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1601. The Vehicle Revamp, Pt.1 - Capacitor - in Feedback/Requests [original thread]
Vehicles will need +5% pg/cpu skills, but capacitor would be awesome. Then we can have EWAR LAVs, and some infantry EWAR fits. Bring that New Eden flair into the game.
- by Alena Ventrallis - at 2013.12.29 10:02:00
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1602. [Request] Grenadier dropsuit - in Feedback/Requests [original thread]
Base it on the assault class. Replace equipment with second grenade slot. Sidearm only. Perhaps give it 3 grenade slots to compensate for loss of light weapon slot.
- by Alena Ventrallis - at 2013.12.29 09:54:00
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1603. Breach Remote Explosives - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: But you only get 1 :P And it takes 3 seconds to blow up from when you press the detonation button. In that case, buff damage to 8000. I think 3 should bust a stock tank, but if you insist on one, then only one should be ...
- by Alena Ventrallis - at 2013.12.28 21:35:00
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1604. Breach Remote Explosives - in Feedback/Requests [original thread]
3500 damage. 0.5m radius. Tank busters.
- by Alena Ventrallis - at 2013.12.28 19:54:00
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1605. Tank Wreckage Remaining on the Map - in Feedback/Requests [original thread]
True Adamance wrote: Nanites within out blood eating us alive after death I giggled.
- by Alena Ventrallis - at 2013.12.28 08:53:00
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1606. [Request] Swarm missiles travel at a realistic speed - in Feedback/Requests [original thread]
Muzzle velocity of an AT-4 is 950 feet per second. Swarms should move at least that fast.
- by Alena Ventrallis - at 2013.12.27 21:05:00
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1607. Request:Squad link - in Feedback/Requests [original thread]
qsyncing is unreliable, since your basically hoping Scotty decides to put yall in the same match. Give team eploy for fation warfare. and squad deploy for pubs.
- by Alena Ventrallis - at 2013.12.27 13:53:00
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1608. A change to vehicle hardeners. - in Feedback/Requests [original thread]
So we currently have vehicles, notably tanks, that can permarun hardeners (granted, this requires level 5 in two expensive skills) which honestly, is quite OP, speaking as a vehicle pilot. So how about: Making all hardeners have the same uptime a...
- by Alena Ventrallis - at 2013.12.27 10:51:00
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1609. SInce shields are up - in Feedback/Requests [original thread]
Those are good modules, but I think the reason CCP hasn't gotten active modules out is they don't know how to implement them for infantry. Perhaps a module that increases plate efficiency by X% since armor is about having high HP values, and this ...
- by Alena Ventrallis - at 2013.12.26 07:06:00
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1610. a thought on railgun tanks - in Feedback/Requests [original thread]
Suppose we reduced railgun projectile speed? That means its easy to hit close targets (out to 200m or so) and rewards skill at the extreme ranges. Then sniping redline to redline wouldn't be something every now blow with a militia tank can do.
- by Alena Ventrallis - at 2013.12.26 06:59:00
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1611. SInce shields are up - in Feedback/Requests [original thread]
Hardeners would be a bad idea I think. What about a module that increases plate/repper efficiency?
- by Alena Ventrallis - at 2013.12.26 06:54:00
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1612. SInce shields are up - in Feedback/Requests [original thread]
What about moving shield energizers to the low slot?
- by Alena Ventrallis - at 2013.12.26 06:08:00
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1613. Swarm Launcher Respec - in Feedback/Requests [original thread]
Kilo Shells wrote: At proto Forge does 1440 rail damage vs the swarms 1320 explosive damage. To elaborate forge of 1440 damage vs shields=1260 Swarms of 1320 damage vs shields=1056 Forge of 1440 damage vs armor= 1584 Swarms of 1320 damage vs ...
- by Alena Ventrallis - at 2013.12.25 01:45:00
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1614. [Suggestion] Change to AV - in Feedback/Requests [original thread]
OP has a good idea. +1
- by Alena Ventrallis - at 2013.12.24 19:11:00
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1615. New items to take out tanks. Or impair them - in Feedback/Requests [original thread]
AT-4 type item. Equipment slot Single shot Can only be refilled at supply depot. Launches single missile, much faster than swarm missile speed No lock on Deals 4000 damage, or enough to seriously wound/finish off a tank
- by Alena Ventrallis - at 2013.12.24 08:23:00
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1616. Weapon installations too weak - in Feedback/Requests [original thread]
Also, give remotes a damage boost to installations, or jus t buff raw remote damage (I'm in favor of the first one.) They need to be easily destroyed by SOMETHING, and remotes seems like a good item to do so.
- by Alena Ventrallis - at 2013.12.23 22:14:00
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1617. Weapon installations too weak - in Feedback/Requests [original thread]
Buff installations to CRU health. Make the hack time as long as a counterhack. Make installations give no wp if destroyed while neutral.
- by Alena Ventrallis - at 2013.12.23 21:58:00
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1618. buff remote explosive damage - in Feedback/Requests [original thread]
Up to 2000-2500. Running up to a tank and sticking it with remotes becomes more useful, and its not like there's a suit that can survive a remote anyway.
- by Alena Ventrallis - at 2013.12.23 08:15:00
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1619. [Request] Resistance Plating - in Feedback/Requests [original thread]
Draco Cerberus wrote: Damage type specific rather than an overall damage resistance hardener for vehicles may solve the impervious tank problem by allowing for only specific resistance buffs while the others stay the same. Although they may be ...
- by Alena Ventrallis - at 2013.12.23 08:13:00
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1620. good honest feed back about vehicles with some requests droped in as well. - in Feedback/Requests [original thread]
LAVs need some love. Perhaps give them 1. Shield/armor covers driver and passenger at least. A turret should kill a LAV by destroying it, not popping the driver. 2. Give them a damage boost to turrets. Like 2% per level of LAVs. Make them hit ha...
- by Alena Ventrallis - at 2013.12.23 02:21:00
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