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Sgt Buttscratch
G I A N T EoN.
581
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Posted - 2013.08.04 03:12:00 -
[31] - Quote
Lightning Bolt2 wrote:
- initial splash, the dmg it does current
- dispersion 30-50% less dmg on splash
- "endzone" 75% less dmg than current.
For this weapon your proposed stats make no sense. The mass driver, from what I see fires a grenade, grenades don't lose damage over distance, they reach whatever destination packed wih same amount of explosives.
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Defy Gravity
Silver Talon Corporation
62
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Posted - 2013.08.04 03:12:00 -
[32] - Quote
FLAYLOCK Steve wrote:Sgt Buttscratch wrote:The problem aint the gun, its how absolute trash any form of armor is, and how big the bonus' are to explosives. Meanwhile only a flux can hold a candlelight to explosive damage multipliers.
Another reason right now, is all these "don't want to aim" nuggets just got their little toy broken, and they want explosions. The mass driver is harder to use than the assault rifle so that last statement is invalid. Its okay I'll chase you with my nova knives so you can cry op when I kill you. Agreed 1+ |
Defy Gravity
Silver Talon Corporation
62
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Posted - 2013.08.04 03:15:00 -
[33] - Quote
Sgt Buttscratch wrote:Lightning Bolt2 wrote:
- initial splash, the dmg it does current
- dispersion 30-50% less dmg on splash
- "endzone" 75% less dmg than current.
For this weapon your proposed stats make no sense. The mass driver, from what I see fires a grenade, grenades don't lose damage over distance, they reach whatever destination packed wih same amount of explosives. No grenades have less damage as you move out of there distance in all fps's iv'e played. Mass Drivers need this for shooting it to actually make sense |
Defy Gravity
Silver Talon Corporation
62
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Posted - 2013.08.04 03:16:00 -
[34] - Quote
Sry accidental repost |
mollerz
Minja Scouts
798
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Posted - 2013.08.04 03:21:00 -
[35] - Quote
please. do not nerf the MD. It's my new satisfying knife kill of the month. aka the FKKOTM.
Already the shotty, the heavy, the duc tac caldari logi.. the caldari logi. the flaylocker.
all have fallen to the nerf I used to champion as an awesome badass muthfukn knife kill.
it's just getting too damn easy. even in my ADV minja scout.
please. preserve the MD as the last bastion of something challenging to kill.
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Cosgar
ParagonX
3892
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Posted - 2013.08.04 03:50:00 -
[36] - Quote
mollerz wrote:please. do not nerf the MD. It's my new satisfying knife kill of the month. aka the FKKOTM. Already the shotty, the heavy, the duc tac caldari logi.. the caldari logi. the flaylocker. all have fallen to the nerf I used to champion as an awesome badass muthfukn knife kill. it's just getting too damn easy. even in my ADV minja scout. please. preserve the MD as the last bastion of something challenging to kill. Pretty sure there's nothing to worry about. Even with a bunch of people spamming MDs, I've yet to see someone going overboard with 30+ kills a match. Most I ever got was 23, but that was in a kill box situation- working as intended. |
Jade Hasegawa
Intrepidus XI EoN.
28
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Posted - 2013.08.04 06:22:00 -
[37] - Quote
Buster Friently wrote:Charlotte O'Dell wrote:But the AR has a higher DPS than the mass driver. That AR is more powerful and requires just as little skill to use which is why it is so popular with noobs. Actually, the AR requires considerably less player skill to use. Apart from having to aim when over 50meters to hit something where MD users spam explosives everywhere?
AR's are pretty much balanced, if they had decent sights rather then just iron sights on the full auto then I could understand ppl saying they are OP, but I am slowly moving to scrambler rifles anyways as I just really like them, how they look the sound they make, they look and feel like a sci fi gun, the AR looks like something you would kinda expect to see now in the real world |
DJINN Jecture
Hellstorm Inc League of Infamy
46
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Posted - 2013.08.04 07:14:00 -
[38] - Quote
Mobius Kaethis wrote:Cosgar wrote:You know if this gets implemented, the MD would need a damage buff to compensate, right? or a blast radius buff It'd need both I think |
Charlotte O'Dell
0uter.Heaven EoN.
831
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Posted - 2013.08.05 13:10:00 -
[39] - Quote
Mobius Kaethis wrote:D legendary hero wrote:Charlotte O'Dell wrote:But the AR has a higher DPS than the mass driver. That AR is more powerful and requires just as little skill to use which is why it is so popular with noobs. actually it requires ZERO skill and SP... mitlia BPO, toxin, DREN, recuter AR.... all with 425 dps all of which can kill a heavy a speced out heavy in 2.3 seconds or less and a scout in .70 seconds or less MD never was OP, isnt OP and never will be OP. ARs are OP Yum! /Sips on a big cup of D legendary hero's tears. keep bringing that QQ bud. I thought I already got this explained to you in our last forum duel but clearly not. It isn't that the AR is OP it is that your HMG is UP. BTW I like the idea of splash damage being reduced over distance (since this is as it should be). Perhaps if they did this the MD could get its original blast radius back (over 10m for the proto assault MD if I remember correctly). I miss those good old days.
Well the HMG is actually pretty good. If we could fit it to an assault suit it'd be ridiculous. The problem is that the heavy suit sucksbBC armor tanking sucks. Armor buff = HMG is awesome. |
Torneido Achura
The Suicide Kingz
0
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Posted - 2013.08.05 14:37:00 -
[40] - Quote
I think everybody should look at these:
M32 - Lethality M32 - Description / Facts
After seeing that, how is the Mass Driver OP in Dust? No, Its jokeable
I know gameplay is totally first but if theres nerfin comin at least they should put a system to see where the fu**in nade is gonna hit, its the future for sanity sake
Maybe reduce blast radious and buff direct damage; so that leads to incrase the blast radious of the swarm launcher (obviously decrasing its RoF and puttin the same kinda "where to" optics)
I dont even like that much, or use, MDs but really enjoy the mix: seein other weapons out there in the field.. the diversity in the game I dont want so fu**** many fuc***s on: lube, ******* and nukes = (aka) ARs |
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Oso Peresoso
RisingSuns
531
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Posted - 2013.08.05 15:01:00 -
[41] - Quote
Beeeees wrote:Dude, finding a reason to scream OP after you start screaming is like the epitome of bullshit.
true, but max damage at the edge of a 5.5 meter splash is bullshit no matter how you look at it. |
RKKR
The Southern Legion
291
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Posted - 2013.08.05 15:16:00 -
[42] - Quote
Charlotte O'Dell wrote:But the AR has a higher DPS than the mass driver. That AR is more powerful and requires just as little skill to use which is why it is so popular with noobs.
Sowhat you are saying is that AR and MD both are OP? |
D legendary hero
THE WARRIORS OF LEGEND
574
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Posted - 2013.08.05 15:17:00 -
[43] - Quote
Oso Peresoso wrote:Beeeees wrote:Dude, finding a reason to scream OP after you start screaming is like the epitome of bullshit. true, but max damage at the edge of a 5.5 meter splash is bullshit no matter how you look at it.
ARs out range everything and do about 80% of max damage at their max range. but that isn't bullshit? |
RKKR
The Southern Legion
291
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Posted - 2013.08.05 15:18:00 -
[44] - Quote
Thought this thread was about MDs, why are you guys not making a AR thread |
Cross Atu
Conspiratus Immortalis Covert Intervention
1398
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Posted - 2013.08.05 15:47:00 -
[45] - Quote
Cosgar wrote:mollerz wrote:please. do not nerf the MD. It's my new satisfying knife kill of the month. aka the FKKOTM. Already the shotty, the heavy, the duc tac caldari logi.. the caldari logi. the flaylocker. all have fallen to the nerf I used to champion as an awesome badass muthfukn knife kill. it's just getting too damn easy. even in my ADV minja scout. please. preserve the MD as the last bastion of something challenging to kill. Pretty sure there's nothing to worry about. Even with a bunch of people spamming MDs, I've yet to see someone going overboard with 30+ kills a match. Most I ever got was 23, but that was in a kill box situation- working as intended. ^This
Also there's a change to explosive damage coming, a fix to the flat plane of explosive damage (hopefully) coming and the MD (which wasn't complained about in Chrome) is now roughly half as powerful as it was in Chrome (on average) plus due to how its ammo works (i.e. the limited amount of it) took an effective nerf with the nanohive changes.
Having tapering damage in general seems like a fine idea, having the current splash radius be made into functionally 50% or less of what it currently is to apply full damage is a bad call. It's an area denial weapon not direct fire, keep it support don't force every gun and role to be judged by 'slayer' standards.
0.02 ISK Cross
ps ~ The damage mods strike again, splash +30% plus explosive efficiency is quite a bit more than base stats. Just as an AR hitting 50-70% of the time at long/max range does quite a bit more damage with a +30% buff to base.
Not all weapon uses are created equally, someone who's invested the million plus SP for full skill buffs in a weapon and then stacks 2 or more damage mods is going to be outputting major damage and killing very quickly. In an organized team the proper response is to have your ranged support (snipers) or vehicle support (just about any of them) take that guy out costing him massive ISK until he deploys in a different fit (but he'll still have his skill buffs). In a pub you're likely just going to have a rough time of it.... which is another example of why basing mechanical balance on pubs in a live game is a bad call. |
RKKR
The Southern Legion
292
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Posted - 2013.08.05 16:16:00 -
[46] - Quote
Too bad this game is mainly pubmatches that are mostly redlined or just an ambush where one teams gets stuck in a predictive spawnzone and gets squashed by explosion spam.
Which is basically another example why this game can't succeed at this point. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
221
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Posted - 2013.08.05 16:47:00 -
[47] - Quote
RKKR wrote:Thought this thread was about MDs, why are you guys not making a AR thread
Although MD is in the title I think the overall subject is explosives in general. Reducing explosive damage the farther you are from the impact for ALL EXPLOSIVES isn't really a bad idea IMO. As for AR, I use SMG primarily and get killed by MD, Shotguns, and vehicles far more often then I do by AR. TBH I feel AR and HMG users are the only chance I get to rack up any kills.
Someone suggested that the blast range on the MD gets buffed if this gets implemented and TBH I actually don't mind if that happens as it would help with it's area of denial which is it's MO.
`Sigh. Just another fun game of DUST . |
Cross Atu
Conspiratus Immortalis Covert Intervention
1401
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Posted - 2013.08.05 16:54:00 -
[48] - Quote
RKKR wrote:Too bad this game is mainly pubmatches I agree, there need to be more options with more clearly diverse play. FW needs its new system, PC needs to be stabilized and expanded, PvE needs to be active in the game. Fortunately CCP is working on all of these things. Unfortunately many of them have an ETA of SOONtm. |
NaglfarBP
Subdreddit Test Alliance Please Ignore
46
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Posted - 2013.08.05 17:08:00 -
[49] - Quote
******* leave the MD alone. It is finally well balanced, and it took around a ******* year to get there. |
RKKR
The Southern Legion
293
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Posted - 2013.08.05 17:12:00 -
[50] - Quote
ALPHA DECRIPTER wrote:RKKR wrote:Thought this thread was about MDs, why are you guys not making a AR thread Although MD is in the title I think the overall subject is explosives in general. Reducing explosive damage the farther you are from the impact for ALL EXPLOSIVES isn't really a bad idea IMO. As for AR, I use SMG primarily and get killed by MD, Shotguns, and vehicles far more often then I do by AR. TBH I feel AR and HMG users are the only chance I get to rack up any kills. Someone suggested that the blast range on the MD gets buffed if this gets implemented and TBH I actually don't mind if that happens as it would help with it's area of denial which is it's MO.
`Sigh. Just another fun game of DUST .
Yes, I tend to agree with you. I encountered some good MD-users where I maked sure to avoid them since chromosome...nowadays you see more MD spammers that run up close and rely on splash-damage to get a kill, not so much for area denial.
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
224
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Posted - 2013.08.05 17:12:00 -
[51] - Quote
NaglfarBP wrote:******* leave the MD alone. It is finally well balanced, and it took around a ******* year to get there. DUDE! Chill PPL take forum threads so dang personal
`Sigh. Just another fun game of DUST . |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
224
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Posted - 2013.08.05 17:16:00 -
[52] - Quote
RKKR wrote:ALPHA DECRIPTER wrote:RKKR wrote:Thought this thread was about MDs, why are you guys not making a AR thread Although MD is in the title I think the overall subject is explosives in general. Reducing explosive damage the farther you are from the impact for ALL EXPLOSIVES isn't really a bad idea IMO. As for AR, I use SMG primarily and get killed by MD, Shotguns, and vehicles far more often then I do by AR. TBH I feel AR and HMG users are the only chance I get to rack up any kills. Someone suggested that the blast range on the MD gets buffed if this gets implemented and TBH I actually don't mind if that happens as it would help with it's area of denial which is it's MO.
`Sigh. Just another fun game of DUST . Yes, I tend to agree with you. I encountered some good MD-users where I maked sure to avoid them since chromosome...nowadays you see more MD spammers that run up close and rely on splash-damage to get a kill, not so much for area denial.
Yea the complaint about MD normally isn't that they block off an area(that's there job) but that they are used to as a substitute for AR, SG, and plasma cannons. They are not designed for assault but for defense. It pains me to see a solo logi or assault suit rushing an objective and completely destroying everyone there.
`Sigh. Just another fun game of DUST . |
Cross Atu
Conspiratus Immortalis Covert Intervention
1402
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Posted - 2013.08.05 17:19:00 -
[53] - Quote
RKKR wrote:ALPHA DECRIPTER wrote:RKKR wrote:Thought this thread was about MDs, why are you guys not making a AR thread Although MD is in the title I think the overall subject is explosives in general. Reducing explosive damage the farther you are from the impact for ALL EXPLOSIVES isn't really a bad idea IMO. As for AR, I use SMG primarily and get killed by MD, Shotguns, and vehicles far more often then I do by AR. TBH I feel AR and HMG users are the only chance I get to rack up any kills. Someone suggested that the blast range on the MD gets buffed if this gets implemented and TBH I actually don't mind if that happens as it would help with it's area of denial which is it's MO.
`Sigh. Just another fun game of DUST . Yes, I tend to agree with you. I encountered some good MD-users where I maked sure to avoid them since chromosome...nowadays you see more MD spammers that run up close and rely on splash-damage to get a kill, not so much for area denial.
Yeah I've seen a similar trend, and on a related note CCP can we please have the old projectile arc for the MD back? it was, in my experience, better for area denial and worse for CQC which kept it much more in line with where the MD should be. The current arc seems more 'direct slayer' and less 'synergistic squad support'. |
Viktor Zokas
187.
131
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Posted - 2013.08.05 17:34:00 -
[54] - Quote
D legendary hero wrote:Charlotte O'Dell wrote:But the AR has a higher DPS than the mass driver. That AR is more powerful and requires just as little skill to use which is why it is so popular with noobs. actually it requires ZERO skill and SP... mitlia BPO, toxin, DREN, recuter AR.... all with 425 dps all of which can kill a heavy a speced out heavy in 2.3 seconds or less and a scout in .70 seconds or less MD never was OP, isnt OP and never will be OP. ARs are OP
Yes, the only difference is you have to aim with a AR. Such a unskillful weapon, having to aim directly at your target to hit it. CCP fix. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
83
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Posted - 2013.08.05 17:59:00 -
[55] - Quote
Viktor Zokas wrote:D legendary hero wrote:Charlotte O'Dell wrote:But the AR has a higher DPS than the mass driver. That AR is more powerful and requires just as little skill to use which is why it is so popular with noobs. actually it requires ZERO skill and SP... mitlia BPO, toxin, DREN, recuter AR.... all with 425 dps all of which can kill a heavy a speced out heavy in 2.3 seconds or less and a scout in .70 seconds or less MD never was OP, isnt OP and never will be OP. ARs are OP Yes, the only difference is you have to aim with a AR. Such a unskillful weapon, having to aim directly at your target to hit it. CCP fix. Just gonna qoute my other post......
FLAYLOCK Steve wrote:Is this still really going on? LOL Pathetic let me guess. CCP will nerf the MD AGAIN and make it UNUSEABLE AGAIN. It will be GÇ£fixedGÇ¥ AGAIN but worse than it is NOW than people WILL STILL CRY and call OP just because it CAN KILL YOU. WhatGÇÖs next? Nova Knifers beware you will be next on the fail CCP nerf train. This is really annoying me so much, everyone crying about OP just because they get killed by a weapon. ItGÇÖs pathetic as hell, leave the weapons the way they are. The way I see it is that people want to make to every other weapon less effective then there weapon. And at this rate everything that kills somebody will get nerfed. Nova knife, Mele, IGÇÖve even read that milita AV gear is GÇ£OPGÇ¥. Seriously leave the fking game alone. Quit acting like kids just because you got out smarted, and I swear if people say GÇ£it isnGÇÖt fairGÇ¥ they are so fking dumb. Is it fair when a tank spawns in a ambush full of people who didnGÇÖt have their AV suit on? No, is it OP no. Is it OP when people set uplinks above roofs? No, is it OP no, itGÇÖs called tactics. Is it fair when a scout suit gets killed by just about anything in the game and really have nothing to show for it? No, is it UP yea lol. So really quit crying, itGÇÖs pathetic. Most of the time when I use my Mass Driver people run in the same spot. IGÇÖve also been owned by Mass Drivers but mainly because insteads of moving in one direction I basically dance in the same spot when in fact I HAD TIME to GTFO. But ofcoruse you want the game fair right? Than make every gun have the range the AR, make every gun have the same skill requirements of a AR. Make every gun have the same ammo count of a AR. Maybe just maybe people wonGÇÖt cry OP. Seriously HTFU quit acting like bytches just because a gun did better in that given situation. People act like their ArGÇÖs are shotguns and they rush in like dumbazzes lol pretty sad. But eh I guess I'm OP because you think you have the right to call me OP. But IMO, the AR still holds a far greater advantage than the MD. I own a AR at lvl 4, I own these weapons as followed: Assault Rifle level 4 Mass Driver level 3 Forge Gun level 4 Heavy Machine Gun level 4 Nova Knife level 2 Scrambler Rifle level 1 And everything else is from the elite pack, so you canGÇÖt say one gun is OP and expect me to keep quite because I use most of the common guns in Dust. I know them; I know theyGÇÖre advantages and disadvantages. Seriously, with mass driver you have to be more alert. You have to think about several things such as: Elevation, surroundings, range and positioning of the ARC. It isnGÇÖt a straight shot gun like the AR. I donGÇÖt care what these people say; they think itGÇÖs easier to use a Mass Driver than a Assault rifle? Pff, most of them are trolls who say that. Anyway no matter what people will bytch and CPP fail devs will go for it. Im tired of it and IGÇÖm not gonna spend anymore money on this game just because itGÇÖs pointless using anything that is not a Assault Rifle. Shyt itGÇÖs even more pointless to spec into anything other than the Assault Rifle. Why? Because everything is GÇ£OPGÇ¥, if it kills you and itGÇÖs not an Assault rifle itGÇÖs obviously OP according to half of this fail community filled with useless dumbfks. And I was going to buy a other elite pack but honestly IGÇÖm having my doubts about this game and the community itself. Anyway let the troll begin I guess?
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Buster Friently
Rosen Association
1463
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Posted - 2013.08.05 18:29:00 -
[56] - Quote
RKKR wrote:Thought this thread was about MDs, why are you guys not making a AR thread Because it's typically AR users complaining about other weapons even when they're UP like the mass driver. Thus, it's worth pointing out how much better the AR is than the MD just so people know.
If you were killed by an MD, you deserved it and honestly, should thank the user for running an MD instead of the AR. They'd get twice as many kills with the AR. Many of us prefer to not rely on the noob crutch of the AR though, even though it is the obvious choice. |
RKKR
The Southern Legion
294
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Posted - 2013.08.05 18:32:00 -
[57] - Quote
Flaylock Steve it seems you have a problem with ARs, you should go to a AR thread or atleast compare the MD to every weapon.
Buster Friently, what if I think that AR could use a an adjustement too? Can you please stop single comparing MDs to ARs |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2357
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Posted - 2013.08.05 20:09:00 -
[58] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=99917&find=unread |
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