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The dark cloud
Negative-Feedback.
4172
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Posted - 2015.03.20 14:01:00 -
[31] - Quote
Ofcourse the Gal. logi is one of the best logi due to its bonus. Thats why it has its existance reason for good squads/PC teams. Every 1 loves to have a scanner on your site and hate it when the enemy has them. Minmatarr is usefull to keep your team alive and amarr has fast reinforcment spawns with his uplinks. Caldari is just lolwrothy compared to the other 3 races cause it doesnt has a usefull/competetive role to fill.
No decent FC would ever put a caldari logi on their team if he has the choice to pick the other 3 races. Well there is a new added role to it which overlaps with the amarr logi and that is to put drop uplinks on buildings/rooftops cause hes the only logi with 5 highslots and capable to jump with the help of 5 myo's to spots that nobody else can reach (except for dropships).
That doesnt make use of the nanohive bonus and the insane 5 myo's is probs beeing nerfed so that you can only fit 3 of them at a time or some other kind of nerf. Im looking at the logi future and not some niche role which is probs not even intended. Dont get me wrong the jump height with 3 is allright but 5 is a bit insane.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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Shamarskii Simon
The Hundred Acre Hood
201
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Posted - 2015.03.20 19:25:00 -
[32] - Quote
Don't make it the same tool!!
I'm not a logi, but i do have proto tools... I've thought about it honestly... And why not separate the tools.
We get an armor rep tool basically adds rep tank to a bricked suit. So how about the opposite for shields? An example would be a proto shield tool adds 50% sHP, 15% reduction to recharge delays. Then mix up them tools... A focused one adds small sHP but basically removes recharge delay?
I say this because the tool gets at the weakness of the HP pool. aHP: high HP, low HP recovery. Tool increases recovery. sHP: low HP, high HP recovery, recover delays. Tool increases HP and/or reduction to delay.
How's that?
Entering the void and becoming wind.
Message for 1v1 air to air
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The dark cloud
Negative-Feedback.
4173
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Posted - 2015.03.20 20:51:00 -
[33] - Quote
Thats problematic cause dropsuit shields act the same way like vehicles. Once you have some kind of forced regen it kickstarts the natural regen aswell. Prime example are shield boosters cause once the boosted amount gets added to your shields it aswells forces the vehicle to start regen aswell.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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The dark cloud
Negative-Feedback.
4185
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Posted - 2015.03.24 11:11:00 -
[34] - Quote
hippity hoppity bumpy di bump.
I make the scrubs scream and the vets cry.
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Carder Host
Rautaleijona
0
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Posted - 2015.03.24 11:31:00 -
[35] - Quote
imagine a stacked gal sentinel with one cal logi repping his shields and a min logi on the armor. unstoppable much?
cry more, i love this song
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Shamarskii Simon
The Hundred Acre Hood
219
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Posted - 2015.03.24 11:39:00 -
[36] - Quote
The dark cloud wrote:Thats problematic cause dropsuit shields act the same way like vehicles. Once you have some kind of forced regen it kickstarts the natural regen aswell. Prime example are shield boosters cause once the boosted amount gets added to your shields it aswells forces the vehicle to start regen aswell.
Then how is the shield tool supposed to work then. If it's a recharging tool it simply shield boosts constantly.
That's why extends (or simply hardening for simplicity) is the way for a shield tool. It's also the opposite of armor tools, which supports sHP's weakness of lower HP/recharge delay.
Entering the void and becoming wind.
Message for 1v1 air to air
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DJINN Jecture
MANUFACTURERS OF DEATH
297
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Posted - 2015.03.24 12:48:00 -
[37] - Quote
If this shield rep tool comes into being it needs to have no overheat. That is unless of course you think I should be able to use one rep tool in each hand.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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DJINN Jecture
MANUFACTURERS OF DEATH
297
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Posted - 2015.03.24 12:53:00 -
[38] - Quote
Shamarskii Simon wrote:Don't make it the same tool!!
I'm not a logi, but i do have proto tools... I've thought about it honestly... And why not separate the tools.
No. It allows use without needing to skill and allows us to just go along with it rather than changing whatever we were working on like say an HMG or Grenades to get going and just do what people want the logis to be doing.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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DJINN Jecture
MANUFACTURERS OF DEATH
297
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Posted - 2015.03.24 12:57:00 -
[39] - Quote
Jebus McKing wrote:The dark cloud wrote:It would require new coding and maybe a clientside update. While my idea allready exists in the game files, just remember back when the Logi LAV's had infantry support modules. They just need to flip the bonus from the reptool and maybe make the beam blue instead of yellow. I don't think coding and clientside updates are that big of an issue. We have had clientside updates recently, we had new stuff which had to be coded first, Rattati talked about adding a new gamemode in the next clientside update, and even something something AI drones on training maps. The dark cloud wrote:Another issue with your idea is that the logi would get no triage WP cause he actually doesnt generate HP for the game mechanic to work.
A logis main WP generation comes from the logistic work he does and if that doesnt work out nobody wants to use it. This is the main reason why for example minlogis are so much liked simply cause of the reptool beeing aible to generate tons of WP. While with the nanohive bonus you only get 10 WP for resupplying ammo.
Basically its like this: -no WP reward= no incentive to spec into it. It's true but also kinda sad and stupid. The goal should be to be useful to the team and help win matches by doing logi stuff, not just generate WPs for OBs. It's the same reason why it seems few people use scanners in pubmatches even though they are probably the most useful equipment for supporting your team in fights. (Also, I honestly think that the triage WP generation needs to get toned down a bit. Just my 0.02 ISK.) Generating WPs with the kind of shield tool I proposed also is an issue that can be solved by coding. Just make it so you get triage points for each shield regen pulse done on the suit you are repping and we are good to go when it comes to generating WPs. Sure, it might take a bit longer to make this kind of tool and there are issues to solve, but I'm willing to wait if at the end we get something that is new instead of a reskinned reptool for shields. Otherwise we might as well just make new reptool variants that regen shields instead of armor, or even reptools variants that regen shields AND repair armor (at a reduced rate of course). Less exciting but it'll do, I guess. So player x, y, and z skill into the shield rep tool and all use it to help win the match, not only is it sp they put somewhere they didn't plan on orriginally but it also gained them no WP or SP so their investment isn't paying for itself, their invested SP is then worthless.
Sorry but WP for triage needs to be paid.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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Shamarskii Simon
The Hundred Acre Hood
220
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Posted - 2015.03.24 13:15:00 -
[40] - Quote
DJINN Jecture wrote:Shamarskii Simon wrote:Don't make it the same tool!!
I'm not a logi, but i do have proto tools... I've thought about it honestly... And why not separate the tools.
No. It allows use without needing to skill and allows us to just go along with it rather than changing whatever we were working on like say an HMG or Grenades to get going and just do what people want the logis to be doing. Edit: by saying no I mean don't separate the tool skills, separate tools are just fine.
Well not separate skills... But separate operations. Like I don't think that it should mirror the armor repair tool (aka increasing aHP/s) but should be opposite.
But yes, definitely not separate skills :( that'll be quite... Unless.
Entering the void and becoming wind.
Message for 1v1 air to air
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE Immortals of War
1324
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Posted - 2015.03.24 14:01:00 -
[41] - Quote
shield recharge tool will never happen imagine any suit with 1 shield and 1 armour rep tool repairing would = imortal
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5)
Caldari Loyalist
22 million sp in drop suit upgrades
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Jebus McKing
Nos Nothi
1784
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Posted - 2015.03.24 14:19:00 -
[42] - Quote
DJINN Jecture wrote:Jebus McKing wrote:The dark cloud wrote:It would require new coding and maybe a clientside update. While my idea allready exists in the game files, just remember back when the Logi LAV's had infantry support modules. They just need to flip the bonus from the reptool and maybe make the beam blue instead of yellow. I don't think coding and clientside updates are that big of an issue. We have had clientside updates recently, we had new stuff which had to be coded first, Rattati talked about adding a new gamemode in the next clientside update, and even something something AI drones on training maps. The dark cloud wrote:Another issue with your idea is that the logi would get no triage WP cause he actually doesnt generate HP for the game mechanic to work.
A logis main WP generation comes from the logistic work he does and if that doesnt work out nobody wants to use it. This is the main reason why for example minlogis are so much liked simply cause of the reptool beeing aible to generate tons of WP. While with the nanohive bonus you only get 10 WP for resupplying ammo.
Basically its like this: -no WP reward= no incentive to spec into it. It's true but also kinda sad and stupid. The goal should be to be useful to the team and help win matches by doing logi stuff, not just generate WPs for OBs. It's the same reason why it seems few people use scanners in pubmatches even though they are probably the most useful equipment for supporting your team in fights. (Also, I honestly think that the triage WP generation needs to get toned down a bit. Just my 0.02 ISK.) Generating WPs with the kind of shield tool I proposed also is an issue that can be solved by coding. Just make it so you get triage points for each shield regen pulse done on the suit you are repping and we are good to go when it comes to generating WPs. Sure, it might take a bit longer to make this kind of tool and there are issues to solve, but I'm willing to wait if at the end we get something that is new instead of a reskinned reptool for shields. Otherwise we might as well just make new reptool variants that regen shields instead of armor, or even reptools variants that regen shields AND repair armor (at a reduced rate of course). Less exciting but it'll do, I guess. So player x, y, and z skill into the shield rep tool and all use it to help win the match, not only is it sp they put somewhere they didn't plan on orriginally but it also gained them no WP or SP so their investment isn't paying for itself, their invested SP is then worthless. Sorry but WP for triage needs to be paid. Good job on only reading the first 3 sentences of my post and make yourself look like a fool as I stated in the second half how generating WPs would work.
*slowclap*
| GÇÇGÇÇGÇÇJebus hates LAG 514.GÇÇGÇÇGÇÇ |
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Jebus McKing
Nos Nothi
1784
|
Posted - 2015.03.24 14:22:00 -
[43] - Quote
Ku Shala wrote:shield recharge tool will never happen imagine any suit with 1 shield and 1 armour rep tool repairing would = imortal Only as "immortal" as someone getting armor repped by 2 people.
| GÇÇGÇÇGÇÇJebus hates LAG 514.GÇÇGÇÇGÇÇ |
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Varoth Drac
Dead Man's Game RUST415
688
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Posted - 2015.03.24 14:22:00 -
[44] - Quote
Ku Shala wrote:shield recharge tool will never happen imagine any suit with 1 shield and 1 armour rep tool repairing would = imortal Not much different from two armour rep tools on an armour stacked heavy. |
The dark cloud
Negative-Feedback.
4185
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Posted - 2015.03.24 14:25:00 -
[45] - Quote
Ku Shala wrote:shield recharge tool will never happen imagine any suit with 1 shield and 1 armour rep tool repairing would = imortal Ever tried to kill a fully plated amarr sentinel whos getting repped by 2 minlogis? Yeah good luck with that and every decent player knows you should focus on your primary tank and not your secondary. It makes no sense for example to regen shields on a amarr assault cause he has only like 180HP shilds while having around 650-850HP armor.
-every decent slayer focuses on either shield or armor on their suits -every decent tanker focuses on either shield or armor on their tanks
You just simply dont want that a armor exclusive feature gets ported over to shields. A good fit for heavy-logi combo is to have the heavy buffer tank with as much armor as he can (extends reaction time for the heavy and the logi to catch on reps) and a logi with a decent reptool. Shield suits are massively underpowered and in my opinion putting a shield logi into the game would patch that hot topic by quite some marging.
Cause in the end of the day when you play skirmish you have to get face to face with the enemy to take a point and not shot him from 100m+ with a rail rifle. Armor wins matches while shields get 0 support and you end up dead after 7 shots from a proto scrambler on a amarr asault with tripple damage mods.
I make the scrubs scream and the vets cry.
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MINA Longstrike
Kirjuun Heiian
2418
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Posted - 2015.03.24 15:24:00 -
[46] - Quote
Jebus McKing wrote:I'm not opposed to shield recharger tools, but I think it would be kinda boring if they worked just like armor rep tools for shields.
Why not make them a bit different?
Instead of giving them a set number of shield hp/s I think it would be interesting if shield tools worked kinda like a combined recharger + regulator.
(Just some numbers out of my ass so you get what I'm talking about. Totally not balanced.)
PRO Shield Modulator Tool target receives: +65% shield regen -35% shield depleted delay
Cal Logi could get a bonus to those tools, e.g. 25% bonus to regen = 81.25%; 50% to delay = 52.5%
In that example a Cal Sentinel with 3x extenders + 1x energizer + 1x regulator could have a regen rate of ~95hp/s, with a delay of ~1.16s while still having 830 shields and 100% mobility.
The idea behind that is that shield suits couldn't just stack a ton of extenders and run around with a 0s delay shield rep, but instead continue to work like shields usually do.
The shield user can make the shield tool more useful by using rechargers/energizers + regulators on his suit, but he has to give up hp for it.
So you want a piece of equipment that's still hilariously underpowered compared to proto repair tools? Proto rep tools are usually more than twelve times better than a single complex rep, provide that rep for minimal powergrid and cpu costs and provide that repair from a range, to multiple targets.
All I have to say right here is **** your idea of 'balance', that shield 'rep tool' is barely equivalent to two complex shield modules..
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Jebus McKing
Nos Nothi
1786
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Posted - 2015.03.24 15:45:00 -
[47] - Quote
MINA Longstrike wrote:Jebus McKing wrote:I'm not opposed to shield recharger tools, but I think it would be kinda boring if they worked just like armor rep tools for shields.
Why not make them a bit different?
Instead of giving them a set number of shield hp/s I think it would be interesting if shield tools worked kinda like a combined recharger + regulator.
(Just some numbers out of my ass so you get what I'm talking about. Totally not balanced.)
PRO Shield Modulator Tool target receives: +65% shield regen -35% shield depleted delay
Cal Logi could get a bonus to those tools, e.g. 25% bonus to regen = 81.25%; 50% to delay = 52.5%
In that example a Cal Sentinel with 3x extenders + 1x energizer + 1x regulator could have a regen rate of ~95hp/s, with a delay of ~1.16s while still having 830 shields and 100% mobility.
The idea behind that is that shield suits couldn't just stack a ton of extenders and run around with a 0s delay shield rep, but instead continue to work like shields usually do.
The shield user can make the shield tool more useful by using rechargers/energizers + regulators on his suit, but he has to give up hp for it. So you want a piece of equipment that's still hilariously underpowered compared to proto repair tools? Proto rep tools are usually more than twelve times better than a single complex rep, provide that rep for minimal powergrid and cpu costs and provide that repair from a range, to multiple targets. All I have to say right here is **** your idea of 'balance', that shield 'rep tool' is barely equivalent to two complex shield modules.. As I said in my original post, the numbers are
Jebus McKing wrote:Totally not balanced. I just used those numbers to get the idea across of how it could work and be more than just a copy&paste rep-tool for shields.
The numbers obviously need to get tweaked heavily. I thought I had made that clear with my original post but obviously not clear enough for some people.
Calm your ****.
| GÇÇGÇÇGÇÇJebus hates LAG 514.GÇÇGÇÇGÇÇ |
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE Immortals of War
1324
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Posted - 2015.03.24 16:32:00 -
[48] - Quote
The dark cloud wrote:Ku Shala wrote:shield recharge tool will never happen imagine any suit with 1 shield and 1 armour rep tool repairing would = imortal Ever tried to kill a fully plated amarr sentinel whos getting repped by 2 minlogis? Yeah good luck with that and every decent player knows you should focus on your primary tank and not your secondary. It makes no sense for example to regen shields on a amarr assault cause he has only like 180HP shilds while having around 650-850HP armor. -every decent slayer focuses on either shield or armor on their suits -every decent tanker focuses on either shield or armor on their tanks You just simply dont want that a armor exclusive feature gets ported over to shields. A good fit for heavy-logi combo is to have the heavy buffer tank with as much armor as he can (extends reaction time for the heavy and the logi to catch on reps) and a logi with a decent reptool. Shield suits are massively underpowered and in my opinion putting a shield logi into the game would patch that hot topic by quite some marging. Cause in the end of the day when you play skirmish you have to get face to face with the enemy to take a point and not shot him from 100m+ with a rail rifle. Armor wins matches while shields get 0 support and you end up dead after 7 shots from a proto scrambler on a amarr asault with tripple damage mods.
can you imagine the wp generated from a dual rep tool logi, what about an amar with 2 extenders and a bunch of armour repairers and reactive plates hybrid tanking will be the new fotm .
for example if you just made polar opposites of the armour rep tools (I know unrealistic) it would constantly buy you 1 extra second of armour repair ~doubling the effects of the armour rep tool by also using a shield repair tool. (more affective than two armour reps)
what happens when you are being repped by a shield tool how can your suit identify delay .
How will this affect vehicles? remember logi lav's with shield transporting how op did that make infantry
where do you draw the line of balance can I dual rep with a shield rep tool? can my core shield repair rep @ 130+hp/sec, how do you balance two tools that act similar that are not comparable because armour and shield work different(100 shield Gëá 100 armour hp)
if you r e trying to head on with shields your doing it wrong, they are flank/cover while a firing team advances,
better solution to shield repairers make a/b type suits for all races (or make basic frames work the opposite of specialist ie caldari medium basic frame would be hybrid or armour focused)
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5)
Caldari Loyalist
22 million sp in drop suit upgrades
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The dark cloud
Negative-Feedback.
4185
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Posted - 2015.03.24 18:11:00 -
[49] - Quote
Ku Shala wrote: can you imagine the wp generated from a dual rep tool logi, what about an amar with 2 extenders and a bunch of armour repairers and reactive plates hybrid tanking will be the new fotm .
for example if you just made polar opposites of the armour rep tools (I know unrealistic) it would constantly buy you 1 extra second of armour repair ~doubling the effects of the armour rep tool by also using a shield repair tool. (more affective than two armour reps)
what happens when you are being repped by a shield tool how can your suit identify delay .
How will this affect vehicles? remember logi lav's with shield transporting how op did that make infantry
where do you draw the line of balance can I dual rep with a shield rep tool? can my core shield repair rep @ 130+hp/sec, how do you balance two tools that act similar that are not comparable because armour and shield work different(100 shield Gëá 100 armour hp)
if you r e trying to head on with shields your doing it wrong, they are flank/cover while a firing team advances,
better solution to shield repairers make a/b type suits for all races (or make basic frames work the opposite of specialist ie caldari medium basic frame would be hybrid or armour focused)
So what about it if you used a focused shield recharger? Same thing applies to min logis using their focused reptool and the solution to that are grenades which work cause the range of those variants makes you do a piggyback on a heavy. I fail to see your point. Im telling you again that hybrid tanking does not work yeah you could slack shield extenders on a armor tanked suit but sacrifice jump height+damage mods for it.
And the meta for who is repping who would just end up like this: 2 reptools repping a plated sentinel> 2 shield recharger tools recharging a cal. sentinel 2 reptools on any armor suit> 1 reptool and 1 shield recharger tool on any shield suit
The math is quite simple behind it. The shield recharger tools have less HP/s generation then a reptool but are better when sticked onto a suit that makes use of rechargers/energizers (which means less HP on the suit). The catching point comes in when 2 logis are present. Using 2 shield recharger tools surely helps but the natural regen on your dropsuit only stacks once. Armor reptools get then a advantage cause armor regenerated per sec matches the shield regen and the suit with more HP will win which is in 99% of the times the amarr/gal sentinel
So in the end armor still trumps shields when grouped but when its 2vs2 (2 heavys and their logis facing each other) it would be a equal fight cause its a fight of high regen vs high HP. If you dont believe me ask every decent eve player what he thinks about "dual tanking". You will just get laughed at.
I make the scrubs scream and the vets cry.
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Cypher Nil
Fireteam Tempest
113
|
Posted - 2015.03.24 18:54:00 -
[50] - Quote
The dark cloud wrote:Would be nice if we could get a shield recharger tool and a logi that matches that. Maybe change the Caldari Logi bonus from nanohives to something like this:
-Caldari Logistic +10% additional range for shield recharger tools and +5% shield regen rate per lvl
Shield recharger tool lineup with name, dropsuit shield regen, vehicle shield regen and range (in that order):
STD: -Shield recharger tool/ 20HP/50HP/ 10m -Flux shield recharger tool/ same stats as the basic but 15m range
ADV: -CLT-2 shield recharger tool/30HP/75HP/15m -CLT-5 axis shield recharger tool/ 22.5HP/100HP/15m -CLT-8 Triage shield recharger tool/ 37.5HP/60HP/15m
PRO: -Kaalikiota shield recharger tool/35HP/90HP/15m -Ishukone Flux shield recharger tool/35HP/90HP/22.5m -Wyrkomi Triage shield recharger tool/44HP/75HP/15.m -Focussed shield recharger tool/62.5HP/ 110HP/7.5m
The base regen stats are low cause when pointed at a dropsuit it stacks with their native shield regen. Cause neither do i or the competetive community see a point in having a bonus to nanohives cause we can carry 6 of those allready at ADV lvl. It would make the suit aswell more popular cause if we are honest here all the other logis have something to keep you going while the caldari only has ammo, which every 1 can now carry tons of it to begin with.
I recognise the need for it but this approach is going to be OP, shields are meant to take damage when your out of cover and recharge faster then armour when you've dove back into cover. recharging them like armour breaks where they fit in the design of the game.
What I would rather see is the tool recharge shields very slightly ONLY IF THEY ARE RECHARGING THEMSELVES. and OVERCHARGE their capacity by a certain amount that depletes down to normal over a period of time. giving an advantage like armour recharging does but before combat has occured.
this is how they would work.
STD: -Shield recharger tool/ 10HP/25HP/ 10m -Flux shield recharger tool/ same stats as the basic but 15m range [STD Shield recharger's overcharge shields by 100 hp, this depletes by 1 HP per second]
ADV: -CLT-2 shield recharger tool/15HP/35HP/15m -CLT-5 axis shield recharger tool/ 15HP/50HP/15m -CLT-8 Triage shield recharger tool/ 15HP/30HP/15m [STD Shield recharger's overcharge shields by 150 hp, this depletes by 1.5 HP per second]
PRO: -Kaalikiota shield recharger tool/25HP/55HP/15m -Ishukone Flux shield recharger tool/25HP/55HP/22.5m -Wyrkomi Triage shield recharger tool/22HP/35HP/15.m -Focussed shield recharger tool/30HP/ 60HP/7.5m [STD Shield recharger's overcharge shields by 200 hp, this depletes by 2 HP per second]
+21 Million SP Merc
Caldari Loyalist
Of course we won, now when do I get paid?
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE Immortals of War
1325
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Posted - 2015.03.24 19:06:00 -
[51] - Quote
1. if it does not "repair its not a repair tool its a shield transporter
2. this is dust not eve IDC what eve is or says or laughs at
3(yeah your numbers had no thoughts but here an idea how op it would be) if your shield is repairing @ 106.35)hp/s base (proto cal sentinel with 2 complex energisers and 1 basic energiser) and you are getting 10.38 native armour reps(using the transporter delay decreased idea) you would roughly be getting 175.48 shields/ second in less than 1 second. for the second handheld shield transporter how would that calculate +65% on base......175.48-106.35= 69.13 would make recharge 244.61in half second for 2 tools
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5)
Caldari Loyalist
22 million sp in drop suit upgrades
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The dark cloud
Negative-Feedback.
4185
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Posted - 2015.03.24 19:52:00 -
[52] - Quote
Ku Shala wrote:1. if it does not "repair its not a repair tool its a shield transporter
2. this is dust not eve IDC what eve is or says or laughs at
3(yeah your numbers had no thoughts but here an idea how op it would be) if your shield is repairing @ 106.35)hp/s base (proto cal sentinel with 2 complex energisers and 1 basic energiser) and you are getting 10.38 native armour reps(using the transporter delay decreased idea) you would roughly be getting 175.48 shields/ second in less than 1 second. for the second handheld shield transporter how would that calculate +65% on base......175.48-106.35= 69.13 would make recharge 244.61in half second for 2 tools 2X core focused reptool= 312HP/s armor repaired when used on a minlogi. So the amarr sentinel has 1344HP AND regens with more then you claimed. So how is my idea again "OP" when the sentinel in question that you posted has only 612HP on shields which is less then 50% of the amarr sentinels armor. Point proven that you want this to be a armor exclusive thing. Any further discussion with you is pointless cause all your arguments are invalid.
I make the scrubs scream and the vets cry.
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The Dark Cloud
Negative-Feedback.
4292
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Posted - 2015.04.04 03:54:00 -
[53] - Quote
Bump cause i dont want to make another thread about this. And because shields vs armor is still imbalanced and the cal. logi is useless.
I make the scrubs scream and the vets cry.
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Darkstalker Astrea
Holdfast Syndicate Amarr Empire
1
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Posted - 2015.04.04 04:13:00 -
[54] - Quote
What we need are
BLANKETS
Magic blankets that shield us from fire
Wield the power of blankets and you cannot be harmed
Until
You realize the curse
As you catch fire and are burned to ashes you realize the blanket was a trick all along
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DeathwindRising
ROGUE RELICS
955
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Posted - 2015.04.04 11:13:00 -
[55] - Quote
shaman oga wrote:It would be OP. Imagine a cal sent, with 80 or even more shield recharge and no delays.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
what the **** do you think amar sentinels are getting from remote armor reps?
they get at least 80 reps with no delays, and in most cases its more than that.
proto reppers rep two guys at once for 88 hp/s in addition to any rep hives they may be standing in along with whatever local repper they may have.
let say they have one of each. 88+70+10= 168 hp/s
and they have more hp than shield suits and can use damage mods at the same time.
you sir... need to stop doing drugs |
DJINN Jecture
MANUFACTURERS OF DEATH
315
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Posted - 2015.04.04 20:56:00 -
[56] - Quote
The Dark Cloud wrote:Bump cause i dont want to make another thread about this. And because shields vs armor is still imbalanced and the cal. logi is useless. I'm not sure if you noticed this but there are a lot of things that are useless, some are just less useless than others.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
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DJINN Jecture
MANUFACTURERS OF DEATH
315
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Posted - 2015.04.04 20:58:00 -
[57] - Quote
The Dark Cloud wrote:Ku Shala wrote:1. if it does not "repair its not a repair tool its a shield transporter
2. this is dust not eve IDC what eve is or says or laughs at
3(yeah your numbers had no thoughts but here an idea how op it would be) if your shield is repairing @ 106.35)hp/s base (proto cal sentinel with 2 complex energisers and 1 basic energiser) and you are getting 10.38 native armour reps(using the transporter delay decreased idea) you would roughly be getting 175.48 shields/ second in less than 1 second. for the second handheld shield transporter how would that calculate +65% on base......175.48-106.35= 69.13 would make recharge 244.61in half second for 2 tools 2X core focused reptool= 312HP/s armor repaired when used on a minlogi. So the amarr sentinel has 1344HP AND regens with more then you claimed. So how is my idea again "OP" when the sentinel in question that you posted has only 612HP on shields which is less then 50% of the amarr sentinels armor. Point proven that you want this to be a armor exclusive thing. Any further discussion with you is pointless cause all your arguments are invalid. We had this argument during closed beta and tested it both ways, game balance argues that shield reppers be limited to modules on the suit.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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bathtubist
TRUE SAVAGES Learning Alliance
80
|
Posted - 2015.04.05 11:02:00 -
[58] - Quote
its real easy for someone to eat all the shields nowadays
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Cross Atu
OSG Planetary Operations Covert Intervention
4372
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Posted - 2015.04.19 18:40:00 -
[59] - Quote
I've heard it suggested that the Shield Transporter should be an active mod (new code required) That would function, very simply put, as an active mod that created a "reverse Flux" effect for a limited time span.
Thus restoring friendly shields by a substantial amount with an AoE centered around the Logi player for a brief span before going back on cool down.
This would allow for a unique more mobility / hit and run playstyle for shields (vs armor) while still giving enhanced utility. It would also be a very active tactical role because the timing of use would be very key in certain contexts.
CPM 1 mail me your feedback and remember to have fun!
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
3021
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Posted - 2015.04.19 18:52:00 -
[60] - Quote
Cross Atu wrote:I've heard it suggested that the Shield Transporter should be an active mod (new code required) That would function, very simply put, as an active mod that created a "reverse Flux" effect for a limited time span.
Thus restoring friendly shields by a substantial amount with an AoE centered around the Logi player for a brief span before going back on cool down.
This would allow for a unique more mobility / hit and run playstyle for shields (vs armor) while still giving enhanced utility. It would also be a very active tactical role because the timing of use would be very key in certain contexts. http://media.giphy.com/media/LVNl92B8wj7pK/giphy.gif
Whirly gun make much thunder! - Victor
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