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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Rynx Sinfar
 Subdreddit
 Test Alliance Please Ignore
 
 264
 
 
      | Posted - 2013.03.11 14:06:00 -
          [1] - Quote 
 I apologize but I don't know the map name. It was a 5 point map with low walls and ABC inside the walls. alpha indoors, bravo indoors, charlie exposed outside. CRU near Bravo, Supply depot near Alpha.
 
 Anyway me and 2 squadmates were inside Alpha about to hack when an orbital came down. We were in the center of the room about and were all 3 wiped out immediately. We were not near entryways and I was near the objective panel when I died, we died in an early part of the volley.
 
 Only thing I could say is the roof is closer to us then in other maps where there are things high in the air able to block orbital rounds.
 
 Not sure if this is known or intended, did a cursory forum search and came up with nothing.
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        |  James Thraxton
 The Exemplars
 
 94
 
 
      | Posted - 2013.03.12 17:35:00 -
          [2] - Quote 
 yeah, there's a problem with orbital targeting. . . if there were guys on the roof, they'd not be killed. i think it has to do with how the damage effects are based on a heightmap oriented to the ground instead of the physical rounds descending and doing damage. . . this is highly related to the hitscan targeting system Dust uses (instead off projectile) similar in issue with the hit detection on dropsuits & counter-sniping from below.
 
 these issues will be around for the foreseeable future, until they spend considerable time on it, or completely recreate their combat system. unless either is in the works, expect a fix at least 4-6 months out
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        |  PAs Capone
 Kang Lo Directorate
 Gallente Federation
 
 16
 
 
      | Posted - 2013.03.12 18:17:00 -
          [3] - Quote 
 Are you sure it wasnt a remote explosive?
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        |  Rynx Sinfar
 Subdreddit
 Test Alliance Please Ignore
 
 268
 
 
      | Posted - 2013.03.13 19:32:00 -
          [4] - Quote 
 
 PAs Capone wrote:Are you sure it wasnt a remote explosive? 
 100%
 
 James your explanation doesn't quite make sense. I can understand what your saying but we are able to walk on roofs which means something is aware of a floor and uplinks/nanohives will register as well. Furthermore your explanation would have some inherit flaws in that the tabletop would face the same issue I believe, as well as your explanation implies I can just grab an HMG and shoot through that ceiling. Also I don't see that issue as being present on other maps that involve vertical cover and protect people from incoming fire.
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        |  Alan-Ibn-Xuan Al-Alasabe
 Planetary Response Organisation
 Test Friends Please Ignore
 
 153
 
 
      | Posted - 2013.03.13 21:07:00 -
          [5] - Quote 
 What he's saying is that an orbital's damage is centered around a point on the ground at the 0 height level, not around where one might expect the orbital to hit, such as a roof. It is most definitely a bug. I used to take advantage of this fact by parking a dropship on a building and letting people try to orbital me. The beams would go right through me without causing any harm and explode on the ground a hundred meters or so below.
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        |  KalOfTheRathi
 CowTek
 
 219
 
 
      | Posted - 2013.03.14 14:31:00 -
          [6] - Quote 
 Maps, names and feedback are all collected here:
 
 https://forums.dust514.com/default.aspx?g=forum&c=235
 
 You are referring to Skim Junction.
 
 There are JPEGs for each map with a Feedback section for each.
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