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701. Petition: relocate module placement - in Feedback/Requests [original thread]
Dampeners high, precision low.
- by BL4CKST4R - at 2014.02.02 01:03:00
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702. [Request] Add back Wobbling HUD - in Feedback/Requests [original thread]
Screw that I want the minimap.
- by BL4CKST4R - at 2014.02.02 00:57:00
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703. Passive armour rep skill - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: BL4CKST4R wrote: I really can't get behind this skill whatsoever. Let's say this skill existed let's compare a Gallente and a Caldari suit. Let's make them both dual tanked for the sake of argument. So the Cald...
- by BL4CKST4R - at 2014.02.01 20:48:00
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704. [REQUEST] Moar Hotfix - in Feedback/Requests [original thread]
CCP shanghai takes lots of vacations. We have a huge update coming and they are on vacation right now lol. Chances are we won't see 1.8 till late march.
- by BL4CKST4R - at 2014.01.31 14:47:00
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705. Passive armour rep skill - in Feedback/Requests [original thread]
Dblpost
- by BL4CKST4R - at 2014.01.31 13:51:00
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706. Passive armour rep skill - in Feedback/Requests [original thread]
I really can't get behind this skill whatsoever. Let's say this skill existed let's compare a Gallente and a Caldari suit. Let's make them both dual tanked for the sake of argument. So the Caldari suit would have 500/500 and the Gallente would hav...
- by BL4CKST4R - at 2014.01.31 13:47:00
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707. Tanks - Balancing Turrets - in Feedback/Requests [original thread]
What about reducing the range of missile to 150, blaster to 100, and railguns to 250. Scale the DPS from low range to high range.
- by BL4CKST4R - at 2014.01.31 04:42:00
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708. Increase Sniper Rifle Damage - in Feedback/Requests [original thread]
Sure but nerfs the range to 250 meters.
- by BL4CKST4R - at 2014.01.31 03:11:00
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709. [Request] consider the following for balancing - in Feedback/Requests [original thread]
Love how you nerved the AR to an even bigger POS.
- by BL4CKST4R - at 2014.01.31 02:20:00
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710. Passive armour rep skill - in Feedback/Requests [original thread]
Fizzer94 wrote: 0.2% of Total Armor repaired per second. At level V, this would give you 5 armor reps per second for a suit with 500 armor. This skill should also be a x12(~3.7M SP in total) skill that requires Armor Repair Systems and Armor Pl...
- by BL4CKST4R - at 2014.01.31 01:07:00
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711. Can we have grenades that affect armor? - in Feedback/Requests [original thread]
Fizzer94 wrote: Maciej Szambelan wrote: deepfried salad gilliam wrote: Maciej Szambelan wrote: Bit unfair beeing caldari with all shield bonuses when the flux granades take it all down in a second. Armor racies have so much advantage o...
- by BL4CKST4R - at 2014.01.30 22:39:00
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712. Can we have grenades that affect armor? - in Feedback/Requests [original thread]
Maciej Szambelan wrote: Bit unfair beeing caldari with all shield bonuses when the flux granades take it all down in a second. Armor racies have so much advantage over shield ones. Can you look into bringing in armor grenades? This is a jok...
- by BL4CKST4R - at 2014.01.30 22:37:00
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713. Passive armour rep skill - in Feedback/Requests [original thread]
No this would make the Gallente passive repair even more useless than what it is now.
- by BL4CKST4R - at 2014.01.30 22:33:00
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714. [Request] ISK Ratio (To make Proto stomping seem less painful) - in Feedback/Requests [original thread]
Fox Gaden wrote: As well as KDR, we need to see the ISK value of what we destroyed and the ISK value of what we lost in a match. Convert AUR into equivalent tier ISK values for the purpose of comparison. Have an ISK efficiency ratio. If I go 5...
- by BL4CKST4R - at 2014.01.30 13:22:00
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715. [Request] FIX ASSAULT DROPSHIPS! - in Feedback/Requests [original thread]
Squagga wrote: I have a Python and I want to know why does it cost so much when it is so easy to get shot down? Up there in the air there are so many angles to be shot from. So either put some more modules on that bastard or lower the cost. Why...
- by BL4CKST4R - at 2014.01.30 02:08:00
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716. Requests: visual effect on someone who dropsuit is heal by Repairing Tool - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: I'm requesting it because it's not really nice surprise for some poor Scout that decided to kill Heavy and suddenly he realize that it is impossible. If target of Repairing Tool have some kind of aura around his suit...
- by BL4CKST4R - at 2014.01.29 19:22:00
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717. [Request] FIX ASSAULT DROPSHIPS! - in Feedback/Requests [original thread]
CCP we all know you hate assault drop ships, since you tried to remove them, but really? Why does the assault drop ship hull have to cost 322k? Is a dropship really that much better than a soma? Or a gunnlogi? A dropship hull cost 4x more than the...
- by BL4CKST4R - at 2014.01.29 12:21:00
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718. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: https://forums.dust514.com/default.aspx?g=posts&t=138620&find=unread Arkena Wyrnspire wrote: Comparing the stats of the ion pistol to existing sidearms, this is a weapon of very dubious value. IGÇÖm not c...
- by BL4CKST4R - at 2014.01.29 04:19:00
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719. [Feedback] The ion pistol is worst in its class - in Feedback/Requests [original thread]
Talos Alomar wrote: I've been running the numbers over and over in my head. The IP just seems so lackluster. Was there any official statement for just how much the charge shot boosted the damage? Yeah it's in the damage section of the weapo...
- by BL4CKST4R - at 2014.01.29 04:04:00
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720. The First Fauna - in Feedback/Requests [original thread]
Bojo The Mighty wrote: The first fauna should be fireflies, butterflies, and grasshoppers. Reason: It's a little thing I could enjoy, similar to how I enjoy coming across the wild life in Skyrim. Secondly, make sure you fix night skyboxes bef...
- by BL4CKST4R - at 2014.01.29 04:02:00
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