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681. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
Cat Merc wrote: BL4CKST4R wrote: I like this but those numbers are way to high for an assault suit. So toning down the scout and having the assault take those numbers would work better. At this 70 hps an calamari has his entire buffer back i...
- by BL4CKST4R - at 2014.02.09 20:45:00
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682. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
I like this but those numbers are way to high for an assault suit. So toning down the scout and having the assault take those numbers would work better. At this 70 hps an calamari has his entire buffer back in 15 seconds while a Gallente (at 7 hp)...
- by BL4CKST4R - at 2014.02.09 20:32:00
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683. most new bonuses are bad - in Feedback/Requests [original thread]
VALCORE72 wrote: haha when was the last time u saw a gal assault with a gek or duvll ? Before they AR got turned into a POS. All the time :) now it's never lol
- by BL4CKST4R - at 2014.02.08 12:45:00
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684. New Assault bonuses... still not there - in Feedback/Requests [original thread]
CCP Saberwing wrote: KAGEHOSHI Horned Wolf wrote: CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got...
- by BL4CKST4R - at 2014.02.08 12:35:00
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685. NPC commander for pubs, pave the way for pc commander in FW and PC - in Feedback/Requests [original thread]
A big problem with pubs and few (all game modes) is that new players, and vets alike don't have a a real goal aside from total obliteration of the enemy players regardless of the outcome of the game. So maybe you [CCP] can create an NPC commander ...
- by BL4CKST4R - at 2014.02.08 04:31:00
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686. Request: Reduce sniper rifle damage by 95%.... - in Feedback/Requests [original thread]
Or remove infinite range of rail weapons. (Not the rifle)
- by BL4CKST4R - at 2014.02.06 13:28:00
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687. 20 GJ - in Feedback/Requests [original thread]
Rail guns are not fine until that God forsaken infinite range is fixed. Unless you mean the 20GJ railgun.
- by BL4CKST4R - at 2014.02.06 01:30:00
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688. Improvements to matches - Combating AFK profiting and rewarding wins - in Feedback/Requests [original thread]
Piercing Serenity wrote: SUMMARY Create a contract system for public matches where players pick the objectives they will complete that game. Remove the link between WP and ISK made. This system will help combat AFKing and redlining while al...
- by BL4CKST4R - at 2014.02.05 23:43:00
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689. Color Dropsuits, Weapons, and other assets based on manufacturer - in Feedback/Requests [original thread]
That would mean adding more suits to the game I'd rather get a color palette and paint my own suit :)
- by BL4CKST4R - at 2014.02.04 13:31:00
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690. PewPew balance, just a lot of stats - in Feedback/Requests [original thread]
Fizzer94 wrote: BL4CKST4R wrote: Fizzer94 wrote: These ideas are terrible (just returning the favor). Why would you change the Scrambler Pistol AT ALL? It is perfectly balanced as is. Read my reply to see why I wrote that, optimal ran...
- by BL4CKST4R - at 2014.02.04 12:56:00
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691. PewPew balance, just a lot of stats - in Feedback/Requests [original thread]
Fizzer94 wrote: These ideas are terrible (just returning the favor). Why would you change the Scrambler Pistol AT ALL? It is perfectly balanced as is. Read my reply to see why I wrote that, optimal range of the AR is 48 not 60, based on tha...
- by BL4CKST4R - at 2014.02.04 12:44:00
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692. PewPew balance, just a lot of stats - in Feedback/Requests [original thread]
Weapon balance how it should work in my head. Variants not included. Prototype stats only. Rifles AR Damage: 34.3 ROF: 850 DPS: 485.9, Old DPS 467 3.8% buff Range: 48 CR Damage: 35.2 ROF: 1000 DPS: 0-586, on average I can pull around a RoF of 9...
- by BL4CKST4R - at 2014.02.04 12:22:00
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693. [Request] Nerf shield extenders and armor plates! - in Feedback/Requests [original thread]
zibathy numbertwo wrote: I believe it would be more balanced if it were 25% given to suit and 25% removed from plates/extenders. 50% is just too much and would make the PG/CPU cost too extreme. And looking past that it just doesn't feel right h...
- by BL4CKST4R - at 2014.02.04 02:57:00
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694. [Request] Nerf shield extenders and armor plates! - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: I detest this idea. Meh, I just hope that other fits become usable or at least good alternatives to just buffer tanking in 1.8, would be nice to see a passive repair fit that actually works :0
- by BL4CKST4R - at 2014.02.04 01:35:00
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695. [Request] Nerf shield extenders and armor plates! - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Fittings should matter when making your suit. Your changes would have damage mods being the only useful high slot, since 33hp (your complex shield extenders hp) isn't enough to stop a militia AR bullet, let alone any ot...
- by BL4CKST4R - at 2014.02.03 22:06:00
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696. [Request] Nerf shield extenders and armor plates! - in Feedback/Requests [original thread]
Kharga Lum wrote: A Complex shield extender already gives less then 1 bullets worth of HP. The basic at half hp would only provide 16hp? The Laser Rifle would do that much damage without heating up. You are aware that if you are a basic shie...
- by BL4CKST4R - at 2014.02.03 21:49:00
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697. [Request] Nerf shield extenders and armor plates! - in Feedback/Requests [original thread]
Kharga Lum wrote: A Complex shield extender already gives less then 1 bullets worth of HP. The basic at half hp would only provide 16hp? The Laser Rifle would do that much damage without heating up. I don't really want to nrfef shields (read...
- by BL4CKST4R - at 2014.02.03 21:47:00
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698. [Request] Nerf shield extenders and armor plates! - in Feedback/Requests [original thread]
Killar-12 wrote: BL4CKST4R wrote: What if shield extenders and armor plates had their HP reduced by half (with some buffing to the enhanced extender) then we took that HP that was lost and add it back to the suit. For example most suits ha...
- by BL4CKST4R - at 2014.02.03 17:21:00
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699. [Request] Nerf shield extenders and armor plates! - in Feedback/Requests [original thread]
What if shield extenders and armor plates had their HP reduced by half (with some buffing to the enhanced extender) then we took that HP that was lost and add it back to the suit. For example most suits have 4 high slots at pro level so we add t...
- by BL4CKST4R - at 2014.02.03 11:17:00
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700. Idea: Redline guns and removal. - in Feedback/Requests [original thread]
And limit snipers, rail guns, and forge guns to 250 meters also :)
- by BL4CKST4R - at 2014.02.02 02:37:00
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