Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 [50] |
981. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Hipfire is to accuarct at medium range aiming should be better but its not, because of slow ADS turning speed and the diffrwnce between hipfire accaurcy and ads is unnoticable. Another thing is the diffrence between running hipfire accaurcy, stan...
- by Avenger 245 - at 2012.08.01 02:08:00
|
982. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Well atleast I not alone in my opinion I think CoD has a far better combat system than halo(even of it was stupid with armor) and think it would be better to have ADS be superior over hipfire at medium range which is why I suggested it
- by Avenger 245 - at 2012.07.31 19:49:00
|
983. What I want out of dust: in depth combat and fitting - in Feedback/Requests [original thread]
I want dust to have alot of in depth cuatomization so that everyone can build their own personal build suited fpr their play style, which is why I support weapons customization, ammo types, more modules, more skills and other things. However I thi...
- by Avenger 245 - at 2012.07.31 19:45:00
|
984. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
Know I know what he means... Maybe. The op is saying that weapon attachments would fall into the sidearm, grenade med and low power slots and the attachments would fill the place of dropsuit modules. The subsystem idea buried somewhere in the foru...
- by Avenger 245 - at 2012.07.31 16:37:00
|
985. Weapon customization: Subsystem, Rigging, Slots, or Add-ons :discuss - in Feedback/Requests [original thread]
weapon customization Are hallmark of any fps game and one that I hope ccp has consider how to implement. Most of us want this added eventually including me but im impartial to how it should be implemented ill let discussion decided that however I ...
- by Avenger 245 - at 2012.07.31 15:42:00
|
986. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
Khun-al we all know you have a thread for every thing if we want to discuss your idea then we would post on. I just dont think weapon customization should take up a slot , we should be able to change subsystem on the guns kinda like tech 3 ships ...
- by Avenger 245 - at 2012.07.31 14:19:00
|
987. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
But the point is once I moved far enough to the right his sights were moving to slow to keep up and he couldnt readjust while I barely even put forth effort lining up hipfire and killed him, at about 15 mrters another time I killed a moving assual...
- by Avenger 245 - at 2012.07.31 03:39:00
|
988. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
I think hipfire is important for cqc and should take precident in cq however in one match a logi came arounda corner at about med range crouched and took aim, I took a few steps to the right and his aim couldnt keep up and but accuarct hipfire feo...
- by Avenger 245 - at 2012.07.31 03:14:00
|
989. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Thats why I made the sugestion for skills to improve this, but still right now there is no advantge for crouching and aiming which ahould translate to smaller hit box and better accaurcy. Hipfire is to accuarct at medium range, aiming down the sig...
- by Avenger 245 - at 2012.07.31 02:43:00
|
990. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
Youe full decked out guy wouldnt be possible because of the cpu/pg requirements which easly.balance it out rather than making them fill powerslots in your suit. Besides limiting each weapon to one attachment would.work too.
- by Avenger 245 - at 2012.07.31 02:36:00
|
991. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Ah good someone who agrees I thought I was the only one who noticed this inbalance between hipfire and scope. However has I thought about it I think maybe having both hipfire and scoped be fairly hard to aim at for a newb but allow skills such as ...
- by Avenger 245 - at 2012.07.30 22:51:00
|
992. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
This is all about AR type guns and gun game. So before you freak read After a few matchs on dust comming out with a reasonable kill ratio, I was invited to a match in CoD and noticed something between the two games the differince between the twos...
- by Avenger 245 - at 2012.07.30 22:03:00
|
993. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
Why should it complete remove a slot? Why not just require cpu/pg that would be more inline with the eve roots. Scopes, stabilizers, silincers and the like shouldnt eat up tomuch more cpu/pg however underbarrels should use a good bit of cpu/pg. Im...
- by Avenger 245 - at 2012.07.30 21:17:00
|
994. A way to stop dropship crushing - in Feedback/Requests [original thread]
Velexia Ombra wrote: Avenger 245 wrote: Im not just standing around im being actively hunted by a crazied and deranged pilot. lol... He was after me. I swear. Deranged lunitic.
- by Avenger 245 - at 2012.07.29 15:17:00
|
995. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
FG ate to accuact they shouldn't be able to hit a infintry at medium range most of the time, and a AV weapon shouldn't be so good vs infintry. Lower its accuacy at range so it cant hit a dropsuit but it can still hit a vehicle. Give it a despersio...
- by Avenger 245 - at 2012.07.29 15:11:00
|
996. Balancing issue and things that need work - in Feedback/Requests [original thread]
Before the next build comes out next month these need to be tended to definetly 1. Hit detection, normally this isnt to bad but when I do have problems with it its unbearable. 2 the forge gun needs it accuarcy cut down at mid range so it can sti...
- by Avenger 245 - at 2012.07.28 21:55:00
|
997. Heavy weapons need to be more role specific - in Feedback/Requests [original thread]
He pegged me a higher end of medium range, I cant move without having to deal with sniper sway so I sat there and figured that there was no way a FG could take out my armored advanced assualt suit in one shot even of he could get shoot me from 35i...
- by Avenger 245 - at 2012.07.28 21:37:00
|
998. [Feedback] Forge Guns: Lets get organized. - in Feedback/Requests [original thread]
I would like them to have a falloff accuracy so that they can still hit large(vehicles) targets at medium range but enough so they miss infintry at medium range.
- by Avenger 245 - at 2012.07.28 20:19:00
|
999. Heavy weapons need to be more role specific - in Feedback/Requests [original thread]
my.issue with this came up when I round a corner in biomass and started putting rounds into a heavy, then he plasted me with his forgegun while I was moving around shooting. Another time was when I had a sniper setting at a good range and was lini...
- by Avenger 245 - at 2012.07.28 17:20:00
|
1000. Remote Explosives - in Feedback/Requests [original thread]
I think a a player had to stop and actually set them they wouldnt be abused as much.
- by Avenger 245 - at 2012.07.28 17:15:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 [50] |
First page | Previous page | Next page | Last page |