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Alena Ventrallis
Osmon Surveillance Caldari State
309
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Posted - 2013.12.16 09:50:00 -
[31] - Quote
Shijima Kuraimaru wrote:Skihids wrote:There is a limit to the number of tanks that can be fielded without hurting your team.
It's called the cool down and it removes the pilot from the fight for an extended period of time. If the cool down is balanced against the extra damage the tank can do it will render the pilot just as effective as infantry.
The idea is that a vehicle is a high alpha attack with a very low RoF. In this case the RoF refers to the number of times it can go into active mode in a match.
That is the rational for allowing a solo tank. Yeah. Because forty seconds of cool down is a really long time when compared to thirty seconds of super damage resistance. Gonna say this to you again. That's with everything maxed out to level 5. That's a ton of SP. A scrub isn't going to invest in that, a dedicated tanker is. He should be rewarded for his investment.
And forty seconds is a lot of time to set up a minefield where the vehicle is traveling, or run to the nearby supply depot and switch to your AV fit, or just bug out of there. |
Shijima Kuraimaru
warravens League of Infamy
437
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Posted - 2013.12.16 10:22:00 -
[32] - Quote
Alena Ventrallis wrote:Shijima Kuraimaru wrote:Skihids wrote:There is a limit to the number of tanks that can be fielded without hurting your team.
It's called the cool down and it removes the pilot from the fight for an extended period of time. If the cool down is balanced against the extra damage the tank can do it will render the pilot just as effective as infantry.
The idea is that a vehicle is a high alpha attack with a very low RoF. In this case the RoF refers to the number of times it can go into active mode in a match.
That is the rational for allowing a solo tank. Yeah. Because forty seconds of cool down is a really long time when compared to thirty seconds of super damage resistance. Gonna say this to you again. That's with everything maxed out to level 5. That's a ton of SP. A scrub isn't going to invest in that, a dedicated tanker is. He should be rewarded for his investment. And forty seconds is a lot of time to set up a minefield where the vehicle is traveling, or run to the nearby supply depot and switch to your AV fit, or just bug out of there.
The point is that the thirty second active/forty second cool down is attainable.
I'm dedicated Heavy AV on this character, which is my main. Right now he's all but useless like all other intended AV. And in case you forgot, remote explosives and proximity mines go in the equipment slot, something heavy AV doesn't have.
Here's the most common situation I run into during the times I play.
Myself, another forge, and maybe one or two light AV see the HAV coming. It's hardeners are up because it's raping infantry. It comes into range and we're waiting for the hardeners to fall. About five seconds before the hardeners fall, the HAV makes a sudden change in direction and is out of range by the time it goes into cooldown. Usually cruising back to the safety of cover deep into the red line? Then once the hardeners are ready, the HAV comes back onto the field to rinse and repeat.
This is not how it's supposed to be though many HAV pilots will say it is.
I still can't find tanks on the market. All I see are those HAVs.
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Korvin Lomont
United Pwnage Service RISE of LEGION
354
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Posted - 2013.12.16 11:06:00 -
[33] - Quote
Komodo Jones wrote:Ya know what, everyone has been complaining about this whole 1 sided combat thing, basically that infantry can kill any vehicle besides tanks, that basically there should be some checks and balances or "rock-paper-scissor" system involved, think what they don't realize is that it is in here and they just want infantry to be all powerful again.
Think about it this way, infantry can kill infantry, they can also kill dropships but tanks are tougher, tanks can kill infantry and other tanks, but dropships are tougher, dropships can kill infantry and tanks (with a little work) but other dropships are a little more difficult, yes that's a bit discontinuous but I think the game is in a good place when if you're faced with a tank, the preferable thing to do is to get another tank or a dropship to kill it. Tanks still need some work because if a prototype forge gun can't kill a militia tank on it's own there's something wrong lol, same goes for small turrets on dropships with a couple of clips you should be able to kill a tank and not have it be this difficult.
Getting off topic, the main thing people don't realize is that now if you want to kill a tank or at least get a tank off your back, you need another tank, this is a good thing, this makes sense. you have this big rolling imposing behemoth in the street going unchecked, it's doing alot of damage and you can't kill it, is that CCP's fault? No, that's your fault, get a soma, put a hardener, a railgun, a scanner, and a fuel injector on it, costs like 90k and you can kill that tank or at least drive it off or give it something else to shoot at.
Yes if like 3 people have swarm launchers or a couple forge guns you should be able to kill a tank but that's not where the game stands right now and it hopefully will in the future, but for now it's not that hard to just get your own tanks and have infantry and tanks fighting parallel instead of everyone ganging up on infantry and preventing you from doing your job, if they have tanks and you don't you should be at a disadvantage, this makes sense.
Basicly thats what your are saying: Infantrie can should be killed by everything, but are only allowed to kill Infantry and maybe Dropships Dropships should get killed by everything, but are only allowed to kil infantry and Dropships (and under rare conditions Tanks) But tanks should only be killed by other tanks (and maybe by a dropship), but are allowed to mow down everything.
So to me this does not sound very balanced at all... |
V1RONXSS
AL0NE Inc.
9
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Posted - 2013.12.16 11:11:00 -
[34] - Quote
Hi, just want to add request to CCP, PLS make av granades usefull at all, i dont wanna be able to solo tank... just make it so i can destroy at least millitia/basic lavs with at least 3x adv av grandes... omg. HP nerf would be appreciated. |
Piraten Hovnoret
No Tax Scrubs
126
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Posted - 2013.12.16 11:21:00 -
[35] - Quote
Wow
If you fail 2 c the current problem with the tanks you are ignorant.
Yes tankes should be powerful and I realy don't have a issue with them as they are now.
However the balance of " the more powerful gear the more expensive it gets" is TOTALY broken with the tanks. Every one is compering tanks to infantry, that's a mute point sence infantry is inafactive against tanks. Again tanks are effective against everything ( tanks,lavs,infantry,dropship ) regardless. The infantry that turn AV is hamperd badly when going av against other infantry
Don't give me the rail/blaster etc talk in no way is a tanker hamperd on the same way when going anti personal or anti AV as infantry is.
Again tankes are fine as they are but WAY to cheep if you do t recognise this you jet again are ignorant.
One more thing that no one is talking about is the big fu+ēk you the av guys got. Tankers (everyone ) got a respec on the armor carrier part of the game. But the dedicated AV got middle finger buy CCP and the community,., they also should have gotten a respec.
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The Emperors Wrath
Ultramarine Corp
0
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Posted - 2013.12.16 11:26:00 -
[36] - Quote
tanks are to light, even in the future of sci/fi shooters these are way to light, tanks today are really fast, powerfully armoured and usually shred you with 1 round from a mounted 50cal so yea there more realistic but they go up hills like BMX bikes, way to light
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Meee One
Clones Of The Damned Zero-Day
25
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Posted - 2013.12.16 11:49:00 -
[37] - Quote
Let's just imagine for a second if these changes were in basic dropsuits. Heavies would run like scouts,kill in 1-3 shots (with any weapon),and repair faster than they could be killed. There would be zero effective counters but another heavy. Does this sound fair? What about those that spec into Light Eq to have speed? As HAV they should be durable and very much unkillable, but they should be slowed like their dropsuit equivalent. That would be fair. And if you continue to say 'tanks are fine as is' your just a troll. |
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