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1021. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
D legendary hero wrote: ^^you forgot to include the lvl1 and 2 lvl SP from weaponry the lvl 1 SP from light weapon the lvl 1, lvl2 and lvl3 from Scrambler rifle operation and don't forget the milita AR is a 0 SP weapon What do you mean? I t...
- by BL4CKST4R - at 2013.08.09 02:24:00
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1022. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
D legendary hero wrote: Theresa Rohk wrote: I've removed the opinions you threw out as facts from the quote. But "Better" is an opinion, and I was also asking on numbers on recoil. Zoom in and you can fire with the AR without the gun movin...
- by BL4CKST4R - at 2013.08.09 01:51:00
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1023. Mauler heavy 10 free copies - in Feedback/Requests [original thread]
N1ck Comeau wrote: Ok? You missed the point!
- by BL4CKST4R - at 2013.08.08 23:46:00
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1024. Mauler heavy 10 free copies - in Feedback/Requests [original thread]
So I redeemed the 10 free mauler heavies, then I saw it came with a militia foregun and 2 high slots. So I gave it two complex damage modifiers and 1 basic reactive plate to try it out, and my god I am having so much fun
- by BL4CKST4R - at 2013.08.08 23:24:00
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1025. weapon mods - in Feedback/Requests [original thread]
Dunk Mujunk wrote: I don't know about the scopes and scanners, but different barrels on guns would, I imagine, require CCP to have to re-balance all the weapons, AND new weapons parts from scratch. And I guess the different types currently avai...
- by BL4CKST4R - at 2013.08.08 21:33:00
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1026. CCP are you trying to break dust - in Feedback/Requests [original thread]
If they added a PVE type of gameplay newberries would have a chance to have fun and earn SP before being plunged into the PVP side.
- by BL4CKST4R - at 2013.08.08 21:28:00
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1027. I can see you, you can see me, I can hit you, but you can't hit me - in Feedback/Requests [original thread]
Cass Caul wrote: This is happening more and more. It used to be the norm on Manus Peak Skirmish pre-Uprising. We complained and complained, and you said you fixed it... And for a time, Uprising 1.0-1.2, it was. However, some recent change has o...
- by BL4CKST4R - at 2013.08.08 14:16:00
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1028. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
D legendary hero wrote: If the AR's damage was nerfed proportionately per level to have the same dps as the breach AR we would be on our way toward balancing. CURRENT: breach AR damage per shot = 51 breach AR rpm = 400 breach AR dps = 340 br...
- by BL4CKST4R - at 2013.08.08 03:27:00
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1029. Feedback - Why isn't this more important? - in Feedback/Requests [original thread]
Stands Alone wrote: BL4CKST4R wrote: Stands Alone wrote: Johnny Guilt wrote: Does anyone in Eve Hull tank? why do it in dust? lol... Dropsuits dont have hulls.... heh Well the way hull works in EVE and how armor works in Dust we,...
- by BL4CKST4R - at 2013.08.07 23:34:00
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1030. Feedback - Why isn't this more important? - in Feedback/Requests [original thread]
Stands Alone wrote: Johnny Guilt wrote: Does anyone in Eve Hull tank? why do it in dust? lol... Dropsuits dont have hulls.... heh Well the way hull works in EVE and how armor works in Dust we, the Gallente and Amarr, are hull tanks.
- by BL4CKST4R - at 2013.08.07 22:37:00
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1031. [Feedback] Remove the SP cap. - in Feedback/Requests [original thread]
N1ck Comeau wrote: so currently the Skill cap is set to 190,400 skill points per week. 5 SP are earned for every second in the game, along with 1 sp per wp earned. so without any boosters and hitting the cap you will earn 358400 a week. No...
- by BL4CKST4R - at 2013.08.07 19:56:00
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1032. [Suggestion] Caldari Sentinal - in Feedback/Requests [original thread]
zzZaXxx wrote: - Caldari Sentinel +1% adjusted shield hit points per level -15% shield damage from flux grenades per level 335 Armor 1 hp/s passive armor repair 470 Shields Shield Recharge: 25 hp/s Delay: 5s Depleted Delay: 8 47 PG (Pr...
- by BL4CKST4R - at 2013.08.07 19:35:00
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1033. Feedback - Why isn't this more important? - in Feedback/Requests [original thread]
D legendary hero wrote: BL4CKST4R wrote: Minmatar should get 1 HP/s and the Caldari get 0 HP/s, and give the Gallente and Amarr 3 HP/s. Minmatar are shield tanks so to them its more of a novelty, for us it is a necessity. Minmintar are ...
- by BL4CKST4R - at 2013.08.07 18:31:00
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1034. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
D legendary hero wrote: BL4CKST4R wrote: DRDEEZE TWO POINTO wrote: Well assault rifle do need a tap with the nerf hammer it range needs to be cut in half its damange is fine since it a gallente weapon but it has far to much range for its ...
- by BL4CKST4R - at 2013.08.07 18:06:00
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1035. A proposal for ending AFK in the MCC - in Feedback/Requests [original thread]
Forlorn Destrier wrote: BL4CKST4R wrote: WhiskeyJack Otako wrote: After ~20 seconds in the MCC all players become friendly-killable. Friendly fire kills in the MCC are worth +50 So I spawn into the MCC and kill all the killables in that ...
- by BL4CKST4R - at 2013.08.07 15:00:00
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1036. Knife slot for every suit. - in Feedback/Requests [original thread]
Reav Hannari wrote: Every soldier should be able to carry a knife for those moments they need to silently kill from behind or they pull the trigger and hear, "click, click, click." Keep the Nova Knives the specialist weapon that goes in sidearm...
- by BL4CKST4R - at 2013.08.07 14:19:00
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1037. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Beren Hurin wrote: Alright, another module idea then... IF a problem with armor tanking is its ability to be annihilated by explosives so as to completely nullify their teamwork aspect. What if: you added a highslot Damage Control module. It...
- by BL4CKST4R - at 2013.08.07 12:30:00
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1038. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
DRDEEZE TWO POINTO wrote: Well assault rifle do need a tap with the nerf hammer it range needs to be cut in half its damange is fine since it a gallente weapon but it has far to much range for its dps Its DPS is to low if the range is decre...
- by BL4CKST4R - at 2013.08.07 02:32:00
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1039. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
DRDEEZE TWO POINTO wrote: Well assault rifle do need a tap with the nerf hammer it range needs to be cut in half its damange is fine since it a gallente weapon but it has far to much range for its dps Its DPS is to low for its range, if its...
- by BL4CKST4R - at 2013.08.07 02:30:00
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1040. A proposal for ending AFK in the MCC - in Feedback/Requests [original thread]
WhiskeyJack Otako wrote: After ~20 seconds in the MCC all players become friendly-killable. Friendly fire kills in the MCC are worth +50 So I spawn into the MCC and kill all the killables in that 20 seconds and leave it to continue the game. T...
- by BL4CKST4R - at 2013.08.06 23:17:00
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