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901. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Sgt Kirk wrote: CCP Rattati wrote: Dear players we have been discussing this topic on and off for quite a while, especially concerning shield tanking, and the inherent need to always use a low slot to have "any" armor reps, which is bad for...
- by Alena Ventrallis - at 2014.10.22 06:53:00
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902. Only chnage I'd make to scouts. - in Feedback/Requests [original thread]
Increase profile from 35dB to 40dB. That's it. Proto scouts can still hide from everybody, but they must now sacrifice more in order to do it. No cloak nerf, speed nerf, sidearms only nerf... just 5dB increase to profile.
- by Alena Ventrallis - at 2014.10.22 06:45:00
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903. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
I think Caldari Assault needs a recoil reduction. This is the disadvantage of all rail weapons (BP, RR, SR, Magsec) and helps the weapon apply more DPS, which is what the Amarr and MinAssault suits do.
- by Alena Ventrallis - at 2014.10.20 19:53:00
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904. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Sgt Kirk wrote: Alena Ventrallis wrote: Sgt Kirk wrote: Gallente Assault (duh :p ) I feel that a Range bonus to Hybrid Plasma would be the best way to solve this issue. I've been debating between the RoF bonus and Range bonus for quite...
- by Alena Ventrallis - at 2014.10.20 19:36:00
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905. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Sgt Kirk wrote: Gallente Assault (duh :p ) I feel that a Range bonus to Hybrid Plasma would be the best way to solve this issue. I've been debating between the RoF bonus and Range bonus for quite some time but I finally decided to go with th...
- by Alena Ventrallis - at 2014.10.20 04:42:00
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906. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Caldari assault: 5% recoil reduction to hybrid - rail weaponry per level.
- by Alena Ventrallis - at 2014.10.20 01:31:00
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907. For 1.9: (possibly) very small change to heat. - in Feedback/Requests [original thread]
Change all heat buildup in game from per second to per shot. That is all.
- by Alena Ventrallis - at 2014.10.19 05:08:00
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908. [1.9] magsec - in Feedback/Requests [original thread]
So in support of, but unlikely to happen. 1.9 is basically fixing glitches and adding the new map. I think that's better for 1.10.
- by Alena Ventrallis - at 2014.10.18 06:36:00
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909. Framerate fixes for 1.9 Can we haz 24 vrs 24? - in Feedback/Requests [original thread]
Ku Shala wrote: maybe 2.0 I think 1.9 is already set in stone What he said. Also it'd be 1.10.
- by Alena Ventrallis - at 2014.10.17 23:19:00
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910. eWAR in 1.9 //: Reducing binary nature - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: Spademan wrote: I'd just like to say that one thing I'd love to add to the proposal is for passive scans to be pulsed rather than constant. Eh, idk. Depends on the rate of pulsation I like the idea of pulsing, but ...
- by Alena Ventrallis - at 2014.10.17 23:03:00
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911. Assault HMG (What is needed) - in Feedback/Requests [original thread]
Reduce dispersion both min and max. Run metrics.
- by Alena Ventrallis - at 2014.10.17 20:28:00
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912. A request for the new map - in Feedback/Requests [original thread]
Please please please PLEASE make sure it doesn't lag like the Gallente facility does.
- by Alena Ventrallis - at 2014.10.17 07:53:00
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913. Fixing the Rail Rifle & Combat Rifle - in Feedback/Requests [original thread]
The only thing I will grant you is that the rail rifle does not behave like rail tech should. It should behave like the bolt pistol. Charge between each shot, slow firing, hard hitting. Other than that, you clearly are mad that the rifles designed...
- by Alena Ventrallis - at 2014.10.15 08:27:00
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914. New piece of equipment that could be possible without client update - in Feedback/Requests [original thread]
Ripley Riley wrote: Equipment name: Lowerbody exoskeleton Visually, equipment does not add anything new to the dropsuit. The market icon can look like a nanohive. Doesn't matter, it's just a placeholder. Fitting requirements are up for discuss...
- by Alena Ventrallis - at 2014.10.15 02:13:00
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915. Fixing the Rail Rifle & Combat Rifle - in Feedback/Requests [original thread]
Jack 3enimble wrote: Increase the RR kick by 10% and give the Cal assault a 5 percent kick reduction per level. It's rediculous that the RR is the only racial rifle to perform the same on the suit it's designed for as on all other suits. Want.
- by Alena Ventrallis - at 2014.10.14 22:36:00
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916. CPM input request: Commandos - in Feedback/Requests [original thread]
True Adamance wrote: As I see it. Commando have and always were been the Shocktroopers of Dust. Designed to spit lead down range and be the Ultimate Suppression Fighters CCP intended them to be. So you've taken to using Minmatar tech the...
- by Alena Ventrallis - at 2014.10.14 22:33:00
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917. CPM input request: Commandos - in Feedback/Requests [original thread]
I think commandos either need to become light suits and be about disrupting the enemy behind their lines, similar to how this remote explosive discussion is; or have them remain heavy suits, and emphasize shocktroopers, and deal massive damage wit...
- by Alena Ventrallis - at 2014.10.14 21:50:00
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918. I hate the new sniper rifle specs - in Feedback/Requests [original thread]
Not a fan of headshots, I take it?
- by Alena Ventrallis - at 2014.10.14 21:33:00
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919. Fixing the Rail Rifle & Combat Rifle - in Feedback/Requests [original thread]
No on both counts.
- by Alena Ventrallis - at 2014.10.14 19:57:00
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920. Shields Vs Armor - in Feedback/Requests [original thread]
Lost Apollo wrote: Also, your answer does not address my concern. Why is it so easy to shred shields but not armor? Because armor has more raw hp than shield, it seems like it's taking off smaller chunks than shield. Explanation. Let's take ...
- by Alena Ventrallis - at 2014.10.14 17:52:00
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