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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Alena Ventrallis
The Neutral Zone Psychotic Alliance
1339
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Posted - 2014.06.18 02:09:00 -
[31] - Quote
There's something, social skills. Increase risk/lp payouts per level, or increase standings gained per level.
Calmanndo user with nova knives: Because someone has to do it.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10739
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Posted - 2014.06.18 02:44:00 -
[32] - Quote
Alena Ventrallis wrote:There's something, social skills. Increase risk/lp payouts per level, or increase standings gained per level.
Social would be 100% worth it if it got you even a 5-10% increase in standing with faction especially if the factions gave increased pay outs for those with good standing.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1430
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Posted - 2014.07.07 04:29:00 -
[33] - Quote
So Rattati, what're your thoughts since you last posted?
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1669
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Posted - 2014.09.03 19:04:00 -
[34] - Quote
Bump. Rattati and CPM, thoughts on this?
Shoot Scout with yes.
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Derpty Derp
Dead Man's Game
386
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Posted - 2014.09.04 00:51:00 -
[35] - Quote
Or we could just require lvl 3 or 5 large turret opp for large rails... Like large missiles that for some reason are the only one you need to go past lvl 1 for. |
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
3082
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Posted - 2014.09.04 01:33:00 -
[36] - Quote
Vehicle TTK is low? What are you smoking? Defensively stacked tanks will hands down beat a damage stacked tank so everyone runs defensive stacked tanks. These tanks take almost an entire clip to kill and if you keep your tanking moving they may miss a shot or two causing one or both parties to reload. IT TAKES F*CKING FOREVER.
Tanker/Logi/Assault
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Rusty Shallows
Caldari State
2088
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Posted - 2014.09.04 01:53:00 -
[37] - Quote
Killar-12 wrote:Alena Ventrallis wrote:snip So vehicle Engineering and Electronics return with fitting bonuses... cool... *has a Chromosome terror flashback*
Deadweight skills are the epitome of suck. But a return to win-buttons and new-berries being monkey-stomped needs to be avoided.
I looked at the Vehicle Upgrade skills since the game seems laid out to prevent me fitting a LAV with three useful modules. They weren't going to help with anything.
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
Forums > Game
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emm kay
G0DS AM0NG MEN General Tso's Alliance
187
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Posted - 2014.09.04 03:10:00 -
[38] - Quote
Alena Ventrallis wrote: Every skill, with very few and very notable exceptions, should give a player a bonus to something, be it a weapon, a suit, a module, whatever.
this is already done.
how about we reverse this. every ASSET gives a bonus based on a skill level.
let's take the mass driver for instance. all of them will do the same splash damage of 300. MLT: -no bonus- STD: 5% bonus to damage per level ADV: 10% bonus to damage per level PRO: 10% bonus to damage, 5% bonus to ROF per level.
--
You called, sir?
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1678
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Posted - 2014.09.04 07:41:00 -
[39] - Quote
Benjamin Ciscko wrote:Vehicle TTK is low? What are you smoking? Defensively stacked tanks will hands down beat a damage stacked tank so everyone runs defensive stacked tanks. These tanks take almost an entire clip to kill and if you keep your tanking moving they may miss a shot or two causing one or both parties to reload. IT TAKES F*CKING FOREVER.
Alena Ventrallis nearly 3 months ago wrote:Use whatever numbers you feel are best, these are just examples to demonstrate the point.
Shoot Scout with yes.
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Many Must Die
Nos Nothi
15
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Posted - 2014.09.04 09:08:00 -
[40] - Quote
CCP Rattati wrote:Good point Ppl were discussed this like hundreds times already on forums... -.- And there is alot more, you got entire balanced universe (New Eden) on which Dust is based on & part of, with ready to go solutions. But you keep ignoring it & even screwing it for more than 2 years...
Dmg profiles, modules balance, suits CPU/PG balance (get rid off dual tanking/ staking hp modules)... etc, etc, etc.
There is also specific solutions due to FPS nature of Dust mixed with New Eden, those bit hard to understand, maybe i need to show you scheme picture what's is wrong & what's need to be done.
But it's all simple.
Keeriam
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2528
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Posted - 2014.09.04 09:39:00 -
[41] - Quote
If rattati takes the OPs good point to heart he might be able to use it to return things like marauders to the game.
It might open the door for more suit variants.
In essence balancing a mix of soft and hard bonuses would add choices.
Also when fighting Nyain san just keep suit fits onhand that mulch their FOTM optimized fits. They dont use anything that cannot be countered.
You just have to use **** nobody likes using. It's kinda like the satisfaction you get when you actually land a killshot with a STD flaylock. |
Many Must Die
Nos Nothi
15
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Posted - 2014.09.04 10:30:00 -
[42] - Quote
Lets take for example, we have both suits with equal HP, all rifles have equal DPS & range, but different dmg per bullet & rof
As you see in picture users with rail & scr rifles (with equal 100% accuracy skills), will always win at critical point. Assault & combat rifles will need those extra few bullets (time) just to have chance for win.
And we have very opened maps like 80% of the map, with complex terrain. Also take in fact that with current prof. system, rifles stats. and dmg mods weapons that has bigger dmg per shot much more affected than weapons with low dmg per shot. Making HUGE difference in dps at maxed prof. with proto weapon + dmg mods. All have diffrerent ranges, making gallente rifles almost completly usless in any situations. Low rof weapons has more opportunities to hit & kill your targets.
So weapons with high rof & low dmg need alot more higher overall DPS with 50-100% more clip size to be competitive. CR is somehow are competitive but still, rail & scr rifles outranges & outdps them.
P.S. Next i'll show you some trick with charged weapons, that i believe nobody (even CCP) knows :) wait for vid from saxonmish...
Keeriam
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Atiim
11833
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Posted - 2014.09.04 17:00:00 -
[43] - Quote
So basically nerf items but allow people who spend enough SP to keep their OP stats?
I can't be the only one who thinks this is a terrible idea.
DUST 514's 1st Matari Commando
-HAND
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1680
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Posted - 2014.09.04 17:58:00 -
[44] - Quote
Come on dude, they were EXAMPLES. It can be anything, I just want the skillbooks to do something other than unlock tiers. Everything in Eve confers me a bonus, why is it almost the total opposite here?
Shoot Scout with yes.
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Many Must Die
Nos Nothi
15
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Posted - 2014.09.04 18:40:00 -
[45] - Quote
Atiim wrote:So basically nerf items but allow people who spend enough SP to keep their OP stats?
I can't be the only one who thinks this is a terrible idea.
Actually it will benefit ppl with low skills or those who have them at lvl 2 or 4. They will affect effectiveness of modules, equipment etc. instead of just sucking your invested SP.
Keeriam
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KEROSIINI-TERO
The Rainbow Effect
1253
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Posted - 2014.09.04 20:01:00 -
[46] - Quote
Seymour KrelbornX wrote:KEROSIINI-TERO wrote:To make it clear, my stance on 'unlocking-only'-skills is that they are dull. Every skill should grant some bonus - but a soft one. your ideas only serve to undermine the beauty and uniqueness of the skillbook system and tree this game uses... I agree with the OP... the new eden experience is all about reward for investment. using skillbooks as part of the plan for balancing is a no brainer. unlocking skills should be mandatory if you want to have something powerful in this game. a new player vs a vet should never even come into question, because if you try to balance based on this it makes investment pointless. if there were proper matchmaking that wouldn't even be an issue. balancing should be viewed from equal tiers, and skillbooks are an important part of doing this.
Wut wut wuuut...?
So having skills that grant zero bonuses bring beauty and uniqueness into Dust skill system...?!? wtf?
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Imp Smash
Molon Labe. General Tso's Alliance
222
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Posted - 2014.09.05 07:48:00 -
[47] - Quote
I like the idea of every skill book providing some bonus of some type...liked. |
Soulja Ghostface
MCDUSTDONALDS Top Men.
2707
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Posted - 2014.09.05 17:34:00 -
[48] - Quote
Vehicles need this bad.
Most of these mlt tank spammers have less 2 mill in them or they only spec into turrets
Roles mastered- HAV/ADS/LDS/Forum Lord/Working on Assault
Pinned down? Let my tank scatter enemies for you v(^_^)v
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