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Nguruthos IX
Kameira Lodge Amarr Empire
102
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Posted - 2013.03.13 19:18:00 -
[1] - Quote
Pro-FG posts are not welcome. We don't like you :( |
DUST Fiend
Immobile Infantry
2010
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Posted - 2013.03.13 19:20:00 -
[2] - Quote
What's the matter, your tank go pop?
EDIT: Omfg <3<3<3 Forge Guns, forge gun counter sniping is a BLAST and killing badly fit Tanks and LAVs is the only way to live. Oh my god if only I could make this post more Pro FG I don't even know |
Nguruthos IX
Kameira Lodge Amarr Empire
102
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Posted - 2013.03.13 19:22:00 -
[3] - Quote
DUST Fiend wrote:What's the matter, your tank go pop?
See the above post, Also no. |
Gusk Hevv
Circle of Huskarl Minmatar Republic
14
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Posted - 2013.03.13 19:23:00 -
[4] - Quote
Assault variants needs to be toned down as they deal more dps then breach which is BS also the heavy who snipes proto suits with the FG has my respect. |
Mark Burkhart
UnReaL.
6
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Posted - 2013.03.13 19:26:00 -
[5] - Quote
would sadly agree that the milita forge should be taken off |
Cosorvin
DUST University Ivy League
56
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Posted - 2013.03.13 19:32:00 -
[6] - Quote
Bah another one of these whiny "This gun hurts me nerf it" thread.
First of all picture a forge gun as a SMAW (rocket launcher in real life) if you were struck by one of these would you live? I think we all know the answer to this question. Why should the forge gun be any different? Originally forge guns were ment to pop tanks and dropships, but some people have mastered it and use it against infanty.
Problem? Their shouldn't be its utter logic that a forge gun will one shot you.
EDIT: also in case your whining because someone destroyed your dropship or tank then im telling you to get over. |
Nguruthos IX
Kameira Lodge Amarr Empire
103
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Posted - 2013.03.13 19:47:00 -
[7] - Quote
a 40,000 ISK gun with a level 4 skill shouldn't be doing as much damage as an 800,000 ISK medium vehicle has total armor.
And a militia (no skill) FG for 1,000 ISK should not do half of the total HP of a medium vehicle that cost 800,000 ISK.
Sorry.
Two players with zero SP and 3,000 isk should not be able to effortlessly (those things are easy to aim) And instantly shoot down a million ISK vehicle that requires millions in skills and actually a little player skill to pilot. |
Gusk Hevv
Circle of Huskarl Minmatar Republic
15
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Posted - 2013.03.13 19:50:00 -
[8] - Quote
Indeed this is like a group of 3 frigates in civillian gear taking out a capital ship makes 0 sense. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
153
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Posted - 2013.03.13 19:56:00 -
[9] - Quote
I don't have a problem with the forge gun's damage, just its range. The fact that a group of them with a little coordination can blap the tankiest HAVs in the game in only a few seconds isn't a problem, but the fact that even one forge gun on a high spot can deny vehicle movement anywhere on the map seems a bit silly. |
Cosorvin
DUST University Ivy League
56
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Posted - 2013.03.13 19:56:00 -
[10] - Quote
Nguruthos IX wrote:a 40,000 ISK gun with a level 4 skill shouldn't be doing as much damage as an 800,000 ISK medium vehicle has total armor.
And a militia (no skill) FG for 1,000 ISK should not do half of the total HP of a medium vehicle that cost 800,000 ISK.
Sorry.
Two players with zero SP and 3,000 isk should not be able to effortlessly (those things are easy to aim) And instantly shoot down a million ISK vehicle that requires millions in skills and actually a little player skill to pilot.
And why does a javelin (A real life auto targets rocket launcher) blow up tanks easily which cost way more then a javelin does and its rockets. In real life the enemy doesn't come up and go "Hey well I think these guns are OP so they need to be nerfed so I can stand a chance" kind of thing, and if your whining about money then don't break one thing to compliment another. Ask for tanks to cost less. Not nerf a gun because Im upset that it blew up my expensive tank. |
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Kain Spero
Imperfects Negative-Feedback
1076
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Posted - 2013.03.13 19:59:00 -
[11] - Quote
Forge guns have had some of the most back-and-forth tweaking of any gun in the game. I think CCP has struck the right balance. They even stealth nerfed the range of the forge from 310 meters (which was too far IMO for no skills put into the weapon) to about 260 meters.
*Been using Forge gun as primary for over 8 months. |
Nguruthos IX
Kameira Lodge Amarr Empire
103
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Posted - 2013.03.13 20:00:00 -
[12] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I don't have a problem with the forge gun's damage, just its range. The fact that a group of them with a little coordination can blap the tankiest HAVs in the game in only a few seconds isn't a problem, but the fact that even one forge gun on a high spot can deny vehicle movement anywhere on the map seems a bit silly.
I could agree perhaps.
Now invert both all players locations:
Every FG on the map is under cover and unseen. The Dropship is flying high for all to see, with no cover usually anywhere near it! (Even if there was, being shot will bump you against a wall or the ground and you'll explode anyhow)
So any FG from anywhere can 100% deny the ability for that ds to basically do anything except die |
Cosorvin
DUST University Ivy League
57
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Posted - 2013.03.13 20:00:00 -
[13] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I don't have a problem with the forge gun's damage, just its range. The fact that a group of them with a little coordination can blap the tankiest HAVs in the game in only a few seconds isn't a problem, but the fact that even one forge gun on a high spot can deny vehicle movement anywhere on the map seems a bit silly.
Im pretty sure it only prohibits vehicles from getting somewhere (May I remind you all that forge guns are made to combat vehicles) because it fires fast then a guy with a smaw or javelin can reload.
Which would make sense because this would be thousands if not more years from where we are now and Id be worried if mercs were still firing SMAWS at these advanced vehicles. |
Sloth9230
Reaper Galactic
439
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Posted - 2013.03.13 20:00:00 -
[14] - Quote
Don't use it if you can't afford to lose it. |
2-Ton Twenty-One
Imperfects Negative-Feedback
278
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Posted - 2013.03.13 20:00:00 -
[15] - Quote
forge guns are fine as is, dps on assault is perfect. they need to bring back the proto breach and buff the breach damage. |
Cosorvin
DUST University Ivy League
57
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Posted - 2013.03.13 20:02:00 -
[16] - Quote
Nguruthos IX wrote:Alan-Ibn-Xuan Al-Alasabe wrote:I don't have a problem with the forge gun's damage, just its range. The fact that a group of them with a little coordination can blap the tankiest HAVs in the game in only a few seconds isn't a problem, but the fact that even one forge gun on a high spot can deny vehicle movement anywhere on the map seems a bit silly. I could agree perhaps. Now invert both all players locations: Every FG on the map is under cover and unseen. The Dropship is flying high for all to see, with no cover usually anywhere near it! (Even if there was, being shot will bump you against a wall or the ground and you'll explode anyhow) So any FG from anywhere can 100% deny the ability for that ds to basically do anything except die
May I remind you that this is a combat game? Your not suppose to allow enemies to get behind lines and report positions. This isn't a "oh look im flying around everyone leave me alone while report your positions DERP.)
Faster the dropship is taken down the better. |
gbghg
L.O.T.I.S. Legacy Rising
639
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Posted - 2013.03.13 20:05:00 -
[17] - Quote
Nguruthos IX wrote:Alan-Ibn-Xuan Al-Alasabe wrote:I don't have a problem with the forge gun's damage, just its range. The fact that a group of them with a little coordination can blap the tankiest HAVs in the game in only a few seconds isn't a problem, but the fact that even one forge gun on a high spot can deny vehicle movement anywhere on the map seems a bit silly. I could agree perhaps. Now invert both all players locations: Every FG on the map is under cover and unseen. The Dropship is flying high for all to see, with no cover usually anywhere near it! (Even if there was, being shot will bump you against a wall or the ground and you'll explode anyhow) So any FG from anywhere can 100% deny the ability for that ds to basically do anything except die just throwing a random idea in https://forums.dust514.com/default.aspx?g=posts&m=604181#post604181 |
Snaps Tremor
Red and Silver Hand Amarr Empire
44
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Posted - 2013.03.13 20:08:00 -
[18] - Quote
1) Tank players have the run of Dust for a few weeks due to nobody bothering with decent AV fits
2) Bandwagon jumpers catch on to the new trend and start belatedly skilling into tanks
3) Pubbies, sick of being steamrolled, start investing in decent AV equipment
4) Bandwagon jumpers spill hot tears all over the forum because they were late to the party
Replace Tank/AV with any combination of weapons or equipment and you have the Dust circle of life. |
Kain Spero
Imperfects Negative-Feedback
1076
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Posted - 2013.03.13 20:08:00 -
[19] - Quote
I think the main issue with Dropship vs Forgegun is that the Dropship needs a flight ceiling boost. I think it's 150m right now and that's far too low in my opinion. (Coming from an adamant hunter of dropships.)
If you nerf the damage on the forge it will imbalance against tanks and high end LAVs. It's always good to try to look at the situation and figure a way to solve it that doesn't just nerf a weapon but improves overall gameplay and tactics. |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
204
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Posted - 2013.03.13 20:09:00 -
[20] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I don't have a problem with the forge gun's damage, just its range. The fact that a group of them with a little coordination can blap the tankiest HAVs in the game in only a few seconds isn't a problem, but the fact that even one forge gun on a high spot can deny vehicle movement anywhere on the map seems a bit silly.
You're forgetting about the rest of the battlefield. Forge gunners, much like tanks, get a lot of attention as soon as they show up. If a redlining sniper can pick off a scout suit trying to bob and weave across the map, how tasty do you think a forge gunner looks in that sniper's eyes?
Secondly, imagine what that heavy will encounter on his way to the "high spot". I hope he's a great shot with a scrambler pistol or amazing with a sub-machine gun, because all of the "evil, pub-stomping vets" the forums are abuzz about won't think twice about unloading into that heavy.
Finally, imagine the price of that game. You mentioned in your post that "one forge gun can deny vehicle movement anywhere on the map". Not only is this not true for any map outside of Manus Peak, but you mention that these vehicles are "denied", not "destroyed". A forge gunner on his perch might go an entire game "denying" tanks from rolling across the field. But that doesn't pay the bills on the heavy suit, SMG, and armor plate you might have lost during that game. I did a little stint as a forge gunner in much harsher conditions (During Codex when missiles had infinite range, accuracy, and large splash). Forge gunning has certainly gotten easier, but absolutely not to the degree you are insinuating in your post.
Try them out for a week. See what happens. If you still don't change your mind, I'll accept that.
PS |
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Nguruthos IX
Kameira Lodge Amarr Empire
103
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Posted - 2013.03.13 20:09:00 -
[21] - Quote
Sloth9230 wrote:Don't use it if you can't afford to lose it.
That works for Eve, where the game is balanced*.
This would be akin if Eve had some spamable pod that could 2 shot a titan, and warp to any fight anywhere instantly. If That was the case, the phrase "Don't use it if you can't afford to lose it" Would never have been derived.
Think about what you're saying, there's a reason that phrase came out of Eve. Just because CCP made both Eve and Dust does not mean the idiom applies to both right now |
Vermaak Doe
SVER True Blood Unclaimed.
457
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Posted - 2013.03.13 20:11:00 -
[22] - Quote
Has everyone on this forum gone cinnabon or have I gotten cynical?
Also forge guns are fine. |
Vermaak Doe
SVER True Blood Unclaimed.
457
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Posted - 2013.03.13 20:12:00 -
[23] - Quote
Also technically, a few starter frigs could kill a solo titan |
Nguruthos IX
Kameira Lodge Amarr Empire
103
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Posted - 2013.03.13 20:13:00 -
[24] - Quote
Kain Spero wrote:I think the main issue with Dropship vs Forgegun is that the Dropship needs a flight ceiling boost. I think it's 150m right now and that's far too low in my opinion. (Coming from an adamant hunter of dropships.)
If you nerf the damage on the forge it will imbalance against tanks and high end LAVs. It's always good to try to look at the situation and figure a way to solve it that doesn't just nerf a weapon but improves overall gameplay and tactics.
I'd say it would be balanced if they lowered the damage of all AV, grenades, and forges. But then also reduced the EHP of tanks.
Or if DS got that cloaking they dev blogged about years ago, and if that was actually implemented to be useful (passive ability, like that Lav with the healing) and not another module of which we seem to need them all |
Nguruthos IX
Kameira Lodge Amarr Empire
103
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Posted - 2013.03.13 20:13:00 -
[25] - Quote
Vermaak Doe wrote:Also technically, a few starter frigs could kill a solo titan technically or in practice?
In practice a few starter fits can solo a maxed ds |
Gusk Hevv
Circle of Huskarl Minmatar Republic
15
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Posted - 2013.03.13 20:17:00 -
[26] - Quote
People are just either too butthurt or scared about getting their favourite weapons nerfed had they gotten killed by the same weapon they would post similiar things. |
Vermaak Doe
SVER True Blood Unclaimed.
458
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Posted - 2013.03.13 20:18:00 -
[27] - Quote
Nguruthos IX wrote:Vermaak Doe wrote:Also technically, a few starter frigs could kill a solo titan technically or in practice? In practice a few starter fits can solo a maxed ds Technically as in if that scenario were to happen, the titan would have no chance http://r1fta.killmail.org/?a=kill_detail&kll_id=14726097 this is a good representation of whar cheaper stuff can do |
Skihids
The Tritan Industries
1029
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Posted - 2013.03.13 20:18:00 -
[28] - Quote
Nguruthos IX wrote:Kain Spero wrote:I think the main issue with Dropship vs Forgegun is that the Dropship needs a flight ceiling boost. I think it's 150m right now and that's far too low in my opinion. (Coming from an adamant hunter of dropships.)
If you nerf the damage on the forge it will imbalance against tanks and high end LAVs. It's always good to try to look at the situation and figure a way to solve it that doesn't just nerf a weapon but improves overall gameplay and tactics. I'd say it would be balanced if they lowered the damage of all AV, grenades, and forges. But then also reduced the EHP of tanks. Or if DS got that cloaking they dev blogged about years ago, and if that was actually implemented to be useful (passive ability, like that Lav with the healing) and not another module of which we seem to need them all
This.
DS's seem to need more modules than we have slots or CPU/PG to fit just to be viable. |
Geth Massredux
ZionTCD Legacy Rising
97
|
Posted - 2013.03.13 20:20:00 -
[29] - Quote
Forge guns do what they do? destroy vehicles. People work into having better forge guns, such as assault variants or proto variants, They are meant to be AV- anti-vehicle
I would say take away forge gun militia variant. But oh well - HTFU |
Kain Spero
Imperfects Negative-Feedback
1076
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Posted - 2013.03.13 20:21:00 -
[30] - Quote
Nguruthos IX wrote: I'd say it would be balanced if they lowered the damage of all AV, grenades, and forges. But then also reduced the EHP of tanks.
We lived with this a couple builds ago and it sucked. So, your main issue is with your dropship? I've seen good dropships eat 3 or more forge rounds. |
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