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21. whats up with dropships - in General Discussions [original thread]
Forges require minimal skill to be effective against tanks dropship and infantry
- by Avenger 245 - at 2012.10.16 16:27:00
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22. Sprint Strafe - in Feedback/Requests [original thread]
If it.required a special module to strafe that would be cool for.every mod you get a 5% boost to.strafe along with a strafing skill another couple of 5% strafing would be good so long as with maximum skills and 3 mods gets you up to the old strafe...
- by Avenger 245 - at 2012.10.16 16:23:00
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23. HAV need a rework - in Feedback/Requests [original thread]
My.bug with the splash is that forge habe more splash than tank sized railguns. Why not separate the two, its a faur trade off tanks require team effort to work in turn for more power
- by Avenger 245 - at 2012.10.16 16:18:00
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24. New Dropsuit Types - in Feedback/Requests [original thread]
Observer is the eact same as The scout. The other one could just be a module not a whole new suit Edit That's what the scout is for just flop modules on to its base bonuses and go for it
- by Avenger 245 - at 2012.10.16 16:13:00
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25. corps: that could make a difference in EVE. - in General Discussions [original thread]
Comsidering our potential to cuase a blitzkreg if we can the ability to take reinforced PoS and the bonuses we give Eve piots when we control the planets for them will send shockwaves though null sec. However goonswarm would lead the charge with S...
- by Avenger 245 - at 2012.10.16 16:10:00
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26. whats up with dropships - in General Discussions [original thread]
So is it the dropships or the swarms that's broken? I'm not to fond of the dropships flight mechanics and tli think their ill suited for a transport craft however I do think dropships should loose speed in turn for boff to HP and more resistance ...
- by Avenger 245 - at 2012.10.16 16:01:00
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27. whats up with dropships - in General Discussions [original thread]
Why all the OP thread I've seen one dropship thi build
- by Avenger 245 - at 2012.10.16 15:35:00
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28. HAV need a rework - in Feedback/Requests [original thread]
Tanks should never be soloable and they are currently between swarms or forges tanks are pathetic for something design to take damage and dish it out. Tank should have been limited by logistic capability of their team not hard nerfs. While tanks ...
- by Avenger 245 - at 2012.10.16 15:31:00
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29. more control orinted equipment drops - in Feedback/Requests [original thread]
Tanks were considered particularly OP due to a lack of limitation they pretty much had full range of the map ti unleash their power, and they got nerfed for an oversight. Tanks shoyld be powerful but they should be limited by team coordination bot...
- by Avenger 245 - at 2012.10.16 15:14:00
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30. HAV need a rework - in Feedback/Requests [original thread]
Before due to how modules could be placed as well as peoples own laziness in training AV tanks ruled this got them a harsh nerg and with tank soon to be coming back I suggest a rebalance of them because regardless of thiet OPness tanks should be a...
- by Avenger 245 - at 2012.10.16 14:55:00
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31. give LAV more of a Logistic role - in Feedback/Requests [original thread]
Instead of scouting duty which would be better handled by.a bike of somesort or personnel transport which a APC could do.better focus LAVs on logistic role and should get modules geared toward logistic role. For example a array turret could.pair w...
- by Avenger 245 - at 2012.10.16 13:49:00
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32. Forge should be nerfed - in Feedback/Requests [original thread]
I still think forge should loose most of their splash or buff railgun installation and turrets with more splash to compare. Either they should all have splash or should all have none
- by Avenger 245 - at 2012.10.16 13:14:00
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33. [Request] Mass Driver long range "mortar" support functions - in Feedback/Requests [original thread]
Why not just have a mortor side arm and leave the mass driver as is
- by Avenger 245 - at 2012.10.16 13:02:00
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34. Gallente heavy suit - in General Discussions [original thread]
Gallente Heavy would look like a future juggernaut from MW3
- by Avenger 245 - at 2012.10.16 05:32:00
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35. Forge Gun question :3 - in General Discussions [original thread]
Aim and timing and prayer work best they the best all around weapon in the game, and besides I said they can out snipe a sniper at upper mid range aka just out side AR range
- by Avenger 245 - at 2012.10.16 05:31:00
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36. Forge should be nerfed - in Feedback/Requests [original thread]
Forge guns not hard to aim, or atleast not for me. aim in the gerneral direction and time the shaking so the reticle lines up and let go splash or direct damage does the work for you just dont panic and concentrate on one bastard at a time.
- by Avenger 245 - at 2012.10.16 05:25:00
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37. scouts: after i ran a few match - in Feedback/Requests [original thread]
Scout set to drop uplink would earn points from that, a scout fitted for speed hacking would earn points from that, if a scout went recon he could grab assist. As for the KDR ive found high damage weapons are great for scouts mass drivers shotgun...
- by Avenger 245 - at 2012.10.16 05:19:00
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38. Suguestion: The MTAC - in Feedback/Requests [original thread]
So pretty much bigger suits seems pointless the MTAC could do everything a suit can normally do. Im just think this is a bad idea it seems pointless
- by Avenger 245 - at 2012.10.16 05:10:00
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39. [Request] Skill point rollover. - in Feedback/Requests [original thread]
So why then should player one even try and be dedicated? He could put for minmal effort and never worry having a massive sp cap over the other two Another point maybe the amount of increased SP cap decay could be based off amount the more you exc...
- by Avenger 245 - at 2012.10.16 05:07:00
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40. Will there be more Sidearm types? (aka I hate SMGs) - in General Discussions [original thread]
CCP sucks at naming for some reason missile launcher on vehicles fire dumb rockets which makes them rocket launchers, SMG are machine pistols, but ive brought all this up before why care now?
- by Avenger 245 - at 2012.10.16 02:17:00
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