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141. awesome tanking game mode idea - in Feedback/Requests [original thread]
Something like this ?
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.23 22:57:00
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142. New Dropship Controls, Physics and Features - in Feedback/Requests [original thread]
CCP Blam! wrote: Bomber variant of the dropship I find this bit confusing. Is every aircraft intended to be a dropship variant? CCP Blam! wrote: and we have been playing around with ideas on whether or not we allow passengers to use module...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.23 12:07:00
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143. Dropships are usless - in Feedback/Requests [original thread]
The problem with dropships isn't the lack of fitting space, the speed, or the HP. It's the lack of defined role. Even if they implemented points for CRU spawning, and points for troop transport (as we pilots have been requesting for months) the ma...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.23 11:34:00
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144. Reduce Dropship prices - in Feedback/Requests [original thread]
Mary Sedillo wrote: Alan-Ibn-Xuan Al-Alasabe wrote: They're pretty good in the sense that they perform about as well as a standard dropsuit, I guess. With the aiming difficulties and the fact that the presence of one forge gun on the field m...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.23 11:27:00
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145. Is there a con to shield tanking? - in General Discussions [original thread]
Knight SoIaire wrote: Not HAVs but on Infantry. I heard your dropsuit sig radius was larger, but if that was true should it not come with a % telling you how much larger it makes the radius? In EVE shield extenders come with a sig radius pen...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.23 11:19:00
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146. Reduce Dropship prices - in Feedback/Requests [original thread]
They're pretty good in the sense that they perform about as well as a standard dropsuit, I guess. With the aiming difficulties and the fact that the presence of one forge gun on the field means you're restricted to some little spot behind the moun...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.23 10:47:00
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147. CPM Topic: How would you fix AWOXing - in General Discussions [original thread]
I couldn't be arsed to read all 11 pages, so I may step on someone else's toes here, but this is my idea. Make a "battlefield commander" role in corporations. Anyone with this role can assign squad leaders (possibly including themselves) to a cor...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.22 12:05:00
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148. having my EVE ONLINE name canceled to have it in DUST514 - in General Discussions [original thread]
Surely character name isn't the primary key, right? So tracking a person after a name change would be as simple as looking in your contact list or sent/received messages. They'd still be there, but under a different name.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.22 11:04:00
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149. [Feedback] Impact physics of Flaylock vs Dropships. - in Feedback/Requests [original thread]
Remember about six months ago when the impact from your own missile launchers could rock the dropship that hard? Hell, I remember literally being flipped upside down by swarm missiles.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.22 01:36:00
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150. WHY OUR OWN TEAMMATES DESTROYING UNCONTESTED (YELLOW) TURRETS?!? - in Feedback/Requests [original thread]
I say working as intended. There are legitimate tactical reasons to destroy a turret before either side has claimed it. I could see an argument for reducing the WP payout, though.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.21 11:19:00
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151. [REQUEST] CCP - Please confirm the TYPES of weapons - in Feedback/Requests [original thread]
It twinges at my EVE-related OCD that projectiles aren't broken up into autocannons and artillery and that missile launchers, rather than being broken down into missiles and rockets, are covered by the blanket term "explosives". Seriously. *twinge*
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.20 01:11:00
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152. What happened - in Feedback/Requests [original thread]
It was also a prototype demo. It wouldn't have been playable in any real sense. You might as well be asking why the trailers look better than the current gameplay.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.19 21:28:00
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153. Restructuring dropsuit progression based on EVE's ship progression. - in Feedback/Requests [original thread]
So I was thinking about this, and I started thinking "why stop with suits and hulls? Let's talk weapons!" Now as far as weapons and mods go, I'm actually okay that they nixed the T1/T2 thing. It didn't make sense even in EVE. In no sense is a T2 ...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.19 17:00:00
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154. Restructuring dropsuit progression based on EVE's ship progression. - in Feedback/Requests [original thread]
Dammit, man, I just posted in your thread that we should use that one because you posted it first!
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.19 16:27:00
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155. [Request] Skill Specialization Change - in Feedback/Requests [original thread]
It's been brought to my attention that Vermaak Doe beat me to the punch with this thread, so I'll just link my own here so people not familiar with EVE can see some of the details of what we're suggesting, and request that my thread be allowed t...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.19 16:26:00
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156. Restructuring dropsuit progression based on EVE's ship progression. - in Feedback/Requests [original thread]
Huh, so you did. Do I at least get points for having more details in my post? Either way, we need to join forces, and help right this wrong!
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.19 16:23:00
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157. 514: This is what I think it means. - in General Discussions [original thread]
That was five hours and fourteen minutes, but your point still stands.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.19 16:11:00
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158. Restructuring dropsuit progression based on EVE's ship progression. - in Feedback/Requests [original thread]
Let's say you want to get into a logi suit. To do this you have to train dropsuit command, then medium frame, then factional logi. I say eff that. I propose something of a tiericide, where all suits at each frame are approximately equal and man...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.19 16:09:00
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159. 514: This is what I think it means. - in General Discussions [original thread]
gbghg wrote: The roman emperors bodyguards from the year 290AD were known as the jovians and herculians. "Jovian" means "related or pertaining to Jupiter", which is the Roman name for Zeus. I guess calling the Jovians "Prometheans" would have...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.19 15:36:00
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160. 514: This is what I think it means. - in General Discussions [original thread]
The first trailer for the game took place in the Intaki system, planet V. That planet has twenty moons, and I bet something lore-relevant happened on moon 14.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.19 15:24:00
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