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1621. Tanks for listening - in Feedback/Requests [original thread]
kickin six wrote: I agree with some of the OP suggestions and I took it to mean implement one or two and see how it goes. Here's a typical assault. A tank barrels into a scene guns blazing, every one on the other side runs and hides but one or ...
- by Alena Ventrallis - at 2013.12.22 14:51:00
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1622. LIARS! - in Feedback/Requests [original thread]
Wat?
- by Alena Ventrallis - at 2013.12.21 06:55:00
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1623. [Feedback] Red Line Rail Tank Discussions - in Feedback/Requests [original thread]
Cap railgun vertical elevation at 20 degrees IMO. Now they can't look up to hit drop ships but can hit ground things just fine.
- by Alena Ventrallis - at 2013.12.21 05:43:00
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1624. shield logi anyone? - in Feedback/Requests [original thread]
I think rep tools should start shield recharge once you begin repping.
- by Alena Ventrallis - at 2013.12.21 05:42:00
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1625. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
I like OPs idea. Makes specializing so much better. Suppose we also do it like Eve does, and have a general Logistics suit skill? Meaning that if you unlock the logistics suit skill, and take minmatar suits to 5, you can use minmatar logi suits. ...
- by Alena Ventrallis - at 2013.12.20 08:39:00
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1626. The Caldari Logistics suit - in Feedback/Requests [original thread]
Again, reducing proto's low slots by 1 (because proto CalLogis where the problem) and buff CPU on all models. Caldari have the highest CPU out of everyone, save on their logistics suit, where they are the lowest. And their method of tanking is CPU...
- by Alena Ventrallis - at 2013.12.20 08:27:00
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1627. The Caldari Logistics suit - in Feedback/Requests [original thread]
jordy mack wrote: Alena Ventrallis wrote: I too think that 4 lows is over the top for a shield tanker. I think 3 lows is plenty for them. I just want to have my advanced CalLogi be able to fit more than just standard items. I can barely fit ...
- by Alena Ventrallis - at 2013.12.20 08:06:00
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1628. Tanks for listening - in Feedback/Requests [original thread]
Math time. Sica has 2650 shield and 1500 armor. Proto swarms have 220 damage with 6 missiles, for a total of 1320 damage. add in sica's 20% resistance to missiles, we get 1056 total damage. x3 swarms is 3168 damage. that's assuming the 20% res...
- by Alena Ventrallis - at 2013.12.20 08:02:00
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1629. The Caldari Logistics suit - in Feedback/Requests [original thread]
I too think that 4 lows is over the top for a shield tanker. I think 3 lows is plenty for them. I just want to have my advanced CalLogi be able to fit more than just standard items. I can barely fit on advanced anything, and I have level 4 in all ...
- by Alena Ventrallis - at 2013.12.20 07:46:00
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1630. The Caldari Logistics suit - in Feedback/Requests [original thread]
But to make any decent fit requires a low slot be used on a CPU upgrade. Suppose we return its values to all tiers, and proto tier gives up a low slot in return?
- by Alena Ventrallis - at 2013.12.20 07:35:00
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1631. The Caldari Logistics suit - in Feedback/Requests [original thread]
Now that shield tanking is no longer OP, and armor with damage mods is FOTM, what does the community think of returning CalLogis CPU to it? I think it can't hurt. Anything below proto is near impossible to fit well, and even if we don't take it ...
- by Alena Ventrallis - at 2013.12.20 07:21:00
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1632. How to Fix Tanks without Changing Them at All - in Feedback/Requests [original thread]
1. Totally in support of this one. The problem isn't tanks themselves, it's how many of them there are at once. 2. Only if we remove blaster installations. Otherwise we would have an installation that cannot be approached by vehicle or infantry. ...
- by Alena Ventrallis - at 2013.12.18 20:30:00
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1633. [Request] More stuff - in Feedback/Requests [original thread]
Can we have gizmos? And maybe some gadgets?
- by Alena Ventrallis - at 2013.12.17 10:37:00
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1634. [Request] Fixing uplink spam... with lore! - in Feedback/Requests [original thread]
The warp fields caused by the uplinks, especially if deployed next to a massive object, such as a planet, interfere with each other and could destroy the fabric of reality. Therefore, each uplink comes with a safety feature that scans for other up...
- by Alena Ventrallis - at 2013.12.17 08:37:00
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1635. 3 requests for dropships - in Feedback/Requests [original thread]
So youre worried that if CCP touches the dropships that they'll break them again?
- by Alena Ventrallis - at 2013.12.16 19:36:00
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1636. Regarding Tanks - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Skihids wrote: There is a limit to the number of tanks that can be fielded without hurting your team. It's called the cool down and it removes the pilot from the fight for an extended period of time. If the cool dow...
- by Alena Ventrallis - at 2013.12.16 09:50:00
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1637. Regarding Tanks - in Feedback/Requests [original thread]
Nazz'Dragg wrote: This is why we need railgun installations with hit points of CRUs. As, while we as infantry can't drive back a tank the installation sure can. Then dropships would be unable to fly, since wed get bullseyed by a nigh indestr...
- by Alena Ventrallis - at 2013.12.16 09:43:00
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1638. Encourage LAVs to be used as LAVs. - in Feedback/Requests [original thread]
Can someone tell me the difference between the Saga and Saga II?
- by Alena Ventrallis - at 2013.12.16 09:40:00
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1639. [Feedback] Assault Dropship Racial Bonuses - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I also think mall blasters should have more dispersion, so they won't require such precise aim. So much this.
- by Alena Ventrallis - at 2013.12.16 08:36:00
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1640. 3 requests for dropships - in Feedback/Requests [original thread]
These suggestions are written for the ADS, but some would help all dropship variants. 1. Stop making the camera reset when I stop moving the right stick. Throws off my aim, and it would be nice to quit having to correct it. 2. Make the dropship ...
- by Alena Ventrallis - at 2013.12.16 08:35:00
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