Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
641. [request] remove red retucule when aiming at cloaked person - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: why? simple, no point in being invisible when the enemies STILL know when to shoot! [EDIT] alright more to the point, if reds are going to be able to tell where we are by the red reticule is there really a point in being...
- by BL4CKST4R - at 2014.03.16 00:02:00
|
642. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
CCP Logibro wrote: Thanks for all your feedback, you can see the dev blog with the final details for the new weapons here: http://dust514.com/news/2014/03/expanding-the-arsenal-with-uprising-1.8/ Glad you guys and gals, listened to our fee...
- by BL4CKST4R - at 2014.03.15 12:02:00
|
643. Not nerfing the Breach AR would make it balanced in 1.8 - in Feedback/Requests [original thread]
KalOfTheRathi wrote: You are too late. 1.8 is locked and the AR is the default weapon to deploy the Nerf Hammer of Doom on. QQs on the forums spewed hate on the AR for well over a year. Now ... no so much. Why? ARs are useless for the most par...
- by BL4CKST4R - at 2014.03.15 11:47:00
|
644. Not nerfing the Breach AR would make it balanced in 1.8 - in Feedback/Requests [original thread]
Lynn Beck wrote: Breach AR still has normal AR amounts of ammo. This allows you to last longer without resupplying- albeit at the risk of dying more easily. However this still means you can be good with it. Lower recoil than hipfire RR: what ...
- by BL4CKST4R - at 2014.03.15 11:35:00
|
645. Not nerfing the Breach AR would make it balanced in 1.8 - in Feedback/Requests [original thread]
Even if it was un-nerfed it will remain a terrible weapon because DPS discrepancies vs long ranged weapons.
- by BL4CKST4R - at 2014.03.15 11:31:00
|
646. [Suggestion] Add Armor Layering Module from EVE - in Feedback/Requests [original thread]
Cat Merc wrote: BL4CKST4R wrote: Cat Merc wrote: BL4CKST4R wrote: Cat Merc wrote: This low slot module increases armor HP by a % rather than a set value. Has the benefit of no speed penalty and no CPU usage, but usually plates would...
- by BL4CKST4R - at 2014.03.15 11:28:00
|
647. [Suggestion] Add Armor Layering Module from EVE - in Feedback/Requests [original thread]
Cat Merc wrote: BL4CKST4R wrote: Cat Merc wrote: This low slot module increases armor HP by a % rather than a set value. Has the benefit of no speed penalty and no CPU usage, but usually plates would be overall better in terms of HP gains...
- by BL4CKST4R - at 2014.03.15 11:20:00
|
648. [Suggestion] Add Armor Layering Module from EVE - in Feedback/Requests [original thread]
Cat Merc wrote: deepfried salad gilliam wrote: as long as we get a shield version too Eh, shields aren't really about HP. I had other ideas for shields, for example, a module that gives you a quick HP injection once the recharge delay ha...
- by BL4CKST4R - at 2014.03.15 11:17:00
|
649. [Suggestion] Add Armor Layering Module from EVE - in Feedback/Requests [original thread]
Cat Merc wrote: This low slot module increases armor HP by a % rather than a set value. Has the benefit of no speed penalty and no CPU usage, but usually plates would be overall better in terms of HP gains. Would come in two variants. One is j...
- by BL4CKST4R - at 2014.03.15 11:14:00
|
650. [Balance/Feedback] Saga v. Methana in 1.7 - in Feedback/Requests [original thread]
Quote: Sagas have to sacrifice utility for Tank, Methanas sacrifice nothing. This is called shield tanking.
- by BL4CKST4R - at 2014.03.15 11:08:00
|
651. Complex Shield Regulators - in Feedback/Requests [original thread]
Cat Merc wrote: Buff reactive and ferroscale plates too while you're at it. And repairers, to be fair more the shield recharges to the lows and the regulator to the highs.
- by BL4CKST4R - at 2014.03.15 01:59:00
|
652. Fixing short range vs long range without nerfing damage (by much) - in Feedback/Requests [original thread]
Sad bump
- by BL4CKST4R - at 2014.03.14 12:23:00
|
653. Fixing short range vs long range without nerfing damage (by much) - in Feedback/Requests [original thread]
By giving weapons modifiers other than just straight up damage and rof balancing these weapons would be so much easier. Things like kick, dispersion, reload speeds, and ads movement. Short range weapons should have accurate dispersion, but high k...
- by BL4CKST4R - at 2014.03.14 03:46:00
|
654. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
Martyr Saboteur wrote: Korvin Lomont wrote: Martyr Saboteur wrote: Better idea: add 95 base armor to all Amarr Dropsuits. The Gallente get a Basic/Enhanced Armor Repper for Free. Give Amarr Suits a Basic/Enhanced Armor Plate for free. ...
- by BL4CKST4R - at 2014.03.13 20:40:00
|
655. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Echo 1991 wrote: Spartykins wrote: Lunatic Kota wrote: I honestly just believe people are mad that their Rail Rifles and Combat Rifles are getting nerfed and they want their points back for Mass Drivers and SCRs. I'll still spec into R...
- by BL4CKST4R - at 2014.03.13 12:48:00
|
656. damage proficiency bonus changes. - in Feedback/Requests [original thread]
X7 lion wrote: not a bad idea, but just remember proficiency is a skill at using the weapon not mechanical change to the weapon so the bonus would have to be relevant to a skill of handling the gun. If that's the case then you probably hate ...
- by BL4CKST4R - at 2014.03.13 12:36:00
|
657. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
LittleCuteBunny wrote: BL4CKST4R wrote: [quote=LittleCuteBunny] Issue Description Armor tanking dropsuits are usually required to have a way to regenerate their plates. There are three ways to regenerate armor at the moment. The first is s...
- by BL4CKST4R - at 2014.03.13 12:23:00
|
658. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: True Adamance wrote: Aeon Amadi wrote: LittleCuteBunny wrote: Issue Description Armor tanking dropsuits are usually required to have a way to regenerate their plates. There are three ways to regenerate armor a...
- by BL4CKST4R - at 2014.03.13 04:02:00
|
659. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
LittleCuteBunny wrote: Issue Description Armor tanking dropsuits are usually required to have a way to regenerate their plates. There are three ways to regenerate armor at the moment. The first is self-repair via dropsuit low slot modules, t...
- by BL4CKST4R - at 2014.03.13 04:01:00
|
660. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
I'm glad I saved my SP I knew CCP would screw us over. Here are my reason why a complete infantry respec is necessary. > Logistics suits are geared towards using a specific equipment. Nothing stops them from using other equipment but with equ...
- by BL4CKST4R - at 2014.03.13 00:29:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |