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701. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Here's a suggestion. Let's suppose a given logi have a bandwidth of 100Mbits. Nanohives take up 10Mbits each, and uplinks take up 15Mbits each. Why not 1. Remove the hard cap on deployed equipment (ie: you can theoretically deploy an infin...
- by Alena Ventrallis - at 2014.11.19 23:33:00
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702. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
You said here that the ARR is not quite where you want it. I have given many suggestions on what could be done to improve the ARR, many of which have been implemented. I feel like the ARR is my baby now, so I would suggest the final tweaks to br...
- by Alena Ventrallis - at 2014.11.19 23:08:00
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703. How is the Nanite Injector Caldari again? - in Feedback/Requests [original thread]
I-Shayz-I wrote: Better question: Why is the weapon with the smallest range Caldari? You know, the nova knives...like wtf. Nova knives are Minmatar. Notice how Ishukone Makes ARR and SMGs? SMGs aren't Caldari, yet they produce the Ishukone...
- by Alena Ventrallis - at 2014.11.19 22:42:00
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704. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: DeathwindRising wrote: CCP Rattati wrote: DeathwindRising wrote: Ripley Riley wrote: HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement pen...
- by Alena Ventrallis - at 2014.11.19 20:36:00
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705. The problem you have with small blasters (and other turrets for ADS) - in Feedback/Requests [original thread]
Mexxx Dust-Slayer wrote: Atiim wrote: Personally I think 20GJ Blasters should've always been mid-range weapons (as in 45-50m). Having a CQC turret doesn't work simply because in that range you can be easily killed by a proper AVer, or if th...
- by Alena Ventrallis - at 2014.11.18 20:51:00
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706. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Cross Atu wrote: Alena Ventrallis wrote: I am against the idea of bandwidth. Not only does it limit what suits I can use, but it hurts Cal and Amarr logos harder since they focus on deployables. They will certainly need a rework, but they ...
- by Alena Ventrallis - at 2014.11.18 20:34:00
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707. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
I am against the idea of bandwidth. Not only does it limit what suits I can use, but it hurts Cal and Amarr logos harder since they focus on deployables. Why not just decrease uplink spawn count and increase amount carried? This means you can spa...
- by Alena Ventrallis - at 2014.11.18 19:14:00
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708. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
One issue I see: Cal/Amarr have the highest bandwidth but only 3 slots with which to fill it?
- by Alena Ventrallis - at 2014.11.18 18:09:00
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709. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: Breakin Stuff wrote: Alena Ventrallis wrote: Breakin Stuff wrote: Because you get proportionally more benefit by having the same amount of rep on a tinier HP pool. Self regen is supposed to be the strength of shield fi...
- by Alena Ventrallis - at 2014.11.18 02:58:00
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710. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Alena Ventrallis wrote: As attack power increases, EWAR should decrease. Sentinels have the worst EWAR for best attack power, scouts should have the best EWAR in exchange for crap attack power. Therefore, logis...
- by Alena Ventrallis - at 2014.11.18 02:50:00
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711. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Vell0cet wrote: Zatara Rought wrote: Vitantur Nothus wrote: Zatara Rought wrote: Vitantur Nothus wrote: ... Again with insinuations that I am not asserting. I'm not intending to assert or insinuation anything. Simply seeking ...
- by Alena Ventrallis - at 2014.11.18 02:35:00
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712. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Monkey MAC wrote: Well both the Amarr and Minmatar bonuses improves their respective race's uptime. A minmatar with an ACR lasts about an extra 0.8 seconds before reloadjng compared to anotjer race weilding the same weapon. An amarr lasts anot...
- by Alena Ventrallis - at 2014.11.17 22:07:00
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713. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Because you get proportionally more benefit by having the same amount of rep on a tinier HP pool. Self regen is supposed to be the strength of shield fits over HP. Providing a greater benefit to a smaller HP Pool will sim...
- by Alena Ventrallis - at 2014.11.17 18:53:00
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714. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Just make shield transporters and armor rep exclusive. Cannot lock a target that is being repped or having shields repped. Since native regen is powerful all shield transporters should do is keep regen going and add +15/+...
- by Alena Ventrallis - at 2014.11.17 12:30:00
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715. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
I proposed something similar here , take from it what you will.
- by Alena Ventrallis - at 2014.11.17 10:02:00
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716. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I want to make a comment on "logi slayers" The reason we had killer bees to begin with wasn't that the logo suits were OP. It was because the assault and scout suits were all crap. Remember Gallente Assault with a shield recharge bonus? None of t...
- by Alena Ventrallis - at 2014.11.16 23:51:00
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717. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Rattati. ARR hipfire. Intentionally high? Or can we make it back to pre-balance numbers? I just want to know.If its where you want it, let me know so I don't keep barking up this tree over and over. I'll move on to something else.
- by Alena Ventrallis - at 2014.11.16 23:41:00
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718. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Charge time and recoil reduction on Caldari Assault. Gallente has always been difficult, because other than range, they really don't have an area they struggle in. DPS is the highest, They carry plenty of ammo, reload is moderately fast kick is a...
- by Alena Ventrallis - at 2014.11.16 22:12:00
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719. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: I-Shayz-I wrote: Orion Sanjeet wrote: TL;DR version We need to change the end of match leaderboads and actual leaderboards so shallow s.o.b.s can stop tearing down ideas that are good for logis. P.S. Payouts would als...
- by Alena Ventrallis - at 2014.11.16 20:26:00
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720. random thought on the scrambler rifle - in Feedback/Requests [original thread]
Here is my logic. EM damage is the worst at destroying armor. Lasers are EM. So they should be the worst at killing armor, right? However, that isn't the whole case. In eve, there are varying crystals you can load that change damage and range. As...
- by Alena Ventrallis - at 2014.11.15 19:16:00
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