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561. Make the MD the solution to sentinels - in Feedback/Requests [original thread]
I feel like the splash damage is so that MD don't spell automatic death for heavies. Suppose we simply lowered the resistance to 3% per level?
- by Alena Ventrallis - at 2015.01.09 09:41:00
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562. Small Blasters still suck CCP - in Feedback/Requests [original thread]
Hit detection: most definitely. Range: another definite increase. Splash: I'd honestly remove it. I don't think the problem is damage, but damage application. Its devastating on paper, its just too hard to get that damage on a target. So what if ...
- by Alena Ventrallis - at 2015.01.09 09:38:00
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563. Changed my mind. Pull splash resistance from the fatties. - in Feedback/Requests [original thread]
From my experience, the heavy is quite easy for me to kill. Even if I don't catch him off guard, I can either finish him or escape a 1v1 with decent survival rate. The problem is that many points requitlre me to fight inside, where a heavy is supp...
- by Alena Ventrallis - at 2015.01.08 07:38:00
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564. Small flux strikes are pretty worthless... - in Feedback/Requests [original thread]
Somewhere I read that they are 50m. I would check and make sure this is the case. Could be some glitch making them 1% of their intended size.
- by Alena Ventrallis - at 2015.01.06 12:35:00
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565. SG nerf - in Feedback/Requests [original thread]
I would: 1. Reduce ROF to 50 RPM. This puts DPS at around 400 for the standard shotgun if I remember my calculations. 2. Reduce magazine size to 5, putting damage per mag at 2400, well above the majority of light weapons damage per magazine. 3. I...
- by Alena Ventrallis - at 2015.01.06 12:32:00
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566. Why isn't there a prone position in dust? - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Alena Ventrallis wrote: Coding. CCP hasn't allocated enough budget to add something like that. Even if they did, I don't think the engine could handle it. Are you serious? Dead serious.
- by Alena Ventrallis - at 2015.01.04 10:46:00
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567. a vehicle module that prevents the vehicle murdering your team in FW - in Feedback/Requests [original thread]
No. You should simply be more aware as a pilot of where friendly infantry are, and as a grunt be more aware of what friendly vehicles are doing. One change they should make is where mCRU spawns are. Spawning in front of the vehicle leads to peopl...
- by Alena Ventrallis - at 2015.01.04 02:55:00
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568. Mass Drivers & Ammunition - in Feedback/Requests [original thread]
I would counter that the mass driver has much greater potential to cause damage than a CR. The CR has more kill potential than the MD, but the CR can only hit one target at a time. A MD can hit several. However, I am definitely all for increasing ...
- by Alena Ventrallis - at 2015.01.04 01:06:00
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569. Squad Sizes need reworking. - in Feedback/Requests [original thread]
Buff team count to 18. Bam.
- by Alena Ventrallis - at 2015.01.04 00:23:00
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570. Heavy Sidearms - in Feedback/Requests [original thread]
No. You get AV, or you get AP. You want both, get a commando.
- by Alena Ventrallis - at 2015.01.03 23:34:00
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571. Why isn't there a prone position in dust? - in Feedback/Requests [original thread]
Coding. CCP hasn't allocated enough budget to add something like that. Even if they did, I don't think the engine could handle it.
- by Alena Ventrallis - at 2015.01.03 22:17:00
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572. To Rattati: REs on passive scans - in Feedback/Requests [original thread]
Dergle wrote: Add a hacking wheel type thing when setting the remotes, so u have to stand still for idk, 1-3 seconds tiered...? But this makes placing them on vehicles far too difficult. But perhaps a hack wheel of 3 seconds to set them off?
- by Alena Ventrallis - at 2015.01.03 04:34:00
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573. [Feedback/Request] A plan for Basic Medium Frames - in Feedback/Requests [original thread]
Meee One wrote: The-Errorist wrote: Right now basic medium frames only have on purpose: test driving the assault layout then when you unlock an assault, it becomes useless. Basic frames in general should be generalist that specializations br...
- by Alena Ventrallis - at 2015.01.03 02:25:00
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574. To Rattati: REs on passive scans - in Feedback/Requests [original thread]
Then the sentinel won't be able to scan them anyway.
- by Alena Ventrallis - at 2015.01.02 22:45:00
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575. To Rattati: REs on passive scans - in Feedback/Requests [original thread]
Toobar Zoobar wrote: If the proto sentinel i'm trying to blow up can scan my remotes, I won't be happy. Then spec into higher tier remotes.
- by Alena Ventrallis - at 2015.01.02 21:35:00
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576. To Rattati: REs on passive scans - in Feedback/Requests [original thread]
So I feel that RE spam has decreased somewhat, but I still run into people chucking REs instead of using their weapons. I believe this behavior will not fully go away unless we remove REs (which I am against) however, we can give people some warni...
- by Alena Ventrallis - at 2015.01.02 20:54:00
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577. Salvage to key ratio - in Feedback/Requests [original thread]
Make strongboxes drop in lieu of officer weapons, and make keys even rarer. Have boxes contain officer gear/bpos/etc.
- by Alena Ventrallis - at 2015.01.01 23:36:00
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578. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
I would rather the speed penalty be removed.
- by Alena Ventrallis - at 2015.01.01 21:49:00
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579. [Ideas/Discussion] LR Variants - in Feedback/Requests [original thread]
Give me a close combat laser. Optimal from 0-60. Higher damage than current laser. However, damaage does not increase through continuous fire.
- by Alena Ventrallis - at 2015.01.01 21:48:00
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580. Why the small blaster will always be lacking - in Feedback/Requests [original thread]
Do we know exactly WHY missiles and blaster shots go way off course when moving?
- by Alena Ventrallis - at 2015.01.01 20:04:00
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