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Blueprint For Murder
Immortal Guides
112
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Posted - 2014.10.14 13:10:00 -
[1] - Quote
The RR (Rail Rifle) mimics large caliber weaponry, but the mechanics meant to balance the weapon are largely ineffective even more so in the assault variant. The charge time might as well not exist it is so insignificant and the recoil is progressive so in most cases your target is dead before there is any effect. This weapons damage profile is +10/-10 for later reference.
The CR (Combat Rifle) has no downfalls as the dispersion and kick are almost non existent fitting of a small caliber weapon, but the weapons profile is stronger than the RR at +15/-15 making it just as strong if not stronger weapon. A profile of something like +5/-5 or even 0/0 would be much more appropriate.
The path to balance is obvious increase the RR and variants charge time 2x, make recoil static, and as for the CR reduce its profile.
If you would like to read more from Blueprint For Murder check out the links below and tell me what you think.
Commando enhancement: https://forums.dust514.com/default.aspx?g=posts&m=2385448#post2385448
New Heavy Weapon: https://forums.dust514.com/default.aspx?g=posts&m=2387915#post2387915
Biotics enhancements: https://forums.dust514.com/default.aspx?g=posts&t=177028
General Discussion: https://forums.dust514.com/default.aspx?g=posts&m=2391386#post2391386
Gk. Assault Bonus: https://forums.dust514.com/default.aspx?g=posts&m=2397691#post2397691
Red Line Fix: https://forums.dust514.com/default.aspx?g=posts&m=2398058#post2398058
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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The Master Race
Immortal Guides
120
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Posted - 2014.10.14 13:10:00 -
[2] - Quote
The RR (Rail Rifle) mimics large caliber weaponry, but the mechanics meant to balance the weapon are largely ineffective even more so in the assault variant. The charge time might as well not exist it is so insignificant and the recoil is progressive so in most cases your target is dead before there is any effect. This weapons damage profile is +10/-10 for later reference.
The CR (Combat Rifle) has no downfalls as the dispersion and kick are almost non existent fitting of a small caliber weapon, but the weapons profile is stronger than the RR at +15/-15 making it just as strong if not stronger weapon. A profile of something like +5/-5 or even 0/0 would be much more appropriate.
The path to balance is obvious increase the RR and variants charge time 2x, make recoil static, and as for the CR reduce its profile.
Real Life Marksman Approved!..lol
If you would like to read more from Blueprint For Murder check out the links below and tell me what you think.
Commando enhancement: https://forums.dust514.com/default.aspx?g=posts&m=2385448#post2385448
New Heavy Weapon: https://forums.dust514.com/default.aspx?g=posts&m=2387915#post2387915
Biotics enhancements: https://forums.dust514.com/default.aspx?g=posts&t=177028
General Discussion: https://forums.dust514.com/default.aspx?g=posts&m=2391386#post2391386
Gk. Assault Bonus: https://forums.dust514.com/default.aspx?g=posts&m=2397691#post2397691
Red Line Fix: https://forums.dust514.com/default.aspx?g=posts&m=2398058#post2398058
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Halla Murr
Skullbreakers
44
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Posted - 2014.10.14 14:26:00 -
[3] - Quote
Blueprint For Murder wrote:The CR (Combat Rifle) has no downfalls as the dispersion and kick are almost non existent fitting of a small caliber weapon, but the weapons profile is stronger than the RR at +15/-15 making it just as strong if not stronger weapon. A profile of something like +5/-5 or even 0/0 would be much more appropriate.
The path to balance is obvious increase the RR and variants charge time 2x, make recoil static, and as for the CR reduce its profile.
The RR change I can sort of agree with. x2 is far too extreme. I'd say that increasing the charge from .3s up to .5s would make it a very noticeable charge time and make close-quarters combat much more dangerous for the RR but long range would still have significant advantages.
The CR change I cannot agree with in any way.The reason the CR was overpowered at -5/+10 is because it was simply too neutral, with no real drawback. At -15/+15 the profile does two things: 1, it more closely mimics the Amarr (laser) damage profile of +20/-20, meaning that the two opponents are much more closely matched and more in-line with the Caldari/Gallente opposition; 2; gives the CR a reasonable profile, -15 versus shields is a significant drawback and +15 versus armour is a significant advantage - coming up against a Caldari Assault becomes more challenging, while the Amarr Assault is the primary target.
Your proposed CR profile change is a bad idea.
Main of Kallas Hallytyr. ADS, Logistics, Scout, Commando and Assault.
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Blueprint For Murder
Immortal Guides
113
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Posted - 2014.10.14 15:36:00 -
[4] - Quote
The lore/mechanics you bring up are faulty as the min are not either shield or armor tankers more balanced which would fit the profile changes suggested and negate your argument as laser are more of a counter for Caldari which are allies of the Amarr.
The +20/-20 from lasers pales in comparison do to not only effective hp pools, but the laser weapons have features to balance them like over heat where your weapon may kill you, large amount of dispersion when not aiming(scrR), and no CQC (laser rifle).
While I can agree that my proposed change to the CR may not be enough its damage can be changed if needed once it has a has a sensible profile. Only taking into consideration the max for both shields/Armor and leaving out the fact that the CR has the highest rate of fire (dps) and no drawbacks the profile dmg bonus is as follows Lazer damage 157.8 Projectile dmg 171 despite the higher % you see.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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The Master Race
Immortal Guides
120
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Posted - 2014.10.14 15:36:00 -
[5] - Quote
The lore/mechanics you bring up are faulty as the min are not either shield or armor tankers more balanced which would fit the profile changes suggested and negate your argument as laser are more of a counter for Caldari which are allies of the Amarr. Keep your friends close.
The +20/-20 from lasers pales in comparison do to not only effective hp pools, but the laser weapons have features to balance them like over heat where your weapon may kill you, large amount of dispersion when not aiming(scrR), and no CQC (laser rifle).
While I can agree that my proposed change to the CR may not be enough its damage can be changed if needed once it has a has a sensible profile. Only taking into consideration the max for both shields/Armor and leaving out the fact that the CR has the highest rate of fire of light weapons, effective dps, and no drawbacks the profile dmg bonus is as follows Lazer damage 157.8 Projectile dmg 171 showing that the projectile profile is far superior despite the lower % you see.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
496
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Posted - 2014.10.14 15:46:00 -
[6] - Quote
No. A damage type shouldn't be messed with willy nilly because you don't like how it is on 1 weapon... |
Alena Ventrallis
Vengeance Unbound Dark Taboo
1923
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Posted - 2014.10.14 19:57:00 -
[7] - Quote
No on both counts.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Jack 3enimble
Vengeance Unbound Dark Taboo
422
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Posted - 2014.10.14 21:24:00 -
[8] - Quote
Increase the RR kick by 10% and give the Cal assault a 5 percent kick reduction per level. It's rediculous that the RR is the only racial rifle to perform the same on the suit it's designed for as on all other suits.
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1926
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Posted - 2014.10.14 22:36:00 -
[9] - Quote
Jack 3enimble wrote:Increase the RR kick by 10% and give the Cal assault a 5 percent kick reduction per level. It's rediculous that the RR is the only racial rifle to perform the same on the suit it's designed for as on all other suits.
Want.
For the State.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13542
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Posted - 2014.10.14 22:55:00 -
[10] - Quote
Blueprint For Murder wrote:The lore/mechanics you bring up are faulty as the min are not either shield or armor tankers more balanced which would fit the profile changes suggested and negate your argument as laser are more of a counter for Caldari which are allies of the Amarr. Keep your friends close. The +20/-20 from lasers pales in comparison do to not only effective hp pools, but the laser weapons have features to balance them like over heat where your weapon may kill you, large amount of dispersion when not aiming(scrR), and no CQC (laser rifle). While I can agree that my proposed change to the CR may not be enough its damage can be changed if needed once it has a has a sensible profile. Only taking into consideration the max for both shields/Armor and leaving out the fact that the CR has the highest rate of fire of light weapons, effective dps, and no drawbacks the profile dmg bonus is as follows Lazer damage 157.8 Projectile dmg 171 showing that the projectile profile is far superior despite the lower % you see.
Actually the presets in EVE suggest that the Minmatar resist EM damage better than any other race out there....just like the Amarr resist Explosive Damage better than any other race.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2577
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Posted - 2014.10.15 00:36:00 -
[11] - Quote
Blueprint For Murder wrote:I run easy mode Amarr sentinel, and two weapons that can kill me because they can't out range me are the Rail Rifle and Combat Rifle. Because they can kill me, they must be overpowered. Just because the Rail Rifle has the lowest DPS of any fine rifle doesn't mean its balanced--it can still kill me!
Also, the CR received a nerf to its damage profile, but I run armor plates because Im a scrub and rely on high HP, so the CR should have a damage profile that is much less effective against me.
Overall, because they can kill me, it must be overpowered.
In addition, Im going to use false and incredibly stupid and biased cherry picked statements to back up my weak, poorly covered up, self-serving thread.
Fixed.
Thread earns a 0/10.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Blueprint For Murder
Immortal Guides
115
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Posted - 2014.10.15 07:12:00 -
[12] - Quote
True Adamance I understand that is how it is meant to be but it isn't how it works out in game and as shown above there is an obvious Imbalance.
Now I understand that there is going to be a lot of push back because many players use these weapons because they are so over powered. I get the feeling gav may be one.
Lol Gavr1lo pr1nc1p making fake quotes of people I am pretty sure is against forum rules and very childish... I would expect nothing less from you lol.
First off everything kills me I run a no cloak mini scout with ionP (currently using a mil boltP for event) and Daggers. I won't bother answering the rest... you wouldn't understand it anyway.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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The Master Race
Immortal Guides
120
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Posted - 2014.10.15 07:12:00 -
[13] - Quote
True Adamance I understand that is how it is meant to be but it isn't how it works out in game and as shown above there is an obvious Imbalance.
Now I understand that there is going to be a lot of push back because many players use these weapons because they are so over powered. I get the feeling gav may be one, but there is no need for slander m8.
Lol Gavr1lo pr1nc1p making fake quotes of people I am pretty sure is against forum rules and very childish... I would expect nothing less from you lol.
First off everything kills me I run a no cloak mini scout with ionP (currently using a mil boltP for event) and Daggers. I won't bother answering the rest... you wouldn't understand it anyway...well
GÇ£Good name in man and woman, dear my lord, Is the immediate jewel of their souls: Who steals my purse steals trash; GÇÖtis something, nothing; GÇÖtwas mine, GÇÖtis his, and has been slave to thousands; But he that filches from me my good name Robs me of that which not enriches him, And makes me poor indeed.GÇ¥ GÇò William Shakespeare, Othello
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Magnus Amadeuss
Bragian Order Amarr Empire
1160
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Posted - 2014.10.15 07:53:00 -
[14] - Quote
Gavr1lo Pr1nc1p wrote:Blueprint For Murder wrote:I run easy mode Amarr sentinel, and two weapons that can kill me because they can out range me are the Rail Rifle and Combat Rifle. Because they can kill me, they must be overpowered. Just because the Rail Rifle has the lowest DPS of any fine rifle doesn't mean its balanced--it can still kill me!
Also, the CR received a nerf to its damage profile, but I run armor plates because Im a scrub and rely on high HP, so the CR should have a damage profile that is much less effective against me.
Overall, because they can kill me, it must be overpowered.
In addition, Im going to use false and incredibly stupid and biased cherry picked statements to back up my weak, poorly covered up, self-serving thread. Fixed. Thread earns a 0/10. Not that I agree with the OP, because I do not, but this is just a disgusting way to post.
How is it that you are not banned yet?
OP, You can't deny that minmatar are indeed explosive focused in eve. Look at their T2 ammo, look at their racial enemies racial tanking bonus.
With the dumbed down damage profiles we have, I think it is actually a good move (this is coming from someone running armor tanks, so that +/- 15% of the CR doesn't do me any favors.
Fixing EWAR
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Ice Royal Glantix
Opus Arcana Covert Intervention
11
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Posted - 2014.10.15 08:05:00 -
[15] - Quote
You do realize that your proposal for the CR would be a significant buff, right?
-15/+15 is great because it leaves the CR with a weakness.
-5/+5 means the weapon will have no real trouble dealing with anything. Sure, you don't eat through armour as fast, but you gain the ability to destroy any type of suit out there. Thus I disagree.
The RR change you proposed is actually decent, but as someone above me said 2x charge time is a bit too much.
"Don't be dead; be happy!"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13561
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Posted - 2014.10.15 08:12:00 -
[16] - Quote
Blueprint For Murder wrote:True Adamance I understand that is how it is meant to be but it isn't how it works out in game and as shown above there is an obvious Imbalance.
Now I understand that there is going to be a lot of push back because many players use these weapons because they are so over powered. I get the feeling gav may be one, but there is no need for slander m8.
Lol Gavr1lo pr1nc1p making fake quotes of people I am pretty sure is against forum rules and very childish... I would expect nothing less from you lol.
First off everything kills me I run a no cloak mini scout with ionP (currently using a mil boltP for event) and Daggers. I won't bother answering the rest... you wouldn't understand it anyway...well
GÇ£Good name in man and woman, dear my lord, Is the immediate jewel of their souls: Who steals my purse steals trash; GÇÖtis something, nothing; GÇÖtwas mine, GÇÖtis his, and has been slave to thousands; But he that filches from me my good name Robs me of that which not enriches him, And makes me poor indeed.GÇ¥ GÇò William Shakespeare, Othello
All I am suggesting is that if T2 Hulls manifest themselves they receive their correct base racial resistances.
In this case
Minmatar receive increased resistance against Laser based weapons Amarr receive increased resistance against Explosive based weapons Gallente receive increased resistance against Kinetic Hybrid based weapons Caldari receive increased resistance against Thermal Hybrid based weapons
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1931
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Posted - 2014.10.15 08:27:00 -
[17] - Quote
The only thing I will grant you is that the rail rifle does not behave like rail tech should. It should behave like the bolt pistol. Charge between each shot, slow firing, hard hitting. Other than that, you clearly are mad that the rifles designed to outrange you are outranging you. QQ moar.
I don't want it
I just need it
To breath, to feel, to know I'm alive
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Blueprint For Murder
Immortal Guides
115
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Posted - 2014.10.15 08:35:00 -
[18] - Quote
Ice Royal Glantix wrote:You do realize that your proposal for the CR would be a significant buff, right?
-15/+15 is great because it leaves the CR with a weakness.
-5/+5 means the weapon will have no real trouble dealing with anything. Sure, you don't eat through armour as fast, but you gain the ability to destroy any type of suit out there. Thus I disagree.
The RR change you proposed is actually decent, but as someone above me said 2x charge time is a bit too much.
This is a good point it would make them a middle of the roadish class but remember the profile before was -5/+10 so 5/5 wouldn't be that far out of the box. The profile reduction would be at 5/5 -40/+57 = 17 bonus damage as opposed to the current 15/15 -118.35/171 = 52.65 making it an over all reduction.
Remember these are taken from maximum shield and armor pools.
While the damage profiles would be less opposing but still opposing they are already out of balance do to armor pools of each race. Then there is also speed which is a counter in it self to every class, but especially the slow amarr.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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The Master Race
Immortal Guides
120
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Posted - 2014.10.15 08:35:00 -
[19] - Quote
Ice Royal Glantix wrote:You do realize that your proposal for the CR would be a significant buff, right?
-15/+15 is great because it leaves the CR with a weakness.
-5/+5 means the weapon will have no real trouble dealing with anything. Sure, you don't eat through armour as fast, but you gain the ability to destroy any type of suit out there. Thus I disagree.
The RR change you proposed is actually decent, but as someone above me said 2x charge time is a bit too much.
This is a good point it would make them a middle of the roadish class but remember the profile before was -5/+10 so 5/5 wouldn't be that far out of the box. The profile reduction would be at 5/5 -40/+57 = 17 bonus damage as opposed to the current 15/15 -118.35/171 = 52.65 making it an over all reduction.
Remember these are taken from maximum shield and armor pools.
While the damage profiles would be less opposing but still opposing they are already out of balance do to armor pools of each race. Then there is also speed which is a counter in it self to every class, but especially the slow amarr.
Just for reference laser profile is +157.8/-228 = -70 (Thats negative)
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
237
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Posted - 2014.10.15 12:23:00 -
[20] - Quote
Halla Murr wrote:Blueprint For Murder wrote:The CR (Combat Rifle) has no downfalls as the dispersion and kick are almost non existent fitting of a small caliber weapon, but the weapons profile is stronger than the RR at +15/-15 making it just as strong if not stronger weapon. A profile of something like +5/-5 or even 0/0 would be much more appropriate.
The path to balance is obvious increase the RR and variants charge time 2x, make recoil static, and as for the CR reduce its profile. The RR change I can sort of agree with. x2 is far too extreme. I'd say that increasing the charge from .3s up to .5s would make it a very noticeable charge time and make close-quarters combat much more dangerous for the RR but long range would still have significant advantages. The CR change I cannot agree with in any way.The reason the CR was overpowered at -5/+10 is because it was simply too neutral, with no real drawback. At -15/+15 the profile does two things: 1, it more closely mimics the Amarr (laser) damage profile of +20/-20, meaning that the two opponents are much more closely matched and more in-line with the Caldari/Gallente opposition; 2; gives the CR a reasonable profile, -15 versus shields is a significant drawback and +15 versus armour is a significant advantage - coming up against a Caldari Assault becomes more challenging, while the Amarr Assault is the primary target. Your proposed CR profile change is a bad idea. I agree with this guy here
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Blueprint For Murder
Immortal Guides
120
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Posted - 2014.10.16 07:05:00 -
[21] - Quote
Damage Types: Explosive: +20% damage bonus to armor. -20% damage penalty to shields. Hybrid (Gallante): +10% damage bonus to shields. -10% damage penalty to armor. Hybrid (Caldari): +10% damage bonus to armor. -10% damage penalty to shields. Laser(Amarr): +20% damage bonus to shields. -20% damage penalty to armor. Projectile(Minmitard): +15% damage bonus to armor. -15% damage penalty to shields.
% for Armor and shield maximums. Amarr Sentinel + 4 pro armor plates = 1140 5% = 57 10% = 114 15% = 171 20% = 228 Caldari Sentinel + 4 shield boosters = 789 5% = 39.45 10% = 78.9 15% = 118.35 20% = 157.8
This shows the disparity between modifiers and while the numbers are dependent on suite type it scales down. Damage profile effect per suit(Max): Scales down for other racial suits Race: Armor: Shield: Total/Differential Amarr Sentinel: 1140 426 1566 Projectile: +171 -63.9 +107.1 Railgun: +114 -42.6 +71.4 Plasma: -114 +42.6 -71.4 Laser: -228 +85.2 -142.8
Caldari Sentinel: 525 789 1314 Projectile: +78.75 -118.35 -39.6 Railgun: +52.5 -78.9 -26.4 Plasma: -52.5 +78.9 +26.4 Laser: -105 +157.8 +52.8
Minmitard Sentinel: 730 608 1338 Projectile: +109.5 -91.2 +18.3 Railgun: +73 - 60.8 +12.2 Plasma: -73 + 60.8 -12.2 Laser: -146 +121.6 -24.4
Gallente Sentinel: 930 522 1452 Projectile: +139 -78.3 +60.7 Railgun: +93 - 52.2 +40.8 Plasma: -93 +52.2 -40.8 Laser: -186 +104.4 -81.6
With the Projectile profile as it is as you can see is the counter to not only the Amarr, but every race except the Caldari.
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The Master Race
Immortal Guides
120
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Posted - 2014.10.16 07:05:00 -
[22] - Quote
Damage Types: Explosive: +20% damage bonus to armor. -20% damage penalty to shields. Hybrid (Gallante): +10% damage bonus to shields. -10% damage penalty to armor. Hybrid (Caldari): +10% damage bonus to armor. -10% damage penalty to shields. Laser(Amarr): +20% damage bonus to shields. -20% damage penalty to armor. Projectile(Minmitard): +15% damage bonus to armor. -15% damage penalty to shields.
Disparity between modifiers: Damage profile effect per suit(Max): Scales down for other racial suits Race:___________Armor:_____Shield:__Total/Differential Amarr Sentinel:____1140_______426_______1566 Projectile:_________+171______-63.9______+107.1 Railgun:__________+114______-42.6______+71.4 Plasma:__________-114_______+42.6______-71.4 Laser:____________-228______+85.2______-142.8
Caldari Sentinel:___525________789_______1314 Projectile:_______+78.75_____ -118.35_____ -39.6 Railgun:_________+52.5______-78.9_______-26.4 Plasma:_________-52.5______+78.9_______+26.4 Laser:___________-105______+157.8______+52.8
Minmitard Sentinel:_730________608_______1338 Projectile:________+109.5_____-91.2______+18.3 Railgun:_________+73________- 60.8_____+12.2 Plasma:__________-73_______+ 60.8______-12.2 Laser:____________-146_____+121.6______-24.4
Gallente Sentinel:__930________522_______1452 Projectile:________+139_______-78.3______+60.7 Railgun:_________+93________- 52.2______+40.8 Plasma:__________-93________+52.2______-40.8 Laser:___________-186_______+104.4_____-81.6
With the Projectile profile as it is as you can see is the counter to not only the Amarr, but every race except the Caldari. While I understand the changes I proposed would put the rail gun in its place in a much smaller capacity this is ok because the rail gun has mechanics to counter balance it.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3651
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Posted - 2014.10.16 08:08:00 -
[23] - Quote
No.
RR is hardly the most effective rifle contrary to whining. It's a matter of it FITS most people's style of play. The combat and scram are niche until you find that one guy who is a natural.
Bluntly the GAR is more efficient than the rail rifle in CQC which is everyone's complaint. But most people who are fighting an RR are using the CR (a mid ranged weapon so minimal difference in efficacy) or the SR (same song, midrange) and complaining that it's "too effective".
Put a AR in a cqc brawl vs the AR and the RR falls flat unless the AR user is incompetent. Unless you're fighting scouts, but that's a screaming rant that we don't need to get into.
My favorite and most efficient weapon (sentinel weapons don't count for this) is the gallente assault rifle. It's the easiest for me to kill with hands down. The scram is number 2. But I'm a natural brawler by mindset.
And last the +15/-15 is only OP till you run a properly tanked shield suit. Then it falls flat on it's face.
But you already knew that. Everyone who wants +5/-5 wants a reliable omni rifle they can use effectively in all situations against all fits with no real measurable disadvantages.
That's the problem. It would be more evenly balanced than hybrids. No disadvantages. No having to be more cautious around any particular tank type.
Your logic and reasoning are horrible. |
Blueprint For Murder
Immortal Guides
120
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Posted - 2014.10.16 13:47:00 -
[24] - Quote
FIRST OFF THOSE ******* QUAFE SUITS ARE THE MOST OP THING IN THE GAME INSTA STUN EVERY TIME I GAZE UPON SUCH BEAUTY!!!
I am not sure who is whining, but I personally don't think the RR is the strongest weapon I think it should be since it has mechanics to balance it.
Every suit apart from the ck even at base shows the simular results and most fits will show simular results. Can you stack nothing but shield extenders with 2x the slots to change resaults sure, but the fact is that they rely on other modules to use effectively so in an actual fit the results will still be simular if not stronger. Note: The armor system is working properly.
For the last part you have some sick idea that I want the Combat rifle to be stronger (But you already knew that) when the results I have shown you obviously show the opposite. The minmitards are already a middle of the road class defensively and the as it is the only race that has any resistance to Projectile weaponry is Caldari: it is only -39 completely maxed out.
Learn to read bro.
One can resist the invasion of an army but one cannot resist the invasion of ideas. Victor Hugo
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3654
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Posted - 2014.10.16 13:59:00 -
[25] - Quote
The minmatards have always been killers of armor primarily.
Both in EVE and in DUST the traditional purpose of minmatar weapons is armor cracking.
The simple fact is high alpha beats armor tanks better, DPS defeats shields better.
Because there is no weapon equivalent to the laser profile shields and armor could not be balanced out properly.
Now that we've moved on, minmatar have traditionally held THREE tank methods, not two. Minmatar historically have the easiest time speed tanking. Shield tanking and armor tanking was an option but they could never match the raw toughness, or recovery of the other three.
The answer? Move so fast they can't accurately hit you or escape your optimal and hit them with primitive, but effective weapons involving projectiles similar to small vehicles packed with a heady mix of nuclear and explosive ordinance.
The "official" minmatar damage type was explosive, which was in turn adapted to projectile. Armor killing weapons, not omni weapons.
If we ever get weapon mods you can be assured we'll see the return of minmatar variant ammo as well as missile warhead variance. That should be where you adjust the weapon to the enemy, not retool the core weapon so that it is suffering no disadvantages against either tank.
Doing so makes it the clear, optimal choice for all situations.
That's why reducing the variable between shields and armor is a BAD IDEA.
And I must edit in now: I wholly agree with your assessment of the quafe suit glory.
Spread the word. |
Blueprint For Murder
Immortal Guides
120
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Posted - 2014.10.16 14:28:00 -
[26] - Quote
If the minmitard bonus was changed to explosive dmg it would fix the current situation, but that wouldn't exactly be fair to any minmitard. As the state of the game is the CR is not fair to any player for the reasons stated above. The ck with the only and in turn highest resistance at heavy level can take 1.5 shots more from a weapon that is either full auto or 3 round burst.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3656
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Posted - 2014.10.16 14:45:00 -
[27] - Quote
Blueprint For Murder wrote:If the minmitard bonus was changed to explosive dmg it would fix the current situation, but that wouldn't exactly be fair to any minmitard. As the state of the game is the CR is not fair to any player for the reasons stated above. The ck with the only and in turn highest resistance at heavy level can take 1.5 shots more from a weapon that is either full auto or 3 round burst.
I'm hearing a lot of "it doesn't matter" on the forums but the things I see in the game say otherwise.
In practice ALL of my caldari suits are SHARPLY improved in survivability against the CR as are my minmatar suits. I actually do a full shield fit on those suits and the survivability only falls against scrams and plasma weapons in close.
Even using a militia grade tank my suits last longer per spawn.
And given that armor is the accepted meta it means I'm farming people between vehicular homicide stints. I've oddly almost stopped using my amarr and gallente suits because so few people run the counters to shields because armor proliferation. |
Mobius Kaethis
Molon Labe. General Tso's Alliance
1954
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Posted - 2014.10.16 14:57:00 -
[28] - Quote
Blueprint For Murder wrote:If the minmitard bonus was changed to explosive dmg it would fix the current situation, but that wouldn't exactly be fair to any minmitard. As the state of the game is the CR is not fair to any player for the reasons stated above. The ck with the only and in turn highest resistance at heavy level can take 1.5 shots more from a weapon that is either full auto or 3 round burst.
Umm I'd like to point out that both the Amarr sentinel and the Gallente sentinel get bonuses to resisting projectile weapons. The Amarr's is actually larger as well since resistance to projectile weapons is its primary bonus (hybrid rail is its secondary) while the Gal sentinal gets hybrid rail as its primary resist and projectile as its secondary.
The Caldari sentinel, which you refer to to in your post, gets hybrid plasma as its primary resistance and laser as its secondary.
Now with more evil.
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Blueprint For Murder
Immortal Guides
120
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Posted - 2014.10.16 15:09:00 -
[29] - Quote
Good call. Mobius I did not -+ for the suit bonuses only weapon profiles so the numbers for the sent suits will be different the rest of the suits will still scale with the current numbers posted. I will post a correction when finished. Thank you.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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The Master Race
Immortal Guides
120
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Posted - 2014.10.16 15:09:00 -
[30] - Quote
Good call. Mobius I did not -+ for the suit bonuses only weapon profiles so the numbers for the sent suits will be different the rest of the suits will still scale with the current numbers posted. I will post a correction when finished since they mirror one another I don't think it will really make that much difference, but I will do it for the ghits and siggles.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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