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1641. Buff Railgun interrelations - in Feedback/Requests [original thread]
No. Dropships wouldn't be deployed ever again.
- by Alena Ventrallis - at 2013.12.16 08:28:00
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1642. Small turrets on HAVs - in Feedback/Requests [original thread]
I want to put a small turret on the top of my HAV (the one that can look 360) so a squadmate or even a blueberry can hop in and help defend my tank from AV. But every time I deploy it, the turret is the front one (the one with only 180 view) Putt...
- by Alena Ventrallis - at 2013.12.16 02:13:00
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1643. Regarding Tanks - in Feedback/Requests [original thread]
Komodo Jones wrote: I don't see why we should restrict the number of tanks of the field just like I don't see a reason for restricting the number of shotgunners, have you seen a squad full of shotgunners? The problem isn't that tanks are powerf...
- by Alena Ventrallis - at 2013.12.16 01:10:00
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1644. Regarding Tanks - in Feedback/Requests [original thread]
Limit the number of tanks that can deploy each match. One or two per side. Two at most. A tank should be hard to kill, and decimate infantry. But their shouldn't be 6+ tanks rolling around roflstomping people. With only one tank on the field, the...
- by Alena Ventrallis - at 2013.12.15 23:20:00
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1645. [Feedback] Vehicles & Modules of 1.7 - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: GVGMODE wrote: The vehicles as of 1.7 are very powerful for a few seconds and then weak for a long period So here you're saying that the thirty second active hardener time is a few seconds while the forty second c...
- by Alena Ventrallis - at 2013.12.15 22:36:00
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1646. Regarding Tanks - in Feedback/Requests [original thread]
Komodo Jones wrote: Idea for making AV more prevalent without really changing the damage, add tread HP. Hitting the treads with a forge gun should disable it to the point where it can barely move, until it recovers somehow. Proximity mines and ...
- by Alena Ventrallis - at 2013.12.15 18:23:00
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1647. fix this **** - in Feedback/Requests [original thread]
Forge guns should definitely have falloff so that drop ships don't need constant hardeners to survive. But tanks need sorting out before we implement that.
- by Alena Ventrallis - at 2013.12.15 01:24:00
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1648. [Request] Buff the Breach now please - in Feedback/Requests [original thread]
BReach AR is supposed to be weaker than the Rail Rifle. The GAllente are trying to copy the performance of the RR, so its thereby weaker. Still, definitely a range buff would be nice.
- by Alena Ventrallis - at 2013.12.14 16:35:00
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1649. Petition/request/feedback The tank "problem" - in Feedback/Requests [original thread]
As long as they remain as they are, go ahead and bump the price back up. Tankers will still be able to go positive. Also, bring dropship price down just for me.
- by Alena Ventrallis - at 2013.12.14 15:55:00
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1650. its time to make swarms equipment - in Feedback/Requests [original thread]
MAke an AT-4 type weapon for equipment. Single shot, then disposed of Dumb fire, like the plasma cannon AT-4 rocket moves at 950 feet per second, about 200m per second and change. so this rocket will move really fast. Can carry 2 Does significant...
- by Alena Ventrallis - at 2013.12.14 15:53:00
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1651. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: CLONE117 wrote: to all the dumb ppl who say tanks are 2 powerful. think of the battlefield tanks and the best way to kill then. c4 stuck to a fast vehicle. and since remote explosives stick to stuff now.. heres a...
- by Alena Ventrallis - at 2013.12.14 11:30:00
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1652. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Ooh! What if forge guns could only charge if the laser was on an acceptable target? Which then means the vehicles can pick up their signals! Then they can be shown on the minimap!
- by Alena Ventrallis - at 2013.12.14 09:46:00
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1653. The Real Problem with Tanks... - in Feedback/Requests [original thread]
An interesting idea, but blasters are meant to be AP, and rails are AV, with missiles in the middle. small railguns surely aren't for AP, that's for sure. I think they should have blasters do reduced damage to vehicles at all sizes, to emphasize ...
- by Alena Ventrallis - at 2013.12.14 06:26:00
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1654. vehicles are OP - in Feedback/Requests [original thread]
Astaroth King wrote: Alena Ventrallis wrote: Ynvger wrote: Dropships needed no help. I am going to ask this as politely as I can. How the hell did you come by this conclusion? the purpose of a dropship is to transport infantry - no...
- by Alena Ventrallis - at 2013.12.13 05:03:00
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1655. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Kazu Fujiwara wrote: It's something simple like that. The counter to a well played Heavy would be to play smart. Get a scout. Get a breach shotgun. Run up behind the bastard and oneshot him. (Like, seriously, if I let you sneak up on me and ge...
- by Alena Ventrallis - at 2013.12.12 23:35:00
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1656. Heavy no longer a viable role. - in Feedback/Requests [original thread]
The thing that worries me, as a non-heavy user, is heavies becoming invincible once TTK and HMG is fixed. What's the counter to them in a building, especially after the spread works as intended? I do think the HMG needs a lot of work, and heavies...
- by Alena Ventrallis - at 2013.12.12 23:27:00
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1657. Buff Proxies & Remotes - in Feedback/Requests [original thread]
Remotes should perhaps deal more damage, as they are no suit can take a single blast, regardless of fit. But perhaps you can toss them farther the higher level you go? Honestly, there isn't much more places they can go.
- by Alena Ventrallis - at 2013.12.12 23:21:00
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1658. Swarm Launcher thoughts. - in Feedback/Requests [original thread]
The range nerf was needed since vehicles were going to rely on active hardeners. HAVs outrunning LAVs, however, definitely needs to be fixed. That's a confirmed glitch as it is, and I'm for toning down HAV speed even more after the glitch is fixed...
- by Alena Ventrallis - at 2013.12.12 23:12:00
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1659. [Idea] Remote Hack tool - in Feedback/Requests [original thread]
It could simply have you look at whatever you want to hack, and it will give you the prompt if you are in range. look an objective and hack it from a distance, would add a new dimension to hacking. now a single remote can't defend an objective.
- by Alena Ventrallis - at 2013.12.12 22:00:00
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1660. [Idea] Remote Hack tool - in Feedback/Requests [original thread]
Instead, have it be a high slot module that let's you hack like normal from range. Point your crosshairs at what you want to hack and go at it.
- by Alena Ventrallis - at 2013.12.12 18:58:00
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