Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
661. Assualt Rifles - in Feedback/Requests [original thread]
Doctor Day wrote: Nerf'em quick AR is one of the worst weapons now? wut?
- by BL4CKST4R - at 2014.03.12 01:41:00
|
662. [Required] Lock ISK-transfer ability until Merc graduates - in Feedback/Requests [original thread]
G Torq wrote: Dear CCP Games and DUST514 developers. Please, effective as of Uprising1.8 if possible, limit Merc's ability to transfer ISK until after they have graduated from the Academy. Reports from Chribba and the community in general poi...
- by BL4CKST4R - at 2014.03.11 19:32:00
|
663. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
WSixsmith Dust wrote: Twenty thousand years in the future they will not have explosives that are the equivalent of a 22,000 year old device. Explosives today are made to be absolutely safe until you pull the trigger. You can shoot C4, you can l...
- by BL4CKST4R - at 2014.03.09 02:05:00
|
664. AV Nerf in 1.8- Really CCP? - in Feedback/Requests [original thread]
And swarm launchers won't be able to take out shield vehicles as effectively since their damage just got nerfed by 15% on shields. The proficiency change is a bad idea...
- by BL4CKST4R - at 2014.03.07 11:48:00
|
665. Gal assualt vs Gal scout 1.8 - in Feedback/Requests [original thread]
Both of those suits are crappy as hell no Gallente in their right mind runs 4 complex plates. Change this to two enhanced plates and 2 repairers, as far as the logic it's pretty spot on. But one thing you are forgetting is the bonuses. This is wha...
- by BL4CKST4R - at 2014.02.21 20:08:00
|
666. New passive infantry module (biotic catalyser type 2) - in Feedback/Requests [original thread]
It's kinda useless. Stacking two is like using 3 complex armor plates. And yeah you can sprint faster but the HP will serve you so much better. The speed penalty is just silly really.
- by BL4CKST4R - at 2014.02.19 11:02:00
|
667. If you like REs, you'll love this - in Feedback/Requests [original thread]
Way to much of a cheap kill. REs take a bit of skill but this is just to easy.
- by BL4CKST4R - at 2014.02.19 10:50:00
|
668. [Suggestion] Myofibril stimulant should reduce armor plates penalty - in Feedback/Requests [original thread]
If only they were in the highs... my Gallente assault would have 2 catalyzes 2 complex plates 1 complex rep and either a complex rep or damp. I would be a true Gallente ninja.
- by BL4CKST4R - at 2014.02.17 22:55:00
|
669. Shields, Armor, Damage Mods, Parity - in Feedback/Requests [original thread]
Your thread lost all credibility half way through. Unfortunately I am tired of discussing why shields should not have their HP buffed. And why the shield penalty doesn't mean (poop) when compared to speed penalties of 20%+.
- by BL4CKST4R - at 2014.02.17 22:49:00
|
670. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
Travis Stanush wrote: Jebus McKing wrote: What armor tankers lack in speed they gain in total HP, so they don't really need damps to compensate for anything. These things work in Eve because it is a totally different game. Fights work tota...
- by BL4CKST4R - at 2014.02.14 00:55:00
|
671. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
Jebus McKing wrote: What armor tankers lack in speed they gain in total HP, so they don't really need damps to compensate for anything. These things work in Eve because it is a totally different game. Fights work totally different in Dust tha...
- by BL4CKST4R - at 2014.02.14 00:46:00
|
672. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
I would love for CCP to follow the Gallente profile from EVE more closely. Starting with this, although damage mods in the lows would help bring some balance there are some thing wrong with it. For example the HP of shield alone is way to high if ...
- by BL4CKST4R - at 2014.02.13 20:22:00
|
673. Weapon Roles - in Feedback/Requests [original thread]
AmlSeb wrote: BL4CKST4R wrote: AmlSeb wrote: One reason why the Rail Rifle is so OP is that the weapon roles we have are quite the same as we had in Closed BETA and before. There was only the Assault Rifle and the roles worked pretty good...
- by BL4CKST4R - at 2014.02.12 23:23:00
|
674. Weapon Roles - in Feedback/Requests [original thread]
AmlSeb wrote: One reason why the Rail Rifle is so OP is that the weapon roles we have are quite the same as we had in Closed BETA and before. There was only the Assault Rifle and the roles worked pretty good as you had them based on short range...
- by BL4CKST4R - at 2014.02.12 23:17:00
|
675. weapon kick fix?? - in Feedback/Requests [original thread]
hgghyujh wrote: sooooo when is the promised fix to AR kick gonna happen CCP(you know the one that turbo controllers abuse)?? why is there not a weapons stability mechanic that decays slowly instead of a quick reset? most pull per shot weapons h...
- by BL4CKST4R - at 2014.02.12 10:54:00
|
676. Team Data/Squad data - in Feedback/Requests [original thread]
In 1.8 scanners are being nerfed to hell and passive data will mean something. So in 1.8 scanner data should be transmitted to the team, while passive data is transmitted to the squad. Counter scan data (when your scanner reveals you) should be t...
- by BL4CKST4R - at 2014.02.11 16:24:00
|
677. A real Gallente bonus for a real Plasma weapon - in Feedback/Requests [original thread]
Special bonus where plasma shots have a chance for its bullets to split (disperse plasma disperses) causing extra damage. No more than two bullets and no higher than 30%. Kinda like the shredder in borderlands except not 100%. Yes this will work f...
- by BL4CKST4R - at 2014.02.11 01:37:00
|
678. [Question] What happened to our procedurally generated planets? - in Feedback/Requests [original thread]
Almost everything that CCP announced for the PS3 will never happen. Why? Because the PS3 is outdated, it was outdated years ago and that won't change today or tomorrow. CCP needs to begin looking into the future and forget this "there are x amount...
- by BL4CKST4R - at 2014.02.10 13:43:00
|
679. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
Alena Ventrallis wrote: The problem then becomes, what's the use of the rep tool? Passive regen needs to be a shield tanking thing, and armor needs to be a buffer tanking thing. I like your idea of shields constantly regenerating through fire ...
- by BL4CKST4R - at 2014.02.10 11:53:00
|
680. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
Texs Red wrote: General12912 wrote: each race has their own idea on what assault should be. minmatar/caldari favor offense and higher hp regen, amarr and gallente favor defense. I am pretty sure that is incorrect. Minmatar and Gallente fa...
- by BL4CKST4R - at 2014.02.09 21:01:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |