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Cross Atu
OSG Planetary Operations Covert Intervention
3349
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Posted - 2014.10.19 22:37:00 -
[1] - Quote
I have for quite some time now been hearing that while the Amarr and Minmitar racial bonuses are useful the Gallente and Caldari bonuses are a bit lack luster.
As such input and feedback is being sought regarding the state of Gal and Cal racial bonuses, and how to polish the experience and utility of same.
When responding to this thread please note your primary role / primary context for use of each item being commented on so that proper context can be applied.
Cheers, Cross
PS ~ Allow me to preemptively state that both direct range and direct damage buffs are likely off the table due to game wide weapons balance considerations and that the current intent of maintaining some degree of racial flavor within the bonus selected is indented to be maintained. That being said let's put our heads together and figure out a way to improve these racial buffs.
See a cool idea thread? Mail me the title and I'll take a look =)
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hfderrtgvcd
881
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Posted - 2014.10.19 22:43:00 -
[2] - Quote
caldari: 10% reduction to charge time per level gallente: 5% reduction to damage fall off
You can't fight in here! This is the war room.
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Blueprint For Murder
Immortal Guides
143
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Posted - 2014.10.19 23:09:00 -
[3] - Quote
Gallente Assault, but I play mostly Minmitard no cloak side arms scout.
I would really like to see a synergy bonus on assault/commando suits for the suits racial weapons so we can use our bonuses on both of our weapons without the damage loss from not having opposing damage profiles. Of course if you are using a RR or CR you don't have to worry about reload or weapon swap because your effective dmg is high enough to kill some one easily with out it; also the reason the reload buff is useless to them.
As for Gallente alone I would like to see the current buff increased because while it makes a small difference It is still a difference in effective damage. If you guys wanted to ad something in addition being able to reload while running would be nice to help us close the distance with our inferior range and clip size.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Miokai Zahou
WarRavens Capital Punishment.
406
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Posted - 2014.10.20 01:01:00 -
[4] - Quote
Role: caldari/gal assault
Caldari bonus: 2% reduction to kick feed back per level for hybrid ( rail) weaponry, 5% reduction to charge up time per level for hybrid (rail) weaponry.
Gal bonus: 2% rate of fire increase per level hybrid (blaster) weaponry, 5% reduction to fall off damage per level for hybrid (blaster) weaponry.
Or something like that.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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hfderrtgvcd
889
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Posted - 2014.10.20 01:04:00 -
[5] - Quote
Miokai Zahou wrote:Role: caldari/gal assault
Caldari bonus: 2% reduction to kick feed back per level for hybrid ( rail) weaponry, 5% reduction to charge up time per level for hybrid (rail) weaponry.
Gal bonus: 2% rate of fire increase per level hybrid (blaster) weaponry, 5% reduction to fall off damage per level for hybrid (blaster) weaponry.
Or something like that. would be overpowered
You can't fight in here! This is the war room.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5513
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Posted - 2014.10.20 01:05:00 -
[6] - Quote
The Gallente bonus is good it just needs to be increased in how much it tightens your hipfire.
The Caldari bonus is really cool, but I think it's a bit lack luster until you really max it out in combination with maxing out the reload bonus of the weapon you're using.
The AV creed,
"We don't do it because it's easy; we do it because it's hard!"
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Miokai Zahou
WarRavens Capital Punishment.
406
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Posted - 2014.10.20 01:08:00 -
[7] - Quote
hfderrtgvcd wrote:Miokai Zahou wrote:Role: caldari/gal assault
Caldari bonus: 2% reduction to kick feed back per level for hybrid ( rail) weaponry, 5% reduction to charge up time per level for hybrid (rail) weaponry.
Gal bonus: 2% rate of fire increase per level hybrid (blaster) weaponry, 5% reduction to fall off damage per level for hybrid (blaster) weaponry.
Or something like that. would be overpowered
The combat rifle already does an excellent job of being over powered so bring the assault rifle to a closer level to it won't matter to much.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5513
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Posted - 2014.10.20 01:10:00 -
[8] - Quote
hfderrtgvcd wrote:Miokai Zahou wrote:Role: caldari/gal assault
Caldari bonus: 2% reduction to kick feed back per level for hybrid ( rail) weaponry, 5% reduction to charge up time per level for hybrid (rail) weaponry.
Gal bonus: 2% rate of fire increase per level hybrid (blaster) weaponry, 5% reduction to fall off damage per level for hybrid (blaster) weaponry.
Or something like that. would be overpowered Yep, unless the recoil unhindered in which case the bonus would also make attempting long range fights impossible and the range increase completely useless.
The AV creed,
"We don't do it because it's easy; we do it because it's hard!"
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hfderrtgvcd
890
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Posted - 2014.10.20 01:12:00 -
[9] - Quote
Miokai Zahou wrote:hfderrtgvcd wrote:Miokai Zahou wrote:Role: caldari/gal assault
Caldari bonus: 2% reduction to kick feed back per level for hybrid ( rail) weaponry, 5% reduction to charge up time per level for hybrid (rail) weaponry.
Gal bonus: 2% rate of fire increase per level hybrid (blaster) weaponry, 5% reduction to fall off damage per level for hybrid (blaster) weaponry.
Or something like that. would be overpowered The combat rifle already does an excellent job of being over powered so bring the assault rifle to a closer level to it won't matter to much. before the hot fixes I would agree with you. Now the assault rifle is better in almost every way. More dps, more balanced damage profile, more damage per clip all for a very small range difference.
You can't fight in here! This is the war room.
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Gabriella Grey
THE HANDS OF DEATH RUST415
191
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Posted - 2014.10.20 01:18:00 -
[10] - Quote
If there are any type of bonuses to give to Caldari and Gallente assault suits added to what they have I am against it. As it stands Gallente Assault rifles and Caldari rail rifles are by far the best versatile weapons in the game. The way that Lasers and the Amarr suit works in tandem is really the best way to use the weapon and the suit. Once and I am hoping for the best here that Minmitar weapons get better balance with damage, range, and rate of fire, their -20 +20 profile is going to play a very big role.
My proposal:
If we must give Caldari suits something unique make it so that their current ranges with standard, advance, and prototype are only achieved while using a Caldari assault suit.
For Gallente suits I would do something along a similar fashion but instead take away damage per round to where the gallente suit is the only suit you can get the full effects of the assault rifles.
I just don't see any balance giving these guns more bonuses that will disrupt what is already seemingly starting to balance out.
Always Grey Skies
Leader of the Alpaca Commandos
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Miokai Zahou
WarRavens Capital Punishment.
406
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Posted - 2014.10.20 01:25:00 -
[11] - Quote
hfderrtgvcd wrote:Miokai Zahou wrote:hfderrtgvcd wrote:Miokai Zahou wrote:Role: caldari/gal assault
Caldari bonus: 2% reduction to kick feed back per level for hybrid ( rail) weaponry, 5% reduction to charge up time per level for hybrid (rail) weaponry.
Gal bonus: 2% rate of fire increase per level hybrid (blaster) weaponry, 5% reduction to fall off damage per level for hybrid (blaster) weaponry.
Or something like that. would be overpowered The combat rifle already does an excellent job of being over powered so bring the assault rifle to a closer level to it won't matter to much. before the hot fixes I would agree with you. Now the assault rifle is better in almost every way. More dps, more balanced damage profile, more damage per clip all for a very small range difference.
I suppose it comes down to player skill then as I personally find the combat rifle still a monster to use. Maybe a 1% percent increase per level is more reasonable or is there a better suggestion?
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Miokai Zahou
WarRavens Capital Punishment.
406
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Posted - 2014.10.20 01:28:00 -
[12] - Quote
Gabriella Grey wrote:If there are any type of bonuses to give to Caldari and Gallente assault suits added to what they have I am against it. As it stands Gallente Assault rifles and Caldari rail rifles are by far the best versatile weapons in the game. The way that Lasers and the Amarr suit works in tandem is really the best way to use the weapon and the suit. Once and I am hoping for the best here that Minmitar weapons get better balance with damage, range, and rate of fire, their -20 +20 profile is going to play a very big role.
My proposal:
If we must give Caldari suits something unique make it so that their current ranges with standard, advance, and prototype are only achieved while using a Caldari assault suit.
For Gallente suits I would do something along a similar fashion but instead take away damage per round to where the gallente suit is the only suit you can get the full effects of the assault rifles.
I just don't see any balance giving these guns more bonuses that will disrupt what is already seemingly starting to balance out.
I believe the point of this thread is to replace the current bonuses for the suits not to add to it.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1969
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Posted - 2014.10.20 01:31:00 -
[13] - Quote
Caldari assault: 5% recoil reduction to hybrid - rail weaponry per level.
I don't want it
I just need it
To breath, to feel, to know I'm alive
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Mossellia Delt
Militaires Sans Jeux
1707
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Posted - 2014.10.20 01:35:00 -
[14] - Quote
hfderrtgvcd wrote:caldari: 10% reduction to charge time per level gallente: 5% reduction to damage fall off
So much this for the caldari
For the gallente I'd keep the bonu but raise it to 10% per level.
Edit: my main role is as a minmatar scout, but I have min assault, amarr assault and gal assault.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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Gabriella Grey
THE HANDS OF DEATH RUST415
191
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Posted - 2014.10.20 01:42:00 -
[15] - Quote
Miokai Zahou wrote:Gabriella Grey wrote:If there are any type of bonuses to give to Caldari and Gallente assault suits added to what they have I am against it. As it stands Gallente Assault rifles and Caldari rail rifles are by far the best versatile weapons in the game. The way that Lasers and the Amarr suit works in tandem is really the best way to use the weapon and the suit. Once and I am hoping for the best here that Minmitar weapons get better balance with damage, range, and rate of fire, their -20 +20 profile is going to play a very big role.
My proposal:
If we must give Caldari suits something unique make it so that their current ranges with standard, advance, and prototype are only achieved while using a Caldari assault suit.
For Gallente suits I would do something along a similar fashion but instead take away damage per round to where the gallente suit is the only suit you can get the full effects of the assault rifles.
I just don't see any balance giving these guns more bonuses that will disrupt what is already seemingly starting to balance out. I believe the point of this thread is to replace the current bonuses for the suits not to add to it.
You have to read closely on what I said. This is what I am saying. Remove its current damage of each tiered assault gun for the gallante and the range for the caldari rail rifle from its variants. Then now if you only have these suits equipped you will get the full bonus/how the gun operates as it does currently. Thus far Gallente Assault dropsuit have a % reduction to hybrid and side arm dispersion. Caldari assault suits have reload speed to hybrid light and side arms. These are fine if these remain, but they do not need anything stacked upon what is already there. Though making the weapons work to their peak ability only through the assault suit it favors really makes it ideal to use different suits etc. rather than a tanked armor suit with the weapon of your choice.
Always Grey Skies
Leader of the Alpaca Commandos
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
249
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Posted - 2014.10.20 01:51:00 -
[16] - Quote
Gabriella Grey wrote:Miokai Zahou wrote:Gabriella Grey wrote:If there are any type of bonuses to give to Caldari and Gallente assault suits added to what they have I am against it. As it stands Gallente Assault rifles and Caldari rail rifles are by far the best versatile weapons in the game. The way that Lasers and the Amarr suit works in tandem is really the best way to use the weapon and the suit. Once and I am hoping for the best here that Minmitar weapons get better balance with damage, range, and rate of fire, their -20 +20 profile is going to play a very big role.
My proposal:
If we must give Caldari suits something unique make it so that their current ranges with standard, advance, and prototype are only achieved while using a Caldari assault suit.
For Gallente suits I would do something along a similar fashion but instead take away damage per round to where the gallente suit is the only suit you can get the full effects of the assault rifles.
I just don't see any balance giving these guns more bonuses that will disrupt what is already seemingly starting to balance out. I believe the point of this thread is to replace the current bonuses for the suits not to add to it. You have to read closely on what I said. This is what I am saying. Remove its current damage of each tiered assault gun for the gallante and the range for the caldari rail rifle from its variants. Then now if you only have these suits equipped you will get the full bonus/how the gun operates as it does currently. Thus far Gallente Assault dropsuit have a % reduction to hybrid and side arm dispersion. Caldari assault suits have reload speed to hybrid light and side arms. These are fine if these remain, but they do not need anything stacked upon what is already there. Though making the weapons work to their peak ability only through the assault suit it favors really makes it ideal to use different suits etc. rather than a tanked armor suit with the weapon of your choice. I've wanted this done for some time it nerf the performance of the rifles on all suits but keeps performance when used on assault just like the amar...sure you can use amar rifle weapons in any suit .but they perform best on amar assaults. But it'll never happen. To many rr scouts and heavies would QQ if the other assault rifles only maintained Thier current power on the suit they were meant for..
But it's the obvious solution to assaults and fixes allot if things with scouts as well it effectively nerf every rifle user other than assaults
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
249
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Posted - 2014.10.20 01:53:00 -
[17] - Quote
Like if they increased rr charge time then gave cal assault a bonus that negated that increase
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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hfderrtgvcd
891
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Posted - 2014.10.20 01:54:00 -
[18] - Quote
Maiden selena MORTIMOR wrote:Like if they increased rr charge time then gave cal assault a bonus that negated that increase wouldnt that just **** of gallente and caldari assault users since you're basically nerfing their suit
You can't fight in here! This is the war room.
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
249
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Posted - 2014.10.20 01:58:00 -
[19] - Quote
hfderrtgvcd wrote:Maiden selena MORTIMOR wrote:Like if they increased rr charge time then gave cal assault a bonus that negated that increase wouldnt that just **** of gallente and caldari assault users since you're basically nerfing their suit No would nerf they're gun on most suits and give they're assault a clear benefit and purpose just like scr on amar or lr on amar
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Gabriella Grey
THE HANDS OF DEATH RUST415
191
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Posted - 2014.10.20 01:58:00 -
[20] - Quote
Maiden selena MORTIMOR wrote:Gabriella Grey wrote:Miokai Zahou wrote:Gabriella Grey wrote:If there are any type of bonuses to give to Caldari and Gallente assault suits added to what they have I am against it. As it stands Gallente Assault rifles and Caldari rail rifles are by far the best versatile weapons in the game. The way that Lasers and the Amarr suit works in tandem is really the best way to use the weapon and the suit. Once and I am hoping for the best here that Minmitar weapons get better balance with damage, range, and rate of fire, their -20 +20 profile is going to play a very big role.
My proposal:
If we must give Caldari suits something unique make it so that their current ranges with standard, advance, and prototype are only achieved while using a Caldari assault suit.
For Gallente suits I would do something along a similar fashion but instead take away damage per round to where the gallente suit is the only suit you can get the full effects of the assault rifles.
I just don't see any balance giving these guns more bonuses that will disrupt what is already seemingly starting to balance out. I believe the point of this thread is to replace the current bonuses for the suits not to add to it. You have to read closely on what I said. This is what I am saying. Remove its current damage of each tiered assault gun for the gallante and the range for the caldari rail rifle from its variants. Then now if you only have these suits equipped you will get the full bonus/how the gun operates as it does currently. Thus far Gallente Assault dropsuit have a % reduction to hybrid and side arm dispersion. Caldari assault suits have reload speed to hybrid light and side arms. These are fine if these remain, but they do not need anything stacked upon what is already there. Though making the weapons work to their peak ability only through the assault suit it favors really makes it ideal to use different suits etc. rather than a tanked armor suit with the weapon of your choice. I've wanted this done for some time it nerf the performance of the rifles on all suits but keeps performance when used on assault just like the amar...sure you can use amar rifle weapons in any suit .but they perform best on amar assaults. But it'll never happen. To many rr scouts and heavies would QQ if the other assault rifles only maintained Thier current power on the suit they were meant for.. But it's the obvious solution to assaults and fixes allot if things with scouts as well it effectively nerf every rifle user other than assaults
You are not the only person who has been on their soap box repeating this on the forums like a broken record. I have been saying this back when the Amarr medium suits were first introduced and that goes for several others.
Always Grey Skies
Leader of the Alpaca Commandos
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Gabriella Grey
THE HANDS OF DEATH RUST415
193
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Posted - 2014.10.20 02:02:00 -
[21] - Quote
hfderrtgvcd wrote:Maiden selena MORTIMOR wrote:Like if they increased rr charge time then gave cal assault a bonus that negated that increase wouldnt that just **** of gallente and caldari assault users since you're basically nerfing their suit
It's not "nerfing" it to the assault suit user to where the weapon originates. It only makes it less effective when placed in the hands of other users. That is how it is done in eve. Missiles are better done on Caldari ships to the rest. Sure other ships can use them but only the Caldari can bring them to their max potential and the same goes for all the other different types.
Always Grey Skies
Leader of the Alpaca Commandos
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
250
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Posted - 2014.10.20 02:11:00 -
[22] - Quote
Gabriella Grey wrote:hfderrtgvcd wrote:Maiden selena MORTIMOR wrote:Like if they increased rr charge time then gave cal assault a bonus that negated that increase wouldnt that just **** of gallente and caldari assault users since you're basically nerfing their suit It's not "nerfing" it to the assault suit user to where the weapon originates. It only makes it less effective when placed in the hands of other users. That is how it is done in eve. Missiles are better done on Caldari ships to the rest. Sure other ships can use them but only the Caldari can bring them to their max potential and the same goes for all the other different types. Exactly
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Vicious Minotaur
1243
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Posted - 2014.10.20 02:23:00 -
[23] - Quote
Gabriella Grey wrote:hfderrtgvcd wrote:Maiden selena MORTIMOR wrote:Like if they increased rr charge time then gave cal assault a bonus that negated that increase wouldnt that just **** of gallente and caldari assault users since you're basically nerfing their suit It's not "nerfing" it to the assault suit user to where the weapon originates. It only makes it less effective when placed in the hands of other users. That is how it is done in eve. Missiles are better done on Caldari ships to the rest. Sure other ships can use them but only the Caldari can bring them to their max potential and the same goes for all the other different types.
So... nerf the RR and AR... and give their respective racial assault suits a bonus to return the RR and AR to the effectiveness that they were at before? So the nerf is negated?
That is a nerf. There is no way around it.
The Caldari, for example, would retain its current effectiveness with the RR (because the Cal assault bonus "negates" the RR nerf), AND it would lose its reload time, which is a nerf. The net effect of that is that the Caldari Assault is nerfed.
Yeah. With that, you nerf every suit using the RR AND the Caldari Assault. Genius way to buff a suit, if you ask me.
I am a minotaur.
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
250
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Posted - 2014.10.20 02:26:00 -
[24] - Quote
Vicious Minotaur wrote:Gabriella Grey wrote:hfderrtgvcd wrote:Maiden selena MORTIMOR wrote:Like if they increased rr charge time then gave cal assault a bonus that negated that increase wouldnt that just **** of gallente and caldari assault users since you're basically nerfing their suit It's not "nerfing" it to the assault suit user to where the weapon originates. It only makes it less effective when placed in the hands of other users. That is how it is done in eve. Missiles are better done on Caldari ships to the rest. Sure other ships can use them but only the Caldari can bring them to their max potential and the same goes for all the other different types. So... nerf the RR and AR... and give their respective racial assault suits a bonus to return the RR and AR to the effectiveness that they were at before? So the nerf is negated? That is a nerf. There is no way around it. The Caldari, for example, would retain its current effectiveness with the RR (because the Cal assault bonus "negates" the RR nerf), AND it would lose its reload time, which is a nerf. The net effect of that is that the Caldari Assault is nerfed. Yeah. With that, you nerf every suit using the RR AND the Caldari Assault. Genius way to buff a suit, if you ask me. No you nerf every suit using rr except the caldari assault which doubly buffs the assault as now it's gun is supreme for it alone. Anyone using a scr or lr bumps into an amar assault using that same gun. They ate automatically disadvantaged by the amar assault. This would buff the cal assault because it would make it king of the rr ..just like amar assault is king of laser weapons
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Vicious Minotaur
1244
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Posted - 2014.10.20 02:55:00 -
[25] - Quote
Maiden selena MORTIMOR wrote:Vicious Minotaur wrote:Gabriella Grey wrote:hfderrtgvcd wrote:Maiden selena MORTIMOR wrote:Like if they increased rr charge time then gave cal assault a bonus that negated that increase wouldnt that just **** of gallente and caldari assault users since you're basically nerfing their suit ... ... No you nerf every suit using rr except the caldari assault which doubly buffs the assault as now it's gun is supreme for it alone. Anyone using a scr or lr bumps into an amar assault using that same gun. They ate automatically disadvantaged by the amar assault. This would buff the cal assault because it would make it king of the rr ..just like amar assault is king of laser weapons
So... Make the Caldari assault better by nerfing everything BUT it? So my suit feels the EXACT same way post-buff as it did pre-buff? Everybody else just gets to feel worse? That's the benefit?
Make the Caldari RR King by knocking everybody else down a few pegs.
I say, as someone with a caldari purist accout: NO thank you. I suppose I can only hope the CPM and CCP agree with me, and find a way to buff the Cal (&Gal) Assault in and of itself.
I am a minotaur.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3255
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Posted - 2014.10.20 03:26:00 -
[26] - Quote
https://docs.google.com/spreadsheets/d/1yXlLV5PEJcP6jtx1hjTlf2hBBVNycJpgrJmSxDPRaQk/edit?usp=sharing
Some of this is a bit of a grey area/fuzzy/opinion, but food for thought. We want to make sure that bonuses affect as many weapons as possible within that race's selection.
Hotfix Delta Sentinel eHP Calcs
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
251
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Posted - 2014.10.20 03:42:00 -
[27] - Quote
Pokey Dravon wrote:https://docs.google.com/spreadsheets/d/1yXlLV5PEJcP6jtx1hjTlf2hBBVNycJpgrJmSxDPRaQk/edit?usp=sharing
Some of this is a bit of a grey area/fuzzy/opinion, but food for thought. We want to make sure that bonuses affect as many weapons as possible within that race's selection. Magazine size not super helpful on lr
At least with the amar assault it only effects the amar rifles performance abilities not the sidearms..Although if they ever made an amar smg that would benefit from the assaults heat bonus as well :)
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3255
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Posted - 2014.10.20 03:55:00 -
[28] - Quote
Maiden selena MORTIMOR wrote:Pokey Dravon wrote:https://docs.google.com/spreadsheets/d/1yXlLV5PEJcP6jtx1hjTlf2hBBVNycJpgrJmSxDPRaQk/edit?usp=sharing
Some of this is a bit of a grey area/fuzzy/opinion, but food for thought. We want to make sure that bonuses affect as many weapons as possible within that race's selection. Magazine size not super helpful on lr At least with the amar assault it only effects the amar rifles performance abilities not the sidearms..Although if they ever made an amar smg that would benefit from the assaults heat bonus as well :)
Fair point, updated.
Hotfix Delta Sentinel eHP Calcs
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Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
226
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Posted - 2014.10.20 04:06:00 -
[29] - Quote
Primary Role: Proto Gal Scout Secondary Role: Advanced Gal Assault
Primary Context: 'Exile' Assault Rifle & Gek-38 Assault Rifle
I actually like the current Gal Assault bonus. If anything, please keep the current bonus and add on another bonus in addition.
With the current bonus, my AR hits a lot harder in CQC when I'm engaged with an enemy. There's a noticeable difference in my damage output when I duke it out with Sentinel when I'm using my Assault suit than my Scout, Logi, or even Commando.
Sometimes I use a Shotgun and it feels like that weapons hit harder too, but most of the time I'm plagued with an oversensitive controller (even at minimum) and miss all my shots or bad hit detection.
I haven't really noticed a difference with the Ion Pistol because the controller is too sensitive for me hip fire and I end up missing all my shots anyway.
Not sure the bonus does anything to help the Plasma Cannon...
Regardless, please keep the current Gal Assault bonus, even if you're going to add another one to complement the current, apparently lackluster, bonus.
Lovin' daddy Rattati!
CCP Ankou s+êTà+ bro!
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Sgt Kirk
Fatal Absolution
8038
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Posted - 2014.10.20 04:36:00 -
[30] - Quote
Gallente Assault (duh :p )
I feel that a Range bonus to Hybrid Plasma would be the best way to solve this issue. I've been debating between the RoF bonus and Range bonus for quite some time but I finally decided to go with the Range.
We could increase range in three ways:
A). Give a slight bonus to both Falloff range and Optimal Range
B). Give a nice bonus to Falloff Range
C). Give a nice bonus to Optimal Range (My personal Favorite)
Any of those three I'd be happy with.
No matter how much you hear random blueberries saying the bonus is useful they are falling victim to the placebo effect and a majority of the time they are in NPC corps. Do not listen to these guys, I've never met another primary Gallente Assault (that's actually good) that said the bonus was good like the Amarr and Minmatar.
CCP holds the Caldari's hand so this doesn't happen again.
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