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941. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Summing up the purpose of Hipfire hip fire should be used for quick fast fights like those in a building, tracking speed is what matters not accuracy hip fire should be able to kill people at close range, strafing and tracking speed are important...
- by Avenger 245 - at 2012.08.02 22:41:00
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942. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
i think both ADS and hipfire should be valid and should be useful if skills are trained up for it, i dont think hipfire should be as accaurct as it is now at what i consider medium range, i think ADS should be far better at medium range, which it ...
- by Avenger 245 - at 2012.08.02 22:03:00
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943. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
Lol, i like the tin sound idea, would make me think the suits our hollow or atleast the guys head is hollow. lol
- by Avenger 245 - at 2012.08.02 18:40:00
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944. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
STB-stlcarlos989 EV wrote: 1: A headshot kill Indicator Whenever the final bullet is a headshot show a headshot indicator on the kill feed. 2: A Headshot sound Indicator Since Headshots are not OHK there should be a dfferent sound for when...
- by Avenger 245 - at 2012.08.02 18:19:00
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945. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Onieros Voidwalker wrote: Bones1182 wrote: At anyrate it is just foolish to try to use the sights at less 50-75m because the run and strafe speeds are to high for that. Your sights should be reserved for targets over 75-150m on the AR. Wo...
- by Avenger 245 - at 2012.08.02 18:15:00
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946. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
i dont know how long that tranlate to in game but that seams like long range to me, or maybe its closer than what i think. as for strafe speed to hi for ADS thats why i want ADS turning speed increased and for hipfire strafing to be lot more inac...
- by Avenger 245 - at 2012.08.02 18:10:00
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947. All assault rifles look the same - in Feedback/Requests [original thread]
well acutally i pretty sure every racial version of a weapon will have diffrent stats, Amarr weapons would probable have lowish CPU and higher PG, and be better against sheilds, Galenete will be average below average CPU/ above average PG and have...
- by Avenger 245 - at 2012.08.02 17:30:00
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948. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
its not that its being able to look at the screen and say that is X amount of distance the conversion isnt the problem its trying to look at the game and figure out exact distance, for me close range is how far you can toss soemthing and hit somet...
- by Avenger 245 - at 2012.08.02 17:03:00
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949. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
ah so a bit longer than a yard, well um i dont know how to describe distance to well so my numbers above are off by a good bit but close range is where i can make out details on your suit, medium range is where i cant, and long is wehre you look l...
- by Avenger 245 - at 2012.08.02 16:55:00
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950. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
how long is a meter in this game i probable got the measure right, i mean i know whats close what medium and wahts long i just dont know how to translate it into meters. close range is 7 yards or so medium range is 30ish moreish yards or so long i...
- by Avenger 245 - at 2012.08.02 16:50:00
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951. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
0-5ish short 6 to 20ish medium 21+long in meters that is and a very rough estimate its kind hard to know how long a meter is in the game.
- by Avenger 245 - at 2012.08.02 16:45:00
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952. Give Tanks a weak spot. - in Feedback/Requests [original thread]
i wouldnt mind a weak spot on the bottom, if a tank drives over a RE or if tehre add mines then it sould get blown to hell.
- by Avenger 245 - at 2012.08.02 16:42:00
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953. General Discussion> Feedback - in General Discussions [original thread]
You do know theres a thread about this in request and feedback subforum its labled CoD amd dust: accaurcy and game front page cant miss it argue your point there, not a thread about whining over whiners.
- by Avenger 245 - at 2012.08.02 07:12:00
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954. General Discussion> Feedback - in General Discussions [original thread]
vermacht Doe wrote: xprotoman23 wrote: carl von oppenheimer wrote: Umm guys it's a direct feed to your helmet from the sights so of c. it 'snaps' on when you click a button it could use an "adjustment time" where you would be more accurat...
- by Avenger 245 - at 2012.08.02 07:00:00
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955. a not so usual vehicle request, - in Feedback/Requests [original thread]
make one khun al, include my ideas as well i going to bed its 2 am here
- by Avenger 245 - at 2012.08.02 06:59:00
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956. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
ahh MAG explains alot. i personally dont like how its implemented right now vs hipfire so i made the suggestion and it seams some people agreed with me and some... didnt. but i think the two methods should be looked at as a whole by CCP and change...
- by Avenger 245 - at 2012.08.02 06:58:00
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957. a not so usual vehicle request, - in Feedback/Requests [original thread]
thats right i got off track... thanks khun-al . lol . but i think having permenant instalation... or atleast as permenant as long as anti materials guys arnt around, would be stronger at the E-war and support thing but the Support vehicle i sugge...
- by Avenger 245 - at 2012.08.02 06:55:00
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958. Request - new transport vehicle - in Feedback/Requests [original thread]
i think there should be one size since i mean the APC is meant for one purpose getting troops to the field of combat and making sure they get in cobmat, so something thats almost as fast as the lav just with out the maneuverability but enough armo...
- by Avenger 245 - at 2012.08.02 06:51:00
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959. a not so usual vehicle request, - in Feedback/Requests [original thread]
ah here we go the heavy landing craft something like this for the landing its self http://www.youtube.com/watch?v=U_HxjU8TolU and for the cover it could provide http://www.youtube.com/watch?v=89dxQLzKsXA. god i love final fantasy
- by Avenger 245 - at 2012.08.02 06:41:00
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960. a not so usual vehicle request, - in Feedback/Requests [original thread]
i was think more along the lines of a D-day landing craft with a large turrent mounted on the front for beach jobs, bulky hard to manuerver but can build up speed to land a beach party or 6 guys with heavy turrent cover. ever play final fantasy 8 ...
- by Avenger 245 - at 2012.08.02 06:35:00
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