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BL4CKST4R
WarRavens League of Infamy
1848
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Posted - 2014.02.08 04:31:00 -
[1] - Quote
A big problem with pubs and few (all game modes) is that new players, and vets alike don't have a a real goal aside from total obliteration of the enemy players regardless of the outcome of the game. So maybe you [CCP] can create an NPC commander for pub matches to direct the floe of battle.
Basically both sides will have a commander NPC, the goal of the commander is to win the match. The NPC commander will be able to set specific objectives that direct the flow of battle and provide points for actions within this zone.
For example let's say you are red lined and the enemy holds every objective, the Commander will set a global objective for capturing either the closest objective or the least guarded objective (because it is smart) From here any action that facilitates capping that objective or accomplishing the goal will gain bonus wp (half of what a squad order gives right now)
The squad leaders will interact with the NPC commander by selecting it's highlighted goal, the other half of what squad orders give now will be awarded from these. From there they are given a list of actions that will be set to the squad. So let's say squad A leader choses the objective and they are prompted to select an action they choose defend objective A etc. The squad leader still gets the regular commands of simply defending a player target etc, but it will not reward as much as following the commander.
The difference between the Commander and a squad leader is that the commander can set multiple objectives and provide bonus wp for all players within the objective zone, the squad leader can only provide bonus sp on top of the commander for specific actions within the objective.
The commander will also warn players of high enemy activity near the vicinity, any enemy vehicles detected and give continuous, but mediated updates of their actions, the commander only warns on heavy type vehicles, it will also provide support outside of just the war barge like dropping down installations, scanning an area, emp support etc.
This is a simplified run down of a battle.
Spawn1 --- A --- B --- C --- Spawn1
At the beginning of the match both commanders set objective to capture A/C respectively. After capturing commander steps objective to capture point B and defend A/C respectively. Squad 1 leader (both sides) sets squad action to provide troop support, transport actions are boosted, Squad 2 leader (both sides) sets action to capture A, hacking and defense is boosted. Point B is captured by team 2, Commander 1 sets objective to Capture B, defense to A remains. Commander 2 sets action to Capture A, defend B, and defend C remains. So on.
As you can see squad leaders are only able to select objectives designated by the Commander this prevents farming WPS and maintains the direction of the game towards winning.
Keep in mind all this is AI controlled. And should be integrated into the HUD with any commands/warnings being displayed onto the hud with a voice over as the commander selects actions. The idea is to simulate a above 80 IQ player giving commands and telling the team of the field from a hawks view.
Armor and Shields are not the same!
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deepfried salad gilliam
Sanguine Knights
429
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Posted - 2014.02.08 07:19:00 -
[2] - Quote
tl dr but im assuming assigns same type of goals as squad leader get bonus wp like being in a squad
maybe possibly give diffrent squads diffrent orders and all players are put in npc squads at start of match(unless already in one) and given orders by the same npc
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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X7 lion
Swamp Tempo Canis Eliminatus Operatives
104
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Posted - 2014.02.08 11:02:00 -
[3] - Quote
this would help alot & would fit in with alot of the stuff i have posted about "recently" there needs to be a goal to achive this maybe a simplified version of what i had talked about buuuut the point remains, there needs to be a direction at least for new players so half the team is doing some thing productive instead of dieing over and over again being useless.
I am death incarnate, you will not see me or hear me.
You shall only feel the strike of my blade.
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Arkena Wyrnspire
Fatal Absolution
9117
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Posted - 2014.02.08 11:29:00 -
[4] - Quote
I would prefer a gamemode in which you have a base for each side and the objective is to kill the enemy commander. You can have multiple layers of defence for both bases - shield generators, gates, etc.
It'd take a lot of dev work to implement, and although game modes are severely lacking at the moment this is probably not worth the time immediately.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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X7 lion
Swamp Tempo Canis Eliminatus Operatives
104
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Posted - 2014.02.08 11:39:00 -
[5] - Quote
Arkena Wyrnspire wrote:I would prefer a gamemode in which you have a base for each side and the objective is to kill the enemy commander. You can have multiple layers of defence for both bases - shield generators, gates, etc.
It'd take a lot of dev work to implement, and although game modes are severely lacking at the moment this is probably not worth the time immediately. it would be better then skirmish
I am death incarnate, you will not see me or hear me.
You shall only feel the strike of my blade.
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Arkena Wyrnspire
Fatal Absolution
9119
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Posted - 2014.02.08 12:13:00 -
[6] - Quote
X7 lion wrote:Arkena Wyrnspire wrote:I would prefer a gamemode in which you have a base for each side and the objective is to kill the enemy commander. You can have multiple layers of defence for both bases - shield generators, gates, etc.
It'd take a lot of dev work to implement, and although game modes are severely lacking at the moment this is probably not worth the time immediately. it would be better then skirmish
Practically anything would be better than skirmish.
It's a terrible gamemode.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Prius Vecht
Red and Silver Hand Amarr Empire
290
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Posted - 2014.02.08 13:04:00 -
[7] - Quote
We need an MCC commander with a RTS-view of the battle who outlines the strategy in the War Barge [also can zoom in and see details like names of blue mercs] who can drop in assets and support the ground forces. We also need a Ground Commander who can team broadcast, issue team objectives, join any squad, change spawns and provide passive buffs and WP bonuses to anyone in his vicinity.
Battlefield Hierarchy FTW.
p.s. the MCC pilot should be from EVE or Console. |
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