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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.08.03 17:08:00 -
[31] - Quote
i think the cloak mod should be avalable to all suits if they have the Cpu/Pg that being said i think it should be the same cpu/pg requirment for everysuit not speicel treatment. but how well you cloak should be based off mass and movement the more mass you got the less cloaky you are so a heavy or logi could have cloaking it just not be nearly as good as the cloak on a little scout. and movement speed should effect how cloaked out are the faster your going the less cloaked you are so a scout cant sprint across the map compelte invisible. but he can stop and hide for a while.
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vermacht Doe
93
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Posted - 2012.08.03 17:18:00 -
[32] - Quote
Avenger 245 wrote:i think the cloak mod should be avalable to all suits if they have the Cpu/Pg that being said i think it should be the same cpu/pg requirment for everysuit not speicel treatment. but how well you cloak should be based off mass and movement the more mass you got the less cloaky you are so a heavy or logi could have cloaking it just not be nearly as good as the cloak on a little scout. and movement speed should effect how cloaked out are the faster your going the less cloaked you are so a scout cant sprint across the map compelte invisible. but he can stop and hide for a while.
Shouldn't the cloak be based on skill not suit because if anything the logi needs it the most being less suited for combat than the rest |
nero so
Crux Special Tasks Group Gallente Federation
1
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Posted - 2012.08.03 17:32:00 -
[33] - Quote
Doing cloaking eve style might not be a bad idea here. Have one mod everyone can use, but you can't move while it's on, and will turn off when you shoot. Put in some type of cool down time so you can't just turn it on and off all you like. Then for scouts, they can fit a better version that they were designed for that you can move while cloaked, but you uncloak if you fire a weapon. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.08.03 17:37:00 -
[34] - Quote
no i think it should be based off mass and movement so any suit still will be as cloaked as their going to get however a logi or heavy trying to sneak around will be less cloaked than a scout trying to sneak around will be fairly cloaked but a scout spritning across the map with me no better off than the heavy trying to sneak around |
Cless Vallein
Teknomen
37
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Posted - 2012.08.03 17:37:00 -
[35] - Quote
nero so wrote:Doing cloaking eve style might not be a bad idea here. Have one mod everyone can use, but you can't move while it's on, and will turn off when you shoot. Put in some type of cool down time so you can't just turn it on and off all you like. Then for scouts, they can fit a better version that they were designed for that you can move while cloaked, but you uncloak if you fire a weapon.
I can see this working wonderfully yet bring up a big stink with people. "Well I just took B, now to just sit here and engage cloak" *heavy in waiting... poor guy walks up to hack... HMG spins up and fires and death becomes hacker* |
Dante Daedrik
Osmon Surveillance Caldari State
97
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Posted - 2012.08.03 17:48:00 -
[36] - Quote
Cless Vallein wrote:I can see this working wonderfully yet bring up a big stink with people. "Well I just took B, now to just sit here and engage cloak" *heavy in waiting... poor guy walks up to hack... HMG spins up and fires and death becomes hacker*
Hence why you have Electronics or Cloak Jammers, or possibly even radar detection that shows people above scout cloaked. |
Cless Vallein
Teknomen
37
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Posted - 2012.08.03 17:50:00 -
[37] - Quote
but there are no cloak jammers in EVE.. the only way to uncloak someone is to have them closer than 2000 meters to something, which could be implemented in DUST. Come within 5-10 feet and the cloak fails |
Ventis Gant
Osmon Surveillance Caldari State
37
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Posted - 2012.08.03 17:52:00 -
[38] - Quote
One option for balancing: (has been touched on in previous posts)
- Two versions of cloak. One that anything can use, but restricts or disallows movement. Eve uses a "targeting delay", and I think that could be used in DUST as well, perhaps several seconds of delay before you can fire any weapons or use any equipment. This would prevent the "heavy camping a hack point" scenario, or at least make it easier to counter.
- the CovOps version can only be used by a Covops suit, which, in a perfect world, would be one of the TECH 2 versions of the scout suit (note that tech 2 is not tier 2 or type 2...tech 2 is just a bit beyond prototype, at least as far as skills requirements). Less restrictions on movement (no sprinting, of course), and no delay after uncloaking to use weapons.
- The third point of balance is the conditions under which you can cloak. In eve, you can't cloak if targeted. In DUST, maybe you can't cloak if you are detected (show up as a red chevron) by any enemies, and once you decloak, you have a thirty second (minimum, could be more if neccessary) delay before you can recloak. |
Dante Daedrik
Osmon Surveillance Caldari State
97
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Posted - 2012.08.03 17:56:00 -
[39] - Quote
Ventis Gant wrote: Less restrictions on movement (no sprinting, of course), and no delay after uncloaking to use weapons.
On the contrary, I think CovOps should be able to sprint while cloaked, if a CovOps ship can Warp while Cloaked. Why cant a CovOps Scout sprint? |
Sojuro Ryo
Zumari Force Projection Caldari State
189
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Posted - 2012.08.03 18:03:00 -
[40] - Quote
Dante Daedrik wrote:Ventis Gant wrote: Less restrictions on movement (no sprinting, of course), and no delay after uncloaking to use weapons. On the contrary, I think CovOps should be able to sprint while cloaked, if a CovOps ship can Warp while Cloaked. Why cant a CovOps Scout sprint?
There should be lower classes of the cloak just like in Eve. |
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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.08.03 18:05:00 -
[41] - Quote
The cloak is coming to all levels, from scout to HAV. I personally think it should be a sidegrade to tank and gank, but some people just want the mobility buff to the scout only. I can only add that would make stealth a niche instead of a real tactic. Intel is too easy with dropship's huge sight range. |
Dante Daedrik
Osmon Surveillance Caldari State
97
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Posted - 2012.08.03 18:11:00 -
[42] - Quote
Noc Tempre wrote: Intel is too easy with dropship's huge sight range.
Yeah, but in a corp battle you can gurantee they will have AA & AV players for keeping themselves hidden. Silent eyes for lighting up targets would have a highly tactical use, and with the obvious lack of SP gain, the corps would have to pay these spies to forego being able to fight/play for Skill & Warpoints. Kind of like how the intelligence community in the military are the unsung heroes of keeping ground forces informed.
Edit: Also snipers obviously are an asset to identifying the positions of enemies down range. Who knows, maybe the Command Suits will have binoculars or some other form of SITREP awareness. Though, communication between Scouts and Commanders would help to know where to flank and where the weak points in an enemy's defense are. |
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