Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.03 05:59:00 -
[1] - Quote
been trying my hand at snping and i getting good at it but my last skrimish match made a few things very clear.
1.hit detection for snipers or atleast damage is messed up, i clearly hit 6 or 7 people and they took no damage at all the little impact blue light thing that shows up when you shoot something was dead on the guy didnt die or event take damage so this is either hit detection or something to do well a whole lot of varibles.
2. dropship crushing is annoying and no my favorite thing but theres no winning that argument
3 make dropship sounds louder you would think it be louder than a LAV but its not on my last match, i heard the quiet hum of a dropship and before the simplicity of the sound registered in my brain what was coming it was to late.
4. i got out snipered by a forge gun!! is till think those guns should have an accaurcy nerf so they still abel to hit vehicles at mid range but not able to hit infintry at mid range, plus there rounds should loose effecincy past mid range
5. stupid glitch one second i standing on the platform in the middle of skrimish the next im standing over open air 3 feet away. i fell they shot me.
but this last match wasnt a total screw up and my pride was restored with an unbeatable shot, i dont know if you know this but the gunners on dropships are vunerable to dmg if you can hit them, I killed with my sniper a gunner on a moving dropship. |
Sneakatoke
3
|
Posted - 2012.08.03 06:20:00 -
[2] - Quote
#feelsgoodman |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.03 06:29:00 -
[3] - Quote
Avenger 245 wrote:the little impact blue light thing that shows up when you shoot something
The blue light you get when hitting something, is the shield of that target flaring up.
Hit detection is something CCP is still working on, but some targets have a h*ll of a lot more shield than others, and/or armour, so OHK (one hit kills) are not that easy, even for a sniper,
|
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.03 10:29:00 -
[4] - Quote
A lot of the times with snipers it won't show that you hit them. I had multiple times where it hit them and nothing showed up. I thought it didn't register but then I'd get assist points. |
Stile451
Red Star.
76
|
Posted - 2012.08.03 13:59:00 -
[5] - Quote
1. You're seeing their shields. This comes up if you miss them by a very short margin. If you hit them you get the red X in the middle of the screen. If you want more damage per shot use the Charge Sniper(I prefer the Ishukone myself).
2. True it's annoying but they can be dodged fairly easily and there are places which they cannot go.
3. No need as they can be heard from far enough away to allow you to escape. It takes a while to learn to hear them and if they're doing the suicide dive to kill you you don't have enough time to run.
Very nice hitting the gunner in a moving dropship, I've only been able to do that twice myself(been playing as sniper since the beginning of this build). |
Asno Masamang
Odd Shadows Inc
122
|
Posted - 2012.08.03 15:01:00 -
[6] - Quote
Greetings,
Avenger 245 wrote:but this last match wasnt a total screw up and my pride was restored with an unbeatable shot, i dont know if you know this but the gunners on dropships are vunerable to dmg if you can hit them, I killed with my sniper a gunner on a moving dropship. It is such a rush when you do that. My best one yet, was using my Kaalakiota sniper rifle, I sniped the far side gunner out of a moving dropship. I was on the pips just above alpha and the DS was orbiting bravo with a gunner shooting down into the spawn area for bravo. I managed to fire at just the right time to miss the near side gunner and kill the far side gunner. The DS pilot was obviously paying attention because he immediately started to rotate his DS, this caused the near side gunner to miss me by a wide enough margin that I took no splash from his missile. He obviously told the pilot to turn back, the DS stopped and starting spinng back around. I aimed at where I though the gunner would be and managed to get him just as he lined up to fire on me again. ;)
I doubt I will ever get that lucky again.
|
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.08.03 15:08:00 -
[7] - Quote
Avenger 245 wrote:1.hit detection for snipers or atleast damage is messed up, i clearly hit 6 or 7 people and they took no damage at all the little impact blue light thing that shows up when you shoot something was dead on the guy didnt die or event take damage so this is either hit detection or something to do well a whole lot of varibles.
Were they crazy far away? Have you skilled up your light weapon range much? I've noticed with SMGs (low range) that there is a gray area at the extreme end of a weapon's effective range where hits will register on the enemy's shields but the damage will be negligible to nonexistent. Move closer and the damage starts registering/increasing. Move further away and they fall completely out of range and don't even register hits. (The render distance and wonky hit detection muddy the waters, and your sniper should have an impressive effective range even without upgrades, though.) |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.03 15:15:00 -
[8] - Quote
I didnt expect to OHK when I shot them but I didnt expect them to take zero dmg, from my 300dmg sniper rifle(advanced standard with 3 dmg mods and maxed proficency) |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.03 16:13:00 -
[9] - Quote
i add 4 and 5 stupid forge guns with their range and accaurcy |
Cless Vallein
Teknomen
37
|
Posted - 2012.08.03 16:26:00 -
[10] - Quote
as a guy who kills snipers with forge guns and snipes as well, I have to say that it is extremely difficult to get someone with a forge gun from very far away. There are some key factors when attempting this. 1. Is it an open air shot? And by open air i mean is there anything behind them or does your round just keep going. This is by far the hardest shot to pull off with a forge gun. Not to say it can't be done or that I haven't done it, but conditions have to be perfect and sometimes you just have to be lucky to do it. 2. Are they on a tower or pipes with a backround or am I above them shooting down. Lots of forge gun kills come from it's epic splash, especially when shooting the low shielded and armored scout suits. You may not realize that they're not shooting you, but the wall/obstruction behind you, causing the splash dmg to kill you. and number 3 is kind of a mixture of both when it's open air but they're hitting the ground just in front of you to cause the splash.
Of course as a forge gunner I don't feel it should be tampered with. There have been plenty of shots where I miss guys repeatedly, but then when I do hit them, I'm sure they're screaming WTF?!? |
|
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.03 16:41:00 -
[11] - Quote
well they should be the forge gun is a AV weapon not a anti infintry it shoudltn ever be accaruct enough to hit infintry at mid range and shoudlnt be able to hit anything at long. the fact that it OHK all scouts and some assaults is the issue even if the weapon miss the first shot its still accaurct enough to hit the second time and all it takes is one. and over the comms during matchs i hear lots of people complaining about forge guns being OP. i think they should have their accarucy(you dont have to be that accaruct to hit a tank) and their range nerfed.
as for that particular situation i was in advanced assualt suit with a advanced sniper it shouldnt have been able to kill me this is the 6th time I've been out sniped by a forge, if it happen once or twice i would count it has blind luck and congratale the shooter but its not 6 times and medium and long range and being able to hit consistantly is not good. not to mention when a forge gunner gets on one of the trapiziod buildings in skrimish they can rain destrauction on the defenders home spawn effectily killing 10 or 20 people a match from long range with accarucy. its why i think they should get a accaurcy nerf that lows it just enough to miss infintry but still hit tanks, and give it a dmg fall off at long range. it would still be well suited for AV role but it wont be quite so OP. |
Cless Vallein
Teknomen
37
|
Posted - 2012.08.03 17:01:00 -
[12] - Quote
well they can't rain destruction for long, forge guns only have 24 shots max lvl i believe, and no equipment slots either, so unless there's someone else feeding them, they won't be around... and with the charge time of the forge, it's possible for a quick couple of scouts to get out of the spawn area and counter snipe him at least to make him run away |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.03 17:02:00 -
[13] - Quote
um the snipers only got 25 to 30 shots were not much better off than you in that department. |
Cless Vallein
Teknomen
37
|
Posted - 2012.08.03 17:17:00 -
[14] - Quote
Avenger 245 wrote:um the snipers only got 25 to 30 shots were not much better off than you in that department.
yes but scout suits have equipment slots... the type 2 has 2 equipment slots so if you had the cpu/pg you could have 2 nanohives to resupply |
Asno Masamang
Odd Shadows Inc
122
|
Posted - 2012.08.03 17:19:00 -
[15] - Quote
Cless Vallein wrote:Lots of forge gun kills come from it's epic splash, especially when shooting the low shielded and armored scout suits. And that is really the issue with Forge guns. The purpose of the Forge Gun is AV which it seems perfectly suited to, however, when you add in the splash damage it becomes too versatile. Please note that I am not saying too powerful, but that it is too versatile. With comparable skills, the Forge gun does more direct damage than any of the HAV main guns, does more splash damage than a mass driver and very near the same amount that the HAV main missile turret does, has range comparable to a Swarm missile, has roughly the same number of shots as a Sniper rifle, and moves faster than a small missile.
I am not calling for a nerf, but I think it is in desperate need of a rebalance.
|
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.03 17:41:00 -
[16] - Quote
Cless Vallein wrote:Avenger 245 wrote:um the snipers only got 25 to 30 shots were not much better off than you in that department. yes but scout suits have equipment slots... the type 2 has 2 equipment slots so if you had the cpu/pg you could have 2 nanohives to resupply
i why do you assume i have a scout build? i use an assault suit as my sniper becasue i dont want to be squishy(and casue when i decdied to try my hand i sniping i already maxed out my assault skills) my advanced build sniper is relying on 2 cpu bosters in low slots simple to use my advanced sniper and sub. i dont got room on it for nanohives. however my proto sniper god build is unway and maybe it will have the room for hives. but as of now i dont |
Cless Vallein
Teknomen
37
|
Posted - 2012.08.03 17:56:00 -
[17] - Quote
Well get the complex CPU boosters, and lvl all the skills you need to reduce the cpu need of your sniper rifle and increase the cpu of the suit and get some nano hives! Heck if need be get rid of the SMG... snipers no need SMG j/k but seriously now XD... Besides... most snipers are scout suits because when you counter snipe them, they go dead. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.03 18:10:00 -
[18] - Quote
my suit focus on being able to survive, with my new proto assault sniper i running 3 dmg mods 2 cpu booster 1 armor repairs 1 armor plate with proto sniper basic sub. and now some nanohives.
my suit can take a beating long enough for me to get behind cover, or take out the other guy. |
Cless Vallein
Teknomen
37
|
Posted - 2012.08.03 18:11:00 -
[19] - Quote
Avenger 245 wrote:my suit focus on being able to survive, with my new proto assault sniper i running 3 dmg mods 2 cpu booster 1 armor repairs 1 armor plate with proto sniper basic sub. and now some nanohives.
my suit can take a beating long enough for me to get behind cover, or take out the other guy.
+1 for nanohives... can you equip the ones that repair armor and give ammo? |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.03 18:37:00 -
[20] - Quote
dont realy got many nano hive skills i just got the basic version |
|
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.03 19:36:00 -
[21] - Quote
i am now having more trouble with lag/bug throwing me off the building im standing on one moments im walking to get a better shot the next im standing 3 meters ahead of the direction i was walking... then i fall into the fray as a sniper i dont get along to well with all the assault running around and the tank the moment i hit the ground 3 dudes were shooting at me and a tank. oh aye i have and idea |
CupInLA
1
|
Posted - 2012.08.03 21:44:00 -
[22] - Quote
the dropship is tuned like an F1 race car. The handling is quite superb. needs to be more like a 69' cadi, more like a boat. |
Stile451
Red Star.
76
|
Posted - 2012.08.06 06:01:00 -
[23] - Quote
If you're sniping to the exclusion of your surroundings you should be crushed and not just pushed off the tower.
Cless Vallein wrote:Besides... most snipers are scout suits because when you counter snipe them, they go dead. Most are one shot kills even with the low level sniper rifles. I honestly don't understand why anyone would need mobility when all they're going to do is sit at one or two vantage points. I use an assault suit for that extra damage soak. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |