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381. Im a little worried about friendly fire being implimented. - in General Discussions [original thread]
hermin hermit wrote: CCP FoxFour wrote: If we do implement friendly fire it will only be on corporation matches, not instant battles. At least to begin with. In those battles the expectation is that players are of a higher caliber quality an...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.13 21:36:00
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382. Orbitals blasting through roof? - in Technical Support/Bugs [original thread]
What he's saying is that an orbital's damage is centered around a point on the ground at the 0 height level, not around where one might expect the orbital to hit, such as a roof. It is most definitely a bug. I used to take advantage of this fact b...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.13 21:07:00
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383. Shooting Down Swarms - in General Discussions [original thread]
This could be an incredibly useful mod for air assaults. Now you can use a dropship to land troops AND keep the dropship on site to support them. Y'know, until someone shows up with a forge gun.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.13 20:50:00
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384. Post in this thread why you think Forge Gun's need their damage toned down. - in General Discussions [original thread]
Vermaak Doe wrote: Nguruthos IX wrote: Vermaak Doe wrote: Also technically, a few starter frigs could kill a solo titan technically or in practice? In practice a few starter fits can solo a maxed ds Technically as in if that scenario...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.13 20:28:00
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385. Run and Reloading VOTE - in Feedback/Requests [original thread]
No. Sprinting is running as fast as you're able. If you're reloading while you run, you're not running as fast as you're able. Ergo, you can't reload while sprinting. QED
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.13 20:06:00
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386. Post in this thread why you think Forge Gun's need their damage toned down. - in General Discussions [original thread]
I don't have a problem with the forge gun's damage, just its range. The fact that a group of them with a little coordination can blap the tankiest HAVs in the game in only a few seconds isn't a problem, but the fact that even one forge gun on a hi...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.13 19:56:00
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387. Tank You Fellow Tankers - in General Discussions [original thread]
There's a good chance that once Amarr Force Recon dropships get implemented I'll never not be in one. Say goodbye to your cap, every other vehicle.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.13 19:31:00
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388. Counters to AV threats - in Feedback/Requests [original thread]
Not really super necessary, and probably overly frustrating for our AV counterparts. Besides, the best defense for vehicles is infantry support.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.13 18:40:00
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389. Shooting Down Swarms - in General Discussions [original thread]
I would say "no" to it being do-able with regular weapons, but yes to an infantry deployable equipment item that can do it. This would promote more cooperation between infantry and vehicles, which would be a nice change of pace from the extremely ...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.13 18:03:00
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390. dev blog . i need devz - in General Discussions [original thread]
CCP FoxFour wrote: Don't think it is about vehicles. Nope, not about vehicles. This right here has cover up written all over it.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.13 15:42:00
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391. Tank You Fellow Tankers - in General Discussions [original thread]
I wish they'd just hurry up and implement vehicle capacitor and cap warfare. There's so much about vehicle combat, both versus vehicles and infantry, that's going to change drastically with that, that any balancing without it just seems like a waste.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.13 15:09:00
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392. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
Lance 2ballzStrong wrote: Is it such a big problem that people want an infantry only game mode??!! I covered this earlier . Yes, it is.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.12 23:47:00
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393. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
Lunamaria Hawkeye wrote: I know you probably are opposed to the idea as you most likely are one of the individuals who drops a tank at the start of an ambush knowing it will be nearly impossible for anyone to destroy you. Its fun for you, and ...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.12 23:18:00
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394. Something to fight for - in Feedback/Requests [original thread]
You might find this interesting.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.12 20:17:00
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395. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
I'm not an FPS player, there's no FPS for me to go back to. It's also largely transparent to me, since thank god DUST gives me the option of using vehicles pretty much exclusively. Then, behold, a thread pops up calling for infantry-only game mo...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.12 19:44:00
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396. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
Lance 2ballzStrong wrote: are you for real with this "real life" crap? In case you haven't noticed, this is a game. Want to play real life games join the army. There's "suspension of disbelief for the sake of balance" and there's "completely...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.12 19:26:00
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397. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
Lunamaria Hawkeye wrote: Gun play is the heart and soul of any FPS. Vehicles are added to give a little variety so things don't get boring This is the fundamental disagreement behind this issue, I think. I'm a person that couldn't give a good...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.12 18:40:00
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398. feedback on tanks, and their worth. - in Feedback/Requests [original thread]
The extra two fitting slots on a Gunnlogi allow it to practically double the eHP of a Sica. They're hardly "practically the same". The base hull also only costs an extra 70k or so, a 50% increase over the Sica. The marauder/black ops/whatever the...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.12 18:26:00
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399. What sense does it make for an RDV to drop off a dropship? - in General Discussions [original thread]
Garrett Blacknova wrote: Bojo The Mighty wrote: What if you could A) Deploy it like a regular sucker or B) Spawn in it, but have no weapons so if you bail you better find a depot Or C) Have a Pilot Suit (when introduced) set as your favour...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.12 13:16:00
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400. Thoughts on War points - in Feedback/Requests [original thread]
I think it'd be cool if the warpoints for a kill scaled with the value of the kill. Only, like, 30 wp for killing a starter suit, but 500 for killing a 2 mil proto HAV. Did a little tinkering and couldn't find a function that does it best. I'm thi...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.11 22:59:00
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