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1921. [Request] Change-State Ammunition - in Feedback/Requests [original thread]
Qubot Sendai wrote: i like where you're going with this but for a front line guy such as myself switching ammo might as well be a skill in itself. the 2 seconds that it would take to change it might cost your team a clone. snipers are at range ...
- by Aeon Amadi - at 2013.01.14 18:37:00
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1922. [Request] Change-State Ammunition - in Feedback/Requests [original thread]
G Torq wrote: Aeon Amadi wrote: Ruin - EM - Mostly shield damage with some armor damage. Spoil - Thermal - Predominantly shield damage with more armor damage than ruin. Ravage - Kinetic - Predominantly armor damage with more shield damage t...
- by Aeon Amadi - at 2013.01.14 18:36:00
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1923. No CAP, lower reward - in Feedback/Requests [original thread]
Captain-Awesome wrote: Aeon Amadi wrote: No. Trust fund kids should not be able - by any rhyme or reason - to surpass everyone else because their dad works for a Fortune 500 company and refuses to teach them responsible life lessons. what...
- by Aeon Amadi - at 2013.01.14 18:33:00
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1924. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
Grenades? Powerful weapons that KILL? Man, I'd imagine every US Marine must be shaking their head at how unrealistic that is. Seriously though, they're grenades and they're supposed to kill. Don't nerf them, they're useful for a reason - this i...
- by Aeon Amadi - at 2013.01.14 18:20:00
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1925. No CAP, lower reward - in Feedback/Requests [original thread]
No. Trust fund kids should not be able - by any rhyme or reason - to surpass everyone else because their dad works for a Fortune 500 company and refuses to teach them responsible life lessons.
- by Aeon Amadi - at 2013.01.14 17:14:00
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1926. Sniper range nerf - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: Qubot Sendai wrote: Y0UR NAME HERE wrote: Aeon Amadi wrote: Snipers shouldn't be snipers? Just saying, in terms of reality those are RAILGUNS and they're under-performing at what real-life snipers can do with Proj...
- by Aeon Amadi - at 2013.01.14 17:13:00
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1927. Sniper range nerf - in Feedback/Requests [original thread]
Knarf Black wrote: Easy solution to a lot of these issues: 50% WP penalty for actions inside the redline. That way randoms can still get some points while being obliterated by organized opposition, but the boosters and redline snipers will have...
- by Aeon Amadi - at 2013.01.14 17:12:00
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1928. Sniper range nerf - in Feedback/Requests [original thread]
Snipers shouldn't be snipers? Just saying, in terms of reality those are RAILGUNS and they're under-performing at what real-life snipers can do with Projectile weaponry. Australian snipers lands an (almost) three kilometer shot with a .50 sniper...
- by Aeon Amadi - at 2013.01.14 15:42:00
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1929. [Thought] CRU's & Spawning - in Feedback/Requests [original thread]
Alaika Arbosa wrote: IMHO, CRUs are an under-realized asset in Dust. At current, they are at best static spawn beacons and at worst death traps camped by the most opportunistic of red dots. I'd like to propose that they get some attention. Fir...
- by Aeon Amadi - at 2013.01.14 15:39:00
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1930. [REQUEST] State Change to Sky when Capsuleer Connects to District (FIREWORKS IN ... - in Feedback/Requests [original thread]
Kain Spero wrote: Currently when a battle is taking place on the ground and a capsuleer is in orbit they can see explosions on the ground (not tied directly to whats happening on the ground). I think it would add a lot of immersion is there was...
- by Aeon Amadi - at 2013.01.14 15:30:00
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1931. Stop tank armor bleed - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: Unless you hit into armor then you bleed away, ur armor tanks shield recharged over time right? Lmfao, at terrible rates to unreliable maximums.
- by Aeon Amadi - at 2013.01.14 15:27:00
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1932. Request - Differentiate Drop Suits by adding module/weapon bonus - in Feedback/Requests [original thread]
Nightbird Aeon wrote: Every ship in EVE has some sort of weapon or role bonus. Whether it is a bonus to turrets, sensor dampening or tanking skill, every ship has a slightly different flavour. At the moment, there is not too much variety in th...
- by Aeon Amadi - at 2013.01.14 15:08:00
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1933. [Request] Change-State Ammunition - in Feedback/Requests [original thread]
This is featured in the Eve Online Lore but I figured I'd take a slight twist to it as a means of addition toward the coming (soon?) weapon customization. Borrowing from Eve Online's damage type system, the different ammunition types change the ...
- by Aeon Amadi - at 2013.01.14 15:02:00
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1934. [SUGGESTION] Net Worth reporting - in Feedback/Requests [original thread]
dust badger wrote: yeah i was kinda thinking about this yesterday you may not have that good a K/D or the number of war points but you may have been using cheap militia gear to take out advanced stuff or vehicles and you may have vastly won the...
- by Aeon Amadi - at 2013.01.14 14:53:00
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1935. [Request] Sansha Incursions and Faction Gear - in Feedback/Requests [original thread]
Should totally implement this at some point in the distant future. Think of it like Rogue Drone battles but allow other Dust Mercs to freely join in the fight at their leisure for either side. So what's the reward, apart from ISK? Faction Gear....
- by Aeon Amadi - at 2013.01.14 13:25:00
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1936. Jet Packs - in Feedback/Requests [original thread]
Captain-Awesome wrote: I would say for scouts only. otherwise no. Come now, Captain Awesome, you can't say that at least a moderate boost wouldn't be useful for those silly half-foot lips that we heavies can't jump/vault over.
- by Aeon Amadi - at 2013.01.14 13:12:00
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1937. [SUGGESTION] Net Worth reporting - in Feedback/Requests [original thread]
Arramakaian Eka wrote: There should be a better mechanic for tracking ISK in Dust. Currently we only know how much ISK we have on our account, and everything else is left for the player. A better mechanic is warranted - a mercenary is out there...
- by Aeon Amadi - at 2013.01.14 13:12:00
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1938. [Feedback] No in-game tutorials of how to join Faction Warfare - in Feedback/Requests [original thread]
C Saunders wrote: In the game at the moment there are no tutorials or videos about faction warfare. Nothing describes: That it's there,
What it is,
When it's happening,
How to enter it.
Absolutely nothing tel...
- by Aeon Amadi - at 2013.01.14 12:41:00
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1939. [Request] Explosive shield discharge infantry module - in Feedback/Requests [original thread]
Eris Ernaga wrote: How about a module that you can set on the ground and detonate. Has high shield damage and very low armor damage. This would give the slight advantage as you wait around a corner for a enemy to come running you active the mod...
- by Aeon Amadi - at 2013.01.14 12:39:00
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1940. [Request] Infantry active scanner improvement: HUD integration & visual feed... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Aeon Amadi wrote: +1. Module legitimately doesn't work or at least has no indication of it working. Pointing directly at a Heavy behind a wall won't show his chevron or his ticker on the minimap - so if it doesn...
- by Aeon Amadi - at 2013.01.14 12:38:00
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