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361. Swarm Missies are faster than a DS on AB - in Feedback/Requests [original thread]
Missiles like that are also meant to travel for miles to strike something travelling at mach 2 or 3 several kilometers in the air. This is one of those cases where realistic weapons aren't helpful to the discussion. We can't have mach 2 dropships ...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.19 22:46:00
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362. Why no Laser turrets? - in Feedback/Requests [original thread]
Laser turrets are almost certainly coming, just not currently implemented. Giving dropship pilots a driver operated gun, however, is a bad idea. -1 for that.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.19 22:17:00
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363. Swarm Missies are faster than a DS on AB - in Feedback/Requests [original thread]
I snuck into CCP HQ last night and got a hold of the patch notes for their next release. Here's the stuff related to dropships: Quote: Rescaled all dropship HP. Dropships now have the same shield/hull as an assault suit
Reworked weapon ...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.19 17:09:00
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364. So is this possible... - in General Discussions [original thread]
Berneh DustFace wrote: CCP Eterne wrote: The Sisters of EVE are actually only passingly related to the Amarr. They're actually a neutral humanitarian organization founded during the Gallente-Caldari War which has expanded to take on other ta...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.18 21:20:00
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365. When are we getting a new engine? - in General Discussions [original thread]
I have a more important question: who cares? Maybe this is just me, I'm more-or-less the same way with video games as I am with romantic partners. I don't care if they're pretty, so long as they give me what I need.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.17 19:46:00
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366. Proof that Militia forge gun is OP - in Feedback/Requests [original thread]
Wojciak wrote: Forge guns do more damage to shields than they do to armor. keep that in mind. This isn't true. Point a forge gun at a shield HAV, it'll say "efficiency: 100%". Unless you point it at the bottom, or the weak spot on the back, t...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.17 00:22:00
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367. [Request] "Useless" skills - in Feedback/Requests [original thread]
They probably just haven't gotten around to implementing all of them. Scripting all of that can't be easy.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.16 23:40:00
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368. Proof that Militia forge gun is OP - in Feedback/Requests [original thread]
How long were you trapped? Those 7k HP with resists should make 9-10k eHP. Against a militia forge gun with no skills it'd take nine shots for him to take you out. That's 31.5 seconds just in charge times. There's also two reloads in there, since ...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.16 23:38:00
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369. [Request] Cloaking ability. - in Feedback/Requests [original thread]
At least one devblog has mentioned cloaking for vehicles, and I'm pretty sure it's been mentioned for dropsuits. Exactly how it will work remains unclear.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.16 21:35:00
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370. anyone else bored as ****? - in General Discussions [original thread]
We're, what, a month out from open beta? And you expect to already be able to use all of the top end gear? I've been playing EVE since 2008 and only recently got to the point where I could use T2 turrets on cruisers. Still don't have 'em for battl...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.16 16:43:00
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371. [Request/Feedback] refund SP spent on skills you nerf/alter in any form - in Feedback/Requests [original thread]
You have a very appropriate handle.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.16 16:27:00
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372. self destruct module - in Feedback/Requests [original thread]
They're calling them smartbombs. They've done some testing with them but they haven't yet been implemented.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.16 15:06:00
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373. Make active propulsion modules act like an infantry sprint - in Feedback/Requests [original thread]
The problem is that if you don't use active prop mods then you have a completely wasted button. An alternative might be to have this button activate whatever the top active mod is. That said, as far as I know aircraft don't have any unused butto...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.15 20:23:00
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374. Open world without persistent world: ameliorating "tech limitations" - in Feedback/Requests [original thread]
I hadn't given a lot of thought to how to handle high-sec vs low sec, but I think the way I'd do it is to treat towns/cities/whatever like stations, where you're forced to be civil. Then have CONCORD orbital facilities around high-sec planets to i...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.15 13:18:00
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375. Why hide the "Get out of Dodge" button behind a switch shield that is ... - in Feedback/Requests [original thread]
Activating mods on vehicles requires you to hold down R2 to bring up the radial menu then select the item you want, then release R2. It's pretty touchy, and it's easy to end up not selecting anything.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.15 13:15:00
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376. PRO WILL RUIN US ALL IN PLANETARY CONQUEST!!! - in General Discussions [original thread]
Not proud of how long it took me to figure out what "PRO" is. Especially considering... <--
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.14 18:26:00
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377. Never ending game mode - in Feedback/Requests [original thread]
My alternative, if anyone is interested.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.14 17:30:00
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378. Open world without persistent world: ameliorating "tech limitations" - in Feedback/Requests [original thread]
If you saw yesterday's weekly update you noticed that one of the suggestions they responded to was a "never ending game mode", something similar to Planetside from the sound of it. Frame said he liked the idea, but expressed concern at the "tech...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.14 15:25:00
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379. The REAL reason why scouts are underpowered... - in General Discussions [original thread]
Ignoble Son wrote: Moejoe Omnipotent wrote: http://www.youtube.com/watch?v=OXFUVOlNrmw Dude was actually taken out by a shotgun scout (mostly of camera) to his left. Take both hands and extend only the index finger and thumb. Hold th...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.13 23:29:00
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380. [FEEDBACK] Something very wrong with reward/cost with logistics & medics - in Feedback/Requests [original thread]
When I do logi work I do it in a 4k isk militia suit. I'm often able to hit the top of the wp board for the match. You're not logi-ing good enough, OP.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.13 22:43:00
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