Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1701. [Request/Feedback] Re-Stocking Gear - in Feedback/Requests [original thread]
RHYTHMIK Designs wrote: I agree. Also since CCP is doing all these 'sales' for suits with equipment that is only available through Merc packs, they should just go ahead and add those items to the marketplace as AUR items (hacked droplink, fused...
- by Aeon Amadi - at 2013.03.19 20:42:00
|
1702. [Feedback Request] Kinetic Catalyzer - in Feedback/Requests [original thread]
Just saying a Scout should be able to keep up with an armor tanked HAV O_o;
- by Aeon Amadi - at 2013.03.19 20:41:00
|
1703. Swarm Missies are faster than a DS on AB - in Feedback/Requests [original thread]
Skihids wrote: I confirmed that Swarm Missiles are now faster than a dropship under full Afterburner. The other team was redlined on Manus Peak so they could only fire from one side of the map. I took a couple hits and bugged out to my base fr...
- by Aeon Amadi - at 2013.03.19 16:57:00
|
1704. [Request/Feedback] Re-Stocking Gear - in Feedback/Requests [original thread]
I'd like to bring up two points here that I feel should be implemented to make re-stocking more user-friendly as the current iteration is more of a hassle than I feel it really needs to be. Can't restock gear from Mercenary Pack and the system ...
- by Aeon Amadi - at 2013.03.19 16:53:00
|
1705. [Request/Feedback] Please Fix The Nova Knives - in Feedback/Requests [original thread]
But what if I want to run a Heavy with Kinetic Catalyzers and Nova Knives D: This idea doesn't support my playstyle!!! No, bit in all seriousness I wouldn't mind some nova knife love. While I'm not on either side of the fence when it comes to ai...
- by Aeon Amadi - at 2013.03.19 16:42:00
|
1706. Suggestion for future development of logi suits - in Feedback/Requests [original thread]
EKLA DESOMBRES wrote: Hi yall. This is my first post on the forum. I'm playing mostly as a logi or as a sniper, but logi is to me the most interesting support class I've ever encountered in a FPS, aside from the general problems that players en...
- by Aeon Amadi - at 2013.03.19 16:34:00
|
1707. [Feedback] Revive Trapping - in Feedback/Requests [original thread]
Skihids wrote: You can save yourself with a power slide if you are that close to cover. Press L3 to sprint in the direction of cover the moment you start getting up and you will cover several meters as you stand. That should get you behind cov...
- by Aeon Amadi - at 2013.03.19 16:31:00
|
1708. [Feedback] Revive Trapping - in Feedback/Requests [original thread]
Vermaak Doe wrote: Ever considered this to be a bit like Eve forums where if you say something really stupid you'll get a bounty on your head? Just considering that death padding I'd come up with a witty response to this, but being as I've ...
- by Aeon Amadi - at 2013.03.19 16:29:00
|
1709. [Feedback] Revive Trapping - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Okay, Thunder Brain, let's clear up some confusion. Logi can only get the +60 once per revive cycle. You drop again, he gets nothing for the next revives. They Used to get more many moons and planets ago. There is probabl...
- by Aeon Amadi - at 2013.03.19 16:28:00
|
1710. How to make menus user friendly (with pictures) - in Feedback/Requests [original thread]
Should be optional, imo... I don't really like it but that's because I've gotten used to the interface for Dust 514 and any changes at this point would jack me (and anyone like me) over.
- by Aeon Amadi - at 2013.03.19 04:58:00
|
1711. [Request] To CCP Luo Bin (lord of VFX): Regarding various visual effects - in Feedback/Requests [original thread]
Now if the Nova Knives were -actually- dangerous, plasma edged blades that concept art would be remarkable. Buuuut until we have to stop exploiting the 'melee/sprint/charge' glitch in order to effectively get them to charge while sprinting, the...
- by Aeon Amadi - at 2013.03.19 04:56:00
|
1712. [Feedback] Revive Trapping - in Feedback/Requests [original thread]
Sloth9230 wrote: D-bag Logi's, the reason I always bleed out. I don't even care about my KDR, but getting farmed for WP? EFF that sh*t! Guy literally made no attempt to kill the enemy and they didn't fire at him whenever he tried to revive ...
- by Aeon Amadi - at 2013.03.19 04:49:00
|
1713. [Feedback] Revive Trapping - in Feedback/Requests [original thread]
Yeah. Nothing's more annoying than having a Logistics constantly revive you from behind cover so that the enemy team can rack up the kills. Implement faster options when going into bleed out - you can't select "call for help" or "suicide" until y...
- by Aeon Amadi - at 2013.03.19 04:43:00
|
1714. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
Free Beers wrote: Aeon Amadi wrote: -Eye roll- As far my needing to be a better sniper - that's entirely based on opinion. I lived through this event and we were victorious, I had a 10 - 1 KDR and my isk lost was remarkably favorable by co...
- by Aeon Amadi - at 2013.03.14 18:12:00
|
1715. [Request] Weekly Updates - Five Questions - in Feedback/Requests [original thread]
This is a request that CCP Cmdr_Wang include five questions from the community (preferably ones that have not been answered previously) to the weekly updates. Feedback/Requests Bugs Player Inquiries. Yeah, think that would be pretty chill. There...
- by Aeon Amadi - at 2013.03.14 10:33:00
|
1716. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
-Eye roll- As far my needing to be a better sniper - that's entirely based on opinion. I lived through this event and we were victorious, I had a 10 - 1 KDR and my isk lost was remarkably favorable by comparison if I had gone a front-line unit. ...
- by Aeon Amadi - at 2013.03.14 10:28:00
|
1717. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
Well if the Assault Rifle is meant to be a mid/long range weapon (which it's not.. It's a ******* blaster.. It's supposed to have the shortest range...) where's the competition for the 80-100+ m range? Laser Rifle - Which a good portion fo the co...
- by Aeon Amadi - at 2013.03.14 05:33:00
|
1718. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Assault Rifles. Blaster Assault Rifles. They shoot charges that are SUPPOSED to dissipate quickly. That's not what happens. They have a better range and less falloff than the Minmatar HMG, which contradicts common sense an...
- by Aeon Amadi - at 2013.03.13 04:12:00
|
1719. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
KingBabar wrote: Doesn't the snipers have about 600 m range? Whats the big fuss? I've never played a game with such a short AR range before, and now even thats too much? Right, but those games don't have perfect accuracy with absolutely...
- by Aeon Amadi - at 2013.03.11 15:06:00
|
1720. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: Why are you sniping from 100m? Use a LR, or a TAR... Its not the AR range thats the problem, its your choice of weapon for your range. Right, because I'm a fool who doesn't know how to operate a Sniper Rifle. It ...
- by Aeon Amadi - at 2013.03.11 15:05:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |