Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
881. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
NextDark Knight wrote: Remove the reload bonus from the Assault Cal Suit for the rail riffle and I'd probley biomass my toon. The bonus is fine just the way it is.. ...what?
- by Alena Ventrallis - at 2014.10.24 15:08:00
|
882. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
Chief-Shotty wrote: Not sure about boosting the RRA damage.....in the long run it still has a considerably longer range than other rifles...Which means even if its the lowest DPS wise, it still retains that consistent damage while the others wo...
- by Alena Ventrallis - at 2014.10.24 06:21:00
|
883. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
Updated OP with results of test on recoil between RR and ARR.
- by Alena Ventrallis - at 2014.10.24 05:35:00
|
884. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Good work, Alena. Long time RR specialists like Stephan Stahl and I have been advocating for adjustments similar to this for a while. One thing I would clearly add to the discussion...recoil. The proposed recoil incre...
- by Alena Ventrallis - at 2014.10.24 05:01:00
|
885. Only chnage I'd make to scouts. - in Feedback/Requests [original thread]
Varoth Drac wrote: FIRSTNAME- lastname wrote: Varoth Drac wrote: Profile and precision are rounded to the nearest whole number, ties go to the scanner. So your example scouts would both be scanned and would need to activate a cloak (adv o...
- by Alena Ventrallis - at 2014.10.24 02:38:00
|
886. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
DeathwindRising wrote: i hope this doesnt mean that the RR will get nerfed. add the scope or a reflex sight to the ARR and ill be happy. the iron sights on it are prohibitive and dont allow the weapon to make use of its range with any degree o...
- by Alena Ventrallis - at 2014.10.24 02:24:00
|
887. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
If possible, could these changes make it into the balance hotfix coming on Tuesday? Completely understand if not, but I would definitely appreciate having that option available at the same time that the base RR changes come out. Otherwise I feel t...
- by Alena Ventrallis - at 2014.10.24 02:21:00
|
888. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
Zindorak wrote: Im for a ARR buff i actually like how it's not overpowered or really good like the RR My idea is for there to be a viable CQC option for Caldari. RR users should have to pick between CQC and long ranage, but having both is ind...
- by Alena Ventrallis - at 2014.10.24 02:06:00
|
889. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
CCP Rattati wrote: Alena Ventrallis wrote: Constructive criticism is appreciated. I also made a spreadsheet in google docs since Rattati seems to like them, but I am unsure of how to save it to post here. :( It saves automatically, then ...
- by Alena Ventrallis - at 2014.10.24 01:56:00
|
890. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
CCP Rattati wrote: Alena Ventrallis wrote: Rattati, You seem to be of a mind to reduce the rail rifle's effectiveness in CQC. Currently I stand against this change. It is not that I think the RR should be good in CQC. However, the CQC RR op...
- by Alena Ventrallis - at 2014.10.24 01:53:00
|
891. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
Rattati, You seem to be of a mind to reduce the rail rifle's effectiveness in CQC. Currently I stand against this change. It is not that I think the RR should be good in CQC. However, the CQC RR option, the ARR, is vastly inferior to other rifle ...
- by Alena Ventrallis - at 2014.10.24 01:52:00
|
892. Only chnage I'd make to scouts. - in Feedback/Requests [original thread]
Zindorak wrote: Alena Ventrallis wrote: Zindorak wrote: Im ok with using a maximum of 3 complex damps to hide from everything on my gal scout. Anything over that is overkill 3 complex camps plus cloak to hide from everything. Im good ...
- by Alena Ventrallis - at 2014.10.24 00:48:00
|
893. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
If we're going to nerf Rail Rifles CQC ability (which frankly I disagree with) can we get the ARR to perform better in CQC than it does now then? Caldari need some sort of option if the fight gets in close.
- by Alena Ventrallis - at 2014.10.23 20:58:00
|
894. Only chnage I'd make to scouts. - in Feedback/Requests [original thread]
Zindorak wrote: Im ok with using a maximum of 3 complex damps to hide from everything on my gal scout. Anything over that is overkill 3 complex camps plus cloak to hide from everything.
- by Alena Ventrallis - at 2014.10.23 01:52:00
|
895. [Suggestion] Return the Sniper rifles range. (At least somewhat) - in Feedback/Requests [original thread]
Gotta say, I'm loving snipers now. I think the range could go up by maybe 100m at the very most, but I see no reason that it NEEDS to happen.
- by Alena Ventrallis - at 2014.10.23 00:14:00
|
896. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
I will gladly drop the reactive on my Caldari suits for another regulator or a kincat. My Calmanndo willsing your praises if this is implemented posthaste.
- by Alena Ventrallis - at 2014.10.22 22:26:00
|
897. Only chnage I'd make to scouts. - in Feedback/Requests [original thread]
Varoth Drac wrote: Profile and precision are rounded to the nearest whole number, ties go to the scanner. So your example scouts would both be scanned and would need to activate a cloak (adv or pro) to avoid scans. Cal scouts only have 2 low s...
- by Alena Ventrallis - at 2014.10.22 09:02:00
|
898. CPM input request: Commandos - in Feedback/Requests [original thread]
Cross Atu wrote: Alena Ventrallis wrote: So Cross, what's the status on some iterations for commandos? Pending, somewhat delayed in light of possible native regen changes as they would have some impact on the question. Primary outline at ...
- by Alena Ventrallis - at 2014.10.22 07:58:00
|
899. Only chnage I'd make to scouts. - in Feedback/Requests [original thread]
Varoth Drac wrote: Two problems with your suggestion. Firstly scouts wouldn't be able to hide from everything as currently my max skill proto scout needs to fill all low slots with dampeners and activate a proto cloak to avoid all scans. Perso...
- by Alena Ventrallis - at 2014.10.22 07:55:00
|
900. CPM input request: Commandos - in Feedback/Requests [original thread]
So Cross, what's the status on some iterations for commandos?
- by Alena Ventrallis - at 2014.10.22 06:58:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |