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Patoman Radiant
ZionTCD
139
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Posted - 2013.06.29 00:37:00 -
[31] - Quote
medomai grey wrote:"Even if the Caldari have not engaged in war for many decades, they still strive to be at the cutting edge of military technology and their vessels, weapons and fighting methods are inferior to none but the enigmatic Jove." - EVElopediaAll missile turrets in the current iteration of the game are Caldari. Ergo, according to lore, Caldari missiles are better than Minmatar missles. But for the sake of balance they're really not.
Their ships get better bonuses to missiles, and I think caldari navy and guristas are the best faction.
So they are in a way, game-play wise the tech edge is reflected. |
CharCharOdell
Shining Flame Amarr Empire
234
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Posted - 2013.06.30 05:51:00 -
[32] - Quote
i'd be in favor of reducing damage a lot in place of increasing splash by a lot. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
346
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Posted - 2013.06.30 06:14:00 -
[33] - Quote
Range give them more range. |
Cyrille Fodeux
Ostrakon Agency Gallente Federation
5
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Posted - 2013.06.30 06:34:00 -
[34] - Quote
Doyle Reese wrote:I think all missiles need is to be able to aim straight, or at least not fire in random directions.
This is not just a problem with missles, it-¦s a general small turret problem. Railguns are just used too seldom that you would notice it and Blasters have a such high RoF so it does not really matter. Though the problem is there too. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
77
|
Posted - 2013.06.30 07:17:00 -
[35] - Quote
CharCharOdell wrote:i'd be in favor of reducing damage a lot in place of increasing splash by a lot.
I would like see something like 350 splash damage if they keep the radius down to 2.7 meters max. has to be one or the other. I still believe all it needs is a radius buff. |
Harpyja
DUST University Ivy League
150
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Posted - 2013.06.30 13:58:00 -
[36] - Quote
As a large missile turret user, I would like to see an increase in splash radius, such that they have 5m splash radius with the fragmented missiles spreading further out to a 7.5m splash radius.
Also, give them more range! I remember back when I could fire my missiles over the mountains, switch to the map overview, and watch them fly off the map. If not 'infinite'-range, then give them range comparable to railguns. Railguns will always have more accuracy at range than missiles, as well as near instant dealing of damage. I hate firing at enemies that appear in range but then having my missiles explode in the air in front of them.
I also want to suggest giving missiles lock on abilities with reduced tracking than swarms against vehicles and small flight correction on dumbfire to hit infantry easier, as currently my salvos fly directly past their suits at close to medium range so I either have to resort to splash damage (which is terrible, unless buffed!) or try aiming slightly off-target to hit my target.
These current missiles are almost liking giving us a Javelin missile, except you tell us to fire it like an RPG because it can't actually lock targets and its guidance system is broken so there won't be any flight correction towards its target.
Either rename missile turrets to rocket turrets and bring in real missile turrets, or let me bring a Javelin into Dust! Because it sure as hell beats Dust's 'missiles'.
Edit: Here's another suggestion. Allow missiles to detonate at certain ranges, such that if the dropsuit your reticle is on is 15m away, instead of having the missiles fly past his head, they detonate 15m into their flight (which is where your target is at as well) and deal their splash damage. That would solve a major issue which missiles currently have against infantry. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
78
|
Posted - 2013.06.30 18:05:00 -
[37] - Quote
Harpyja wrote: I also want to suggest giving missiles lock on abilities with reduced tracking than swarms against vehicles and small flight correction on dumbfire to hit infantry easier, as currently my salvos fly directly past their suits at close to medium range so I either have to resort to splash damage (which is terrible, unless buffed!) or try aiming slightly off-target to hit my target.
These current missiles are almost liking giving us a Javelin missile, except you tell us to fire it like an RPG because it can't actually lock targets and its guidance system is broken so there won't be any flight correction towards its target.
Either rename missile turrets to rocket turrets and bring in real missile turrets, or let me bring a Javelin into Dust! Because it sure as hell beats Dust's 'missiles'.
Edit: Here's another suggestion. Allow missiles to detonate at certain ranges, such that if the dropsuit your reticle is on is 15m away, instead of having the missiles fly past his head, they detonate 15m into their flight (which is where your target is at as well) and deal their splash damage. That would solve a major issue which missiles currently have against infantry.
i would have to be against missiles having tracking unless you have a module that allows you too. right now the dumbfire is ok on infantry, if the blast radius was bigger it would be perfect. I agree with the range since you have to predict where your target is going to be. |
medomai grey
WarRavens League of Infamy
55
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Posted - 2013.06.30 19:31:00 -
[38] - Quote
Harpyja wrote:As a large missile turret user, I would like to see an increase in splash radius, such that they have 5m splash radius with the fragmented missiles spreading further out to a 7.5m splash radius.
Also, give them more range! I remember back when I could fire my missiles over the mountains, switch to the map overview, and watch them fly off the map. If not 'infinite'-range, then give them range comparable to railguns. Railguns will always have more accuracy at range than missiles, as well as near instant dealing of damage. I hate firing at enemies that appear in range but then having my missiles explode in the air in front of them.
I also want to suggest giving missiles lock on abilities with reduced tracking than swarms against vehicles and small flight correction on dumbfire to hit infantry easier, as currently my salvos fly directly past their suits at close to medium range so I either have to resort to splash damage (which is terrible, unless buffed!) or try aiming slightly off-target to hit my target.
These current missiles are almost liking giving us a Javelin missile, except you tell us to fire it like an RPG because it can't actually lock targets and its guidance system is broken so there won't be any flight correction towards its target.
Either rename missile turrets to rocket turrets and bring in real missile turrets, or let me bring a Javelin into Dust! Because it sure as hell beats Dust's 'missiles'.
Edit: Here's another suggestion. Allow missiles to detonate at certain ranges, such that if the dropsuit your reticle is on is 15m away, instead of having the missiles fly past his head, they detonate 15m into their flight (which is where your target is at as well) and deal their splash damage. That would solve a major issue which missiles currently have against infantry.
Limited tracking on vehicles is ok. Tracking on infantry on the other hand would make missile turrets OP. Unless missile turrets took a huge damage nerf; but that would make them pointless against vehicles. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
2
|
Posted - 2013.06.30 20:26:00 -
[39] - Quote
Patoman Radiant wrote:medomai grey wrote:"Even if the Caldari have not engaged in war for many decades, they still strive to be at the cutting edge of military technology and their vessels, weapons and fighting methods are inferior to none but the enigmatic Jove." - EVElopediaAll missile turrets in the current iteration of the game are Caldari. Ergo, according to lore, Caldari missiles are better than Minmatar missles. But for the sake of balance they're really not. Their ships get better bonuses to missiles, and I think caldari navy and guristas are the best faction. So they are in a way, game-play wise the tech edge is reflected.
You drunk bro? |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
423
|
Posted - 2013.06.30 20:36:00 -
[40] - Quote
I'm perfectly content with the Small Missile Turrets as they wreck infantry from the air and when on an HAV they decimate other vehicles, my only problem at this point are the Large Missile Turrets which don't compete very well with the other two Large Turrets anfdfor some inexplicable reason are missing some Advanced types. |
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Harpyja
DUST University Ivy League
174
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Posted - 2013.07.01 15:58:00 -
[41] - Quote
medomai grey wrote:Harpyja wrote:As a large missile turret user, I would like to see an increase in splash radius, such that they have 5m splash radius with the fragmented missiles spreading further out to a 7.5m splash radius.
Also, give them more range! I remember back when I could fire my missiles over the mountains, switch to the map overview, and watch them fly off the map. If not 'infinite'-range, then give them range comparable to railguns. Railguns will always have more accuracy at range than missiles, as well as near instant dealing of damage. I hate firing at enemies that appear in range but then having my missiles explode in the air in front of them.
I also want to suggest giving missiles lock on abilities with reduced tracking than swarms against vehicles and small flight correction on dumbfire to hit infantry easier, as currently my salvos fly directly past their suits at close to medium range so I either have to resort to splash damage (which is terrible, unless buffed!) or try aiming slightly off-target to hit my target.
These current missiles are almost liking giving us a Javelin missile, except you tell us to fire it like an RPG because it can't actually lock targets and its guidance system is broken so there won't be any flight correction towards its target.
Either rename missile turrets to rocket turrets and bring in real missile turrets, or let me bring a Javelin into Dust! Because it sure as hell beats Dust's 'missiles'.
Edit: Here's another suggestion. Allow missiles to detonate at certain ranges, such that if the dropsuit your reticle is on is 15m away, instead of having the missiles fly past his head, they detonate 15m into their flight (which is where your target is at as well) and deal their splash damage. That would solve a major issue which missiles currently have against infantry. Limited tracking on vehicles is ok. Tracking on infantry on the other hand would make missile turrets OP. Unless missile turrets took a huge damage nerf; but that would make them pointless against vehicles.
My edit takes care of that part. WWII near-object detecting radar flak rounds are smarter than Dust missiles lol. I think limited tracking against vehicles and programmable fuses against infantry would help their accuracy.
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TEXA5 HiTM4N
ROGUE SPADES EoN.
82
|
Posted - 2013.07.03 18:13:00 -
[42] - Quote
I really don't want to let this thread get buried until a dev comments. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
85
|
Posted - 2013.07.05 03:17:00 -
[43] - Quote
come on dev |
TEXA5 HiTM4N
ROGUE SPADES EoN.
85
|
Posted - 2013.07.05 18:35:00 -
[44] - Quote
any hope? |
Atlas Pillar
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
|
Posted - 2013.07.06 16:47:00 -
[45] - Quote
:bump: |
TEXA5 HiTM4N
ROGUE SPADES EoN.
86
|
Posted - 2013.07.07 18:18:00 -
[46] - Quote
come on devs. you can do it. |
CLONE117
Planetary Response Organization
19
|
Posted - 2013.07.07 18:22:00 -
[47] - Quote
just increase the missles blast radius to 4 and see where that gets us.... |
CharCharOdell
Shining Flame Amarr Empire
269
|
Posted - 2013.07.07 21:31:00 -
[48] - Quote
devs |
TEXA5 HiTM4N
ROGUE SPADES EoN.
86
|
Posted - 2013.07.08 23:30:00 -
[49] - Quote
ok. who do we yell at? |
Atlas Pillar
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
|
Posted - 2013.07.09 18:58:00 -
[50] - Quote
TEXA5 HiTM4N wrote:ok. who do we yell at? No clue, just keep bumping. :Bump: |
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TEXA5 HiTM4N
Rogue Spades EoN.
167
|
Posted - 2013.08.13 21:18:00 -
[51] - Quote
reviving in hopes that wolfman would actually listen.
I have been using a missile tank for the past week and I have to got to say the large missiles is by far the worst out of the turrets. It has almost the same range as a blaster turret. horrible splash damage, and weak proto types.
All it needs is a 40 splash damage buff, 2 meter radius increase and around 400 meter range. Also, we need vehicle lock. |
Alena Ventrallis
Osmon Surveillance Caldari State
65
|
Posted - 2013.08.13 22:58:00 -
[52] - Quote
Here's a thought. Slightly buff splash damage. Buff splash radius. Homogenize direct and splash damage. Just throwing ideas out there. |
Harpyja
DUST University Ivy League
510
|
Posted - 2013.08.13 23:24:00 -
[53] - Quote
I especially hate those moments where there's some sort of AV guy on a building's roof launching swarms at you, and your missiles can do absolutely nothing about it. He stands still, your missiles keep flying past his head. Those moments make me want to scream and wish I could magically transform my missile turret into a blaster turret so I can pop that guy's head off. |
Meeko Fent
Seituoda Taskforce Command Caldari State
578
|
Posted - 2013.08.14 00:30:00 -
[54] - Quote
Poor Ol' Missiles.
Its like the Poor Ol' Free Infini-Tanks.
God I miss them. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
168
|
Posted - 2013.08.15 04:16:00 -
[55] - Quote
I know what you mean. I hate when swarmers just dance back and forth in front of me knowing as long as i dont hit them directly they will be fine. forgers are the worst though, because it take about 8 volleys to kill them |
Bojo The Mighty
Zanzibar Concept
1476
|
Posted - 2013.08.15 05:35:00 -
[56] - Quote
As long as it applies only to large missile turrets. Small are fine, do not touch. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
180
|
Posted - 2013.08.23 04:58:00 -
[57] - Quote
bumping this thread since they are now working on vehicles. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
195
|
Posted - 2013.08.27 11:36:00 -
[58] - Quote
make sure we get better range now that we will have finite ammo |
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