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41. Shield HAV - Nearly 23,000 Pseudo EHP - in General Discussions [original thread]
There are little fuel tank looking things on the back of HAVs that forge guns get 200% efficiency on.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.10.06 15:39:00
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42. Why the vehicle changes are wrong - in General Discussions [original thread]
Takahiro Kashuken wrote: Im suprised they didnt copy and paste from EVE with capacitors and all the mods because it would have been half done There's an old devblog where they talk about vehicle capacitor, so we have at least some reason t...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.10.06 13:24:00
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43. Shield HAV - Nearly 23,000 Pseudo EHP - in General Discussions [original thread]
J Lav wrote: Your math is wrong. This is an area CCP hasn't been very clear in their wording. Think of it this way: If my shields are 60% more durable, then 1000 shields requires 1600 damage to get the shields down, 1800 against explosive dama...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.10.06 13:14:00
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44. Shield HAV - Nearly 23,000 Pseudo EHP - in General Discussions [original thread]
As far as I know the game mechanics have never been fully explained, but based on my understanding I believe there are a few errors here. Monkey MAC wrote: 0.4 +ù 0.35 = 0.14-á Calculating the damage reduction with one hardener in effect ...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.10.06 13:00:00
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45. Staying positive on the vehicle changes - in General Discussions [original thread]
Okay. So. Big vehicle changes. A lot of us aren't happy about them. But let's bear in mind that CCP Logibro said this was more-or-less step one in a big change. This is "removing the noise". Sure, a lot of us relied on that noise, and it seems lik...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.10.02 22:52:00
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46. we need sister of eve dropsuits. - in General Discussions [original thread]
Rubicon (the upcoming expansion) will mark the first time SOE ships have been available to capsuleers. However, there is a long tradition of pirate faction ships which get bonuses from two faction ship skills. They're pretty awesome, and I hope to...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.09.30 22:23:00
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47. Witch milita weapons are actually good? - in General Discussions [original thread]
SUNNY THE NINJA wrote: Derek Barnes wrote: Sleepy Zan wrote: Which* Hey maybe he's saying that the militia weapons made by witches are actually good to use? Exactly. Note the question mark. He's not making a statement, he's asking...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.09.30 02:25:00
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48. Request: kill wp distribution - in Feedback/Requests [original thread]
Scenario: you're laying fire into an opponent. You get their health down to a mere sliver when they slip around a corner and out of sight. Ten seconds later you see "kill assist, +25". I say BS! I did 90% of the work in this scenario, why is the...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.09.28 12:01:00
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49. [suggestion] Swarm stopper - in Feedback/Requests [original thread]
Something like this would be interesting as an infantry deployable weapon. Set it up where it can take out all but one missile from an equivalent meta level swarm, then has to cool down for a few seconds. Points to the guy who deploys it for every...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.09.28 01:36:00
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50. CCP - Community Opinion on VEHICLE BALANCE - in General Discussions [original thread]
Godin Thekiller wrote: he had posted this I had wondered if that was the post you were talking about. Here's the thing. I get that you're describing your outlook in reference to Wolfman's vision for vehicles, but I really don't like Wolf...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.09.26 23:00:00
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51. Sticky:Active Military and Former Military players of DUST514 Called to Muster! :P - in General Discussions [original thread]
I was a software developer in the US Air Force. I'm also a special ops washout. So...hooray me?
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.09.26 04:27:00
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52. [REQUEST] Deployable Jaming Systems - in Feedback/Requests [original thread]
And scanning interceptors? An equipment slot mod that, when active, will detect any active scanners pointed in your direction, thus revealing them in the same way they reveal you.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.09.26 01:58:00
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53. CCP - Community Opinion on VEHICLE BALANCE - in General Discussions [original thread]
I don't think you really appreciate the degree to which those two factors are going to change the vehicle/av landscape. Depending on implementation it could mean HAVs tha can perma-run their reps and hardeners. It could mean stasis webifiers so ve...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.09.26 01:55:00
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54. CCP - Community Opinion on VEHICLE BALANCE - in General Discussions [original thread]
Everyone is focusing on whether vehicles need more HP or less, or how much damage and range AV should have. These are all stopgaps. What we need are completely new features. We need capacitor. We need electronic warfare. Without those vehicle bal...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.09.26 01:34:00
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55. I'm ready for 1.5 :D - in General Discussions [original thread]
Vehicle patch with no addition of capacitor is a largely wasted patch. Just sayin'.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.09.12 21:54:00
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56. [Proposal] Dropsuit Balance (Please Read) - in Feedback/Requests [original thread]
A couple people, myself included, have proposed a tiericide with a switch to EVE style tech levels. As far as I know CCP has never responded. So, needless to say, you have my support. At least in principal, I didn't read the stats closely enough t...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.09.09 23:55:00
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57. I need help. - in General Discussions [original thread]
TheInkz wrote: Knight Soiaire wrote: Minmatar are the fastest suits in the game. They are too slow for me. It might work for you, which I have no problem with. If you're not going to post any helpful information that will help me choo...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.09.08 15:06:00
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58. Replace AV grenades with Polymer Coagulants - in General Discussions [original thread]
Are you proposing something like Electronic Warfare?
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.08.31 13:13:00
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59. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
Can someone explain to me why prototype dropsuits are a good idea? Tiericide, bitches!
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.08.27 16:41:00
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60. Why the 1.5 vehicle update is probably a wasted patch - in General Discussions [original thread]
I was trying to avoid focusing the discussion on the specifics of balance, since thanks to my broken PS3 I'm a bit out of date WRT the game's current metagame. My only goal was to point out that I feel that there is little point to attempting to r...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.08.27 11:38:00
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