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Lazer Fo Cused
Shining Flame Amarr Empire
85
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Posted - 2014.11.05 13:37:00 -
[1] - Quote
1. Yes it would make games longer since the MCC would have to get destroyed
2. No reason to stop going hard in a game because clones do not matter
3. More kills, more rez, more WP, more fun in general
4. Only in Pubs this would happen
5. FW would have clone limits as an entry for competitve gameplay against competitve players and is the gateway to PC where clone limits are also in place to an extent |
manboar thunder fist
Dead Man's Game RUST415
204
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Posted - 2014.11.05 13:45:00 -
[2] - Quote
It provides an alternative way to win, for when you're not in a squad so you can outkill the enemy pubstompers.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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Lazer Fo Cused
Shining Flame Amarr Empire
85
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Posted - 2014.11.05 13:55:00 -
[3] - Quote
manboar thunder fist wrote:It provides an alternative way to win, for when you're not in a squad so you can outkill the enemy pubstompers.
1. True
2. On the flipside you could be getting cloned hard but yet have the point and are fighting for it and you win because the enemy MCC died and not because you ran out of clones |
Atiim
Heaven's Lost Property
13439
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Posted - 2014.11.05 14:03:00 -
[4] - Quote
It would make players focus more on hacking objectives. There's been too many times when I'm playing a Skirmish and everyone decides to simply farm blueberries as opposed to hacking the point.
Though having Infinite Clones doesn't seem very practical. How about just making the number extremely high to the point where you'd have to get your entire team to keep committing suicide to lose?
The 1st Matari Commando
-HAND
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manboar thunder fist
Dead Man's Game RUST415
204
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Posted - 2014.11.05 14:06:00 -
[5] - Quote
Lazer Fo Cused wrote:manboar thunder fist wrote:It provides an alternative way to win, for when you're not in a squad so you can outkill the enemy pubstompers. 1. True 2. On the flipside you could be getting cloned hard but yet have the point and are fighting for it and you win because the enemy MCC died and not because you ran out of clones
Ummmm dont really get your second point
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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manboar thunder fist
Dead Man's Game RUST415
204
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Posted - 2014.11.05 14:15:00 -
[6] - Quote
Besides, my point is that when your team is full of snipers and mcc squatters, it still offers you a way to win if you are willing to try hard, which i think makes sense.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1994
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Posted - 2014.11.05 14:41:00 -
[7] - Quote
OP's idea is a poor one since it would further limit paths to success.
Lets put more sand in the sandbox, not glue it all together into one single mountain.
Now with more evil.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4437
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Posted - 2014.11.05 15:21:00 -
[8] - Quote
Mobius Kaethis wrote:OP's idea is a poor one since it would further limit paths to success.
Lets put more sand in the sandbox, not glue it all together into one single mountain.
This. Plus, infinite clone counts would just take the risk away from zerg tactics. You can just send waves of people at the objective if you want, but it's a risk you need to weigh against another tactic. The battles where it comes down to 3 ticks on your MCC but you've made holding the objectives costly for the other team and are trying to get those last 5 clones before the timer runs out.... man those are exciting.
(The godfather of tactical logistics)
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Shepard favStore
Team Mass Deffect
15
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Posted - 2014.11.05 15:26:00 -
[9] - Quote
more clones would be great.
i hate when my team manage to take the objective with a lots of sacrifice (especilaly in dom. against full squads of heavys) and the game end 2 minutes later...
it feels like: "ho, after geting stomped you take the objective? well to bad, you died to many times. git gud casual" |
DeadlyAztec11
Ostrakon Agency
5837
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Posted - 2014.11.05 16:26:00 -
[10] - Quote
No. Badly matched teams would simply lose more ISK against better players. This would be great for players who are already good, but horrible for bad players.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2108
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Posted - 2014.11.05 16:29:00 -
[11] - Quote
John Demonsbane wrote:Mobius Kaethis wrote:OP's idea is a poor one since it would further limit paths to success.
Lets put more sand in the sandbox, not glue it all together into one single mountain. This. Plus, infinite clone counts would just take the risk away from zerg tactics. You can just send waves of people at the objective if you want, but it's a risk you need to weigh against another tactic. The battles where it comes down to 3 ticks on your MCC but you've made holding the objectives costly for the other team and are trying to get those last 5 clones before the timer runs out.... man those are exciting. The risk is: do I want to spend money on this zerg attack?
Proof that Rattati/CCP do listen to the playerbase.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4437
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Posted - 2014.11.05 17:01:00 -
[12] - Quote
Alena Ventrallis wrote:John Demonsbane wrote:Mobius Kaethis wrote:OP's idea is a poor one since it would further limit paths to success.
Lets put more sand in the sandbox, not glue it all together into one single mountain. This. Plus, infinite clone counts would just take the risk away from zerg tactics. You can just send waves of people at the objective if you want, but it's a risk you need to weigh against another tactic. The battles where it comes down to 3 ticks on your MCC but you've made holding the objectives costly for the other team and are trying to get those last 5 clones before the timer runs out.... man those are exciting. The risk is: do I want to spend money on this zerg attack?
IDK, I mean, with BPO's back pretty much anyone could spam MD's or whatever pretty cheaply.
(The godfather of tactical logistics)
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
144
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Posted - 2014.11.05 22:52:00 -
[13] - Quote
Clone count right now is spot on perfect. Many games end with both MCC and clone count near the end. Multiple paths to success are extremely important, as stated by others in this thread. |
Lazer Fo Cused
Shining Flame Amarr Empire
96
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Posted - 2014.11.06 11:30:00 -
[14] - Quote
manboar thunder fist wrote:Lazer Fo Cused wrote:manboar thunder fist wrote:It provides an alternative way to win, for when you're not in a squad so you can outkill the enemy pubstompers. 1. True 2. On the flipside you could be getting cloned hard but yet have the point and are fighting for it and you win because the enemy MCC died and not because you ran out of clones Ummmm dont really get your second point
1. There is no hope
2. The enemy team could be killing you lots but not actually taking the point, they could be getting 200+ kills overall but not getting the point and if they dont get the point then they do not win |
Lazer Fo Cused
Shining Flame Amarr Empire
96
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Posted - 2014.11.06 11:31:00 -
[15] - Quote
manboar thunder fist wrote:Besides, my point is that when your team is full of snipers and mcc squatters, it still offers you a way to win if you are willing to try hard, which i think makes sense.
1. Either way if thats your team you will lose by MCC, not by clones because no one is bothered to risk owt or its a proto stomp and they cant be bothered so its an MCC win |
Lazer Fo Cused
Shining Flame Amarr Empire
96
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Posted - 2014.11.06 11:34:00 -
[16] - Quote
John Demonsbane wrote:Mobius Kaethis wrote:OP's idea is a poor one since it would further limit paths to success.
Lets put more sand in the sandbox, not glue it all together into one single mountain. This. Plus, infinite clone counts would just take the risk away from zerg tactics. You can just send waves of people at the objective if you want, but it's a risk you need to weigh against another tactic. The battles where it comes down to 3 ticks on your MCC but you've made holding the objectives costly for the other team and are trying to get those last 5 clones before the timer runs out.... man those are exciting.
1. In pubs the zerg is fun, look at ambush everyone spawns in same place then **** hits the fan and that example is rare most of the time |
Syeven Reed
T.H.I.R.D R.O.C.K
910
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Posted - 2014.11.06 12:22:00 -
[17] - Quote
manboar thunder fist wrote:It provides an alternative way to win, for when you're not in a squad so you can outkill the enemy pub stompers. That it does, whilst also removing one..
SCAN ATTEMPT PREVENTED
EvE - 21 Day Trial
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