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1321. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=99917&find=unread
- by Aeon Amadi - at 2013.08.05 20:09:00
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1322. Perfecting the Roles - Splash Damage (CCP: You really should comment on this) - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: Probably a bug. Before 1.3 I was dealing reduced damage to shields with splash, I haven't run a non-grenade weapon with splash after the update. My grenades appear to be having their damage reduced appropriately again...
- by Aeon Amadi - at 2013.08.05 19:51:00
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1323. Perfecting the Roles - Splash Damage (CCP: You really should comment on this) - in Feedback/Requests [original thread]
I'm going to try to keep this edition of the 'Perfecting the Roles' series as brief as possible because it's honestly not as in depth as some of my previous posts. That doesn't make it any less important however and honestly I feel that this edit...
- by Aeon Amadi - at 2013.08.05 19:35:00
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1324. Perfecting the Role - Active Scanners (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Oso Peresoso wrote: CCP is planning on removing shared vision for squads in order to encourage people to use the scanner. This is insane. links: here and here The concept is sound and I actually agree with it but the current scanning m...
- by Aeon Amadi - at 2013.08.02 16:06:00
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1325. Perfecting the Role - Active Scanners (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Decasor wrote: Outstanding post as usual. I agree with the fitting screen problem with regards to scan profile and strength - I put a suggesting in this feedback forum yesterday to the effect that it would be extremely handy to have the stats ...
- by Aeon Amadi - at 2013.08.02 15:37:00
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1326. Perfecting the Role - Active Scanners (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: The tacnet effect of tagging people whenever they're on your screen instead of only when you scroll over them is a huge thing for scanning, something that can't be overstated enough. Also <3 Aeon's posts - he is the ...
- by Aeon Amadi - at 2013.08.02 15:27:00
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1327. Perfecting the Role - Active Scanners (WARNING: SUPER POST) - in Feedback/Requests [original thread]
I'm going to throw this out there in underlined text so for emphasis as it's highly important. These tests were performed because we're trying to fix a problem before it's a problem. It should be taken at face value but also considered for pote...
- by Aeon Amadi - at 2013.08.02 14:32:00
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1328. Perfecting the Role - Active Scanners (WARNING: SUPER POST) - in Feedback/Requests [original thread]
'Passive Scanning' Passive Scanning is, in theory, using your suit's base Precision and Scan Range values to find targets without the use of an Active Scanner. There are a number of things wrong with this and I'll explain them in depth. - Fir...
- by Aeon Amadi - at 2013.08.02 14:32:00
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1329. [Request] 'zealot' variants for energy weapons. - in Feedback/Requests [original thread]
+1 really like this idea. https://forums.dust514.com/default.aspx?g=posts&t=90817 I have a thread with more information regarding the issues with Overheat and would especially love to see some re-balancing on the Laser Rifle overheat damag...
- by Aeon Amadi - at 2013.08.02 11:12:00
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1330. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Alright - the contention point here is that there's the impression that I'm saying that Nanohives are too effective. This isn't the case. When stacked against REPAIR TOOLS they are too effective because they're just better overall. Sure, they suf...
- by Aeon Amadi - at 2013.08.02 00:50:00
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1331. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
Avinash Decker wrote: Arkena Wyrnspire wrote: Avinash Decker wrote: Arkena Wyrnspire wrote: KingBlade82 wrote: about the friendly fire thing i think is flawed and will always be flawed with randoms someone finds it funny to kill pe...
- by Aeon Amadi - at 2013.08.01 14:08:00
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1332. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Cosgar wrote: Aeon Amadi wrote: Cosgar wrote: Instead of a repair dart, how about a repair tool that heals a large amount of armor in a short amount of time but has a cooldown between uses? Call it a pulse repair tool. Could work but i...
- by Aeon Amadi - at 2013.08.01 14:05:00
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1333. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Cosgar wrote: Instead of a repair dart, how about a repair tool that heals a large amount of armor in a short amount of time but has a cooldown between uses? Call it a pulse repair tool. Could work but it would have to be a very large amount...
- by Aeon Amadi - at 2013.08.01 13:40:00
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1334. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
steadyhand amarr wrote: Aeon Amadi wrote: CCP FoxFour wrote: The GÇÿfactionGÇÖ part doesnGÇÖt matter other than for RP reasons: I have a whole design written up for changing this but it's a ways off from being implemented so I have no...
- by Aeon Amadi - at 2013.08.01 13:30:00
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1335. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Vin Mora wrote: Aeon Amadi wrote: Vin Mora wrote: I like where this is going, even though I think that you make some assumptions (probably correct for PC at least) on the play styles of Logis. I personally dislike repair Nanohives, becau...
- by Aeon Amadi - at 2013.08.01 13:23:00
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1336. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
CCP FoxFour wrote: The GÇÿfactionGÇÖ part doesnGÇÖt matter other than for RP reasons: I have a whole design written up for changing this but it's a ways off from being implemented so I have not shared it publicly yet. It is on the backlog h...
- by Aeon Amadi - at 2013.08.01 12:36:00
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1337. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Vin Mora wrote: I like where this is going, even though I think that you make some assumptions (probably correct for PC at least) on the play styles of Logis. I personally dislike repair Nanohives, because they aren't restoring ammo, which I t...
- by Aeon Amadi - at 2013.08.01 12:23:00
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1338. Perfecting the Roles - The Scout - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Django Quik wrote: Aeon Amadi wrote: Just ran some math and we're going to assume a hypothetical situation in which Player (A) is using a Duvolle Focused Active Scanner and Player (B) trying to defeat it. In other words, fitting a Scout suit...
- by Aeon Amadi - at 2013.08.01 12:17:00
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1339. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Using the formula: area=1/2 a*b*sin(x) we can find that the area of this scan is 4,330 meters. On a map that is 400*400 = 160,000 meters, this equates to 2.7% of the map being scanned at a time. This doesn't sound like much but when you conside...
- by Aeon Amadi - at 2013.08.01 12:06:00
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1340. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
This is the second die-hard (props to Bruce Willis) post in which I'll be going over every detail that I possibly can to lay out the major issues with certain aspects of the game. This particular bit of the series is concerning Equipment as a who...
- by Aeon Amadi - at 2013.08.01 12:05:00
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