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81. Devs a question if I may - in General Discussions [original thread]
Adapt or die, get use to it you cant be the 40/0 guy on here ops.
- by Avenger 245 - at 2012.10.11 21:50:00
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82. Forge Gun range/damage - in Feedback/Requests [original thread]
Forge could loose 5% or 7% accuracy but dropships need a boost in HP that would fix mos problems
- by Avenger 245 - at 2012.10.11 19:58:00
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83. Assault Rifle are overpowerd - in General Discussions [original thread]
More kick and they're perfect
- by Avenger 245 - at 2012.10.11 19:36:00
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84. So, about dem forge guns - in General Discussions [original thread]
So long as I'm not being bombarded by them or outsniped by them when I run infantry I ok with them.
- by Avenger 245 - at 2012.10.11 19:34:00
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85. the current SP system isnt adding enough incentive to play - in General Discussions [original thread]
I want my grind to have a little meaning and I donGÇÖt want to be permanently stuck 4 days behind everyone else, at least with a more active SP system i have a change to catch up. as it stands playing matchGÇÖs is boring i find that with the slowe...
- by Avenger 245 - at 2012.10.11 14:42:00
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86. My Tactical Assault Rifle -___- - in General Discussions [original thread]
is it still automatic fire?
- by Avenger 245 - at 2012.10.11 14:30:00
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87. So lets talk Swarms! - in General Discussions [original thread]
i think they should gain a speed boost and a turn radius decrease. and then they should travel out from the swarm until they have clear line of sight then dart towards the target. the swarms should get a little ways from the barrel before the trav...
- by Avenger 245 - at 2012.10.11 14:27:00
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88. Active SP Reset twice a week - in Feedback/Requests [original thread]
i dont want to have to switch characters besides CCP didnt make that easy with no log out button. also having low skills sucks why would i want to be running around with lows skills three times as much, Im tired of this the current SP system its k...
- by Avenger 245 - at 2012.10.10 14:21:00
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89. Remove Active SP decay - in Feedback/Requests [original thread]
i wanted to be able to keep everything on one guy, besides it sucks having low skills especially when everyone has started before you(i couldnt get the game downloaded) so i would be getting the short end of the deals 3 times as much is what would...
- by Avenger 245 - at 2012.10.10 14:18:00
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90. Increase the Active SP cap - in Feedback/Requests [original thread]
i couldnt get the new build download till after it came out 4 days later so i was a little behind that really shows with some of the equipment im going up against and i atleast want to be able to feel like im catching up. i know they could grind j...
- by Avenger 245 - at 2012.10.10 14:14:00
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91. Remove Active SP decay - in Feedback/Requests [original thread]
if there is a cap to the amount of SP i earn then atleast take away the SP decay that builds up, it makes me not want to play when im earning only 2000 or 3000 SP a match thats boring and makes me think of playing a game with a bit more reward to ...
- by Avenger 245 - at 2012.10.10 14:12:00
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92. Active SP Reset twice a week - in Feedback/Requests [original thread]
I think there should be a reset friday and monday, why because people normally play it small burst over the week day and then come in and blast 15+ matchs a weekend. I think the weekdays and the weekend should have their own SP caps so people wont...
- by Avenger 245 - at 2012.10.10 14:08:00
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93. Angers me to say, but they were right about the Scout Suit. - in General Discussions [original thread]
Its stealth since I started running scout ive noticed people walk right by me and never react, and ive norice people actively search for me when I do my unload mass drive in genral direction and sprint tactic. There is some stealth there people ju...
- by Avenger 245 - at 2012.10.10 01:29:00
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94. [Feedback/Request] SMG Rebalance - in Feedback/Requests [original thread]
Smg pretty impressive no change, went 6/0 in 40 seconds with one in militia gear, try side arm damage mods, the 2nd SMG skil and weaponry skill your talking the same damage as a AR. Its good as is, standard AR does 30 dmg the model of SMG does nea...
- by Avenger 245 - at 2012.10.09 17:13:00
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95. laser rifles - in Feedback/Requests [original thread]
Talos Alomar wrote: but the biggest and most important buff the LR should get is giving the AR more recoil and spread at range. Its kind of silly that an AR is just as good as a LR at range while keeping an advantage in CQB. This And why d...
- by Avenger 245 - at 2012.10.09 16:25:00
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96. actively getting into and out if vehilces - in Feedback/Requests [original thread]
Make animations of the merc getting into the vehicle and make it so were they get out corresponds to where they were. Players should see the animation from first person and should be able to look around like on the ladders. A player should be vuln...
- by Avenger 245 - at 2012.10.09 16:19:00
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97. REQUEST: New vehicles - in Feedback/Requests [original thread]
@wolf MTAC would/should be in-between tanks and LAV in terms of armor and fire power, slower but more mobile perfect for urban warfare. Mech makes me think dreadnought from 40k
- by Avenger 245 - at 2012.10.09 16:15:00
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98. Angers me to say, but they were right about the Scout Suit. - in General Discussions [original thread]
I'm not saying the scouts arnt broken but the early suggestion for them involved giving the more HP and combat related bonuses, and I think if you want to run scout to act as a nina killing everything that's slower then you should run assault. Sco...
- by Avenger 245 - at 2012.10.09 16:08:00
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99. scouts not "nerfed" into uselessness. - in General Discussions [original thread]
Tyrus Madison wrote: Sleepy Zan wrote: I want to reiterate this, "What can a scout suit do that an assault suit can't do just as well?" Nothing. Quote: Scout suits are barely faster and assaults have a little more of a signature over ...
- by Avenger 245 - at 2012.10.09 15:54:00
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100. scouts not "nerfed" into uselessness. - in General Discussions [original thread]
Necrodermis wrote: Avenger 245 wrote: just ran a milita scout and earned 1147 WP 4/6 K/D ratio mass driver, sub, injector, dampener. was the only models i used and i racked up WP so no you people complaining just need to adapt. i did thi...
- by Avenger 245 - at 2012.10.09 15:53:00
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