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781. Ideas for how dust combat could be alot more interesting - in General Discussions [original thread]
I would like dust to have a incredible realisitc and fun combat system that rewards natraully quick or skillful players cloaking is coming and I think it should be based off movement and mass so the bigger you are the less you van move around why...
- by Avenger 245 - at 2012.08.12 18:24:00
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782. Some good ideas about the future of dust combat and warfare - in Feedback/Requests [original thread]
I would like dust to have a incredible realisitc and fun combat system that rewards natraully quick or skillful players In the thread I make mention of how cloaking can be accomplished where it is based off mass and movement; the more you move or...
- by Avenger 245 - at 2012.08.12 18:18:00
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783. Bigger explosions, and more realistic exploaions and better grenades. - in Feedback/Requests [original thread]
I think explosions should be more realisitc than they are now, first off an explosion should cause diffrent amounts of damage based of distance, if this is already in place expanded the radius of it and streach it out some. I meantion on another t...
- by Avenger 245 - at 2012.08.12 17:51:00
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784. [Request] Combat Movement - in Feedback/Requests [original thread]
Sliding: sprinting in straight line + crouch consumes some stamina to start, end in the crouching postition. 60% decrease in accaurcy Diving: standing still for a second + quick forward movement + crouch consumes some stamina, takes a second or ...
- by Avenger 245 - at 2012.08.12 17:43:00
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785. Request: ir counter measures for vehicles - in Feedback/Requests [original thread]
I wpuld like dropships to get a warning sound when swarms on in the air not when the lock is being made, it is a passive targeting system. However if they ever add equipable target painters that would put a simi permenant lock on then yes a warnin...
- by Avenger 245 - at 2012.08.12 17:13:00
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786. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
I when im the sniper moving kinda stupid because it mess up my stable shooting position, so moving not realy an option for snipers or I will no longer be a threat. I just want there to be more AV weapons avalible for diffrent circumstances and f...
- by Avenger 245 - at 2012.08.12 17:11:00
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787. A discussion about balance. - in General Discussions [original thread]
actually once statis webifer and emp stuff are brought in and grouping gets better tanks will be underpowered as of right now a person can solo them if they try once we get all that extra tanks tanks will be underpowered once teams get a little mo...
- by Avenger 245 - at 2012.08.12 16:33:00
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788. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
im suggestion is offering an interesting element to AV warfare regardless of what the description most assualt rifles when strafing have the same size hit area, also theres a pretty good chance that the forge round is going to peg what ever is in ...
- by Avenger 245 - at 2012.08.12 16:22:00
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789. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Hipfire wont become wprthless it wont be as good as it is npw and you may have to train up some skills for it but it will still be viable, I suggesting this to make BOTH methods viable at at certian situations. Ideas and atuff from CoD shouldnt be...
- by Avenger 245 - at 2012.08.12 16:06:00
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790. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Mobius Kaethis wrote: A sniper rifle capable of doing damage to targets behind certain types of cover. Damage of the weapon would scale from full damage (when there is no intervening) material to extremely low damage should the round have to pa...
- by Avenger 245 - at 2012.08.12 15:55:00
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791. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Scott DTA 2 wrote: A minmitar LAV -Shopping cart with 2 SMG's duct taped to the sides of it. Place a lawnmower engine on it make it move. Ive had family members do that before.
- by Avenger 245 - at 2012.08.12 04:50:00
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792. [Request] Delaying or removing the red/orange indicator during spawning - in Feedback/Requests [original thread]
Im also a sniper of course I use a assault suit to snipe, cant wait till some form of black ops suit comes out so I can build the ultimate silent killer.
- by Avenger 245 - at 2012.08.12 04:46:00
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793. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Very good point but im suggesting that both styles be avalible(hipfire simple less so than it is now) and viable methods in their own areas which ive described multiple times though out the thread. And allow both system to be ok at thier role but ...
- by Avenger 245 - at 2012.08.12 04:43:00
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794. [Request] Combat Movement - in Feedback/Requests [original thread]
I would love for there to be more ways to move your character rather than just walk run and sprint, but any new movement type must be balanced properly or else it will be repeatedly abused, and any combat movmwnt system will need to be implemnted ...
- by Avenger 245 - at 2012.08.12 04:33:00
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795. [Request] Delaying or removing the red/orange indicator during spawning - in Feedback/Requests [original thread]
There could be a short time period where that arrow doesnt appear cause the suits cant snese do to eespawning stuff, pr you know we could just spawn in the air an actually drop and fix this all togehter. However I all for a look at the current sen...
- by Avenger 245 - at 2012.08.12 03:13:00
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796. [Request] Forum Organizational Tool(s) - in Feedback/Requests [original thread]
Right noww lock threads and strict moderation isnt a good idea the ability to link similar threads and tag them would clean up the forums alot, some of us forum goers are on here alot take some active forum goers and give them the power to manage ...
- by Avenger 245 - at 2012.08.12 03:07:00
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797. EVE primer - in General Discussions [original thread]
shadis omar wrote: Avenger 245 wrote: Not ALL of its whining most of its double post of the same issue 10 or 12 threads for every minor probelm 50 for the big ones We need some kind of "keep it in one thread" rule. I dont know about mo...
- by Avenger 245 - at 2012.08.12 02:59:00
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798. Precursor changes (Logistics, Breach rifles, RE's, and more!) - in Feedback/Requests [original thread]
Didnt realize there was going to be 360 hacking that kinda stupid I think it ahouldnt stop if you move a bit to the right but it shouldnt be 360 I need to be able to aee the computer stuff to type or do anything why should it be diffrent?
- by Avenger 245 - at 2012.08.12 02:54:00
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799. A question and a idea. - in Feedback/Requests [original thread]
We do still have a map thread for this stuff right? There is a button for loading skill books but im so bad at going off muscle memory I have no clue which buttons I hit to do anything when I not playing.
- by Avenger 245 - at 2012.08.12 02:49:00
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800. EVE primer - in General Discussions [original thread]
Not ALL of its whining most of its double post of the same issue 10 or 12 threads for every minor probelm 50 for the big ones
- by Avenger 245 - at 2012.08.12 02:41:00
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