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D legendary hero
THE WARRIORS OF LEGEND
614
|
Posted - 2013.08.12 08:37:00 -
[31] - Quote
Korvin Lomont wrote:Buster Friently wrote:Cross Atu wrote:Breakin Stuff wrote:so does the assault rifle in real life.
90% of gamers prefer assault rifle gameplay. Nerfing it because 90% of gamers prefer vanilla play isn't a justification, it's being an idiot.
if 90% of players use ARs, then it stands to reason that 90% of the kills will come from assault rifles.
I quote from the book of Goon 69:96
"And thus did Breakin Stuff Look down from on High and speaketh his word: DUH! For by math, shall ye be saved." Yes it is true that with a higher use level will come a higher total volume of kills and further that such a volume could be misunderstood to be a balance issue. It is also true that a large portion of the player base used the TAR and that the number of users certainly contributed to the volume of its kills.... it was also brokenly OP. An assessment of this type needs to consider per capita kills per weapon, and since we're not in a liner system it also needs to include ratio of kills per weapon vs each given alternate weapon with a ratio established for the optimal range of each weapon under consideration. If it gets 90% of the kills because it's used by 90% of the players (were we living in a world where all players had equal skill and all characters had equal SP) then that would be one thing, but if it's winning 90% of the time when matched against weapons of another type then that's something else. @Thread if anyone wants to see more of my commentary on actual weapon balance as opposed to methods of assessing it then feel free to look here. Replies which treat my post in this thread as a direct assessment pro or neg of AR balance will likely be redirected to the above link. Cheers, Cross The weapon is overused. There's no two ways about it. It's not a matter of comfort, it's a matter of preserving diversity. According to your statement the MD need to be nerfed as well as this weapon is heavily overused in PC and most believe that this is the place to look for balance . Apart from that I get barely killed by ARs in pubs not more than from sniper rifles, MDs and HMG. Even the SR gets a comeback... The AR is used that much becasue there is a (well not onlyy one) BPO and its in the Starter fits so its logically that someone specs into that weapon. And with the slow skill progress most will stick with thier initial choice quite some time, especially when this choice feels familiar. Remove the AR from starter fits and or give more weapon BPOs and than you will see more variety. The AR is not OP in fact the AScR is much better rigt from the start. The damage falloff of the AR is much harcher than the fallof of the AScR. The only advantage the AR has over the AScR it benefits from two skills wheras the AScR gets nothing from skills. And to get there you have to spent 1.5 mil SP... The only thing that is needed is the correct dmage and range profile (short Range and High DPS) and maybe a rename so not everyone will stick with the assault rifle. My ideal Plasma Rifle (or Blaster Rifle) would look something like this: opt Range up to 30m eff. Range up to 45m Damge 50 RoF 580 to 600 Clip Size 40 to 45 That would give the AR its niche and would differentiate it from the AScR...
ASCR = lvl 4 adv weapon 444.3 (did not get bonus 10%) 120% to shields, 80%
Ar full auto = miltia and STD. dps = 467 110% to shields, 95% to armor
WTF |
Breakin Stuff
Goonfeet Top Men.
1091
|
Posted - 2013.08.12 08:50:00 -
[32] - Quote
application on paper and application in practice are two different things.
My heavy fits, sentinel or otherwise do not die in 3 seconds to AR or anything else. On one gloriously memorable occasion I made a dipwad waste an entire mass driver drum on me (freedom mass driver). People who have shot at me and tried to splash me with forges don't live long.
1v1 generally they do not die. period.
You have lots of on-paper math which fails scrutiny in game. Just because ARs are violating YOU does not mean the rest of us are similarly challenged.
since CCP has denied your request to give heavies 30% resistance you're moving on to demanding nerfs on the weapons that actually kill heavies?
the assault rifle is the bread and butter weapon. many people use and are familiar with them, and know how to employ them. Similarly I know people who find similar utility in the scrambler and asscram rifles.
Further I have learned that presenting evidence contrary to your assertions is pointless because you don't even acknowledge it, much less evaluate it.
Every time this little cadre speaks (quit using alt accounts to like yourself and echo chamber your posts) sanity shrivels a little. |
ChromeBreaker
SVER True Blood
1009
|
Posted - 2013.08.12 08:50:00 -
[33] - Quote
D legendary hero wrote:ChromeBreaker wrote:
Heres my maths....
The FleyLock could kill any suit other than a heavy (stupid cal logi) in 3 shots. Think thats quite simple.
As for the link, its an example... the AK47 could pretty much be fired underwater after being burried in sand. This is a whole other universe, quoting real life and that type of stuf for a GAME is pointless.
If you think the FleyLock was balanced... you might as well ask for HMG with 34dmg... wait...
number 1 that link you ad there was of a guy with spazzed hair saying "nanites" number 2 AK-47s are extremely resilient and reliable guns, but still jam, still must be cleaned, still over heat, still must be fired in bursts, and still have a 30 round magazine. in fact if it gets too hot the wooden stock can catch fire (modern models have a metal and plastic stock made of fire retardant materials) you were the one who quoted RL to begin with. and remember i frequently made reference back to dust because your assertions made no sense in RL or in DUST. Ars are not infantry suppression.. so why do they supress infantry better than an HMG. in fact, please explain to me how in the ******* world an AR fires bigger bullets than an HMG?
Yeah lol, its an example of how tech can be used to explain away things like jamming I used the AK referance because due to design and as youve stated material selection, issures can be overcame.
You quoted RL with how LMG were modded AR's and WW2 and stuff. My assersions make as much sense as yours if you want to keep any resemblace of balance in a game
If weapons worked how you want then HMG would do the same dmg as snipers now, AR would have sniper accuracy, Snipers would be like FG's, FG would be like orbitals, and orbitals would nuke the battlefield.
And FleyLocks were still OP. |
Breakin Stuff
Goonfeet Top Men.
1091
|
Posted - 2013.08.12 09:00:00 -
[34] - Quote
I dunno why I even bother. Every one of D Legendary Hero's posts somehow wraps back to "Heavies are UP and in need of serious buffs."
Fixing armor tanking fixes heavies. period.
further, when the caldari and minmatar heavies are released you can rejoice and enjoy the OP fatsuits you have always dreamed of (all hail shield tanks). Amarr heavies are armor tankers. go figure. There couldn't POSSIBLY be an imbalance there... NOPE!
but, every time I say fixing armor tanking fixes heavies... It's like his brain shuts off and he doesn't read, nor acknowledge the statement.
Allow me to spell this out in Crayon:
Heavies are not underpowered. they are suffering because armor tanking is imbalanced versus shields. When Armor tanking is as balanced as shield tanking, heavies will be fixed, and the Assault Rifle and Mass Driver will be less of hurt points for contentious butthurt. |
Reaper Skordeman
The Reaper Crew PMC
74
|
Posted - 2013.08.12 09:04:00 -
[35] - Quote
"***** and Moan... ***** and Moan... ***** and Moan..."
I honestly feel Assault Rifles are one of the most balanced weapons we have. The only thing I'd change is the range of the Tactical Rifles, possibly.
I used to run Proto AR's, but then switched to Proto ScR's. Now, I'm using Shotguns and occasionally the GEK-38. |
Breakin Stuff
Goonfeet Top Men.
1091
|
Posted - 2013.08.12 09:05:00 -
[36] - Quote
Reaper Skordeman wrote:"***** and Moan... ***** and Moan... ***** and Moan..."
I honestly feel Assault Rifles are one of the most balanced weapons we have. The only thing I'd change is the range of the Tactical Rifles, possibly.
I used to run Proto AR's, but then switched to Proto ScR's. Now, I'm using Shotguns and occasionally the GEK-38.
shotguns are just fun. nothing says lovin' like a point blank blast with one of those babies. |
demonkiller 12
Seraphim Auxiliaries
93
|
Posted - 2013.08.12 09:08:00 -
[37] - Quote
ARs are supposed to be good weapons at all ranges, its just annoying that we only have 4 to choose from, we should have like 20, and most of them need extended range |
ChromeBreaker
SVER True Blood
1010
|
Posted - 2013.08.12 09:13:00 -
[38] - Quote
demonkiller 12 wrote:ARs are supposed to be good weapons at all ranges, its just annoying that we only have 4 to choose from, we should have like 20, and most of them need extended range
As it happens... there is already the scambler rifle, and there are 2 more sets coming out soon(tm) (combat rifle, rail rifle) |
Alena Ventrallis
Osmon Surveillance Caldari State
57
|
Posted - 2013.08.12 09:55:00 -
[39] - Quote
The AR should absolutely be the most used rifle on the battlefield. Modern real life militaries do it, regular fps games do it, its what the weapon was designed for. To assault the objective. Now, I do think it is unbalanced. Because it has the characteristics I would expect out of the other racial rifles that haven't been released. It fires fast like a Gallente weapon should, but has the accuracy of Caldari when ADS. Once they release racial rifles, I want to Plasma Rifle (Assault Rifle is a class, not the particular weapon we have currently, regardless of what CCP has named it) to have more spread when ADS, and give the accuracy ADS it has now to either Amarr or Caldari (they are the long range combatants) Which will make the Plasma Rifle deadlier at short range (more spread = easier to hit moving targets at close range) but keep it from hurting much at longer ranges, which to me, is where most of its OPness comes from. It's not that its DPS is too high, but that the application of that DPS at too large of a range. |
Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
|
Posted - 2013.08.12 12:14:00 -
[40] - Quote
ARs aren't OP, they are reliable. They shoot straight, and against enemies who don't use the left stick much, they are vicious. If you are in someone's line of sight for more than a second or two, expect bullets to fly. The problem is the learning curve for weapons with drop vs. the patience of the player. There are awesome players with every weapon, most just choose the full auto hitscan approach. |
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BL4CKST4R
WarRavens League of Infamy
1037
|
Posted - 2013.08.12 12:35:00 -
[41] - Quote
Vitharr Foebane wrote:Summ Dude wrote:How exactly are AR's OP? I'm a heavy, so I never use em really. But going against them a lot, I don't really see it. I would say maybe just knock the effective range down a bit (probably excluding the TAR); they seem to shred me just a little bit too quickly at some crazy ranges. a militia AR has the potential to kill a heavy in less than 3 seconds. that is utter bs
A proto heavy can kill a dropsuit in half a second to 1 second, the Boundless HMG has a DPS of 759, proto HMG, while the Proto AR has a DPS of 467.5, the only way a medium dropsuit is able to kill a heavy is if the heavy has terrible accuracy, is not shooting at the medium, or if the medium is strafing all over the place. The reason the Militia AR is so "good" is because the Assault rifle doesn't have a huge spike in damage, or DPS, like most other weapons when going from basic to proto, for example the basic HMG has a DPS of 600 while the proto HMG has a DPS of 759, thats a 26% difference in DPS compared to the Assault rifles 425 DPS at militia and 467.5 DPS at prototype which is only a 10% difference in DPS.
So unless you suck as a heavy, or your using a basic HMG you have a fairly good chance of killing a medium dropsuit unless you get ganked, or they are strafing all over the place. |
Billi Gene
The Southern Legion
247
|
Posted - 2013.08.12 12:38:00 -
[42] - Quote
face it :P the ranges on all weapons need to be buffed by 5-10%, but because this is on the PS3 we have the situation where the hardware is determining content and play.
Off topic? Not really
IRL miniguns are quite often accurate to 200m
IRL the TAC would be what we are using for a sniper
The sniper would be hitting easily from redzone to redzone. (can i haz rendering limits IRL?!?)
The weapons are all generally balanced as per the Game, that the game is more complicated that tic-tac-toe is a given, there is a reason CCP is reluctant to go the way of full disclosure, and many of the community are that reason. |
Delta 749
Kestrel Reconnaissance
1690
|
Posted - 2013.08.12 12:38:00 -
[43] - Quote
SponkSponkSponk wrote:Summ Dude wrote:How exactly are AR's OP? I'm a heavy, so I never use em really. But going against them a lot, I don't really see it. I would say maybe just knock the effective range down a bit (probably excluding the TAR); they seem to shred me just a little bit too quickly at some crazy ranges. ARs are fine at short range, but their ADS dispersion and kick is too low, which extends their effective range further than a scrambler rifle (scrams have a higher optimal range, but the kick and semi-auto fire lowers the DPS compared to the constant accurate stream of plasma coming from a scoped AR).
Only ARs with scopes are the TAC and the Burst, TAC is semi auto like the scram and their recoil was increased, Burst ARs are just a joke, lower damage than the standard and due to the way it fires it has a lower ROF as well As for the standard itself at range its called pulsing your shots IE being a skilled FPS gamer, if you try full auto squeeze at distance you wont hit jack **** without having to make constant minor adjustments which guess what is something a skilled FPS gamer can do |
Delta 749
Kestrel Reconnaissance
1690
|
Posted - 2013.08.12 12:41:00 -
[44] - Quote
Billi Gene wrote:face it :P the ranges on all weapons need to be buffed by 5-10%, but because this is on the PS3 we have the situation where the hardware is determining content and play.
Off topic? Not really
IRL miniguns are quite often accurate to 200m
IRL the TAC would be what we are using for a sniper
The sniper would be hitting easily from redzone to redzone. (can i haz rendering limits IRL?!?)
The weapons are all generally balanced as per the Game, that the game is more complicated that tic-tac-toe is a given, there is a reason CCP is reluctant to go the way of full disclosure, and many of the community are that reason.
Were you around during chromosome? I ask since we had greater ranges back then and further draw distances as well Trying to blame the hardware is a **** excuse since the reduced ranges and changing rendering distances to be dependent on what weapon you have equipped were design choices by CCP, asinine choices but not ones made due to the hardware unless they are absolutely horrible at optimizing their content which is something I can believe |
RINON114
B.S.A.A. General Tso's Alliance
438
|
Posted - 2013.08.12 12:44:00 -
[45] - Quote
Breakin Stuff wrote:application on paper and application in practice are two different things.
My heavy fits, sentinel or otherwise do not die in 3 seconds to AR or anything else. On one gloriously memorable occasion I made a dipwad waste an entire mass driver drum on me (freedom mass driver). People who have shot at me and tried to splash me with forges don't live long.
1v1 generally they do not die. period.
You have lots of on-paper math which fails scrutiny in game. Just because ARs are violating YOU does not mean the rest of us are similarly challenged.
since CCP has denied your request to give heavies 30% resistance you're moving on to demanding nerfs on the weapons that actually kill heavies?
the assault rifle is the bread and butter weapon. many people use and are familiar with them, and know how to employ them. Similarly I know people who find similar utility in the scrambler and asscram rifles.
Further I have learned that presenting evidence contrary to your assertions is pointless because you don't even acknowledge it, much less evaluate it.
Every time this little cadre speaks (quit using alt accounts to like yourself and echo chamber your posts) sanity shrivels a little. I literally could't have said this better myself.
As for an earlier post talking about how missiles, bombs and the black death killed more people than AR's, wtf are you smoking? Sure that's entirely accurate in and of itself, but when you apply it to ground combat you become an idiot. Of course weapons of mass destruction are destructive on a massive scale (the clue is in the name). Assault rifles or rifles are, and always will be the main ground troop's weapon of choice.
As for very close CQC with AR's, we usually use breaching tools like shotguns or short barrelled versions of the same weapons that make up the bulk of the armed forces. Bullpup weapons are often employed in CQC because the gun packs all the power of a full sized AR but also has the same barrel length whilst retaining a shorter overall weapon length. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1445
|
Posted - 2013.08.12 14:33:00 -
[46] - Quote
Minor Treat wrote:D legendary hero wrote:I just want to know. I want ot stick with this game. but, i really want to know if something is going to be done ...Anything to fix ARs OR buff everything else for balance.
Mint chip, Logi bro, eterni, Foxfour.... anyone. nerfing the AR is not necessary but what is necessary in real recoil. recoil for varies weapons are nearly non exsistent but until they increase recoil for smg, scrambler rifle, and other automatics than i think introducing AR recoil would do more harm than good to the game.. More recoil on the SMG and Scram are not required do the limitations put on them by other mechanics, namely high dispersion/short range for the SMG and overheat for the Scram. Giving the AR generally more base (underlined because it could be mitigated by SP investment) kick is likely a needed step, but even there it's an average statement because not all AR types are actually equal and thus should not be painted with the same brush. But again check the linked thread.
0.02 ISK Cross |
Jade Hasegawa
Intrepidus XI EoN.
45
|
Posted - 2013.08.12 14:44:00 -
[47] - Quote
Meeko Fent wrote:Breakin Stuff wrote:I don't use the AR.
I find the AR rant threads to be stupid.
the current AR is in a decent place right now. it should be the baseline, average weapon, around which the rest of the weapons are balanced by role.
it kills fast, but not overpoweringly so.
the whining is achieving critical mass. It drops well fit STD suits in less then one second, up to and easily past, 45 meters. I'm fine with that. Gallante weapons should run the show when it comes to CQC. But, it manages to deal great damage out to ScR range, and deals incidental damage at sniper range, 200 m. My rework of the GAR, is this -New absolute range, 168 (Current Effective Range) -New Effective Range, 120 -The rest of the stats are kept the same. That all I want. I think lowering the DPS is wrong, the other guns just need severe buffing, (Tighten HMG dispersion slightly, 2-3 more pellets per shot+fixed aiming and HD for the shotty, etc, etc, etc...) I don't think I'm asking too much of the AR, it will remain the staple of Short to Mid range engagements, and preferred for General purpose combat, equally efficient at attacking and defending. Do I sound crazy now? 200 meters? I call bullcrap; with iron sights on an AR you cant hit anything at that range, thell they should not be baleto,I use them as just one of the guns I use (skilled into SMG, Swarm launcher, SCrambler and sniper rifle too)
I agree with you and the actula ranges balancing - almost I agree on the max range change but it is firing a magnetised bolt of super heated gas so its dropoff point should be around 140, but after that it should drop very quickly due to the plasma diffusing over range |
D legendary hero
THE WARRIORS OF LEGEND
623
|
Posted - 2013.08.12 15:04:00 -
[48] - Quote
Breakin Stuff wrote: I'm a troll. and completely ignore all the numbers D legendary uses to prove his points and logic and just write bullshit on his threads because I'm a troll
that sounds right. why did you come here? |
D legendary hero
THE WARRIORS OF LEGEND
623
|
Posted - 2013.08.12 15:11:00 -
[49] - Quote
Breakin Stuff wrote:application on paper and application in practice are two different things.
My heavy fits, sentinel or otherwise do not die in 3 seconds to AR or anything else. On one gloriously memorable occasion I made a dipwad waste an entire mass driver drum on me (freedom mass driver). People who have shot at me and tried to splash me with forges don't live long.
1v1 generally they do not die. period.
You have lots of on-paper math which fails scrutiny in game. Just because ARs are violating YOU does not mean the rest of us are similarly challenged.
since CCP has denied your request to give heavies 30% resistance you're moving on to demanding nerfs on the weapons that actually kill heavies?
the assault rifle is the bread and butter weapon. many people use and are familiar with them, and know how to employ them. Similarly I know people who find similar utility in the scrambler and asscram rifles.
Further I have learned that presenting evidence contrary to your assertions is pointless because you don't even acknowledge it, much less evaluate it.
Every time this little cadre speaks (quit using alt accounts to like yourself and echo chamber your posts) sanity shrivels a little.
in fact it is the opposite i have yet, to see any real evidence to the contrary of my arguement. You just troll thats why i dn't respond to you. i read the post and if there is no valid point, logic, or numbers i ignore it. |
Meeko Fent
Seituoda Taskforce Command Caldari State
565
|
Posted - 2013.08.12 15:11:00 -
[50] - Quote
Meeko Fent wrote:Breakin Stuff wrote:I don't use the AR.
I find the AR rant threads to be stupid.
the current AR is in a decent place right now. it should be the baseline, average weapon, around which the rest of the weapons are balanced by role.
it kills fast, but not overpoweringly so.
the whining is achieving critical mass. It drops well fit STD suits in less then one second, up to and easily past, 45 meters. I'm fine with that. Gallante weapons should run the show when it comes to CQC. But, it manages to deal great damage out to ScR range, and deals incidental damage at sniper range, 200 m. My rework of the GAR, is this -New absolute range, 168 (Current Effective Range) -New Effective Range, 120 -The rest of the stats are kept the same. That all I want. I think lowering the DPS is wrong, the other guns just need severe buffing, (Tighten HMG dispersion slightly, 2-3 more pellets per shot+fixed aiming and HD for the shotty, etc, etc, etc...) I don't think I'm asking too much of the AR, it will remain the staple of Short to Mid range engagements, and preferred for General purpose combat, equally efficient at attacking and defending. Do I sound crazy now? Are all the AR threads end up segueing about if the AScR or AR is OP, and then turn into a flame war? Heres my thoughts from page one on the subject. |
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D legendary hero
THE WARRIORS OF LEGEND
623
|
Posted - 2013.08.12 15:15:00 -
[51] - Quote
Breakin Stuff wrote:I dunno why I even bother. Every one of D Legendary Hero's posts somehow wraps back to "Heavies are UP and in need of serious buffs."
Fixing armor tanking fixes heavies. period.
further, when the caldari and minmatar heavies are released you can rejoice and enjoy the OP fatsuits you have always dreamed of (all hail shield tanks). Amarr heavies are armor tankers. go figure. There couldn't POSSIBLY be an imbalance there... NOPE!
but, every time I say fixing armor tanking fixes heavies... It's like his brain shuts off and he doesn't read, nor acknowledge the statement.
Allow me to spell this out in Crayon:
Heavies are not underpowered. they are suffering because armor tanking is imbalanced versus shields. When Armor tanking is as balanced as shield tanking, heavies will be fixed, and the Assault Rifle and Mass Driver will be less of hurt points for contentious butthurt.
you are a hypocrite. so its ok that the AR is a place holder for every other racial AR to come. but, heavies just need an Amar heavy suit witout the same effect?
and still im not seeing numbers all i see is "personal attack d legendary cuz i have no evidence". you never present numbers, or facts you just ***** and complain, because you can't prove anything. i refuse to dignify anymre of your posts and trolling with response. |
D legendary hero
THE WARRIORS OF LEGEND
623
|
Posted - 2013.08.12 15:18:00 -
[52] - Quote
ChromeBreaker wrote:D legendary hero wrote:ChromeBreaker wrote:
Heres my maths....
The FleyLock could kill any suit other than a heavy (stupid cal logi) in 3 shots. Think thats quite simple.
As for the link, its an example... the AK47 could pretty much be fired underwater after being burried in sand. This is a whole other universe, quoting real life and that type of stuf for a GAME is pointless.
If you think the FleyLock was balanced... you might as well ask for HMG with 34dmg... wait...
number 1 that link you ad there was of a guy with spazzed hair saying "nanites" number 2 AK-47s are extremely resilient and reliable guns, but still jam, still must be cleaned, still over heat, still must be fired in bursts, and still have a 30 round magazine. in fact if it gets too hot the wooden stock can catch fire (modern models have a metal and plastic stock made of fire retardant materials) you were the one who quoted RL to begin with. and remember i frequently made reference back to dust because your assertions made no sense in RL or in DUST. Ars are not infantry suppression.. so why do they supress infantry better than an HMG. in fact, please explain to me how in the ******* world an AR fires bigger bullets than an HMG? Yeah lol, its an example of how tech can be used to explain away things like jamming I used the AK referance because due to design and as youve stated material selection, issues can be overcome. You quoted RL with how LMG were modded AR's and WW2 and stuff. My assersions make as much sense as yours if you want to keep any resemblace of balance in a game If weapons worked how you want then HMG would do the same dmg as snipers now, AR would have sniper accuracy, Snipers would be like FG's, FG would be like orbitals, and orbitals would nuke the battlefield. And FleyLocks were still OP.
i still fail to see how that proves ARs are the absolute best weapon in history getting more kills than all other forms of weaponry combined in all areas of combat except sniping.
also, no flaylocks were not. when did a flaylock every kill a proto heavy in 3 secconds out to 40m? never.
|
D legendary hero
THE WARRIORS OF LEGEND
623
|
Posted - 2013.08.12 15:19:00 -
[53] - Quote
Breakin Stuff wrote:application on paper and application in practice are two different things.
My heavy fits, sentinel or otherwise do not die in 3 seconds to AR or anything else. On one gloriously memorable occasion I made a dipwad waste an entire mass driver drum on me (freedom mass driver). People who have shot at me and tried to splash me with forges don't live long.
1v1 generally they do not die. period.
MCC afking in a heavy suit and actually participating are 2 different things bro |
Meeko Fent
Seituoda Taskforce Command Caldari State
565
|
Posted - 2013.08.12 15:30:00 -
[54] - Quote
Jade Hasegawa wrote:Meeko Fent wrote:Breakin Stuff wrote:I don't use the AR.
I find the AR rant threads to be stupid.
the current AR is in a decent place right now. it should be the baseline, average weapon, around which the rest of the weapons are balanced by role.
it kills fast, but not overpoweringly so.
the whining is achieving critical mass. It drops well fit STD suits in less then one second, up to and easily past, 45 meters. I'm fine with that. Gallante weapons should run the show when it comes to CQC. But, it manages to deal great damage out to ScR range, and deals incidental damage at sniper range, 200 m. My rework of the GAR, is this -New absolute range, 168 (Current Effective Range) -New Effective Range, 120 -The rest of the stats are kept the same. That all I want. I think lowering the DPS is wrong, the other guns just need severe buffing, (Tighten HMG dispersion slightly, 2-3 more pellets per shot+fixed aiming and HD for the shotty, etc, etc, etc...) I don't think I'm asking too much of the AR, it will remain the staple of Short to Mid range engagements, and preferred for General purpose combat, equally efficient at attacking and defending. Do I sound crazy now? 200 meters? I call bullcrap; with iron sights on an AR you cant hit anything at that range, thell they should not be baleto,I use them as just one of the guns I use (skilled into SMG, Swarm launcher, SCrambler and sniper rifle too) I agree with you and the actula ranges balancing - almost I agree on the max range change but it is firing a magnetised bolt of super heated gas so its dropoff point should be around 140, but after that it should drop very quickly due to the plasma diffusing over range While the sights don't permit it, technically, you could deal damage at 200 meters.
Heh, for once someone agrees with my changes.... Miracle! Your changes are good also! |
D legendary hero
THE WARRIORS OF LEGEND
623
|
Posted - 2013.08.12 15:47:00 -
[55] - Quote
BL4CKST4R wrote:Vitharr Foebane wrote:Summ Dude wrote:How exactly are AR's OP? I'm a heavy, so I never use em really. But going against them a lot, I don't really see it. I would say maybe just knock the effective range down a bit (probably excluding the TAR); they seem to shred me just a little bit too quickly at some crazy ranges. a militia AR has the potential to kill a heavy in less than 3 seconds. that is utter bs A proto heavy can kill a dropsuit in half a second to 1 second, the Boundless HMG has a DPS of 759, proto HMG, while the Proto AR has a DPS of 467.5,
actually proto Ar has dps of 583 because of the bonus 10% and the proficiency which is nessesary to get it.
the HMG has a dispersion of abpproximately 35%. and you must get the tiny dot in the center of the reticule to be over your target other wise no damage is done, its a hit detection bug that CCP hasn't fixed yet.
dn't forget the suit restrictions for the HMG. the fact that it is weak against shields the first line of defense for every soldiers and the fact that we have a slower turn speed.
in addition a heavy is not doing his 759 out to even 30m range. at that range my DPS becomes more like 100-200 dps.
besides your comparing a light weapon to heavy weapon designed for infantry supression as if the AR is supposed to have the same DPS as the HMG...lol I compared the two because the AR gets close to the same damage as an HMG, but its not designed to do that.
Quote:
the only way a medium dropsuit is able to kill a heavy is if the heavy has terrible accuracy, is not shooting at the medium, or if the medium is strafing all over the place. The reason the Militia AR is so "good" is because the Assault rifle doesn't have a huge spike in damage, or DPS, like most other weapons when going from basic to proto, for example the basic HMG has a DPS of 600 while the proto HMG has a DPS of 759, thats a 26% difference in DPS compared to the Assault rifles 425 DPS at militia and 467.5 DPS at prototype which is only a 10% difference in DPS.
again your math is off. 18 * 2000 = 600 *1.1 = 660 dps std hmg 34 * 750 = 425 *1.1 = 467 dps milita AR
19.8 * 2000 = 660 * 1.1 = 726 * 1.15 = 835 dps proto hmg effective ranfe 15-20ms shields/armor efficacy = 90%/110% 37.4 * 750 = 467 * 1.1 = 514 * 1.15 = 591.4 dps proto AR. effective range 50-66m. shields/armor efficacy = 110%/95%
Quote: So unless you suck as a heavy, or your using a basic HMG you have a fairly good chance of killing a medium dropsuit unless you get ganked, or they are strafing all over the place.
once turn speed is fixed, traking targets won't be too hard. but combining the HMGs hit detection issues with its disperion that dps is much lower. the dispersion on the HMG is calculated from the center dot in the reticule. if the reticule is not on a target no damage is done.
so, 1. if the tiny dot in the center of my reticule cone is not on your moving charater frame that 835 is doing nothing. 2. 835 * .65 = 542 dps... dispersion is subtracted from total dps and since the game automatically does tht this is the actual dps |
D legendary hero
THE WARRIORS OF LEGEND
623
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Posted - 2013.08.12 15:51:00 -
[56] - Quote
Delta 749 wrote:SponkSponkSponk wrote:Summ Dude wrote:How exactly are AR's OP? I'm a heavy, so I never use em really. But going against them a lot, I don't really see it. I would say maybe just knock the effective range down a bit (probably excluding the TAR); they seem to shred me just a little bit too quickly at some crazy ranges. ARs are fine at short range, but their ADS dispersion and kick is too low, which extends their effective range further than a scrambler rifle (scrams have a higher optimal range, but the kick and semi-auto fire lowers the DPS compared to the constant accurate stream of plasma coming from a scoped AR). Only ARs with scopes are the TAC and the Burst, TAC is semi auto like the scram and their recoil was increased, Burst ARs are just a joke, lower damage than the standard and due to the way it fires it has a lower ROF as well As for the standard itself at range its called pulsing your shots IE being a skilled FPS gamer, if you try full auto squeeze at distance you wont hit jack **** without having to make constant minor adjustments which guess what is something a skilled FPS gamer can do
the burst and breach need a buff. i think the TAC is fine, but if its efficacy is deemed to weak by the community a minor buff may be in place.
well actually. if they all had the same dps as the breach, everything would be relatively balanced. the TAC would have a higher damager per shot than all of them but basically be like the scrambler rifle.
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D legendary hero
THE WARRIORS OF LEGEND
623
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Posted - 2013.08.12 15:57:00 -
[57] - Quote
RINON114 wrote:Breakin Stuff wrote:application on paper and application in practice are two different things.
My heavy fits, sentinel or otherwise do not die in 3 seconds to AR or anything else. On one gloriously memorable occasion I made a dipwad waste an entire mass driver drum on me (freedom mass driver). People who have shot at me and tried to splash me with forges don't live long.
1v1 generally they do not die. period.
You have lots of on-paper math which fails scrutiny in game. Just because ARs are violating YOU does not mean the rest of us are similarly challenged.
since CCP has denied your request to give heavies 30% resistance you're moving on to demanding nerfs on the weapons that actually kill heavies?
the assault rifle is the bread and butter weapon. many people use and are familiar with them, and know how to employ them. Similarly I know people who find similar utility in the scrambler and asscram rifles.
Further I have learned that presenting evidence contrary to your assertions is pointless because you don't even acknowledge it, much less evaluate it.
Every time this little cadre speaks (quit using alt accounts to like yourself and echo chamber your posts) sanity shrivels a little. I literally couldn't have said this better myself. As for an earlier post talking about how missiles, bombs and the black death killed more people than AR's, wtf are you smoking? Sure that's entirely accurate in and of itself, but when you apply it to ground combat you become an idiot. Of course weapons of mass destruction are destructive on a massive scale (the clue is in the name). Assault rifles or rifles are, and always will be the main ground troop's weapon of choice. As for very close CQC with AR's, we usually use breaching tools like shotguns or short barrelled versions of the same weapons that make up the bulk of the armed forces. Bullpup weapons are often employed in CQC because the gun packs all the power of a full sized AR but also has the same barrel length whilst retaining a shorter overall weapon length.
which is what i mentioned about the M4 carbine. he said that AR had more kills than any other weapon... in dust it does, but in RL no. my point was proven.
also, i said yes the Ar is the main stay of all armed forces but that doesn't make it the most effective weapon in every situation. every soldier gets a knife too... but you don't bring a knife to a gun fight...lol (except when charging positions because you ran out of ammo) in short ARs should not supress like HMGs and they dn't in RL supress like HMGs or the RL equivalent of the DUST HMG being the LMG.
ARs are not superior to shotguns in CQC (ever heard of the AA-12?...lol even pump action is better), SMGs are the weapon of choice for many guerillas. every weapon has a place. as a friend of mine in the special forces once said "for every measure there is a counter measure".
back to dust, what are the counter measures for the AR? |
D legendary hero
THE WARRIORS OF LEGEND
623
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Posted - 2013.08.12 15:58:00 -
[58] - Quote
Meeko Fent wrote:Meeko Fent wrote:Breakin Stuff wrote:I don't use the AR.
I find the AR rant threads to be stupid.
the current AR is in a decent place right now. it should be the baseline, average weapon, around which the rest of the weapons are balanced by role.
it kills fast, but not overpoweringly so.
the whining is achieving critical mass. It drops well fit STD suits in less then one second, up to and easily past, 45 meters. I'm fine with that. Gallante weapons should run the show when it comes to CQC. But, it manages to deal great damage out to ScR range, and deals incidental damage at sniper range, 200 m. My rework of the GAR, is this -New absolute range, 168 (Current Effective Range) -New Effective Range, 120 -The rest of the stats are kept the same. That all I want. I think lowering the DPS is wrong, the other guns just need severe buffing, (Tighten HMG dispersion slightly, 2-3 more pellets per shot+fixed aiming and HD for the shotty, etc, etc, etc...) I don't think I'm asking too much of the AR, it will remain the staple of Short to Mid range engagements, and preferred for General purpose combat, equally efficient at attacking and defending. Do I sound crazy now? Are all the AR threads end up segueing about if the AScR or AR is OP, and then turn into a flame war? Heres my thoughts from page one on the subject.
IDK y... everytime. it turns into a flame war. i dnt see why they have to come to my thread and troll. |
Billi Gene
The Southern Legion
250
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Posted - 2013.08.12 18:07:00 -
[59] - Quote
Delta 749 wrote:Billi Gene wrote:face it :P the ranges on all weapons need to be buffed by 5-10%, but because this is on the PS3 we have the situation where the hardware is determining content and play.
Off topic? Not really
IRL miniguns are quite often accurate to 200m
IRL the TAC would be what we are using for a sniper
The sniper would be hitting easily from redzone to redzone. (can i haz rendering limits IRL?!?)
The weapons are all generally balanced as per the Game, that the game is more complicated that tic-tac-toe is a given, there is a reason CCP is reluctant to go the way of full disclosure, and many of the community are that reason. Were you around during chromosome? I ask since we had greater ranges back then and further draw distances as well Trying to blame the hardware is a **** excuse since the reduced ranges and changing rendering distances to be dependent on what weapon you have equipped were design choices by CCP, asinine choices but not ones made due to the hardware unless they are absolutely horrible at optimizing their content which is something I can believe
i've been around since october or whenever the EvE invite was.
AFAIK sexy textures, lighting effects and ground cover (bling) are to blame for the render distances in Uprising.
Or.. to put it another way, people complaining that DUST looked plain are responsible for the render distance limit we have now :P ... "AFAIK".... I'm happy to be wrong!!!.. because if i am wrong then CCP can push it back to Pre-Chromosome clarity |
low genius
the sound of freedom Renegade Alliance
279
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Posted - 2013.08.12 19:27:00 -
[60] - Quote
D legendary hero wrote:I just want to know. I want ot stick with this game. but, i really want to know if something is going to be done ...Anything to fix ARs OR buff everything else for balance.
Mint chip, Logi bro, eterni, Foxfour.... anyone.
don't nerf the ar. don't nerf the md. buff the hmg, buff the laser rifle, buff the plasma cannon. |
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