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Harpyja
Molon Labe. General Tso's Alliance
1789
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Posted - 2014.05.30 16:26:00 -
[1] - Quote
Each match I go at least half a million in the red because of stupid vehicle imbalances. Reducing the ISK would greatly reduce the rage which these imbalances bring.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1615
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Posted - 2014.05.31 00:11:00 -
[2] - Quote
Or cause more vehicle spam? Not thanks. Prices are fine imo.
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Atiim
Heaven's Lost Property
8963
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Posted - 2014.05.31 00:18:00 -
[3] - Quote
Vulpes Dolosus wrote:Or cause more vehicle spam? Not thanks. Prices are fine imo. The price effectively denies someone of the ability to use what they dumped all of their SP into. I know I wouldn't like it if I had to run Starter Fits as opposed to my Dual Swarm Commando.
Balance the vehicles and I'll deal with the spam all day. It gives me something better to do than lolstopming people.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Yoma Carrim
Last VenDetta. Dark Taboo
560
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Posted - 2014.05.31 00:36:00 -
[4] - Quote
Atiim wrote:Vulpes Dolosus wrote:Or cause more vehicle spam? Not thanks. Prices are fine imo. The price effectively denies someone of the ability to use what they dumped all of their SP into. I know I wouldn't like it if I had to run Starter Fits as opposed to my Dual Swarm Commando. They aren't even consistent. 24k for a ST-201t, yet 105k for an AT-201? That's 4x the price and it's not even a specialized variant, or Prototype. Balance the vehicles and I'll deal with the spam all day. It gives me something better to do than lolstopming people. ^this a proto turret costs the same as the stock frame for an ADS about 300k
Oh Heck
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1451
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Posted - 2014.05.31 02:53:00 -
[5] - Quote
Yoma Carrim wrote:Atiim wrote:Vulpes Dolosus wrote:Or cause more vehicle spam? Not thanks. Prices are fine imo. The price effectively denies someone of the ability to use what they dumped all of their SP into. I know I wouldn't like it if I had to run Starter Fits as opposed to my Dual Swarm Commando. They aren't even consistent. 24k for a ST-201t, yet 105k for an AT-201? That's 4x the price and it's not even a specialized variant, or Prototype. Balance the vehicles and I'll deal with the spam all day. It gives me something better to do than lolstopming people. ^this a proto turret costs the same as the stock frame for an ADS about 300k EDIT. This isn't to say that vehicles fitting prototype mods should cost the same as the Proto suits they should still cost more but the scaling of vehicle prices is off.
Is it off? I wonder about the ISK effiency of vehicles compared to that of drop suits. I'm guessing vehicles win that comparison but I could be wrong.
CCP we demand these STATS!
Fun > Realism
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Harpyja
Molon Labe. General Tso's Alliance
1792
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Posted - 2014.05.31 03:10:00 -
[6] - Quote
Mobius Kaethis wrote:Yoma Carrim wrote:Atiim wrote:Vulpes Dolosus wrote:Or cause more vehicle spam? Not thanks. Prices are fine imo. The price effectively denies someone of the ability to use what they dumped all of their SP into. I know I wouldn't like it if I had to run Starter Fits as opposed to my Dual Swarm Commando. They aren't even consistent. 24k for a ST-201t, yet 105k for an AT-201? That's 4x the price and it's not even a specialized variant, or Prototype. Balance the vehicles and I'll deal with the spam all day. It gives me something better to do than lolstopming people. ^this a proto turret costs the same as the stock frame for an ADS about 300k EDIT. This isn't to say that vehicles fitting prototype mods should cost the same as the Proto suits they should still cost more but the scaling of vehicle prices is off. Is it off? I wonder about the ISK effiency of vehicles compared to that of drop suits. I'm guessing vehicles win that comparison but I could be wrong. CCP we demand these STATS! My wallet is in the red running vehicles almost every match, except when I run a militia fit triple rep blaster Maddy in ambush
While my alt can run almost exactly what he wants and still break even or even be in the green a little (adv Amarr assault with adv laser rifle, adv SMG, adv nanohive, complex armor mods, and soon to be complex shield mods)
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Vitharr Foebane
Heaven's Lost Property
1259
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Posted - 2014.05.31 05:20:00 -
[7] - Quote
Harpyja wrote:Each match I go at least half a million in the red because of stupid vehicle imbalances. Reducing the ISK would greatly reduce the rage which these imbalances bring. IF and I say IF, vehicles were actually killable by infantry then I don't see any reason not to make them a bit cheaper but not much as it makes little sense that a tank would cost as much as a dropsuit. btw I think militia vehicles are waaaay to f*ckin cheap =.=
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
453
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Posted - 2014.05.31 06:07:00 -
[8] - Quote
Harpyja wrote:Each match I go at least half a million in the red because of stupid vehicle imbalances. Reducing the ISK would greatly reduce the rage which these imbalances bring.
Burn him at the stake men!!
Support Balancing scouts
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Yoma Carrim
Last VenDetta. Dark Taboo
560
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Posted - 2014.05.31 13:32:00 -
[9] - Quote
Spartan MK420 wrote:Harpyja wrote:Each match I go at least half a million in the red because of stupid vehicle imbalances. Reducing the ISK would greatly reduce the rage which these imbalances bring. Burn him at the stake men!! We used up all the stakes after fanfest someone needs to go down to Homedepot and get more.
Oh Heck
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Alldin Kan
Imperfects Negative-Feedback
1094
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Posted - 2014.05.31 14:20:00 -
[10] - Quote
Harpyja wrote:Each match I go at least half a million in the red because of stupid vehicle imbalances. Reducing the ISK would greatly reduce the rage which these imbalances bring. ...or go back to Chromosome prices for vehicle balancing.
Alldin Kan has joined the battle!
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TechMechMeds
Inner.Hell
3461
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Posted - 2014.05.31 14:30:00 -
[11] - Quote
I want my fking.............
Actually I think I'll give my proto large shotgun........I mean missile turret a go.
Prof 5.......still slow.
If you stop moving
You die
Dance with me
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Cat Merc
Ahrendee Mercenaries
10062
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Posted - 2014.05.31 14:31:00 -
[12] - Quote
Here's a little tip for you: You put the enemy in the red too, because vehicles can destroy SOOO much more ISK with a sneeze.
Feline overlord of all humans - CAT MERC
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1453
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Posted - 2014.05.31 20:49:00 -
[13] - Quote
Cat Merc wrote:Here's a little tip for you: You put the enemy in the red too, because vehicles can destroy SOOO much more ISK with a sneeze.
This is more what I mean by isk efficiency, a ratio of isk destroyed to isk lost. While it is hard to make isk running tanks I still suspect you are much more isk efficient than infantry.
Fun > Realism
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Godin Thekiller
shadows of 514
2492
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Posted - 2014.05.31 20:54:00 -
[14] - Quote
lolno. prices don't need reducing anymore. How about they just fix the vehicles?
click me
Blup Blub Bloop. Translation: Die -_-
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Harpyja
Molon Labe. General Tso's Alliance
1793
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Posted - 2014.06.01 00:06:00 -
[15] - Quote
Godin Thekiller wrote:lolno. prices don't need reducing anymore. How about they just fix the vehicles? Trust me, I'd much rather them fix vehicles. However, I think we both know that it won't be for a while, and any band-aid would help while the wound heals.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Louis Domi
Pradox One Proficiency V.
333
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Posted - 2014.06.01 00:18:00 -
[16] - Quote
Don't cut vehicle prices, but go ahead with turrents and the other ****. |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
3
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Posted - 2014.06.01 01:03:00 -
[17] - Quote
Harpyja wrote:Each match I go at least half a million in the red because of stupid vehicle imbalances. Reducing the ISK would greatly reduce the rage which these imbalances bring. Until they are easier to kill I vote no...... |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
3
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Posted - 2014.06.01 01:06:00 -
[18] - Quote
Mobius Kaethis wrote:Cat Merc wrote:Here's a little tip for you: You put the enemy in the red too, because vehicles can destroy SOOO much more ISK with a sneeze. This is more what I mean by isk efficiency, a ratio of isk destroyed to isk lost. While it is hard to make isk running tanks I still suspect you are much more isk efficient than infantry. No ****, you think? 60,000 isk for 6,000 hp and a blaster turret that kills every suit on the field in one clip? Ya, id say tank fags are isk efficient. |
castba
Penguin's March
455
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Posted - 2014.06.01 01:10:00 -
[19] - Quote
Atiim wrote:Vulpes Dolosus wrote:Or cause more vehicle spam? Not thanks. Prices are fine imo. The price effectively denies someone of the ability to use what they dumped all of their SP into. I know I wouldn't like it if I had to run Starter Fits as opposed to my Dual Swarm Commando. They aren't even consistent. 24k for a ST-201, yet 105k for an AT-201? That's 4x the price and it's not even a specialized variant, or Prototype. Balance the vehicles and I'll deal with the spam all day. It gives me something better to do than lolstopming people. Interesting, can you tell me how much the basic Hmg is? Then to the MLR-A and then to the six-kin burst? I am just curious how the scaling compares and I am not in front of my ps3 to check. |
Atiim
Heaven's Lost Property
8996
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Posted - 2014.06.01 01:43:00 -
[20] - Quote
castba wrote: I am just curious how the scaling compares and I am not in front of my ps3 to check.
- Heavy Machine Gun: 1,500 ISK
- MLR-A Burst Heavy Machine Gun: 17,625 ISK
- Six Kin Burst Heavy Machine Gun: 77,280 ISK
Basically, the scaling is1x - 11.75x - 52x (STD/ADV/PRO).
Though the MLR and Six Kin HMGs are specialized variants which cost more than the basic variants, meaning that this scaling model is misleading.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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castba
Penguin's March
455
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Posted - 2014.06.01 03:30:00 -
[21] - Quote
Atiim wrote:castba wrote: I am just curious how the scaling compares and I am not in front of my ps3 to check.
- Heavy Machine Gun: 1,500 ISK
- MLR-A Burst Heavy Machine Gun: 17,625 ISK
- Six Kin Burst Heavy Machine Gun: 77,280 ISK
Basically, the scaling is1x - 11.75x - 52x (STD/ADV/PRO). Though the MLR and Six Kin HMGs are specialized variants which cost more than the basic variants, meaning that this scaling model is misleading. Indeed, although pretty sure that the MH-82 is more than 6k isk and the boundless is around 40k. Price scaling seems quite a bit higher than what is being complained about with vehicles although the cost is higher for vehicles of course. |
Alena Ventrallis
The Neutral Zone Psychotic Alliance
1271
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Posted - 2014.06.01 20:55:00 -
[22] - Quote
I'd rather them up the price of the base hull and decrease the cost of the modules. Tank prices are fine, it's militia tanks that are too isk efficient for their power.
That's what you get!! - DA Rick
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Harpyja
Molon Labe. General Tso's Alliance
1800
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Posted - 2014.06.02 00:02:00 -
[23] - Quote
I've been settled down for several days now, though I'd still like to see a price reduction, at least for the turrets. The large XT missiles make up nearly 3/5 of the final cost of my fitting. I think that halving turret prices will have the highest benefit to proto with no benefit to militia (as it's already extremely cheap).
Also reducing the cost of proto makes it affordable to more people too, making SP the only barrier rather than SP and ISK. I'm more for reducing proto prices for everything to make it more accessible to everyone rather than the 1%.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
128
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Posted - 2014.06.02 00:05:00 -
[24] - Quote
I disagree.
However Militia Tanks and modules need to be more expensive.
dinosaurs for legion, oh wait i won't be playing it
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castba
Penguin's March
455
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Posted - 2014.06.02 00:53:00 -
[25] - Quote
Harpyja wrote:I've been settled down for several days now, though I'd still like to see a price reduction, at least for the turrets. The large XT missiles make up nearly 3/5 of the final cost of my fitting. I think that halving turret prices will have the highest benefit to proto with no benefit to militia (as it's already extremely cheap).
Also reducing the cost of proto makes it affordable to more people too, making SP the only barrier rather than SP and ISK. I'm more for reducing proto prices for everything to make it more accessible to everyone rather than the 1%. Proto is not supposed to be readily accessible. It is supposed to be a considerable financial risk to use. |
Harpyja
Molon Labe. General Tso's Alliance
1801
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Posted - 2014.06.02 01:05:00 -
[26] - Quote
castba wrote:Harpyja wrote:I've been settled down for several days now, though I'd still like to see a price reduction, at least for the turrets. The large XT missiles make up nearly 3/5 of the final cost of my fitting. I think that halving turret prices will have the highest benefit to proto with no benefit to militia (as it's already extremely cheap).
Also reducing the cost of proto makes it affordable to more people too, making SP the only barrier rather than SP and ISK. I'm more for reducing proto prices for everything to make it more accessible to everyone rather than the 1%. Proto is not supposed to be readily accessible. It is supposed to be a considerable financial risk to use. Only if the benefits are marginal. Though we all can agree that there's nothing marginal about the turret damage from standard to proto, from standard to proto dropsuit, and from standard to proto dropsuit modules.
The only items that provide marginal benefits are weapons, with only about 10% increased damage from standard to proto.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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The-Errorist
Sver true blood
728
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Posted - 2014.06.02 15:55:00 -
[27] - Quote
Turrets should be expensive, modules should be cheap, and the hulls are fine except for assault dropships'.
Edit: The reason I thin turrets should stay as costly is because they get 30% more damage from standard to proto while for infantry its only a 10% difference.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. Scanned scouts aren't dead scouts, they're +600HP scouts.
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Harpyja
Molon Labe. General Tso's Alliance
1802
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Posted - 2014.06.02 16:29:00 -
[28] - Quote
The-Errorist wrote:Turrets should be expensive, modules should be cheap, and the hulls are fine except for assault dropships'.
Edit: The reason I thin turrets should stay as costly is because they get 30% more damage from standard to proto while for infantry its only a 10% difference. Exactly why they should become cheaper. ISK shouldn't allow for pay-to-win. You get a pay-to-win scenario when the benefits are not marginal and the cost becomes prohibitive for most.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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The dark cloud
The Rainbow Effect
3182
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Posted - 2014.06.02 18:25:00 -
[29] - Quote
No cost lowering. Tanks are allready cheap enough. If you dont like the pricetags then go and use militia. |
The-Errorist
Sver true blood
728
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Posted - 2014.06.03 00:39:00 -
[30] - Quote
Harpyja wrote:The-Errorist wrote:Turrets should be expensive, modules should be cheap, and the hulls are fine except for assault dropships'.
Edit: The reason I thin turrets should stay as costly is because they get 30% more damage from standard to proto while for infantry its only a 10% difference. Exactly why they should become cheaper. ISK shouldn't allow for pay-to-win. You get a pay-to-win scenario when the benefits are not marginal and the cost becomes prohibitive for most. Right now the prices are generally ok. If turret prices need to go down, so should the difference between standard and proto (crazy 30% that ruins tank vs tank ttk).
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. Scanned scouts aren't dead scouts, they're +600HP scouts.
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