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RINON114
B.S.A.A.
36
|
Posted - 2013.03.13 11:44:00 -
[31] - Quote
Panther Alpha wrote:Jathniel wrote:The assault rifle can still safely outrange hmg, at 50-80m. The skills and proficiencies that push it past 100m is excessive.
Think about it. The AR is dpsing the hell out of something at 100m+ meters (effectively sniper). With nearly non-existent spread.
A few friends and myself, were experimenting with this, and I recorded a video. I'd rather not go down in history as the one that got the AR range slashed, but it really needs a range hit. The DPS is so high that a max effective range hit makes no difference.
It's a poor quality vid, but I can post it if you guys would like to see. ARs easily nailing me at around 120m. I think Scout and Heavies are getting annoyed, because Assaults are not longer an easy target....... When i 1st started my Assault class, was a horrible experience, just target practice for Heavies and shotgun scouts. Now after "millions" of SP invested on it, i starting to hold my ground against them. Like CCP will say ; HTFU !!!!! THIS x 9001
I started my experience the same way, getting destroyed and only now can I stand a small chance against an opponent of equal or greater skill. Heavies still destroy me at their optimal as do scouts when sniping, it's fine. If the AR's range gets worse I will not be happy unless there is a longer range alternative.
I feel I should also mention that if somebody has maxed range skills then they probably don't have many of the other "core" skills like you may or may not have. This is the beauty of Dust, you shape yourself into your own little niche and that is who you are on the battlefield.
Please no more nerf threads, let them fix the other broken crap we have to deal with first. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
478
|
Posted - 2013.03.13 15:29:00 -
[32] - Quote
Thor Shreddington wrote:
Ever fired a real rifle? I think they are under powered. 100m is nothing. My AK shoots 3" groups at 150.
But this isn't a real rifle. This is gun that's supposed to fire short range bursts plasma. I wish ccp would make the sound effects a bit more sci-fi and change the name to the "hybrid rifle" so people don't expect the gun to work like a real rifle.
The minmater rifle will be a "real" gun so I'd expect it to function analogous to a modern day rifle. But this is not that gun.
|
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
249
|
Posted - 2013.03.13 15:41:00 -
[33] - Quote
Panther Alpha wrote:Jathniel wrote:The assault rifle can still safely outrange hmg, at 50-80m. The skills and proficiencies that push it past 100m is excessive.
Think about it. The AR is dpsing the hell out of something at 100m+ meters (effectively sniper). With nearly non-existent spread.
A few friends and myself, were experimenting with this, and I recorded a video. I'd rather not go down in history as the one that got the AR range slashed, but it really needs a range hit. The DPS is so high that a max effective range hit makes no difference.
It's a poor quality vid, but I can post it if you guys would like to see. ARs easily nailing me at around 120m. I think Scout and Heavies are getting annoyed, because Assaults are not longer an easy target....... When i 1st started my Assault class, was a horrible experience, just target practice for Heavies and shotgun scouts. Now after "millions" of SP invested on it, i starting to hold my ground against them. Like CCP will say ; HTFU !!!!! QFT
|
Tyrin Tonious
Wraith Shadow Guards
4
|
Posted - 2013.03.13 16:10:00 -
[34] - Quote
I think where we stand right now, only bugs should be fixed, as for the range, I don't think there is anything wrong with it. I cry when I see an HMG at their optimal and then when I turn a corner and hear that crazy sound of the current shotgun and notice that almost 400 HP and I'm dead in a single blast. Yeah, that's life and I like it that way, lmao.
AR range is fine, so far at certain time I think some of the HMG guns range is a little off, but 100m out, is nothing, only cause I've seen what the real sniper rifles of dust can shoot out from which when they miss I run for the damn hills.
I can't wait to see how all the weapons will shape up once they are released. But I really hope that CCP does everything to balance each in a way that it will certainly be situational. With all the different variances, I also hope to not see a favored racial weapon for rng, another for dmg, I hope in one way or another that every rife from all 4 races will have a counter part. |
Elrick Mercer
Internal Error. Negative-Feedback
2
|
Posted - 2013.03.13 17:32:00 -
[35] - Quote
More carebears looking to nerf the AR smh! |
Mobius Wyvern
BetaMax. CRONOS.
1233
|
Posted - 2013.03.13 18:06:00 -
[36] - Quote
Aeon Amadi wrote:Alright alright, I know what you're thinking but hear me out for a second.
I'd just like to start off by saying that I was against nerfing, fixing, tweaking or doing anything to the Assault Rifles - until today.
I set up my sniper rifle and line up for the shot and (I checked the range first as I make an effort to record my distances) at 102m (SERIOUSLY!) I was shot and -almost- killed by an assault rifle.
Sharpshooter 5 + Sharpshooter Proficiency 5.... Even with that, the assault rifle landing shots at 100+m is a little ridiculous.
Little irritated with the fact that I didn't spec into them now, knowing that they do the highest damage in the game (per round) at that insane amount of range.
40 - 50m is one thing but effectively doubling the range seems a bit ridiculous. Just saying. Reducing the range on them would be a bit excessive. Blacklight: Retribution got around this by shortening optimal ranges, and having a 50% reduction to damage past the max range. |
Vermaak Doe
SVER True Blood Unclaimed.
454
|
Posted - 2013.03.13 18:48:00 -
[37] - Quote
Wrong thread, but who are you to say what is short range when not even half the weapons are in yet? |
Vermaak Doe
SVER True Blood Unclaimed.
454
|
Posted - 2013.03.13 18:50:00 -
[38] - Quote
Ah damn ot wrong thread |
Aeon Amadi
WarRavens
1084
|
Posted - 2013.03.14 05:33:00 -
[39] - Quote
Well if the Assault Rifle is meant to be a mid/long range weapon (which it's not.. It's a ******* blaster.. It's supposed to have the shortest range...) where's the competition for the 80-100+ m range?
Laser Rifle - Which a good portion fo the community thinks is OP despite it not having any spread (making it a 100% skill weapon) and skills that don't work - at all.
Sniper Rifle - Does it's job well, as is the case with my story. I ran 11/1 in the match that I brought this issue up using the Sniper Rifle and it was solely because the enemy was tight-knit and working together with (you guessed it) Assault Rifles.
The only other weapons that hit out to 100m are Anti-Vehicle Weapons, which aren't dependable for infantry combat.
So the only frakking thing you can do about it is use those two weapons, in which you sacrifice your close range capability.
The assault rifle does NOT sacrifice close range capability and has absolutely no drawbacks to it's use. Where's the balance here? |
Vermaak Doe
SVER True Blood Unclaimed.
464
|
Posted - 2013.03.14 05:39:00 -
[40] - Quote
It's outperformed at the extreme ends of it's range spectrum |
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RINON114
B.S.A.A.
39
|
Posted - 2013.03.14 06:12:00 -
[41] - Quote
Aeon Amadi wrote:Well if the Assault Rifle is meant to be a mid/long range weapon (which it's not.. It's a ******* blaster.. It's supposed to have the shortest range...) where's the competition for the 80-100+ m range?
Laser Rifle - Which a good portion fo the community thinks is OP despite it not having any spread (making it a 100% skill weapon) and skills that don't work - at all.
Sniper Rifle - Does it's job well, as is the case with my story. I ran 11/1 in the match that I brought this issue up using the Sniper Rifle and it was solely because the enemy was tight-knit and working together with (you guessed it) Assault Rifles.
The only other weapons that hit out to 100m are Anti-Vehicle Weapons, which aren't dependable for infantry combat.
So the only frakking thing you can do about it is use those two weapons, in which you sacrifice your close range capability.
The assault rifle does NOT sacrifice close range capability and has absolutely no drawbacks to it's use. Where's the balance here? AR is short to mid range, long range is sniper territory. Shotguns trump AR's and HMG's trump AR's too at optimal. The optimal range of an AR is 50-100m. Optimal of SG is about 15-30m. Optimal of HMG is 20-40m. These weapons when used at optimal range destroy the others almost every time. If you were killed or shot at with an AR at 100m and you were sniping, you need to become a better sniper, it's as simple as that.
Edit: Now that I think of it, let's do a real world comparison:
What are the drawbacks of the M4 carbine or the M16 assault rifle? What about the M249 SAW or the L96 sniper rifle? All I can think of here are the same drawbacks we have in dust, L96 is super long range but you'd NEVER get within 100m of your target. M249 has better range, ammo capacity and RoF than the M4 or M16 but it's very heavy and a little clumsy. The M4/M16 is the workhorse, making a compromise on ammo capacity, range and firepower to become a "somewhere inbetween" that mitigates the problems with the M249 but at a cost and allows you to get the targets up close that the sniper and M249 simply can not do. |
Aeon Amadi
WarRavens
1084
|
Posted - 2013.03.14 10:28:00 -
[42] - Quote
-Eye roll-
As far my needing to be a better sniper - that's entirely based on opinion. I lived through this event and we were victorious, I had a 10 - 1 KDR and my isk lost was remarkably favorable by comparison if I had gone a front-line unit. You can't base "needing to be a better sniper" on the range of the fact; it's the shot that matters.
I'm not going to lie, it surprised the absolute hell of out me that he was even landing shots at 100m but to go so far as almost killing me with those shots is pushing my skepticism.
A real world rifle -IS- accurate at distances beyond 400-500 yards, that's true, but it's not firing 12.5 rounds a second when it's doing that. There IS such a thing as recoil and thats where it starts to be a video game.
If my real-world comparisons are not credible, neither are yours.
Honestly if this is the "short range" assault rifle, I don't care to play this game when the Caldari Rifle and/or the Scrambler Rifle enter play as Amarrians have -always- had more range than Gallente with some really well balanced damage, but since this is the basis then this game is going to absolutely suck.
Just saying, we don't see people specializing in weapons like Nova Knives because it's too inconveniencing. You see a few people specializing in the Laser Rifle but not nearly as much because there are DRAWBACKS to using it and having that kind of damage output.
The HMG? Same thing. Absolutely insane reload time and just to be able to use the damned thing you are -required- to play a Heavy.
Shotgun? You have to get up close and you don't have that much in the lines of ammunition.
This game is turning into ARs and MDs. We need to INFLUENCE Specialization and Diversity, NOT cliche FPS mechanics that are outright boring.
Edit: A -GALLENTE- Assault Rifle should have range about the same as the Submachine Gun being as the SMG is Minmatar in design - it's MEANT to have higher range than Hybrid Blaster technology. If this gun is spewing out plasma and dishing out loads of damage (which it is) it needs to act like it and have the drawbacks of a Blaster. If you want to hit at 80-100m, it should be necessary to use a different weapon... Liiiiike a Caldari Rifle, which probably will go off of railgun tech being as they're known for their range engagements. |
RINON114
B.S.A.A.
39
|
Posted - 2013.03.14 12:04:00 -
[43] - Quote
Aeon Amadi wrote:-Eye roll-
As far my needing to be a better sniper - that's entirely based on opinion. I lived through this event and we were victorious, I had a 10 - 1 KDR and my isk lost was remarkably favorable by comparison if I had gone a front-line unit. You can't base "needing to be a better sniper" on the range of the fact; it's the shot that matters.
I'm not going to lie, it surprised the absolute hell of out me that he was even landing shots at 100m but to go so far as almost killing me with those shots is pushing my skepticism.
A real world rifle -IS- accurate at distances beyond 400-500 yards, that's true, but it's not firing 12.5 rounds a second when it's doing that. There IS such a thing as recoil and thats where it starts to be a video game.
If my real-world comparisons are not credible, neither are yours.
Honestly if this is the "short range" assault rifle, I don't care to play this game when the Caldari Rifle and/or the Scrambler Rifle enter play as Amarrians have -always- had more range than Gallente with some really well balanced damage, but since this is the basis then this game is going to absolutely suck.
Just saying, we don't see people specializing in weapons like Nova Knives because it's too inconveniencing. You see a few people specializing in the Laser Rifle but not nearly as much because there are DRAWBACKS to using it and having that kind of damage output.
The HMG? Same thing. Absolutely insane reload time and just to be able to use the damned thing you are -required- to play a Heavy.
Shotgun? You have to get up close and you don't have that much in the lines of ammunition.
This game is turning into ARs and MDs. We need to INFLUENCE Specialization and Diversity, NOT cliche FPS mechanics that are outright boring.
Edit: A -GALLENTE- Assault Rifle should have range about the same as the Submachine Gun being as the SMG is Minmatar in design - it's MEANT to have higher range than Hybrid Blaster technology. If this gun is spewing out plasma and dishing out loads of damage (which it is) it needs to act like it and have the drawbacks of a Blaster. If you want to hit at 80-100m, it should be necessary to use a different weapon... Liiiiike a Caldari Rifle, which probably will go off of railgun tech being as they're known for their range engagements. Sorry this is so short, no time.
Your KDR has nothing to do with being a good sniper, it's about being a good shot. A good sniper is always aware of their surroundings including range of other players. |
Thor Shreddington
TekAura Securities
1
|
Posted - 2013.03.14 12:16:00 -
[44] - Quote
Talos Alomar wrote:Thor Shreddington wrote:
Ever fired a real rifle? I think they are under powered. 100m is nothing. My AK shoots 3" groups at 150.
But this isn't a real rifle. This is gun that's supposed to fire short range bursts plasma. I wish ccp would make the sound effects a bit more sci-fi and change the name to the "hybrid rifle" so people don't expect the gun to work like a real rifle. The minmater rifle will be a "real" gun so I'd expect it to function analogous to a modern day rifle. But this is not that gun.
True. I saw another thread explain this. Makes sense that the energy weapons dissipate. I can't wait to see what some of the Minmatar projectile weapons do. |
KalOfTheRathi
CowTek
219
|
Posted - 2013.03.14 13:01:00 -
[45] - Quote
Aeon Amadi wrote:-- snip of QQ about getting his PP whacked and it was just so unfair -- Just QQ So, you are saying you are Exactly like every other QQ Kitten out there whining for a Nerf because One AR Shot You Once and it Almost Killed You?
Ah, poor QQ Kitten.
Sniper Rifles should not be able to even target anything under 200 meters. Unless the Sniper in question is a QQ Kitten and those should only be allowed to target at 231.5 meters Exactly. Facing WNW. On Even Grid lines.
Need I go on, QQ Kitten?
HTFU. |
Onieros The Void
Seituoda Taskforce Command Caldari State
0
|
Posted - 2013.03.14 14:12:00 -
[46] - Quote
KalOfTheRathi wrote:Aeon Amadi wrote:-- snip of QQ about getting his PP whacked and it was just so unfair -- Just QQ So, you are saying you are Exactly like every other QQ Kitten out there whining for a Nerf because One AR Shot You Once and it Almost Killed You? Ah, poor QQ Kitten. Sniper Rifles should not be able to even target anything under 200 meters. Unless the Sniper in question is a QQ Kitten and those should only be allowed to target at 231.5 meters Exactly. Facing WNW. On Even Grid lines. Need I go on, QQ Kitten? HTFU. This.
|
Meeko Fent
Kinsho Swords Caldari State
14
|
Posted - 2013.03.14 14:24:00 -
[47] - Quote
Aeon Amadi wrote:Ulysses Knapse wrote:Assault Rifles. Blaster Assault Rifles. They shoot charges that are SUPPOSED to dissipate quickly. That's not what happens. They have a better range and less falloff than the Minmatar HMG, which contradicts common sense and lore. I say that once other racial assault rifles come out (Caldari) that the Gallente version should receive a range reduction. The Gauss Rifle can have decent range, the Blaster Rifle should not. Thank you. To all of the people defending this: there should be a trade-off to the absolutely RIDICULOUS amounts of damage the Assault Rifle puts out, and range should be one of them. Blasters have the highest damage and lowest range in Eve Online, there's absolutely no reason that an Assault Rifle (which can only be out DPSed by the HMG, and that's sketchy at best) should be able to have that much range and still dish out that much damage. Contrary to popular belief, 100m is -FAR- in this game. The maps are honestly not that big, the largest only being 1.2km from one side to the other. That's ONE SOLDIER being able to cover a tenth of the map by himself. Well, its short compared to the map we have open to us now. Next time your playing a game, Zoom All the way out. you'll see why the range is so "OP" |
Free Beers
Internal Error. Negative-Feedback
1216
|
Posted - 2013.03.14 15:42:00 -
[48] - Quote
Aeon Amadi wrote:-Eye roll-
As far my needing to be a better sniper - that's entirely based on opinion. I lived through this event and we were victorious, I had a 10 - 1 KDR and my isk lost was remarkably favorable by comparison if I had gone a front-line unit. You can't base "needing to be a better sniper" on the range of the fact; it's the shot that matters.
I'm not going to lie, it surprised the absolute hell of out me that he was even landing shots at 100m but to go so far as almost killing me with those shots is pushing my skepticism.
A real world rifle -IS- accurate at distances beyond 400-500 yards, that's true, but it's not firing 12.5 rounds a second when it's doing that. There IS such a thing as recoil and thats where it starts to be a video game.
If my real-world comparisons are not credible, neither are yours.
Honestly if this is the "short range" assault rifle, I don't care to play this game when the Caldari Rifle and/or the Scrambler Rifle enter play as Amarrians have -always- had more range than Gallente with some really well balanced damage, but since this is the basis then this game is going to absolutely suck.
Just saying, we don't see people specializing in weapons like Nova Knives because it's too inconveniencing. You see a few people specializing in the Laser Rifle but not nearly as much because there are DRAWBACKS to using it and having that kind of damage output.
The HMG? Same thing. Absolutely insane reload time and just to be able to use the damned thing you are -required- to play a Heavy.
Shotgun? You have to get up close and you don't have that much in the lines of ammunition.
This game is turning into ARs and MDs. We need to INFLUENCE Specialization and Diversity, NOT cliche FPS mechanics that are outright boring.
Edit: A -GALLENTE- Assault Rifle should have range about the same as the Submachine Gun being as the SMG is Minmatar in design - it's MEANT to have higher range than Hybrid Blaster technology. If this gun is spewing out plasma and dishing out loads of damage (which it is) it needs to act like it and have the drawbacks of a Blaster. If you want to hit at 80-100m, it should be necessary to use a different weapon... Liiiiike a Caldari Rifle, which probably will go off of railgun tech being as they're known for their range engagements.
The AR has a role in this game and no one gives a **** that "It's a blaster and should only have 10 meter range in your mind". Stop trying to use "this is what its like in EvE" because ccp thought of that and decided on the AR we have.
I kill ****** snipers like you all the time that sit up high on a building thinking they are invisible ninjas. Then when they get shoot for sitting still in an open and obvious sniper camping spot they come to the forums and boo ******* who about it.
|
Aeon Amadi
WarRavens
1085
|
Posted - 2013.03.14 18:12:00 -
[49] - Quote
Free Beers wrote:Aeon Amadi wrote:-Eye roll-
As far my needing to be a better sniper - that's entirely based on opinion. I lived through this event and we were victorious, I had a 10 - 1 KDR and my isk lost was remarkably favorable by comparison if I had gone a front-line unit. You can't base "needing to be a better sniper" on the range of the fact; it's the shot that matters.
I'm not going to lie, it surprised the absolute hell of out me that he was even landing shots at 100m but to go so far as almost killing me with those shots is pushing my skepticism.
A real world rifle -IS- accurate at distances beyond 400-500 yards, that's true, but it's not firing 12.5 rounds a second when it's doing that. There IS such a thing as recoil and thats where it starts to be a video game.
If my real-world comparisons are not credible, neither are yours.
Honestly if this is the "short range" assault rifle, I don't care to play this game when the Caldari Rifle and/or the Scrambler Rifle enter play as Amarrians have -always- had more range than Gallente with some really well balanced damage, but since this is the basis then this game is going to absolutely suck.
Just saying, we don't see people specializing in weapons like Nova Knives because it's too inconveniencing. You see a few people specializing in the Laser Rifle but not nearly as much because there are DRAWBACKS to using it and having that kind of damage output.
The HMG? Same thing. Absolutely insane reload time and just to be able to use the damned thing you are -required- to play a Heavy.
Shotgun? You have to get up close and you don't have that much in the lines of ammunition.
This game is turning into ARs and MDs. We need to INFLUENCE Specialization and Diversity, NOT cliche FPS mechanics that are outright boring.
Edit: A -GALLENTE- Assault Rifle should have range about the same as the Submachine Gun being as the SMG is Minmatar in design - it's MEANT to have higher range than Hybrid Blaster technology. If this gun is spewing out plasma and dishing out loads of damage (which it is) it needs to act like it and have the drawbacks of a Blaster. If you want to hit at 80-100m, it should be necessary to use a different weapon... Liiiiike a Caldari Rifle, which probably will go off of railgun tech being as they're known for their range engagements. The AR has a role in this game and no one gives a **** that "It's a blaster and should only have 10 meter range in your mind". Stop trying to use "this is what its like in EvE" because ccp thought of that and decided on the AR we have. I kill ****** snipers like you all the time that sit up high on a building thinking they are invisible ninjas. Then when they get shoot for sitting still in an open and obvious sniper camping spot they come to the forums and boo ******* who about it.
So glad I give a **** about Free Beers' thoughts, I really am.
Stop trying to turn the game into Assault Rifle/Mass Drivers Online and we won't have an issue, you've clamored to nerf everything else - hell, you've bitched about every single grenade type that ever existed so your credibility is **** poor as is.
Same ****, different thread: "Omfg he said something about Assault Rifles - must instantly disagree to this because it's all anyone uses."
Seriously. I have yet to see -one- person say jack of **** about the issue at hand, just QQing about what the hell I'm doing with a Sniper Rifle. You guys are cheeky, if anything. Answer my question: Where's the ******* drawback on the Assault Rifle, eh? Not a single response on that one yet, just more trolling from the Goonswarm of Dust 514.
Grow a pair of balls and answer the question if you feel that this magical weapon has such an important "role" - and yes, some of us do "give a ****" about it being a blaster because this -IS EVE ONLINE-. not Section 8.
Lock this thread. Done with this bullshit. Game shouldn't even be on the PS3 in the first place because of dumb ******* like this. |
RINON114
B.S.A.A.
41
|
Posted - 2013.03.15 02:05:00 -
[50] - Quote
Aeon Amadi wrote:Free Beers wrote:Aeon Amadi wrote:-Eye roll-
As far my needing to be a better sniper - that's entirely based on opinion. I lived through this event and we were victorious, I had a 10 - 1 KDR and my isk lost was remarkably favorable by comparison if I had gone a front-line unit. You can't base "needing to be a better sniper" on the range of the fact; it's the shot that matters.
I'm not going to lie, it surprised the absolute hell of out me that he was even landing shots at 100m but to go so far as almost killing me with those shots is pushing my skepticism.
A real world rifle -IS- accurate at distances beyond 400-500 yards, that's true, but it's not firing 12.5 rounds a second when it's doing that. There IS such a thing as recoil and thats where it starts to be a video game.
If my real-world comparisons are not credible, neither are yours.
Honestly if this is the "short range" assault rifle, I don't care to play this game when the Caldari Rifle and/or the Scrambler Rifle enter play as Amarrians have -always- had more range than Gallente with some really well balanced damage, but since this is the basis then this game is going to absolutely suck.
Just saying, we don't see people specializing in weapons like Nova Knives because it's too inconveniencing. You see a few people specializing in the Laser Rifle but not nearly as much because there are DRAWBACKS to using it and having that kind of damage output.
The HMG? Same thing. Absolutely insane reload time and just to be able to use the damned thing you are -required- to play a Heavy.
Shotgun? You have to get up close and you don't have that much in the lines of ammunition.
This game is turning into ARs and MDs. We need to INFLUENCE Specialization and Diversity, NOT cliche FPS mechanics that are outright boring.
Edit: A -GALLENTE- Assault Rifle should have range about the same as the Submachine Gun being as the SMG is Minmatar in design - it's MEANT to have higher range than Hybrid Blaster technology. If this gun is spewing out plasma and dishing out loads of damage (which it is) it needs to act like it and have the drawbacks of a Blaster. If you want to hit at 80-100m, it should be necessary to use a different weapon... Liiiiike a Caldari Rifle, which probably will go off of railgun tech being as they're known for their range engagements. The AR has a role in this game and no one gives a **** that "It's a blaster and should only have 10 meter range in your mind". Stop trying to use "this is what its like in EvE" because ccp thought of that and decided on the AR we have. I kill ****** snipers like you all the time that sit up high on a building thinking they are invisible ninjas. Then when they get shoot for sitting still in an open and obvious sniper camping spot they come to the forums and boo ******* who about it. So glad I give a **** about Free Beers' thoughts, I really am. Stop trying to turn the game into Assault Rifle/Mass Drivers Online and we won't have an issue, you've clamored to nerf everything else - hell, you've bitched about every single grenade type that ever existed so your credibility is **** poor as is. Same ****, different thread: "Omfg he said something about Assault Rifles - must instantly disagree to this because it's all anyone uses." Seriously. I have yet to see -one- person say jack of **** about the issue at hand, just QQing about what the hell I'm doing with a Sniper Rifle. You guys are cheeky, if anything. Answer my question: Where's the ******* drawback on the Assault Rifle, eh? Not a single response on that one yet, just more trolling from the Goonswarm of Dust 514. Grow a pair of balls and answer the question if you feel that this magical weapon has such an important "role" - and yes, some of us do "give a ****" about it being a blaster because this -IS EVE ONLINE-. not Section 8. Lock this thread. Done with this bullshit. Game shouldn't even be on the PS3 in the first place because of dumb ******* like this. Dude, chill out and grow up.
The drawback to the assault rifle is so obvious people shouldn't have to tell you: it gets outperformed by nearly everything in every scenario at optimal.
- SMG at optimal will destroy you. - HMG at optimal will destroy you. - Sniper at optimal will destroy you. - Shotgun at optimal will destroy you.
SO in case I need to spell it out further:
Any weapon in capable hands at optimal range will destroy you.
Did you even think that the guy shooting you may have had a TAR? Or that his proficiency was all maxed? Or that his proto suit was fitted with three complex damage mods? Get over yourself seriously, the AR is the workhorse because it excels slightly in all areas, whereas the others are niche weapons.
Before you respond, grow up a little and think about what I've said here, and post with a mature attitude that people will respect. None of this "**** you, grow some balls you ******* ****sucking ***hat!!!"
Because that makes you look like a moron. |
|
Mobius Wyvern
BetaMax. CRONOS.
1242
|
Posted - 2013.03.15 02:19:00 -
[51] - Quote
RINON114 wrote:Aeon Amadi wrote:Free Beers wrote:Aeon Amadi wrote:-Eye roll-
As far my needing to be a better sniper - that's entirely based on opinion. I lived through this event and we were victorious, I had a 10 - 1 KDR and my isk lost was remarkably favorable by comparison if I had gone a front-line unit. You can't base "needing to be a better sniper" on the range of the fact; it's the shot that matters.
I'm not going to lie, it surprised the absolute hell of out me that he was even landing shots at 100m but to go so far as almost killing me with those shots is pushing my skepticism.
A real world rifle -IS- accurate at distances beyond 400-500 yards, that's true, but it's not firing 12.5 rounds a second when it's doing that. There IS such a thing as recoil and thats where it starts to be a video game.
If my real-world comparisons are not credible, neither are yours.
Honestly if this is the "short range" assault rifle, I don't care to play this game when the Caldari Rifle and/or the Scrambler Rifle enter play as Amarrians have -always- had more range than Gallente with some really well balanced damage, but since this is the basis then this game is going to absolutely suck.
Just saying, we don't see people specializing in weapons like Nova Knives because it's too inconveniencing. You see a few people specializing in the Laser Rifle but not nearly as much because there are DRAWBACKS to using it and having that kind of damage output.
The HMG? Same thing. Absolutely insane reload time and just to be able to use the damned thing you are -required- to play a Heavy.
Shotgun? You have to get up close and you don't have that much in the lines of ammunition.
This game is turning into ARs and MDs. We need to INFLUENCE Specialization and Diversity, NOT cliche FPS mechanics that are outright boring.
Edit: A -GALLENTE- Assault Rifle should have range about the same as the Submachine Gun being as the SMG is Minmatar in design - it's MEANT to have higher range than Hybrid Blaster technology. If this gun is spewing out plasma and dishing out loads of damage (which it is) it needs to act like it and have the drawbacks of a Blaster. If you want to hit at 80-100m, it should be necessary to use a different weapon... Liiiiike a Caldari Rifle, which probably will go off of railgun tech being as they're known for their range engagements. The AR has a role in this game and no one gives a **** that "It's a blaster and should only have 10 meter range in your mind". Stop trying to use "this is what its like in EvE" because ccp thought of that and decided on the AR we have. I kill ****** snipers like you all the time that sit up high on a building thinking they are invisible ninjas. Then when they get shoot for sitting still in an open and obvious sniper camping spot they come to the forums and boo ******* who about it. So glad I give a **** about Free Beers' thoughts, I really am. Stop trying to turn the game into Assault Rifle/Mass Drivers Online and we won't have an issue, you've clamored to nerf everything else - hell, you've bitched about every single grenade type that ever existed so your credibility is **** poor as is. Same ****, different thread: "Omfg he said something about Assault Rifles - must instantly disagree to this because it's all anyone uses." Seriously. I have yet to see -one- person say jack of **** about the issue at hand, just QQing about what the hell I'm doing with a Sniper Rifle. You guys are cheeky, if anything. Answer my question: Where's the ******* drawback on the Assault Rifle, eh? Not a single response on that one yet, just more trolling from the Goonswarm of Dust 514. Grow a pair of balls and answer the question if you feel that this magical weapon has such an important "role" - and yes, some of us do "give a ****" about it being a blaster because this -IS EVE ONLINE-. not Section 8. Lock this thread. Done with this bullshit. Game shouldn't even be on the PS3 in the first place because of dumb ******* like this. Dude, chill out and grow up. The drawback to the assault rifle is so obvious people shouldn't have to tell you: it gets outperformed by nearly everything in every scenario at optimal. - SMG at optimal will destroy you. - HMG at optimal will destroy you. - Sniper at optimal will destroy you. - Shotgun at optimal will destroy you. SO in case I need to spell it out further: Any weapon in capable hands at optimal range will destroy you. Did you even think that the guy shooting you may have had a TAR? Or that his proficiency was all maxed? Or that his proto suit was fitted with three complex damage mods? Get over yourself seriously, the AR is the workhorse because it excels slightly in all areas, whereas the others are niche weapons. Before you respond, grow up a little and think about what I've said here, and post with a mature attitude that people will respect. None of this "**** you, grow some balls you ******* ****sucking ***hat!!!" Because that makes you look like a moron. Couldn't have said it better myself. |
Vermaak Doe
SVER True Blood Unclaimed.
469
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Posted - 2013.03.15 02:28:00 -
[52] - Quote
If anything, consider that the light railguns in eve have 3 to 7 times (if i remember correctly) the range of their equivalent blaster, so wouldnt the ar's range be too short? No need to get so worked up about what the majority perfers |
RINON114
B.S.A.A.
41
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Posted - 2013.03.15 03:52:00 -
[53] - Quote
Vermaak Doe wrote:If anything, consider that the light railguns in eve have 3 to 7 times (if i remember correctly) the range of their equivalent blaster, so wouldnt the ar's range be too short? No need to get so worked up about what the majority perfers The thing is, nobody has considered why people prefer the AR in the first place and that is because of what I explained above. The majority prefers AR's because they fill in all the roles that the rest can not, as simple as that.
Also, the sniper rifle (railgun) has 5-6 times the range of the current AR with a range of 500-600m, smack in the middle of your example which is perfect so thank you for your support. |
Jathniel
G I A N T
87
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Posted - 2013.03.15 06:58:00 -
[54] - Quote
RINON114 wrote: Dude, chill out and grow up.
The drawback to the assault rifle is so obvious people shouldn't have to tell you: it gets outperformed by nearly everything in every scenario at optimal.
- SMG at optimal will destroy you. - HMG at optimal will destroy you. - Sniper at optimal will destroy you. - Shotgun at optimal will destroy you.
SO in case I need to spell it out further:
Any weapon in capable hands at optimal range will destroy you.
Did you even think that the guy shooting you may have had a TAR? Or that his proficiency was all maxed? Or that his proto suit was fitted with three complex damage mods? Get over yourself seriously, the AR is the workhorse because it excels slightly in all areas, whereas the others are niche weapons.
Before you respond, grow up a little and think about what I've said here, and post with a mature attitude that people will respect. None of this "**** you, grow some balls you ******* ****sucking ***hat!!!"
Because that makes you look like a moron.
lmao "niche weapons". And you some how think that's balanced? How long have you been playing FPS (and more importantly Online) games again? A weapon that "excels slightly in all areas" has a name, and it's not called a balanced "workhorse", it's called OP.
When something is good vs. everything else, that is called over-powered. Have you stopped to think about that?
I need to fix this first....
- SMG at optimal will destroy you. (If your shields are already down. and you're within range) - HMG at optimal will destroy you. (if you don't shoot the heavy in the head. and you're within range) - Sniper at optimal will destroy you. (if you dont snipe him with your AR first. because GOD FORBID he go out of AR range!) - Shotgun at optimal will destroy you. (if he misses his 1st or 2nd shot. and you're within range)
Conditions have to be met for any other weapon to have an advantage against the AR, and as an AR user it's easy as all HELL to avoid those conditions. Notice the "and you're within range" for nearly every condition AR vs. everything,
For everything vs. AR it's more like this:
- Flux the assault to kill with SMG. (and pray you're in range, better get that sidearm sharpshooter up!) - Flux the assault to kill with HMG (and/or get that heavy weapon sharpshooter up!) - Snipe the assault from the a.redzone, b.ULTRA long-range, c. another extremely inaccessible position, d. all of the above. (use damage mods and get proficiency or your hits/dps is crap.) - You better not miss with a shotgun, and you better not get caught in the open... kinda like the Heavy. (get that Shotgun Operation up).
Conditions to pull off a kill with any other weapon VS. the AR is quite difficult. This is not the case with the AR. With the AR, it's simply movement, and range control.
It's a walking mini-automatic sniper rifle. Only the Burst requires any kind of skill, like aim.
Range is the issue in almost nearly every case. |
Jathniel
G I A N T
87
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Posted - 2013.03.15 09:09:00 -
[55] - Quote
Okay, new post, because the last one was needlessly confrontational...
The game mechanic concept of a primary utility weapon vs. secondary niche weapons is a proven and true game mechanism.
But that balance is TERRIBLY off-set in favor of the AR right now, mainly because of its range.
It doesn't just do what the niche weapons do. It does what the niche weapons do, BETTER than the niche weapons. THAT is the problem.
The AR can snipe at practically sniper ranges. The AR can dps on par with an HMG and SMG. (and the SMG is supposed to be a utility weapon as well!)
Really, only the shotgun can shut it down quickly at close range.
Combine this weapon with assault suits that are ridiculously tanky, (especially since they shield tank, the shields bounce back faster than armor), and you have an omnipotent class. That renders the niche weapons/classes completely useless.
I know a bunch of heavies that have dropped playing their class, because they are rendered useless in their niches. I'm a pinch close, to never sniping again, depending on how many more changes CCP makes to favor the Jesus the savior, almighty Assault Suit/Rifle.
Makes it all the worse that when the niche class is working properly, people scream it's OP, and an abuse. |
Panther Alpha
WarRavens
116
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Posted - 2013.03.15 10:39:00 -
[56] - Quote
And what you guys suggest that CCP should do about the AR ?
Tactical Rifle = High range / High damage / Poor firing rate Burst rifle = Long range / medium damage / High recoil Assault Rifle = Medium range / low damage / High firing rate
You see... you complaining about the AR range, but "which" range. I can use the Tactical Rifle as a sniper gun, the Burst rifle also have a very decent range. Are you talking about the GEK ? Because the Burst rifle have ALOT better range, and i can kill you as easily with it.
If anything CCP needs to fix the Tactical rifle Damage, so i can counter sniper redline chickens.
You want the AR range fixed.. but you don't know exactly what ? Sounds to me like BS. |
RINON114
B.S.A.A.
42
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Posted - 2013.03.15 15:15:00 -
[57] - Quote
Jathniel wrote:Okay, new post, because the last one was needlessly confrontational...
The game mechanic concept of a primary utility weapon vs. secondary niche weapons is a proven and true game mechanism.
But that balance is TERRIBLY off-set in favor of the AR right now, mainly because of its range. It doesn't just do what the niche weapons do. It does what the niche weapons do, BETTER than the niche weapons. THAT is the problem.
The AR can snipe at practically sniper ranges. (Because red zones on maps were tightened. Severely damaging the sniper niche.) The AR can dps on par with an HMG and SMG. (and the SMG is supposed to be a utility weapon as well!) Really, only the shotgun can shut it down quickly at close range.
Combine this weapon with assault suits that are ridiculously tanky, (especially since they shield tank, the shields bounce back faster than armor), and you have an omnipotent class. That renders the niche weapons/classes completely obsolete both in usefulness and combat. (exception: Logi) How many times have you heard the words: "Useless snipers." and "Just range and headshot the heavies."? If those niche roles were doing their roles effectively, no one would say that.
The effectiveness of the niche roles is less about the player skill and more about how it's ALLOWED to deal with the Assault class. If you're supposed to win up-close as a proto-heavy, but a proto-assault eats you alive, something is unbalanced. If you take a ton of time to set-up a sniper shot, and have tons of sway and difficulty sniping a target at 100+ meters, but an AR can simply snipe that in an instant, something is unbalanced.
But you're saying it's NOT the AR. lol right.... I know a bunch of heavies that have dropped playing their class, because they are rendered useless in their niches, and simply perform better in the assault. I'm a pinch close, to never sniping again, depending on how many more changes CCP makes to favor the Jesus the savior, almighty Assault Suit/Rifle.
Really, at this rate, there will be no niche roles to be played, if people keep fussing about them.
The niche roles/weapons are on a path to uselessness at higher levels, if the AR range is not addressed. I must be playing an entirely different game to you because what I posted was my experience. If the players are of equal quality or close to, then weapons perform as they should. If you find it difficult to use the niche weapons then that's fine, don't use them but I happen to run with a guy who is a lick ass sniper and spotter but not so good up close and personal.
This game is all about personal experience and if you're going toe to toe with a heavy and winning, it's because he is specced poorly or has a terrible fit (or both). Let's not forget that the skills required to operate the different suits work in different ways with different fits, you said as much yourself. |
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