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801. Remove clone limits in Skirmish/Domination aka Pubs - in Feedback/Requests [original thread]
John Demonsbane wrote: Mobius Kaethis wrote: OP's idea is a poor one since it would further limit paths to success. Lets put more sand in the sandbox, not glue it all together into one single mountain. This. Plus, infinite clone counts w...
- by Alena Ventrallis - at 2014.11.05 16:29:00
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802. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
CCP Rattati wrote: I hear you, but how do you propose we improve the situation. ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Make active scanners build up heat. You scan targets as long as...
- by Alena Ventrallis - at 2014.11.05 07:10:00
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803. Rattati: ARR and 1.9 - in Feedback/Requests [original thread]
Fizzer XCIV wrote: The last hotfix was undone. Expect your ARRs to be rebuffed.
- by Alena Ventrallis - at 2014.11.04 22:15:00
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804. Rattati: ARR and 1.9 - in Feedback/Requests [original thread]
1.9 has brought many changes, including the ARR hipfire kick being tuned down (Yay!) However, I noticed a few things. 1. ARR is back at it's old damage values of 39 and 40. 2. ARR magazine is back to it's old magazine capacity. Are these chan...
- by Alena Ventrallis - at 2014.11.04 18:36:00
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805. [Idea] The Nyx of dropships - module - in Feedback/Requests [original thread]
Like the concept, not the implementation. A better use would be on marauders, increasing tank while stopping all movement until the cycle was completed. perhaps an idea would be a triage module that increases defense and triage while having your ...
- by Alena Ventrallis - at 2014.11.04 06:19:00
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806. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Remove K/D. Replace with Isk Destroyed/Isk Lost. Suddenly the entire meta of DUST changes. Too much value is placed on K/D by tryhard corps and because of this the most valuable support roles and the people who are best ...
- by Alena Ventrallis - at 2014.11.03 13:25:00
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807. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
Another question. What is a "focused strike" as opposed to a "flux strike"? Are all 3 orbital types represented? Is it possible to drop a WP earned laser strike under this system? In the same vein of the previous question, could we have 7 differe...
- by Alena Ventrallis - at 2014.11.03 13:07:00
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808. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
A few questions: Are these OBs proposed going to require a squad, or can solo players get access to them? Does flux imply that they do no armor damage, or simply don't do as much damage as the precision strikes? Is it possible with the current ...
- by Alena Ventrallis - at 2014.11.03 07:03:00
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809. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
CCP Rattati wrote: Leadfoot, I disagree with almost everything in this reply to Fox. Every time you said "wrong", I thought "right". How can you state that we are making the RR a "niche" weapon, when it almost has as many kills as the rest of ...
- by Alena Ventrallis - at 2014.11.02 08:52:00
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810. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Breakin Stuff wrote: Dunno about the kick on the arr but the standard RR seemed easy to manage for me. I may be a weirdo though. Don't see the issue. ARR is set up for CQC but the kick is too high for hipfire. Rattati already stated it was a...
- by Alena Ventrallis - at 2014.11.02 08:09:00
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811. CPM input request: Commandos - in Feedback/Requests [original thread]
Cross, I made a sheet for use to make the iterations for commandos. It's basically your logistics iteration sheets with some changes to make it relevant to commandos. No change values are listed, this is just the base sheet with current values alr...
- by Alena Ventrallis - at 2014.11.01 19:19:00
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812. Uplinks are this game's biggest problem - in Feedback/Requests [original thread]
OR... We cut the total spawns on uplinks and increase the amount carried. You know, like what has been suggested.
- by Alena Ventrallis - at 2014.11.01 16:54:00
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813. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
DeathwindRising wrote: If the goal was to drive down usage, why haven't they redesigned the maps to have more cover and less open areas? RR is great because there's always 9 miles of open field between you and some guy you want to shoot at. R...
- by Alena Ventrallis - at 2014.11.01 04:21:00
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814. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: Michael Arck wrote: KA24DERT wrote: Because it makes the basically immune to mass drivers. LOL! No. Sentinels are designed to take on heavier firepower and resistance to the explosives...cause that's what Sentinels/Heav...
- by Alena Ventrallis - at 2014.10.31 08:03:00
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815. Rattati when do you think we'll get post level 5 skills? - in Feedback/Requests [original thread]
CCP Rattati wrote: Bright Cloud wrote: Maybe add another skill at the end of the skilltree? Something like this progression: Operation>Proficency>Fitting optimisation>Expertise Expertise could be used for stuff like bigger clip si...
- by Alena Ventrallis - at 2014.10.31 04:20:00
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816. To Rattati: ARR and hipfire kick. - in Feedback/Requests [original thread]
CCP Rattati wrote: After studying the comments, the next course of action is to first of all do what was intended. Something in the hierarchical structure didn't work as intended, so ARR kick went up and charge was to be increased on the RR. So...
- by Alena Ventrallis - at 2014.10.31 04:07:00
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817. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: Darth-Carbonite GIO wrote: The swarm changes are not noticeable. Afterburning straight up is still a better tactic than actually performing evasive maneuvers, unfortunately. The Rail Incubus, however, has been vastly impr...
- by Alena Ventrallis - at 2014.10.31 00:43:00
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818. Black Eagle should be light suit variant... - in Feedback/Requests [original thread]
I've always been of the mind that commandos should be light suits. Commandos IRL like SEALs aren't about full-frontal assaults. They perform recon and sabotage in advance of the main body. this seems like more of a light suit trait. No cloak bonus...
- by Alena Ventrallis - at 2014.10.31 00:25:00
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819. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
Fox Gaden wrote: I support making the Assault Rail Rifle into a viable close to mid range weapon, as an urban warfare viable alternative to the Rail Rifle for people heavily invested in Rail Rifle Operation. Been pushing for this for a few da...
- by Alena Ventrallis - at 2014.10.30 16:37:00
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820. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
CCP Rattati wrote: I have never played with the ARR before, just tried it out properly in a few matches, really can't deal with the chargeup. Anecdotally, it felt like a kicky breach, taking down most suits in 3-5 shots. I usually don't fire mo...
- by Alena Ventrallis - at 2014.10.30 15:25:00
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