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581. Signature and Sensor - in Feedback/Requests [original thread]
I'm proposing it be a shorter range those chevrons are always up, I think there should be a [u]noticeable [u\] difference. Right now everyone shows up on your sensor. I've also noticed that some suggestion would lead to this, put a cap on the sen...
- by Avenger 245 - at 2012.08.31 17:06:00
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582. Signature and Sensor - in Feedback/Requests [original thread]
How we fight and find other players is based off the minimap and the chevrons showing were it people are, I think this could be expanded on to be more interesting. For example every suit would have a limit sensor range and sensor strength, every s...
- by Avenger 245 - at 2012.08.31 14:05:00
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583. rocket launcher and missile launchers - in Feedback/Requests [original thread]
Ok?
- by Avenger 245 - at 2012.08.31 12:42:00
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584. combat movememt: system and list - in Feedback/Requests [original thread]
Now I was thinking about what would happen if CCP did start the ground work for this. It woupd have to flow together pretty well and the movement could be tweaked a little for example include a short pause in movement when you quickly change direc...
- by Avenger 245 - at 2012.08.31 02:24:00
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585. rocket launcher and missile launchers - in Feedback/Requests [original thread]
Its all so the most simple to fix, unless there are script that need the name missile launcher to function, and even then a simple script that replace the displayed text with rockets isnt very hard to do
- by Avenger 245 - at 2012.08.31 02:22:00
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586. Dust 514 Industry - in Feedback/Requests [original thread]
I think a dust corp should be able to bring in its own support elements to planets their task to take that would provide off map artilery support. And in null sec we should be able to establish bases on any planet we can get the land for a base co...
- by Avenger 245 - at 2012.08.31 02:03:00
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587. Weapon customization: Subsystem, Rigging, Slots, or Add-ons :discuss - in Feedback/Requests [original thread]
Wow surprised so many support the subsytem idea, I personally prefer the rigging system because it would be fairly simple to take the existing rigging from eve and make it into a attachment system for dust. I also prefer it because of how it would...
- by Avenger 245 - at 2012.08.31 01:56:00
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588. Weapon customization: Subsystem, Rigging, Slots, or Add-ons :discuss - in Feedback/Requests [original thread]
I think all weapons could have a base weight with a sway to all weapons. Attachments would add wiegth and therefore increase sway. Good idea verios
- by Avenger 245 - at 2012.08.30 15:49:00
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589. whining heavy - in Feedback/Requests [original thread]
BlacMage wrote: Goric Rumis wrote: Pashano wrote: Ya I have chosen to go the Heavy class path and have noticed the HMG is fun ass hell but pretty useless. Does it get much better or am i wasting my time and isk? In my opinion, almost al...
- by Avenger 245 - at 2012.08.30 14:14:00
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590. Weapon customization: Subsystem, Rigging, Slots, or Add-ons :discuss - in Feedback/Requests [original thread]
This is about how you would put the attachment on your gun not about what they would be. But some good idea for attachment groups. About barre attachments I think they should modify something and add a small bit of sway but should reduce another ...
- by Avenger 245 - at 2012.08.30 13:57:00
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591. combat movememt: system and list - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Sari Galana wrote: Avenger 245 wrote: COMBAT MOVEMENTS >climbing: when near a object lower than their upper body they climb over it by double tapping jump Most of these I'm indifferent to. This one however, I w...
- by Avenger 245 - at 2012.08.30 13:00:00
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592. Request: Reduce Shotgun Range - in Feedback/Requests [original thread]
Encharrion wrote: I agree that militia shotguns need a slight nerf, but I'm not sure a range nerf is the right way to go about it. I think a slight nerf to damage combined with an increase to 8 shots in a magazine like every other shotgun would...
- by Avenger 245 - at 2012.08.30 12:57:00
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593. combat movememt: system and list - in Feedback/Requests [original thread]
Diving would be the most limited because of peoples abuse of it. I mentioned above that all movements cannot shoot or aim while doing them so diving just a movement thing
- by Avenger 245 - at 2012.08.30 12:48:00
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594. rocket launcher and missile launchers - in Feedback/Requests [original thread]
Missile have on board guidance system were as a rocket can be guide by another. A missile can follow a target while a rocket can adjust its course. These missile launcher we have now are dumb rockets in everyway.
- by Avenger 245 - at 2012.08.30 12:45:00
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595. Weapon customization: Subsystem, Rigging, Slots, or Add-ons :discuss - in Feedback/Requests [original thread]
Bump
- by Avenger 245 - at 2012.08.30 12:40:00
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596. rocket launcher and missile launchers - in Feedback/Requests [original thread]
Read the op now. Happy? Lol
- by Avenger 245 - at 2012.08.29 17:41:00
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597. request - the lightning gun - in Feedback/Requests [original thread]
Velvet Overkill wrote: Please use the search feature on the forums, theres like 3 or more lightning/plasma (lightning is technically plasma) threads out there. I might edit this post and post them here if I feel like it later. Plasma is charg...
- by Avenger 245 - at 2012.08.29 17:31:00
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598. request - the lightning gun - in Feedback/Requests [original thread]
I think just having a low to medium damage but constant weapon that puts out a AoE to hit multiple people would be good. No need tor hard to program features just a simple liw but constant general area weapon for heavys
- by Avenger 245 - at 2012.08.29 14:45:00
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599. combat movememt: system and list - in Feedback/Requests [original thread]
COMBAT MOVEMENTS I think the mercenaries should have more movements for them to use in the field this will make a player fill like he really is in the think of the action. This should be balanced against with limitation requirements and a player ...
- by Avenger 245 - at 2012.08.29 13:01:00
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600. Grenade Feedback - in Feedback/Requests [original thread]
Why do grenades explode when your holding them RL nades go after you pull the pin which is when you throw it.
- by Avenger 245 - at 2012.08.29 12:57:00
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