, that makes the decloak happen over time. These should offset with a slight nerf to cloaks. Cloak delay 1. secnerf Cloak animation 1 secbuff
Commonly requested, reducing the zoomed tracking speed of the laser, incrementally. Maybe more later. ADS laser yaw0.30.25request
With team based scans, we need to react immediately, there is too much scanning going on without effort. Further buffs and nerfs to scanning will follow with EWAR shake-up initiative
Focused Active Scanner: Only squad sharenerf Base range100m75mnerf Base visibility from 5 to 35 seconds3 secondsnerf
Thanks!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Joseph Ridgeson
WarRavens Capital Punishment.
2387
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Posted - 2014.11.06 09:34:00 -
[2] - Quote
Still looking for Standard quality variant weapons. I shall hold my breath, pass out, regain consciousness, and repeat the process.
I love the ARR but I hate spending money on Advanced Weapons. As an aside, I love that you you made Lucile cheaper.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Dead Cavino
KILL-EM-QUICK RISE of LEGION
3
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Posted - 2014.11.06 09:50:00 -
[3] - Quote
So this means passive armor reps are returning? |
BL4CKST4R
La Muerte Eterna Dark Taboo
3297
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Posted - 2014.11.06 09:54:00 -
[4] - Quote
Please reduce the cool down of the scanner
supercalifragilisticexpialidocious
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7028
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Posted - 2014.11.06 09:54:00 -
[5] - Quote
CCP Rattati wrote:So we are aiming for redoing the "lost" balance hotfix next Tuesday. Here are additional tweaks we are proposing to add to that hotfix. Please comment. HMG-Sentinel is simply too dominant across all game modes. The best way to allow other Frames to combat them is to get them when they are down. I believe Heat is the best way to manage this situation. Good Sentinels will manage their heat well and not be bothered by this change. https://forums.dust514.com/default.aspx?g=posts&m=2378540#post2378540Militia HMG23.525.0nerf Standard HMG1820.0nerf Advanced HMG17.119.0nerf Prototype HMG16.218.0nerf Officer HMG15.317.0nerf The normal RR was supposed to get increased charge up to reduce its CQC ability. Using the opportunity to pull back on the Kick magnification. Rail Rifle: charge- up0.30.6nerf Kick ease :0.20.1buff A new players worst experience is to get insta-popped during spawn-ins. Adding a CRU passive scan is a good way to help players decide whether this will be suicidal or not. Precision catches all non-damped and non-damp skilled frames CRU passive scan:15m radius35 precisionbuff This was supposed to follow the clip buff of the ARR, and the ARR will also benefit from less kick (above) ARR clip to from 252348buff The current delay is almost not noticeable. Bumping it to 1.0 seconds, but also re-introducing the de-cloak animation, that makes the decloak happen over time. These should offset with a slight nerf to cloaks. Cloak delay 1. secnerf Cloak animation 1 secbuff Commonly requested, reducing the zoomed tracking speed of the laser, incrementally. Maybe more later. ADS laser yaw0.30.25request With team based scans, we need to react immediately, there is too much scanning going on without effort. Further buffs and nerfs to scanning will follow with EWAR shake-up initiative Focused Active Scanner: Only squad sharenerf Base range100m75mnerf Base visibility from 5 to 35 seconds3 secondsnerf Thanks!
-Twitches incessantly at the Focused Active Scanner changes. Shelves Gal Logi.- EDIT: Like... Blah, I can't even fight it anymore. Scouts win this day.
Legion Transparency
Me and My Girl
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CCP Rattati
C C P C C P Alliance
10616
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Posted - 2014.11.06 09:58:00 -
[6] - Quote
We are also rebuffing gallente native reps, based on 12 pages of feedback
Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 Sentinel24 Light Basic23 Scout1.52.5
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Cat Merc
Onslaught Inc RISE of LEGION
13040
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Posted - 2014.11.06 10:08:00 -
[7] - Quote
CCP Rattati wrote:We are also rebuffing gallente native reps, based on 12 pages of feedback
Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 Sentinel24 Light Basic23 Scout1.52.5
yaaaay... But I'm still losing 10hp/s and 1m/s because of your "Assaults should damp" thing. So guess I'm losing 7.5hp/s now lol
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Spectral Clone
Abandoned Privilege Top Men.
3044
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Posted - 2014.11.06 10:13:00 -
[8] - Quote
Cat Merc wrote:CCP Rattati wrote:We are also rebuffing gallente native reps, based on 12 pages of feedback
Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 Sentinel24 Light Basic23 Scout1.52.5
yaaaay... But I'm still losing 10hp/s and 1m/s because of your "Assaults should damp" thing. So guess I'm losing 7.5hp/s now lol
Rattati mentioned that assaults are getting -5 scan profile in the future (or similar).
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7030
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Posted - 2014.11.06 10:15:00 -
[9] - Quote
Spectral Clone wrote:Cat Merc wrote:CCP Rattati wrote:We are also rebuffing gallente native reps, based on 12 pages of feedback
Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 Sentinel24 Light Basic23 Scout1.52.5
yaaaay... But I'm still losing 10hp/s and 1m/s because of your "Assaults should damp" thing. So guess I'm losing 7.5hp/s now lol Rattati mentioned that assaults are getting -5 scan profile in the future (or similar).
10% decrease as opposed to a 25% decrease from a Complex Profile Dampener.
Legion Transparency
Me and My Girl
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BL4CKST4R
La Muerte Eterna Dark Taboo
3300
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Posted - 2014.11.06 10:30:00 -
[10] - Quote
Cat Merc wrote:CCP Rattati wrote:We are also rebuffing gallente native reps, based on 12 pages of feedback
Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 Sentinel24 Light Basic23 Scout1.52.5
yaaaay... But I'm still losing 10hp/s and 1m/s because of your "Assaults should damp" thing. So guess I'm losing 7.5hp/s now lol
I lose 10.12 hp/s 60 HP and gain .05 m/s for dampening.
My caldari assault losses no HP (actually gains HP due to some restructuring based on CPU/PG demands) loses -20 hp/s (from 75 to 53 hp/s) and its 3 seconds before repairing vs 2 seconds.
supercalifragilisticexpialidocious
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
636
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Posted - 2014.11.06 11:30:00 -
[11] - Quote
CCP Rattati wrote:
The normal RR was supposed to get increased charge up to reduce its CQC ability. Using the opportunity to pull back on the Kick magnification.
Rail Rifle: charge- up0.30.6nerf Kick ease :0.20.1buff
Thanks!
is that a typo? thats over half a second before you can fire. thats over half a second of free damage done to you by (cloaked scouts in my case)
also you still havent fixed the rail weaponry glitch yet. if i have to stop shooting because im firing blanks, then .6 seconds is too much for a bug you cant seem to fix. |
Cavani1EE7
Murphys-Law General Tso's Alliance
419
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Posted - 2014.11.06 11:48:00 -
[12] - Quote
CCP Rattati wrote:We are also rebuffing gallente native reps, based on 12 pages of feedback
Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 Sentinel24 Light Basic23 Scout1.52.5
Why couldn't you just add 1 hp/s to them instead of 2? With 4.5-5 hp per sec we're gonna see way more armor tanker whor*s
EDIT: Any tweaks to the Breach AR? I let you remind that it totally outDPS the standard version (well tbh all the others too) with better accuracy as well. And what about the Burst AR? Haven't you noticed it feels UP since 1.9 dropped? As if recoil-sharpshooter skills wouldn't apply to it... I've been told I'm not the only one feeling this, can you look at it?
Take a bow
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CCP Rattati
C C P C C P Alliance
10645
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Posted - 2014.11.06 11:57:00 -
[13] - Quote
Cat Merc wrote:CCP Rattati wrote:We are also rebuffing gallente native reps, based on 12 pages of feedback
Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 Sentinel24 Light Basic23 Scout1.52.5
yaaaay... But I'm still losing 10hp/s and 1m/s because of your "Assaults should damp" thing. So guess I'm losing 7.5hp/s now lol
Are you serious? Because I would like Assaults to have the "ability" to avoid scans by reducing sig profile and fit a single damp?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10645
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Posted - 2014.11.06 11:59:00 -
[14] - Quote
Aeon Amadi wrote:CCP Rattati wrote:So we are aiming for redoing the "lost" balance hotfix next Tuesday. Here are additional tweaks we are proposing to add to that hotfix. Please comment. HMG-Sentinel is simply too dominant across all game modes. The best way to allow other Frames to combat them is to get them when they are down. I believe Heat is the best way to manage this situation. Good Sentinels will manage their heat well and not be bothered by this change. https://forums.dust514.com/default.aspx?g=posts&m=2378540#post2378540Militia HMG23.525.0nerf Standard HMG1820.0nerf Advanced HMG17.119.0nerf Prototype HMG16.218.0nerf Officer HMG15.317.0nerf The normal RR was supposed to get increased charge up to reduce its CQC ability. Using the opportunity to pull back on the Kick magnification. Rail Rifle: charge- up0.30.6nerf Kick ease :0.20.1buff A new players worst experience is to get insta-popped during spawn-ins. Adding a CRU passive scan is a good way to help players decide whether this will be suicidal or not. Precision catches all non-damped and non-damp skilled frames CRU passive scan:15m radius35 precisionbuff This was supposed to follow the clip buff of the ARR, and the ARR will also benefit from less kick (above) ARR clip to from 252348buff The current delay is almost not noticeable. Bumping it to 1.0 seconds, but also re-introducing the de-cloak animation, that makes the decloak happen over time. These should offset with a slight nerf to cloaks. Cloak delay 1. secnerf Cloak animation 1 secbuff Commonly requested, reducing the zoomed tracking speed of the laser, incrementally. Maybe more later. ADS laser yaw0.30.25request With team based scans, we need to react immediately, there is too much scanning going on without effort. Further buffs and nerfs to scanning will follow with EWAR shake-up initiative Focused Active Scanner: Only squad sharenerf Base range100m75mnerf Base visibility from 5 to 35 seconds3 secondsnerf Thanks! -Twitches incessantly at the Focused Active Scanner changes. Shelves Gal Logi.- EDIT: Like... Blah, I can't even fight it anymore. Scouts win this day. ADDITIONAL EDIT: Actually, you know what, let me end with this... Who said that Focused Active Scanners were OP? I want a consensus on how many people said, specifically, that Duvolle Focused Active Scanners were OP.
I guess the difference between useful and useless is 25 m? Because the focused scanner "was" squad only...
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10645
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Posted - 2014.11.06 12:02:00 -
[15] - Quote
Cavani1EE7 wrote:CCP Rattati wrote:We are also rebuffing gallente native reps, based on 12 pages of feedback
Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 Sentinel24 Light Basic23 Scout1.52.5
Why couldn't you just add 1 hp/s to them instead of 2? With 4.5-5 hp per sec we're gonna see way more armor tanker whor*s EDIT: Any tweaks to the Breach AR? I let you remind that it totally outDPS the standard version (well tbh all the others too) with better accuracy as well. And what about the Burst AR? Haven't you noticed it feels UP since 1.9 dropped? As if recoil-sharpshooter skills wouldn't apply to it... I've been told I'm noit the only one feeling this, can you look at it?
BAR nerf is on the table, yes.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Ripley Riley
Incorruptibles
4565
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Posted - 2014.11.06 12:06:00 -
[16] - Quote
Cat Merc wrote: yaaaay... But I'm still losing 10hp/s and 1m/s because of your "Assaults should damp" thing. So guess I'm losing 7.5hp/s now lol
No one is forcing you to fit dampeners.
My advice to you, playa...
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BL4CKST4R
La Muerte Eterna Dark Taboo
3301
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Posted - 2014.11.06 12:10:00 -
[17] - Quote
CCP Rattati wrote:Cavani1EE7 wrote:CCP Rattati wrote:We are also rebuffing gallente native reps, based on 12 pages of feedback
Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 Sentinel24 Light Basic23 Scout1.52.5
Why couldn't you just add 1 hp/s to them instead of 2? With 4.5-5 hp per sec we're gonna see way more armor tanker whor*s EDIT: Any tweaks to the Breach AR? I let you remind that it totally outDPS the standard version (well tbh all the others too) with better accuracy as well. And what about the Burst AR? Haven't you noticed it feels UP since 1.9 dropped? As if recoil-sharpshooter skills wouldn't apply to it... I've been told I'm noit the only one feeling this, can you look at it? BAR nerf is on the table, yes.
Before you nerf it can you fix the AR... the BAR is used because it works, it does what the AR can't do and that is dominate at CQC. I personally feel that the BAR is not OP at all because past 40 meters it can't do anything. I would say nerf the DPS slightly, swap out a bit of damage for rof and buff the range (50-55M) and make it more inaccurate at CQ. As for the AR, swap some rof for damage and keep the DPS as is.
supercalifragilisticexpialidocious
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2480
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Posted - 2014.11.06 12:11:00 -
[18] - Quote
Not sure if it's even an issue but I think an ADS speed increase for ARRs would help (unless it's already different from a regular RR, haven't compared in a while).
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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BL4CKST4R
La Muerte Eterna Dark Taboo
3301
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Posted - 2014.11.06 12:14:00 -
[19] - Quote
Ripley Riley wrote:Cat Merc wrote: yaaaay... But I'm still losing 10hp/s and 1m/s because of your "Assaults should damp" thing. So guess I'm losing 7.5hp/s now lol
No one is forcing you to fit dampeners.
On another thread Rattati is attempting to find ways of making EWAR more lucrative for medium suits, one of the suggestions being assaults using dampeners to beat "lazy scouts and beat std/med scanners". Might not be forced to use dampening, but def to be competitive as the overall passive EWAR signature will go down (better passive scans) and extenders and plate will increase your own signature.
supercalifragilisticexpialidocious
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
61
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Posted - 2014.11.06 12:14:00 -
[20] - Quote
CCP Rattati wrote:Cavani1EE7 wrote:CCP Rattati wrote:We are also rebuffing gallente native reps, based on 12 pages of feedback
Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 Sentinel24 Light Basic23 Scout1.52.5
Why couldn't you just add 1 hp/s to them instead of 2? With 4.5-5 hp per sec we're gonna see way more armor tanker whor*s EDIT: Any tweaks to the Breach AR? I let you remind that it totally outDPS the standard version (well tbh all the others too) with better accuracy as well. And what about the Burst AR? Haven't you noticed it feels UP since 1.9 dropped? As if recoil-sharpshooter skills wouldn't apply to it... I've been told I'm noit the only one feeling this, can you look at it? BAR nerf is on the table, yes. It does have more damage per bullet than a rail rifle. The assault rail rifle does not have more RoF than the AR, but if this what is wanted then a performanve nerf would do instead of a damage nerf. What about shotgun damage progression over tiers, are they not all too (negligibly) close to proto (or STD)? |
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2480
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Posted - 2014.11.06 12:14:00 -
[21] - Quote
Oh, and don't forget the Incubus skill penalty to heat buildup. Apparently it's back.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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BL4CKST4R
La Muerte Eterna Dark Taboo
3301
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Posted - 2014.11.06 12:17:00 -
[22] - Quote
CCP Rattati wrote:Cat Merc wrote:CCP Rattati wrote:We are also rebuffing gallente native reps, based on 12 pages of feedback
Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 Sentinel24 Light Basic23 Scout1.52.5
yaaaay... But I'm still losing 10hp/s and 1m/s because of your "Assaults should damp" thing. So guess I'm losing 7.5hp/s now lol Are you serious? Because I would like Assaults to have the "ability" to avoid scans by reducing sig profile and fit a single damp?
Even one dampener has some serious penalties to a armor suit, and before the scanners were nerfed eons ago you needed two dampeners on your assault because everybody spammed medium scanners not standard, and even with two dampeners a armor suit was competitive due to being able to stack complex plates without gimping yourself.
supercalifragilisticexpialidocious
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WeapondigitX V7
The Exemplars Top Men.
169
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Posted - 2014.11.06 12:35:00 -
[23] - Quote
The breach AR is MOSTLY not the problem, the other assault rifles are the problem. The breach is competitive but not hugely OP compared to other weapons like rail rifle or combat rifle variants. The regular base variant assault rifle does not have enough advantages to make players want to use it in CQC places like cities and outposts.
The base variant AR needs more bullets in the clip so it has a larger noticeable difference in damage per clip compared to other rifles. Please increase its clip size of normal AR by roughly 15 bullets more until it has a damage per clip of roughly 2350 damage per clip.
(the breach AR currently has a larger damage per clip compared to the base variant of the AR but it (the breach AR) should still have a larger damage per clip compared to the combat rifles and assault scrambler rifles, which I would like the base AR to also surpass in damage per clip)
The breach AR may need a smaller clip size. Perhaps maybe reduce the breach AR clip by 2 or 3 bullets. Or instead nerf its effective range slightly to offset its higher bullet damage so its intended range is the same in reality as the normal AR.
Remember to reduce the heat cost again for the assault scrambler rifle and the tactical scrambler rifles.
remember to give back native armor repair for all suits please.
may you find success Rattati. |
WeapondigitX V7
The Exemplars Top Men.
169
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Posted - 2014.11.06 12:42:00 -
[24] - Quote
Just an idea to help assaults, perhaps make a equipment variant that is put on the wrist of a players hand like a cloak but does not reduce visual visibility, instead it only reduces scan profile (temporary buff) and scan radius(penalty) by a large amount for a short duration which can help assaults to get into flanking positions. To go along with this assault suits could get a role fitting bonus to CPU and PG cost per level of SP invested in an assault suit for this equipment like the scout cloak bonus. |
BL4CKST4R
La Muerte Eterna Dark Taboo
3301
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Posted - 2014.11.06 12:55:00 -
[25] - Quote
WeapondigitX V7 wrote:Just an idea to help assaults, perhaps make a equipment variant that is put on the wrist of a players hand like a cloak but does not reduce visual visibility, instead it only reduces scan profile (temporary buff) and scan radius(penalty) by a large amount for a short duration which can help assaults to get into flanking positions. To go along with this assault suits could get a role fitting bonus to CPU and PG cost per level of SP invested in an assault suit for this equipment like the scout cloak bonus.
What about the same idea (the wrist thing not cloak) except it's a short range jammer, let's say 20M, outside of 20M you can be scanned but once somebody enters your 20M range when active you will not only will you disappear but you are unable to be scanned at all, until you take 10% shield damage or it runs out.
Also when activated any scouts within that 20M range will be unclaimed so they will have to re enable their cloak.
The idea is that when scouts can gather Intel and cloak to aid in infiltration and Intel gathering.
The assault will block the acquisition of Intel while infiltrating.
supercalifragilisticexpialidocious
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KrazyEyeKilla
Nyain San General Tso's Alliance
34
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Posted - 2014.11.06 13:14:00 -
[26] - Quote
I probably missed a post somewhere but are the current heat build numbers for the HMG that you stated in the OP, correct? The standard HMG at the moment has a 16.00 value not 18. |
Vitharr Foebane
Terminal Courtesy Proficiency V.
1953
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Posted - 2014.11.06 13:26:00 -
[27] - Quote
Since the HMG is getting it's balls lopped off ~AGAIN~ can we get our heat up reduction back for our operation skill instead of kick reduction
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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IAmDuncanIdaho II
R 0 N 1 N
973
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Posted - 2014.11.06 13:39:00 -
[28] - Quote
CCP Rattati wrote:So we are aiming for redoing the "lost" balance hotfix next Tuesday.
Here are additional tweaks we are proposing to add to that hotfix. Please comment.
A new players worst experience is to get insta-popped during spawn-ins. Adding a CRU passive scan is a good way to help players decide whether this will be suicidal or not. Precision catches all non-damped and non-damp skilled frames
CRU passive scan:15m radius35 precisionbuff
Thanks!
Hmmm. Not sure I like this. It's not long since the crazy unavoidable passive scans of all installations was removed - not really seeing a valid reason to add these back in any way.
Surely not spawning in somewhere where someone is camping is something you should learn after it happens the first time. This is part of a NPE lesson that is valuable to learn no? It applies to uplinks...
Also I think I'm right in saying that CRU spawning is in a random location (same as objectives?) and if you are trying to camp then you are at risk yourself.
What you're trying to fix (though as I say, I believe this should be part of the NPE and not something that needs fixing) can also work the other way too can't it? Vets, as opposed to noobs, can use this intel to their advantage to catch reds who stray too close to a CRU or attempt to hack it. Those reds could be noobs....etc. Many times I've risked clones and spawned where I know there are reds camping to try and get that RE down before they blat me. The door swings both ways.
Not really seeing a benefit here. Be interested to hear others' thoughts.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Cavani1EE7
Murphys-Law General Tso's Alliance
419
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Posted - 2014.11.06 13:47:00 -
[29] - Quote
The Brach AR needs a nerf, don't touch the other versions, they're fine and balanced (exception made for the burst version, which needs a slight buff). [From a AR/BurstAR user]
Take a bow
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matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
80
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Posted - 2014.11.06 13:54:00 -
[30] - Quote
I am ok with this, although i am saddened by the fact all my scramblers are re-nerfed fro a whole week |
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