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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Rattati
C C P C C P Alliance
9983
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Posted - 2014.11.03 06:45:00 -
[1] - Quote
Dear Players,
rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be.
We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players.
These are our ideas, not yet fully technically evaluated but in the realm of possibility:
New Orbital Strikes Solo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds.
Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay.
On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers.
What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius?
Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive.
Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Jadek Menaheim
Xer Cloud Consortium
4155
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Posted - 2014.11.03 06:48:00 -
[2] - Quote
Oooohhh, those flux strike animations are really pretty. This sounds cool.
Try the new Planetary Conquest Mode!
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Lilith Serenity
Kinsho Swords Caldari State
12
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Posted - 2014.11.03 06:58:00 -
[3] - Quote
Solo strikes sound good as I play solo almost all the time and end up with 2k WP that go to waste other than SP reward at end of match. Plus how small would the blast radius be for the solos? |
Jadek Menaheim
Xer Cloud Consortium
4156
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Posted - 2014.11.03 07:01:00 -
[4] - Quote
Oh Rattati, I love that stealth change to the topic tittle. That's wonderful!
Try the new Planetary Conquest Mode!
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2104
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Posted - 2014.11.03 07:03:00 -
[5] - Quote
A few questions:
Are these OBs proposed going to require a squad, or can solo players get access to them?
Does flux imply that they do no armor damage, or simply don't do as much damage as the precision strikes?
Is it possible with the current system to simply allow warbarge strikes to vary based on player choices? For instance, instead of always being a default hybrid strike like now, can I as a squad leader decide whether to use a hybrid strike, laser strike, or EMP strike?
Proof that Rattati/CCP do listen to the playerbase.
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CCP Rattati
C C P C C P Alliance
9987
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Posted - 2014.11.03 07:06:00 -
[6] - Quote
Alena Ventrallis wrote:A few questions:
Are these OBs proposed going to require a squad, or can solo players get access to them?
Does flux imply that they do no armor damage, or simply don't do as much damage as the precision strikes?
Is it possible with the current system to simply allow warbarge strikes to vary based on player choices? For instance, instead of always being a default hybrid strike like now, can I as a squad leader decide whether to use a hybrid strike, laser strike, or EMP strike?
Solo as well
The idea is to have a menu, that you can use to spend your WP on, based on what you need and what you can afford.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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MINA Longstrike
Kirjuun Heiian
1508
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Posted - 2014.11.03 07:13:00 -
[7] - Quote
Been hoping for something like this for forever. So many times I've seen an uplink spammed rooftop/building and just wished I was playing FW with a friendly pilot on voice so I could hit a roof with a single EMP shot.
Only problem with this and it comes from FW experience - with 'hybrid' style strikes, you generally don't need more than five turrets to kill stuff dead. With laser strikes, anything over four turrets can be pretty excessive. With the Projectile EMP strikes the fact that they can't kill anything really means you generally don't need more than one turret.
Would rather see it organized as:
Tactical EMP: Low WP cost, low shot amount (2-3) mainly used for clearing equipment. Tactical Laser: Medium WP cost, Moderate shot amount (functions as though there were say 5 turrets), High damage, short duration for concentrated target busting. Tactical Hybrid: High WP cost, massive shot amount, longest duration, biggest total lethal area. For clearing things right out.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Cat Merc
Onslaught Inc RISE of LEGION
12934
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Posted - 2014.11.03 07:15:00 -
[8] - Quote
reserved
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Terry Webber
Molon Labe. General Tso's Alliance
471
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Posted - 2014.11.03 07:15:00 -
[9] - Quote
Interesting idea, Rattati. This could make it a little easier to deal with rooftop camping and the strike that can damage the MCC sounds really cool. It would make victory all the more satisfying. |
Cat Merc
Onslaught Inc RISE of LEGION
12935
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Posted - 2014.11.03 07:20:00 -
[10] - Quote
Rattati, could we get WP numbers before I write my opinion? Honestly it depends on what you mean by "Low" and "Very High" WP.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Sgt Kirk
Fatal Absolution
8210
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Posted - 2014.11.03 07:29:00 -
[11] - Quote
I don't know where to begin agreeing with this. This is absolutely fantastic and I love every word I read.
Solo Strikes are perfect and allow the solo player to at least have some more of an effect on the battlefield, also good for clearing out constant filthy rooftop campers and spam (which is not a bad thing in itself but It's just way too common)
The idea of Higher tier strikes for the cost of more WP is a fantastic idea that will definitely shake up the gameplay as you said.
The idea of being able to impact the MCC again makes me shiver, this is the part I love especially. The Squad Focused Strike will probably be my favorite, you should also give some extra WP for the Squad that gets a strike that destroys the MCC, just a thought.
I love the idea of Scanning UpLinks but are we going to change the name of them? SigLinks, ComLinks or IntLinks?
The idea of having two Uplinks in the game with very different functions would probably get a little odd.
More odd than people calling me out on using the Allotek Nanohive even though the Repair/Armor Variant of the Nanhohive is Gallente....How in the world did I ramble off to this point?
I digress.
In Summary I love every single idea coming out of this thread and would love to see everyone of these make it into the game.
CCP holds the Caldari's hand so this doesn't happen again.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
634
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Posted - 2014.11.03 07:31:00 -
[12] - Quote
CCP Rattati wrote:Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players. These are our ideas, not yet fully technically evaluated but in the realm of possibility: New Orbital StrikesSolo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay. On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers. What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius? Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive. Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while
thank god we're finally addressing this. deployable scanners would be a godsend. and the new OB's look promising as well.
i'd like to know though, is it possible to get us medium and large eve orbital strikes? we currently only have the small orbital strikes., and it'd be cool to see those finished. larger OB's with longer duration and wider radius, but slower (longer intervals between shots) and with less accuracy? effectively place area under bombardment to deter enemy movement and lock them down or simply deny whole areas |
Gabriel Ceja
Knights of Eternal Darkness League of Infamy
64
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Posted - 2014.11.03 07:53:00 -
[13] - Quote
This is a very fun and awesome idea that brings a more tactical game play including making the leader role more interesting.
As for whether they should progress to higher strikes or not I think it should be to the WP your squad has accumulated that way they have to make a more decisive choice of saving up for the big strikes or using the smaller ones throughout the match.
Also for the leader when opening up the war barrage menu there should be somewhere within it the current amount of WP available to use for a strike
"Throw on the flux capacitor."
activates fuel injector
"WOOOOOO!!!"
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Spectral Clone
Abandoned Privilege Top Men.
3002
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Posted - 2014.11.03 08:20:00 -
[14] - Quote
I just love the concept of blapping the enemy MCC.
Still don't like the concept of orbitals being WP based, it should require team play to set up a strike.
Crazy idea: Create a special drop uplink used only for orbital strikes. It should be fragile and easily destroyed by a flux grenade. When the uplink is on the ground, it starts syncronizing and counting down a timer until the EVE pilot (AI or player) can drop a strike. Only at the position where this uplink is placed at.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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JIMvc2
The Wanga Empire Strikes Back
353
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Posted - 2014.11.03 08:22:00 -
[15] - Quote
I agree on that. I solo most of the time but when I play with my friend we get overall at a average of 1500 - 2000wp.
I lile the idea of low wp = Low Orbitals.
With the 5k for 1 OB was way too high that even 8 out of 10 matches = no OB for both teams.
Will this apply to all: Ambush, Public Dom Skirmish, Factional Warfare, and PC ?
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Jadek Menaheim
Xer Cloud Consortium
4157
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Posted - 2014.11.03 08:25:00 -
[16] - Quote
Spectral Clone wrote:I just love the concept of blapping the enemy MCC.
Still don't like the concept of orbitals being WP based, it should require team play to set up a strike.
Crazy idea: Create a special drop uplink used only for orbital strikes. It should be fragile and easily destroyed by a flux grenade. When the uplink is on the ground, it starts syncronizing and counting down a timer until the EVE pilot (AI or player) can drop a strike. Only at the position where this uplink is placed at. Very good idea. For simplicity sake in art assets this could be a uplink with a red spire instead of a blue one.
Try the new Planetary Conquest Mode!
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THUNDERGROOVE
Fatal Absolution
1153
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Posted - 2014.11.03 08:32:00 -
[17] - Quote
CCP Rattati wrote: Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn
So will this be similar to an 8 gun Coercer EMP orbital strike?
I hope so. That thing will clear out every single link in the rings socket.
Plus when it drops, it looks so amazing
Amarrica!
It's Not Safe to Swim
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Cat Merc
Onslaught Inc RISE of LEGION
12937
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Posted - 2014.11.03 09:12:00 -
[18] - Quote
Will this also apply to FW? Or will we need to get EVE players for this counterplay to work?
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Indy Strizer
Osmon Surveillance Caldari State
171
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Posted - 2014.11.03 09:21:00 -
[19] - Quote
I would really love these to be added to the game, all great ideas. Although I really love the idea of spy uplinks, I feel there are more than enough scans in the game. I'm afraid it is one more nail on the coffin that houses the corpse of old school squad flanking.
Please keep it up, I am especially happy that you're refining the e-war, although I'd really like it if you gave people some defensive E-War options because it seems like I'm constantly getting scanned unless I'm in a scout suit- maybe make an active scanner variant that is an active dampener- point it at squad mates and they get temporarily dampened for flanking maneuvers or rushes and such... |
shaman oga
The Dunwich Horror
2978
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Posted - 2014.11.03 09:26:00 -
[20] - Quote
CCP Rattati wrote: New Orbital Strikes Solo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds.
Finally!!!! I have a couple of questions: 1) Will we be able to drop an orbital without creating a squad if we are playing solo? 2) Will flux pass through the walls? (i hope you'll answer yes, the depot in lag city should only be a depot)
CCP Rattati wrote: Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay.
On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers.
What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius?
Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive.
Are you making all equipments invisible to passive like REs? The idea of spy uplink seems cool, but i would call them "bait" uplink, you have activated my trap card...Boom!
Another thing, terrains tend to "eat" equipments, is it possible to increase the size of equipments or make them hover over the ground?
With my friend FOTM Duke
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Tesfa Alem
Death by Disassociation
291
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Posted - 2014.11.03 10:09:00 -
[21] - Quote
CCP Rattati wrote:Dear Players, Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius?
Question about the squad flux, whats with the "logis will spawn instead of sentinels?". Logis tend to stay logis, when heavies want te get in fast and need uplinks placed people dash in with scout suits/ light suits, shtogun for a bit, and switch out to heavies once killed, or just pull up in an LAV. Balancing to keep people out of heavy suits....thats a bit odd.
Spy uplinks, ultimately useless for logis. Why should i spend my slots on a spy uplink which benifits no one interms of WP or spanws, and just carry a scanner and an uplink which works much better in terms of WP, intel, and team support. I wouldn't wast resources on this.
everything else is pretty interesting, forge gunners will be blown to smitherings, and the sheer amount of orbitals generated by a full squad of my buddies, it will be non stop.
I make it rain on these hos
Redline for Thee, but no Redline for Me.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
635
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Posted - 2014.11.03 10:45:00 -
[22] - Quote
also... dampening uplinks!!! |
The Eristic
Dust 90210
652
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Posted - 2014.11.03 11:05:00 -
[23] - Quote
Flux strikes would drop enemy shields, too, right? Would be fantastic for assaulting sheltered areas where the enemy can dig in, like the supply depot on Gallente Research. Simultaneously soften them up and eliminate their equipment support, then push in to finish them off.
Reality is the original Rorschach.
Verily! So much for all that.
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Spankdamonke
Dapper Gentlemen Corporation
34
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Posted - 2014.11.03 12:07:00 -
[24] - Quote
I love the idea, been wanting something like this for ages.
One question though...would there be any cooldown on the strikes? Or would one theoretically be able to continuously spam the lower WP varieties. Because I could see that as a potential problem |
Weznof Nalek
Murphys-Law General Tso's Alliance
82
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Posted - 2014.11.03 12:15:00 -
[25] - Quote
CCP Rattati wrote:Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players. These are our ideas, not yet fully technically evaluated but in the realm of possibility: New Orbital StrikesSolo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay. On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers. What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius? Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive. Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while
I like your ideas, but I have a question: What about Eve orbitals? Any changes for this orbitals strikes or you keep the same game play? I propose that it is possible for capsuleurs too to make too squad focused strike if they use a battleship with large gun. I like all your ideas, but I want to seize the opportunity to improve the interaction Eve/dust for orbital support. |
Harold Tygus
Paladin Survey Force Amarr Empire
0
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Posted - 2014.11.03 12:50:00 -
[26] - Quote
Weznof Nalek wrote:CCP Rattati wrote:Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players. These are our ideas, not yet fully technically evaluated but in the realm of possibility: New Orbital StrikesSolo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay. On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers. What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius? Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive. Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while I like your ideas, but I have a question: What about Eve orbitals? Any changes for this orbitals strikes or you keep the same game play? I propose that it is possible for capsuleurs too to make too squad focused strike if they use a battleship with large gun. I like all your ideas, but I want to seize the opportunity to improve the interaction Eve/dust for orbital support.
Agree |
Alena Ventrallis
Vengeance Unbound RISE of LEGION
2104
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Posted - 2014.11.03 13:07:00 -
[27] - Quote
Another question. What is a "focused strike" as opposed to a "flux strike"? Are all 3 orbital types represented? Is it possible to drop a WP earned laser strike under this system?
In the same vein of the previous question, could we have 7 different orbitals to represent all orbitals? (3 solo EMP, hybrid, laser, 3 squad EMP, hybrid, laser, and MCC killer)
Will solo strikes be deliverable by the individual if they are in a squad, or does the squad leader retain the ability to drop any OBs the squad earns? I feel that giving everyone the ability to drop OBs in a squad will lead to blueberries with no comms using up all the squads WP on solo strikes for themselves.
Proof that Rattati/CCP do listen to the playerbase.
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5384
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Posted - 2014.11.03 13:13:00 -
[28] - Quote
CCP Rattati wrote:Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players. These are our ideas, not yet fully technically evaluated but in the realm of possibility: New Orbital StrikesSolo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay. On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers. What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius? Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive. Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while Oh my God stop playing with my heart like this.
First you nerf the balls off of the asset I sunk 4 million SP into and now I can't clear rooftops, and then you come up with a beautifully elegant solution for infantry to clear rooftops without having to be dependent on having a vehicle specialist on their team?
I don't know whether to hate you or love you and my poor heart can't take it.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Cat Merc
Onslaught Inc RISE of LEGION
12941
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Posted - 2014.11.03 13:14:00 -
[29] - Quote
CCP Rattati wrote: Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius
So is the solo precision strike more powerful than the strike we have right now? Because the current Precision strike cannot really blap a tank. Even if the tank isn't moving and you aim the strike right on it, it can get off it fairly easily without taking too much damage.
If you nerf the radius even further, it will really only kill tankers that intentionally sit still in the strike or are stuck on terrain.
I would recommend upping the damage on the strike if you're going to lower the radius.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
693
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Posted - 2014.11.03 13:20:00 -
[30] - Quote
Yes to everything sir. Is there a certain thing we have to do or say so you implement this idea?
Would it be hotifxable?
The idea is perfect just the way it is. Literally, don't touch a single thing...
The Black Ops Uplink is pretty damn sick as well, I adore the idea someone said about scanning your teammates with active dampening so the whole squad can flank...
I love this damn game
Ace Boone's Son
John's Desciple
Danizzle's Friend/ All Min Suits proto/ Bring on the Star Wars Battlefront 3 Dice..
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