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1401. Solution for Brick-Scouts. - in Feedback/Requests [original thread]
A better way would be have larger penalties for stacking health. The current penalties would remain the same for the medium suits. Heavy suits would have less of a penalty. Light suits would have more.
- by Alena Ventrallis - at 2014.04.07 18:49:00
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1402. A change to comms: Removing the clutter. - in Feedback/Requests [original thread]
The comm system we have is very rudimentary. Either everyone in a channel can hear you, or nobody can. This creates situations where many people are trying to relay information at once and things get criss-crossed or misheard, causing confusion. ...
- by Alena Ventrallis - at 2014.04.06 23:35:00
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1403. The Definitive fix for Frame balance - in Feedback/Requests [original thread]
An interesting idea. I like. Instead, I would simy have the light frames take harsher penalties for equipping health modules (light frames with plates have 3%/7%/10% reduced speed, medium have 2%/3%/5%, heavies have 1%/2%/3%) in order to force li...
- by Alena Ventrallis - at 2014.04.06 22:47:00
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1404. Remove turrets burried in the redline. - in Feedback/Requests [original thread]
I have yet to find a turret that I couldn't reach. That said, I do have to drive pretty far into the redline in order to get an angle on some. Move them to where they can be engaged from outside the redline.
- by Alena Ventrallis - at 2014.04.06 22:41:00
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1405. [Idea] - Racial Knives - CCP Please read - in Feedback/Requests [original thread]
Maken Tosch wrote: Alena Ventrallis wrote: An amarr sentinel with a sword. Dear god... I figured that the gladius would appeal more to the Amarr crowd since it does have that imperial feel to it. Give me a shield to go with it, and I wi...
- by Alena Ventrallis - at 2014.04.04 23:54:00
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1406. A change to turrets: MAking the skill useful. - in Feedback/Requests [original thread]
Everyone is up in arms about large turrets dealing so much DPS. They are wrong. There DPS is perfectly fine. HOWEVER , people with no SP in vehicles at all have easy and cheap access to this power. So let's make the following change. Reduce tu...
- by Alena Ventrallis - at 2014.04.04 20:32:00
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1407. ADS King of Skirmish without LargeRailTurret - in Feedback/Requests [original thread]
Telleth wrote: I've figured it out. Give LRT's a narrow optimal band, like a laser rifle. My first thought would be 300m-350m being 100% effective, and then dialing it back the further from that band. around 400m or so be effective for ADS popp...
- by Alena Ventrallis - at 2014.04.04 02:36:00
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1408. rail tank changes - in Feedback/Requests [original thread]
Funkmaster Whale wrote: The charge mechanic would be fine if they reduced the damage to compensate. It's stupid how much more DPS a Rail Gun does compared to a Forge Gun. I can have a maxed out Prof. V Ishukone Assault Forge Gun with Rapid Re...
- by Alena Ventrallis - at 2014.04.03 10:07:00
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1409. Small changes to the Magsec - in Feedback/Requests [original thread]
Concept art has a large suppressor on the front of the Magsec. I would ask that one is placed on the in game model that the player holds. The concept art also has a reflex sight on it. I request the Magsec get a reflex sight on it as well, and ha...
- by Alena Ventrallis - at 2014.04.03 08:23:00
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1410. Stacked Armor Reps (tanks) - in Feedback/Requests [original thread]
1. Overheat. Even if you connect every shot, your going to overheat, which gives a rep tank time to heal. 2. I doubt your landing every single shot. 3. I can outdps a rep tank with a neutron blaster, let alone with a damage modded ion cannon.
- by Alena Ventrallis - at 2014.04.03 00:20:00
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1411. [Idea] - Racial Knives - CCP Please read - in Feedback/Requests [original thread]
An amarr sentinel with a sword. Dear god...
- by Alena Ventrallis - at 2014.04.02 20:41:00
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1412. Scout HP - in Feedback/Requests [original thread]
We need to increase pg consumption of plates. Currently the are the same as extenders with half the CPU usage. Bring them to 14-16-18 consumption makes stacking them much less appealing.
- by Alena Ventrallis - at 2014.04.02 18:58:00
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1413. Make Armor Reps Active and Shield Recharge 100% Passive (Vehicles) - in Feedback/Requests [original thread]
Armor reps work under fire, but the incoming damage reduces the rep by the damage amount. So 100 damage would cancel out 100 rep.
- by Alena Ventrallis - at 2014.04.02 18:53:00
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1414. Make Armor Reps Active and Shield Recharge 100% Passive (Vehicles) - in Feedback/Requests [original thread]
If we can get gunnies with uninterrupted regen, I will be so happy.
- by Alena Ventrallis - at 2014.04.02 18:48:00
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1415. Tank scan profile - in Feedback/Requests [original thread]
Passive scans is why. It's only 10m. And if you can't hear tank coming, you need to turn your sound up. If you hear a tank coming, and can't be bothered to look around for it, then it will get the jump on you, same as anything else
- by Alena Ventrallis - at 2014.04.02 06:09:00
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1416. Request:Limit scouts to sidearms - in Feedback/Requests [original thread]
2 sidearms, I can get behind. Snipers can fit light suits for light weapons at the expense of having no cloak bonus. And truly, a sniper would do better with a CalCommando for the 10% extra sniper damage, right?
- by Alena Ventrallis - at 2014.04.02 06:05:00
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1417. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
Regardless, OP's math is very flawed, and is misrepresenting the data by a wide margin. So if a tank fits 3 enhanced reppers with level 5 repair, you get 450 hp/s repair. The AFG shoots 4 shots, one every 2.25 seconds. that's a total of 9 seconds...
- by Alena Ventrallis - at 2014.04.02 06:02:00
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1418. swarm launcher lock on idea - in Feedback/Requests [original thread]
I'm gonna need that with better grammar and a side of sentence structure please.
- by Alena Ventrallis - at 2014.04.02 05:13:00
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1419. Feedback:1.8 changes - in Feedback/Requests [original thread]
Scouts are fine. Scouts with shotguns are not fine. 2 sidearms for scouts.
- by Alena Ventrallis - at 2014.04.02 05:10:00
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1420. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
I want to see your math on the forge gun damage to armor. Because that number is way low. Since were going off proto, let's look at the AFG. 1500 base damage. 15% from proficiency and ~9% from 2 complex mods, to account for stacking penalties. ...
- by Alena Ventrallis - at 2014.04.02 04:59:00
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