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921. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
Garrett Blacknova wrote: STB-stlcarlos989 EV wrote: Garrett Blacknova wrote: Given that we're heavily armoured with (mostly) the same materials covering our entire body from head to toe, there's no rational explanation for a different sou...
- by Avenger 245 - at 2012.08.03 17:14:00
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922. Scout class cloaking - in Feedback/Requests [original thread]
i would like a cloaking module but um read this thread https://forums.dust514.com/default.aspx?g=posts&m=137323#post137323 for cloaking ideas. on that i think cloaking should be avalible to all dropsuits if they have the CPU/PG but how well ...
- by Avenger 245 - at 2012.08.03 17:12:00
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923. cloak scout only? - in General Discussions [original thread]
i think the cloak mod should be avalable to all suits if they have the Cpu/Pg that being said i think it should be the same cpu/pg requirment for everysuit not speicel treatment. but how well you cloak should be based off mass and movement the mor...
- by Avenger 245 - at 2012.08.03 17:08:00
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924. important points on my last match - in Feedback/Requests [original thread]
um the snipers only got 25 to 30 shots were not much better off than you in that department.
- by Avenger 245 - at 2012.08.03 17:02:00
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925. I'm a bit disappointed - in Feedback/Requests [original thread]
VigSniper101 wrote: Weve barely seen a mark of whats to come; constant free expansions and updates new planets market tycoons economics corporate/alliance management orbital bombardment We only even have one dropsuit type for race. And not ev...
- by Avenger 245 - at 2012.08.03 17:01:00
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926. how many medium power slots do the other suits have - in General Discussions [original thread]
my proto assault got 3 so i can only cram 3 damage mods onto my new Proto Sniper God (check me out fearless master of wit here. ) build. do the other suits have more slots or does assualt got the most there?
- by Avenger 245 - at 2012.08.03 16:51:00
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927. important points on my last match - in Feedback/Requests [original thread]
well they should be the forge gun is a AV weapon not a anti infintry it shoudltn ever be accaruct enough to hit infintry at mid range and shoudlnt be able to hit anything at long. the fact that it OHK all scouts and some assaults is the issue even...
- by Avenger 245 - at 2012.08.03 16:41:00
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928. important points on my last match - in Feedback/Requests [original thread]
i add 4 and 5 stupid forge guns with their range and accaurcy
- by Avenger 245 - at 2012.08.03 16:13:00
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929. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
So no more arguments? Or agreement?
- by Avenger 245 - at 2012.08.03 15:17:00
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930. important points on my last match - in Feedback/Requests [original thread]
I didnt expect to OHK when I shot them but I didnt expect them to take zero dmg, from my 300dmg sniper rifle(advanced standard with 3 dmg mods and maxed proficency)
- by Avenger 245 - at 2012.08.03 15:15:00
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931. [Request] Inertial Dampener Upgrades - in Feedback/Requests [original thread]
i think thats a good idea for inertia dampers to be more like parachuts that you could guide to the ground.
- by Avenger 245 - at 2012.08.03 06:01:00
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932. important points on my last match - in Feedback/Requests [original thread]
been trying my hand at snping and i getting good at it but my last skrimish match made a few things very clear. 1.hit detection for snipers or atleast damage is messed up, i clearly hit 6 or 7 people and they took no damage at all the little impa...
- by Avenger 245 - at 2012.08.03 05:59:00
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933. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
i personally dont think a 5000m map or 400m map will make much a diffrence there is a size diffrence but alot of the infintry combat were seeing now is going to be how it is pretty much. i know the size diffrence will make a diffrence but the rang...
- by Avenger 245 - at 2012.08.03 05:19:00
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934. [Request] Please stop spawning me right in front of enemies. - in Feedback/Requests [original thread]
not on ambush maps you dont realy get much of choice where you spawn at. if the game decides to place you in front of a tank your screwed, i suggest on ambush we dont spawn in Los of are enemy or within 20 meters
- by Avenger 245 - at 2012.08.03 03:33:00
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935. Oh **** moments - in General Discussions [original thread]
ROLF guess mines not the worst after all.
- by Avenger 245 - at 2012.08.03 03:31:00
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936. real men of genius - in General Discussions [original thread]
Rolf.
- by Avenger 245 - at 2012.08.03 03:29:00
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937. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
xprotoman23 wrote: i would love to post some gameplay just to prove how ******** this thread actually is. Im actually getting tired of you, protoman can you not discuss this topic like a reasonable person. i could post gameplay to prove my p...
- by Avenger 245 - at 2012.08.03 02:12:00
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938. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
the reason i am argue for all the change is becuase i would like players to have to speicelize in one or the other eve/dust style and to do that both must be equally strong and weak at certian roles hence me wanting the currently hipfire dominate ...
- by Avenger 245 - at 2012.08.03 01:53:00
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939. [THATWOULDROCK] Ideas for EVE + Dust Integration - in Feedback/Requests [original thread]
i would like diffrent kinds of Anit eve things. and i would like them to have diffrent advantages and disadvantage like skyforge being good agianst capital ships, but Anit ship missile for large ships and anti space batterys for smaller ships mayb...
- by Avenger 245 - at 2012.08.03 01:04:00
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940. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
why didnt my post post?? um. i never said i was using the breach for ADS i said i use it for hipfire, i just want there to be more of a point to use the ADS in general and Hipfire to be less dominate. [edit] less dominte for other guns like the s...
- by Avenger 245 - at 2012.08.03 00:58:00
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