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681. [balancing long vs short range weapons] minimum effective range - in Feedback/Requests [original thread]
There aren't enough electrons in the known universe to store the amount of times I want to type no as data. It's an abomination already on the laser rifle. Don't you get that filth anywhere near my rail rifle. Or any weapon for that matter.
- by Alena Ventrallis - at 2014.11.25 07:04:00
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682. Sticky:[Feedback] Maps and Battlegrounds - in Feedback/Requests [original thread]
Can you recheck that all supply depots have the expanded resupply range? I have found only 1 that does.
- by Alena Ventrallis - at 2014.11.25 01:55:00
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683. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
Cat Merc wrote: I-Shayz-I wrote: Cat Merc wrote: CCP Rattati wrote: I think we should just remove the Depot and see what happens. Don't, this is one of the rare supply depots that are actually useful to hold. Most supply depots are ...
- by Alena Ventrallis - at 2014.11.23 08:14:00
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684. To Rattati: Bandwidth and empowering the Logi - in Feedback/Requests [original thread]
Your bandwidth proposal has a good foundation to it. Spamming equipment and "tourist logis" who only use logi suits to spam equipment then switch to something else make the game stale and usually one sided. In the end, whoever can get more equipme...
- by Alena Ventrallis - at 2014.11.22 21:56:00
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685. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
I liked your OP, but I wouldn't care if it didn't change. My MinLogi makes bank on that map.
- by Alena Ventrallis - at 2014.11.22 21:14:00
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686. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
Bump. I'd like to hear some more CPM/DEV input on this idea.
- by Alena Ventrallis - at 2014.11.22 21:12:00
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687. assault combat rifle - in Feedback/Requests [original thread]
To be fair, the ACR not only has lower range, but lower DPS than the CR. Of course, that's because the CR has no delay between bursts. A damage buff the the ACR would have to be done very gradually, in very very small increments. As much as my Mi...
- by Alena Ventrallis - at 2014.11.22 05:55:00
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688. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
Vesta Opalus wrote: If we could also make it so the sights dont obscure your target that would be awesome, right now bullets hit lower than they should (instead of hitting at the top of the middle sight, bullets seem to hit 20-30 pixels below i...
- by Alena Ventrallis - at 2014.11.21 19:51:00
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689. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
Zatara Rought wrote: Echo 1991 wrote: Zatara Rought wrote: If the kick is going to be lowered then the range needs to be brought down to other CQC intended rifles. 60 meter optimal range on a cqc intended weapon is insane. Like the A...
- by Alena Ventrallis - at 2014.11.21 04:10:00
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690. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
Oceltot Mortalis wrote: Aeon Amadi wrote: CCP Rattati wrote: SImple, there was so much wrong with Rifles, that they still aren't properly balanced with regard to dmg/clip, dmg/ammo, clips per ammo etc. Damage application and range needed ...
- by Alena Ventrallis - at 2014.11.21 04:04:00
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691. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
Zatara Rought wrote: Sounds like a new variant. And an epic one at that. You like then? :D
- by Alena Ventrallis - at 2014.11.20 20:11:00
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692. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
manboar thunder fist wrote: Tactical rr? Quote: One point of contention I wish to address. I am sure people will say that "this sounds like a tactical rail rifle!" and I wish to nip this thought in the bud. No, it is not functioning like...
- by Alena Ventrallis - at 2014.11.20 20:11:00
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693. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
So the RR has long been a source of controversy. First its OP, currently considered UP, and the balancing measures have simply brought it from slightly OP to outright awful. So let's look at Caldari philosphy and how we can bring about a new RR th...
- by Alena Ventrallis - at 2014.11.20 18:55:00
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694. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Gonna say it again. 1. Double the penalties for stacking health on light frames. 2. Change shield extender penalty to a scan profile penalty. 3. Add in a "ferroscale" shield extender with less HP but no profile penalty for CalScouts.
- by Alena Ventrallis - at 2014.11.20 17:18:00
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695. To Rattati: Minmatar and shield tanking. - in Feedback/Requests [original thread]
from what I understand (correct me if I'm wrong) Minmatar are supposed to be regen tankers. They aren't able to stack as much health as Caldari or Amarr, but they can regen it faster than those races. So shield tanked suits should regen shield fas...
- by Alena Ventrallis - at 2014.11.20 07:48:00
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696. To Rattati: myrofibil stims - in Feedback/Requests [original thread]
So myros are one of the most underused items in dust. Only really used on troll fits for melee killing. So clearly they need a change. This is partly a brainstorm, and partly to express my main idea on them. Suppose they decrease recoil and reloa...
- by Alena Ventrallis - at 2014.11.20 06:40:00
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697. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Sgt Kirk wrote: Shield Extenders should not decrease speed. What should happen instead is Caldari suits move slower in general similar to how it is in EVE. Not Amarr slow but the way speed works in EVE is: Minmatar, Gallente, Caldari, Amarr....
- by Alena Ventrallis - at 2014.11.20 05:37:00
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698. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
CCP Rattati wrote: I just want to keep the dps/range consistent so reducing range would need more dps. Reducing chargeup will help dps actually. The other ideas are all fine to consider, I just need more time to evaluate how the last changes ...
- by Alena Ventrallis - at 2014.11.20 03:11:00
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699. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
So is having a charge up time and the lowest DPs. These disadvantages offset the longer optimal. I also point out the the current AScR has a 60m optimal, and I don't hear anyone complaining about it being OP. Indeed, it is considered UP, even tho...
- by Alena Ventrallis - at 2014.11.20 02:06:00
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700. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless? The idea would be to normalize the strafe penalty on HP added. Why would that be unfair? Wi...
- by Alena Ventrallis - at 2014.11.19 23:43:00
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